Nymra Posted June 23, 2021 Author Posted June 23, 2021 (edited) 47 minutes ago, OddPillow4 said: Update: I found the real reason why zaz animation didn't work, it wasn't caused by Remove Standard Animation, it was actually caused by 360 Movement Behavior  , why? I don't know, but I feel quite stupid now......? Sorry to bother.  no problem. Mod debugging is quite a task, I can relate with you  Edited June 23, 2021 by Nymra 1
delgathar Posted July 30, 2021 Posted July 30, 2021 On 1/10/2021 at 12:46 AM, necross 413 said: Hi! for those who wants this for Special Edition I did a quick convertion with Cathedral that I would like to share with you all. It basically just makes the Behaviour files SSE compatible since the scripts mostly works as is. hope this makes someones day!?  SexLab - Remove Standard Animations - 1-3 SSE.rar 29.31 kB · 333 downloads  Hello,  Thank you for doing this, but when I run this through FNIS it says ">>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<<" After double checking, the file is from this mod according to MO2/Data. Maybe Cathedral couldn't convert this file correctly.
Nymra Posted July 30, 2021 Author Posted July 30, 2021 11 hours ago, delgathar said:  Hello,  Thank you for doing this, but when I run this through FNIS it says ">>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<<" After double checking, the file is from this mod according to MO2/Data. Maybe Cathedral couldn't convert this file correctly.  check if it works in game. sometimes FNIS warnings can be ignored. but maybe other SE users have experience with this, I dont have an SE install to test.Â
Dojo_dude Posted July 30, 2021 Posted July 30, 2021 (edited) Hmm seem to get one of these with this mod. Creature Idles [?] & Framework Idles [?] Â Couldn't upload the image but this from the Sexlab MCM -> Rebuild & Clean -> Requirements Edited July 30, 2021 by Dojo_dude
Nymra Posted July 30, 2021 Author Posted July 30, 2021 (edited) 8 minutes ago, Dojo_dude said: Hmm seem to get one of these with this mod. Creature Idles [?] & Framework Idles [?]  Couldn't upload the image but this from the Sexlab MCM -> Rebuild & Clean -> Requirements  if Sexlab behaves normally, this is not an issue. I have the (?) forever now. Edited July 30, 2021 by Nymra 1
HighGradeLithium Posted August 1, 2021 Posted August 1, 2021 On 5/24/2021 at 12:52 AM, Erroticx said: I literally stopped reading comments about four above yours, converted them myself, then scrolled a little down while waiting on FNIS to finish and "oh..." ? People like you are why I always make sure to scroll all the way through the comment section. Thank you for making this. Works great.
Boneyards1189 Posted September 14, 2021 Posted September 14, 2021 (edited) ok so im hesitant to change much since my game is working flawless with all the mods ive installed. but when you you say overwrite sexlab with this, please elaborate. made the backup save of said file. but when you say overwrite sexlab, what exactly am i looking for? ive spent more time modding and adjusting mods in this game than actually playing it feels and i dont want to negate that Edited September 14, 2021 by Boneyards1189 typo
Nymra Posted September 14, 2021 Author Posted September 14, 2021 6 hours ago, Boneyards1189 said: ok so im hesitant to change much since my game is working flawless with all the mods ive installed. but when you you say overwrite sexlab with this, please elaborate. made the backup save of said file. but when you say overwrite sexlab, what exactly am i looking for? ive spent more time modding and adjusting mods in this game than actually playing it feels and i dont want to negate that  no idea what you want from me here...  if you dont want to waste time and always be certain to be able to go back: use Mod Organizer 2, copy your existing profile, install this mod after sexlab (this is what we call "overwrite", its totally normal) and play and test a bit with sexlab. when everything works, keep playing with that profile, if not, go back to the other.  In general it should be no problem installing AND uninstalling this even mid game. Just rerun FNIS and Clean System in Sexlab.
sixth Posted October 9, 2021 Posted October 9, 2021 Confirming an alternative method has worked for me on SE by deleting the folders in \mods\SexLab Framework\meshes\actors. I don't use creatures since I'm using Nemesis, so I outright deleted all relevant folders. As for "character" I went into "animations" and deleted SexLab, SexLabAP, and SexLabCreatures just to be safer. Unsure if that makes a difference from just deleting "character" but, at first glance it works so I'm satisfied.
