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SexLab - Remove Standard Animations


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Posted

 

13 hours ago, Nymra said:

hmm, good point. 
Did not check the FNIS.txt because "too many animations - CTD" is no longer a problem :D
Will check and update if necessary. 

 

yes. But I have no SE install so I cannot compile the scripts. I dont know if you can just copy paste them. No idea (I guess not, tho)

Thanks for answering! after you answered I deleted the parts of the code you did and tested it out it works ok with me so far I'll send you the ones I used If you want them!

  • 3 weeks later...
Posted
On 5/30/2020 at 10:52 PM, necross 413 said:

 

Thanks for answering! after you answered I deleted the parts of the code you did and tested it out it works ok with me so far I'll send you the ones I used If you want them!

Could you post them? I got no idea what im doing?

Posted

So........does that mean I can just remove all the default sexlab animation .hkx files to make room for other animation due to the FNIS animation limit?

Posted
2 hours ago, new_man said:

So........does that mean I can just remove all the default sexlab animation .hkx files to make room for other animation due to the FNIS animation limit?

at this point, just delete the FNIS txt file if there is one. 
Have to update this mod, sorry. 

I think at the moment it does not reduce FNIS anim count since the hkx files might still be processed. It only frees up the SL anim slots and solves other problems coming with them. 

 

 

1 hour ago, razzor69 said:

Can i delete all the SL default animations from my game folder? because it seems i don't need to keep it either

not necessary. Just edit the FNIS_SexLab_List.txt and FNIS_SexLabCreature_List.txt and make it empty (or delete it I guess). 

There are more of those tho in the creature folde, hmm. 

Might be OK to delete the whole "actors" folder for easier process. 

Posted
On 6/16/2020 at 10:09 PM, Nymra said:

at this point, just delete the FNIS txt file if there is one. 
Have to update this mod, sorry. 

I think at the moment it does not reduce FNIS anim count since the hkx files might still be processed. It only frees up the SL anim slots and solves other problems coming with them. 

 

 

not necessary. Just edit the FNIS_SexLab_List.txt and FNIS_SexLabCreature_List.txt and make it empty (or delete it I guess). 

There are more of those tho in the creature folde, hmm. 

Might be OK to delete the whole "actors" folder for easier process. 

It doesn't reduce the FNIS animation count, but deleting the whole animation folder located in the mesh file does, and boy am I happy~ Thanks

Posted
3 hours ago, new_man said:

It doesn't reduce the FNIS animation count, but deleting the whole animation folder located in the mesh file does, and boy am I happy~ Thanks

I m just curious. Do you use also the Animation Load CTD fix? Or not?

Because I wonder how ppl get over 30k anims, hehehe. Might be I am too conservative because of years of pain and carefully deciding how many FNIS mods to take :D
 

Posted
On 6/18/2020 at 1:57 AM, Nymra said:

I m just curious. Do you use also the Animation Load CTD fix? Or not?

Because I wonder how ppl get over 30k anims, hehehe. Might be I am too conservative because of years of pain and carefully deciding how many FNIS mods to take :D
 

I used the animation limit crash fix, so it doesn't go over 10K of animation.

  • 1 month later...
Posted

If I understand correctly, this mod removes the animations from the game but doesn't remove them from FNIS' list, is that correct? How could I remove them from my installation entirely, so that they don't get processed by FNIS?

Posted
1 hour ago, petronius said:

If I understand correctly, this mod removes the animations from the game but doesn't remove them from FNIS' list, is that correct? How could I remove them from my installation entirely, so that they don't get processed by FNIS?

I need to make an uptdate to this that replaces the FNIS txt Files. sorry :(

Easy and fast way would be to delete the "actors" folder in "meshes" inside the SL Framework Folder.  
 

Posted
1 hour ago, Nymra said:

Easy and fast way would be to delete the "actors" folder in "meshes" inside the SL Framework Folder.  
 

I figured that one, thanks. I use mod organizer so it's was really just a matter of hiding the folder.