Nymra Posted October 9, 2021 Author Posted October 9, 2021 1 hour ago, sixth said: Confirming an alternative method has worked for me on SE by deleting the folders in \mods\SexLab Framework\meshes\actors. I don't use creatures since I'm using Nemesis, so I outright deleted all relevant folders. As for "character" I went into "animations" and deleted SexLab, SexLabAP, and SexLabCreatures just to be safer. Unsure if that makes a difference from just deleting "character" but, at first glance it works so I'm satisfied.  for me this did not remove the entries for the animations, just the animations itself. meaning sexlab still thought they existed and I still had to manually toggle them all "OFF" in sexlab MCM or they would show up as broken versions of themselves... not entirely sure tho, its been a long while.  With this mod primarily the FNIS errors go away, while the errors itself are meaningless. sooo, after all, I started with the method you use and then just went all the way to make it as clean as possible, especially with the compiled scripts and updated behaviour files.  Fine tho if it works for you
sixth Posted October 10, 2021 Posted October 10, 2021 16 hours ago, Nymra said: Â for me this did not remove the entries for the animations, just the animations itself. meaning sexlab still thought they existed and I still had to manually toggle them all "OFF" in sexlab MCM or they would show up as broken versions of themselves... not entirely sure tho, its been a long while. Wow, so weird how there's so many inconsistencies with what people have tried and what has/hasnt worked for them, can confirm it's continued working flawlessly for me, so that's odd
psywarg Posted October 14, 2021 Posted October 14, 2021 (edited) Hello, Thanks for making this mod, I am using "Sex Lab Framework SE_v163 Beta9". I used the SE converted files given in this thread to remove the folders and then I ran FNIS. I did not get any FNIS errors, I started a new game it had 0 animation for Sex Lab so the mod works; but I see blue "?" for: "FNIS SexLab Framework idles", and "FNIS Sexlab Creature Idles", in the debug section of SexLab Framework MCM and scrolling in and out of 3rd person is not fixing it. Â After registering the SLAL packs the animations are working fine, I don't see any problem with the game but I wanted an expert opinion if it is safe to ignore those "?" or am I missing something? Â Edit: 1) If I do not use this mod there is no "?". 2) Removing the folders as suggested by "Sixth" also works for me but I get the "?" on that scenario as well. Â Any advise is greatly appreciated. Thank you. Edited October 14, 2021 by psywarg
Nymra Posted October 14, 2021 Author Posted October 14, 2021 18 minutes ago, psywarg said: Hello, Thanks for making this mod, I am using "Sex Lab Framework SE_v163 Beta9". I used the SE converted files given in this thread to remove the folders and then I ran FNIS. I did not get any FNIS errors, I started a new game it had 0 animation for Sex Lab so the mod works; but I see blue "?" for: "FNIS SexLab Framework idles", and "FNIS Sexlab Creature Idles", in the debug section of SexLab Framework MCM and scrolling in and out of 3rd person is not fixing it.  After registering the SLAL packs the animations are working fine, I don't see any problem with the game but I wanted an expert opinion if it is safe to ignore those "?" or am I missing something?  Edit: 1) If I do not use this mod there is no "?". 2) Removing the folders as suggested by "Sixth" also works for me but I get the "?" on that scenario as well.  Any advise is greatly appreciated. Thank you.  I have the ? forever now and never had an issue that I could trace back to this mod.  1
psywarg Posted October 24, 2021 Posted October 24, 2021 (edited) On 10/14/2021 at 3:21 PM, Nymra said:  I have the ? forever now and never had an issue that I could trace back to this mod.  Thanks, I only see the notifications on the top of the screen missing when the animation start/change, but I guess I can live with that.  On a different note, because I see you are the creator of Naked Defeat I downloaded v4.0 full and I see that everything is working fine except for zaz 8.0+ animations where the player sits down with arms bind on her back, for example the animation set: "ZapWriSkullFuck01_A1_S1.hkx". These animations start but then they are stuck with just PC doing her animation and the NPC just stands there, always happens on scenes with more than 2 characters. Should I just remove them? or can it be fixed? Another bug I found is a hilarious one, I set the defeat to 3x, that is to play defeat on my 4th defeat and the 4th time happened to be me getting hurt by fall damage and because there were no humans to take advantage of me I did not get raped or captured. After this my stamina, health and mana bar disappeared from my screen and I became immune to any incoming damage or fall damage.  I only have naked defeat, zaz 8+ and its requirements installed, no other mods, (in process of testing atm to make a stable game to take it to full completion). Edited October 24, 2021 by psywarg
Nymra Posted October 24, 2021 Author Posted October 24, 2021 12 hours ago, psywarg said: Thanks, I only see the notifications on the top of the screen missing when the animation start/change, but I guess I can live with that.  On a different note, because I see you are the creator of Naked Defeat I downloaded v4.0 full and I see that everything is working fine except for zaz 8.0+ animations where the player sits down with arms bind on her back, for example the animation set: "ZapWriSkullFuck01_A1_S1.hkx". These animations start but then they are stuck with just PC doing her animation and the NPC just stands there, always happens on scenes with more than 2 characters. Should I just remove them? or can it be fixed?   dont use zap animations at all, they are bad and some of them are just broken. if you want some of them, see if you can toggle the WriSkullFuck OFF in the Sexlab MCM. in all cases, zaps sex animations problem is not naked defeats problem  12 hours ago, psywarg said: Another bug I found is a hilarious one, I set the defeat to 3x, that is to play defeat on my 4th defeat and the 4th time happened to be me getting hurt by fall damage and because there were no humans to take advantage of me I did not get raped or captured. After this my stamina, health and mana bar disappeared from my screen and I became immune to any incoming damage or fall damage.  I only have naked defeat, zaz 8+ and its requirements installed, no other mods, (in process of testing atm to make a stable game to take it to full completion). there is no bleedout counter anymore in naked defeat 4.0 and I do not support older versions of my mod. Make sure you update to Naked Defeat 4.0 correctly and see if that fixes the problems. Bleedout counter is replaced by a general "Rape on Bleedout" chance. For updating to 4.0 you might want to use a clean save.
psywarg Posted October 25, 2021 Posted October 25, 2021 12 hours ago, Nymra said:  dont use zap animations at all, they are bad and some of them are just broken. if you want some of them, see if you can toggle the WriSkullFuck OFF in the Sexlab MCM. in all cases, zaps sex animations problem is not naked defeats problem   I only installed ZAZ 8+ because it is set as a requirement for Naked Defeat. So when you say not use them are you saying manually delete the animations that start as "zap.." in the ZAZ animation folder and then create a new behavior using fnis for modders? I was going to do that but then its folder has 4 different kind of fnis lists so I was confused which one to run the behavior against.
Nymra Posted October 25, 2021 Author Posted October 25, 2021 2 hours ago, psywarg said: I only installed ZAZ 8+ because it is set as a requirement for Naked Defeat. So when you say not use them are you saying manually delete the animations that start as "zap.." in the ZAZ animation folder and then create a new behavior using fnis for modders? I was going to do that but then its folder has 4 different kind of fnis lists so I was confused which one to run the behavior against. Â read the install instructions of Naked defeat. It says "disbale zaz animation filter" ? Zaz animations should usually only play when you have zap stuff on your character. Â no other measures are needed. the animations are in zap forever, its not something special for zap 8+. Â
psywarg Posted October 25, 2021 Posted October 25, 2021 9 hours ago, Nymra said: Â read the install instructions of Naked defeat. It says "disbale zaz animation filter" ? Zaz animations should usually only play when you have zap stuff on your character. Â no other measures are needed. the animations are in zap forever, its not something special for zap 8+. Â Hmm I missed that part, thanks for the info. So I am adding 1600 animations through fnis just to disable them? Is Naked Defeat using zaz only for furniture? I am confused and a noob when it comes to these things haha...