  • 4 weeks later...
Posted
On 7/25/2020 at 11:28 AM, petronius said:

If I understand correctly, this mod removes the animations from the game but doesn't remove them from FNIS' list, is that correct? How could I remove them from my installation entirely, so that they don't get processed by FNIS?

the mod fixes this itself now in version 1.0 
It overwrites the FNIS.txt files with empty ones. So in the future no additional work is required by users.

 

On 7/25/2020 at 11:18 AM, petronius said:

Sorry about the question... which body mod and textures are you using in your screenshot? Lovely.

I am using BHUNP by BakaFactory / Factoryclose with my own customized preset. 
I am using my own merged textures (which combine Real Girl from Nexus and Leyenda Skin)

https://www.loverslab.com/files/file/12866-real-girl-meets-leyenda-4k-uunp-texture-replacer/

Posted

I've been using this in SSE as is for a while now and haven't noticed any issues. Is there something I should look out for while testing? I deleted all the animations that comes with Sexlab and have been using other animations instead, and everything seems good so far.

Posted
3 hours ago, Sloots_R_Us said:

I've been using this in SSE as is for a while now and haven't noticed any issues. Is there something I should look out for while testing? I deleted all the animations that comes with Sexlab and have been using other animations instead, and everything seems good so far.

 

9 hours ago, Skyrim4DERS said:

SSE version plz! ?

the most important thing in this "mod" is the script because it removes the entries in Sexlab. 
if that one works, the mod is SSE compatible. 

Nothing else should happen, so there is nothing to look out for basically. 

Posted

OMG How many years have we  been waiting for this ! You are a Sexlab Hero !

 

 

And Hey dont stop ! Go to More nasty critters, same junk waiting for you there ! Separate the animations from the framework things , kick them out and make a slal pack out of them just like here,, Leito extra. With that will o wisp mother in, because that is the only animation of that wisp and it is great.

Woot ! Gogogo!

Posted

2 warnings in fnis about number of animations different between fnis list and behaviour files, one for character animations and one for creatures.

ingame, reset animation registry,  old sexlab animations for characters gone, but not those for creatures.

Posted
1 hour ago, shiagwen said:

2 warnings in fnis about number of animations different between fnis list and behaviour files, one for character animations and one for creatures.

ingame, reset animation registry,  old sexlab animations for characters gone, but not those for creatures.

hmm, have to check myself. 
The animations should all be gone, also those for creatures via the script. 

The Behaviour Files I dont know. Might be FNIS finds them still even without the FNIS.txt list :(
In that case it might still be required to manually delete them. 
Will check later. 
Thx for the feedback. 

 

Posted
1 hour ago, shiagwen said:

2 warnings in fnis about number of animations different between fnis list and behaviour files, one for character animations and one for creatures.

ingame, reset animation registry,  old sexlab animations for characters gone, but not those for creatures.

1. I think I can get rid of the warning by running the empty fnis.txt files through FNIS for modders. 
Will release soon


2. If you have creature animations left they are from another mod.
I just tested again on a 100% new profile with only Sexlab. With my patch Sexlab has native 0 Human and 0 Creature animations (I had the same 2 errors in FNIS tho)

Posted
3 minutes ago, Helveticos said:

Yep, still getting warnings.

FNIS List.png

do you use Version 1.1? 

with the latest update my FNIS had no warnings anymore. hmm. 

Posted
2 minutes ago, Helveticos said:

Reinstalled it once again for good measure, overwriting everything it asks for, still getting warnings. Yep, using 1.1, maybe cause I use FNIS XXL ?

I m using FNIS XXL myself

 

hmm. that is so weird. I honestly sometimes doubt the godlike aura of Fore lol, FNIS just does what it wants from time to time and only ridiculous stuff fixes it -.-

I just see if FNIS put some behaviour files in a place where they dont belong. Because the creature ones are all in place as far as I can see....

Posted

Yeah finally made it through fnis without warning !  including cutted mnc version .

you made animation lists for every creature, so a behaviour file must be created for each animation list, logo. list is empty but that doesnt interest fnis.

i could send the mnc folders, but dont know how a folder can be copied  into here.

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