Nymra Posted October 25, 2021 Author Posted October 25, 2021 4 minutes ago, psywarg said: Hmm I missed that part, thanks for the info. So I am adding 1600 animations through fnis just to disable them? Is Naked Defeat using zaz only for furniture? I am confused and a noob when it comes to these things haha... Â Zap has alot of stuff, furnitures, idles, sex animations, textures, meshes... Â my goal is to remove Zap dependency completly at one point, but that will require alot of work and it is not a pressing issue. But yes, the main aspect of Zap are the furnitures right now, since I already started integrating the idle animations into naked defeat. Â Anim maximum should no longer be an issue so much, there are fixes for most problems with max animations (look up the MRST stability guide in naked defeats instructions, the links are there for a reason). Â Â
psywarg Posted October 25, 2021 Posted October 25, 2021 58 minutes ago, Nymra said: Â Zap has alot of stuff, furnitures, idles, sex animations, textures, meshes... Â my goal is to remove Zap dependency completly at one point, but that will require alot of work and it is not a pressing issue. But yes, the main aspect of Zap are the furnitures right now, since I already started integrating the idle animations into naked defeat. Â Anim maximum should no longer be an issue so much, there are fixes for most problems with max animations (look up the MRST stability guide in naked defeats instructions, the links are there for a reason). Â Â Â Anim maximum is not a problem, but having animations that are unused is just a waste. One of the FNIS guides suggests that adding animations through his behavior engine does add performance overhead so its better to use only what is required. But anyway I was reading about zaz packs in other LL threads and it seems your mod isnt the only one affected by this dino age animation pack. Thanks for the inputs. Looking forward for future releases of naked defeat, keep up the good work
Nymra Posted October 25, 2021 Author Posted October 25, 2021 3 minutes ago, psywarg said:  Anim maximum is not a problem, but having animations that are unused is just a waste. One of the FNIS guides suggests that adding animations through his behavior engine does add performance overhead so its better to use only what is required. But anyway I was reading about zaz packs in other LL threads and it seems your mod isnt the only one affected by this dino age animation pack. Thanks for the inputs.  this is something that not only zaz is struggling with. in fact I bet DD framework has a similar problem of alot of animations barely ever used. Same with most SLAL packs who have tons of animations that most likely never or very rarely play in your game. So I can only advise you to not think about it too much because solving that problem is virtually impossible. Believe me, I invested months of working time into reducing my FNIS anim count but it is like fighting climate change  for example this mod here is not meant to reduce FNIS count but fix the broken internal scripting of Sexlab which always favoured its internal animations over external SLAL packs, reducing the overall quality and variety of animations played.  3 minutes ago, psywarg said: Looking forward for future releases of naked defeat, keep up the good work  thx alot
duy123a Posted December 31, 2021 Posted December 31, 2021 Hi, tks u for making great mod. I just want to report that this one is not compatible with the AE, it will make char T-pose. Using the converting SE ver will be fine. 1
greenmango12 Posted January 11, 2022 Posted January 11, 2022 (edited) Hi I serched this mod today, and now sight return then read descriptions. then hope to ask basic ^^; At current I hope to remove only about human default animations, to expand sexlab animation count, to add invis furn animations, which I now try to made..  , then if I idid same thing, only about sslAnimationdefault.psc (comment out most of code) and compile.  how it work?  I means, I hope it only remove human default animation which sexlab offer....  or it still remove creature default animations too?   === OK I can confirm, if I only edit (comment out) sslAnimationdefault.psc,, it remain default sexlab creature animations for me. and worked well thanks. ?  And about SE version (I do not remember LE version), there are sexlabAP animations. so I hide these too. AP animation seems descirbed in sslAnimationdefault.psc,, so after all sexlab do not register those animations. I might remove those AP animation files. (list txt, and behavor.hkx, then FNIS not show warning)   Edited January 12, 2022 by greenmango12
ismiismi Posted January 13, 2022 Posted January 13, 2022 so, because i use this now there is no kissing animation. do you guys know any kissing animation?
necross 413 Posted March 17, 2022 Posted March 17, 2022 On 1/13/2022 at 1:46 PM, ismiismi said: so, because i use this now there is no kissing animation. do you guys know any kissing animation? leito anims
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