Guest Posted December 8, 2020 Posted December 8, 2020 Would this patch work if im using nemesis instead of fnis?
Nymra Posted December 8, 2020 Author Posted December 8, 2020 4 hours ago, MarloCarloWC said: Would this patch work if im using nemesis instead of fnis? No idea. I will not test it. I ll only try Nemesis when they support creature anims. Until then you have to see if somebody else in this thread has a btter knowlegde
Kristus Kringle Posted December 24, 2020 Posted December 24, 2020 On 11/24/2020 at 7:56 AM, strikemasterz said: @Nymra is there a conversion of this for SSE? I could not find it on the SSE Conversion Tracking page I'm using it in SSE. I might have run Cathedral Assets Optimizer on it but that would have been the most I did. 1
Psycho_Bill Posted December 31, 2020 Posted December 31, 2020 just run the two files in "behaviors" folder through converttoskyrimSE.bat and then no more fnis warnings. one can find this file here https://www.nexusmods.com/skyrimspecialedition/mods/2970?tab=files 1
Popular Post necross 413 Posted January 10, 2021 Popular Post Posted January 10, 2021 Hi! for those who wants this for Special Edition I did a quick convertion with Cathedral that I would like to share with you all. It basically just makes the Behaviour files SSE compatible since the scripts mostly works as is. hope this makes someones day!? SexLab - Remove Standard Animations - 1-3 SSE.rar 26
Cyrodiil_Sword Posted February 21, 2021 Posted February 21, 2021 On 1/10/2021 at 3:46 AM, necross 413 said: Hi! for those who wants this for Special Edition I did a quick convertion with Cathedral that I would like to share with you all. It basically just makes the Behaviour files SSE compatible since the scripts mostly works as is. hope this makes someones day!? SexLab - Remove Standard Animations - 1-3 SSE.rar 29.31 kB · 67 downloads Thank you
Setipenet Posted March 6, 2021 Posted March 6, 2021 err guys is it normal to have all of these listed.. 1. FNIS Sexlab Framework Idles 2. FNIS Creature Pack 3. FNIS Sexlab Creature Idles to have this (?) warning on them ?
FlufyFox Posted March 16, 2021 Posted March 16, 2021 Hello ^^ so this will completely remove standard animations? i really will try this out, i want to play my custom and others orgy animations using the match maker and standard animations really troll cause we cant choose, i will give some feedback \o
Nymra Posted March 16, 2021 Author Posted March 16, 2021 On 3/6/2021 at 8:44 PM, Setipenet said: err guys is it normal to have all of these listed.. 1. FNIS Sexlab Framework Idles 2. FNIS Creature Pack 3. FNIS Sexlab Creature Idles to have this (?) warning on them ? no. they should either go away after installing sexlab and registering all the animations or you did something wrong with FNIS.
Racihti Posted April 3, 2021 Posted April 3, 2021 On 1/10/2021 at 2:46 AM, necross 413 said: Hi! for those who wants this for Special Edition I did a quick convertion with Cathedral that I would like to share with you all. It basically just makes the Behaviour files SSE compatible since the scripts mostly works as is. hope this makes someones day!? SexLab - Remove Standard Animations - 1-3 SSE.rar 29.31 kB · 150 downloads Just wanted to say thanks for this. 1
Nymra Posted April 3, 2021 Author Posted April 3, 2021 On 1/10/2021 at 9:46 AM, necross 413 said: Hi! for those who wants this for Special Edition I did a quick convertion with Cathedral that I would like to share with you all. It basically just makes the Behaviour files SSE compatible since the scripts mostly works as is. hope this makes someones day!? SexLab - Remove Standard Animations - 1-3 SSE.rar 29.31 kB · 151 downloads cool! misses this post somehow. I will upload it in the files section and tag as comptible. 2
looping Posted April 14, 2021 Posted April 14, 2021 thank you for this *mod* ... it worked without problem ... finally rid of its old animations 2
Sh0g Posted April 17, 2021 Posted April 17, 2021 First let me thank for this awesome mod, then let me ask you if there are a way to do the same with MoreNastyCritters animation cause I dont want to waste space in FNIS with animations I wont use. Thanks in advance.
Nymra Posted April 17, 2021 Author Posted April 17, 2021 54 minutes ago, Sh0g said: First let me thank for this awesome mod, then let me ask you if there are a way to do the same with MoreNastyCritters animation cause I dont want to waste space in FNIS with animations I wont use. Thanks in advance. I think MNC has its own patch for this. Look up in the MNC Download Section.
Saboter47 Posted April 29, 2021 Posted April 29, 2021 I found the problem. This setting - Undress Animation in SexLab does not work. Actors will not play the strip animation in front of the main animation. Checking animation on full SexLab everything works. These two animations are responsible for this: Arrok_MaleUndress.hkx and Arrok_FemaleUndress.hkx I made a patch and now the animation plays. Undress Animation.rar 4
ZergistRush Posted May 24, 2021 Posted May 24, 2021 On 1/10/2021 at 3:46 AM, necross 413 said: Hi! for those who wants this for Special Edition I did a quick convertion with Cathedral that I would like to share with you all. It basically just makes the Behaviour files SSE compatible since the scripts mostly works as is. hope this makes someones day!? SexLab - Remove Standard Animations - 1-3 SSE.rar 29.31 kB · 225 downloads I literally stopped reading comments about four above yours, converted them myself, then scrolled a little down while waiting on FNIS to finish and "oh..." ? 2
irontomato Posted May 24, 2021 Posted May 24, 2021 This mod for some reason for me makes it so the breastfeeding animations no longer work after I re-add them with the SLAL pack. They don't work for MME or Jugs. Just removing this mod and the SLAL packs and using them normally lets it work again. Besides that I can't find any other breastfeeding animations. The 2 that come with sexlab are all that there is I guess. o.0
Nymra Posted June 18, 2021 Author Posted June 18, 2021 On 5/24/2021 at 10:09 AM, irontomato said: This mod for some reason for me makes it so the breastfeeding animations no longer work after I re-add them with the SLAL pack. They don't work for MME or Jugs. Just removing this mod and the SLAL packs and using them normally lets it work again. Besides that I can't find any other breastfeeding animations. The 2 that come with sexlab are all that there is I guess. o.0 what do you mean "readd them"? these anims are NOT added like a SLAL pack, you need to add them back they way they were removed for the mods calling them to work properly afaik. its not a straightforward task sadly.
OddPillow4 Posted June 23, 2021 Posted June 23, 2021 On 1/10/2021 at 3:46 AM, necross 413 said: Hi! for those who wants this for Special Edition I did a quick convertion with Cathedral that I would like to share with you all. It basically just makes the Behaviour files SSE compatible since the scripts mostly works as is. hope this makes someones day!? SexLab - Remove Standard Animations - 1-3 SSE.rar 29.31 kB · 271 downloads Unfortunately after doing a conversion my self and trying out your converted version of this mod I found out that this mod would stop the zaz animations from being able to play, not sure why, but would love to try and find a solution for this problem.?
Nymra Posted June 23, 2021 Author Posted June 23, 2021 (edited) 3 hours ago, OddPillow4 said: Unfortunately after doing a conversion my self and trying out your converted version of this mod I found out that this mod would stop the zaz animations from being able to play, not sure why, but would love to try and find a solution for this problem.? did you try on a new game: Install sexlab with remove Standard ANimations Install ZAP FIRST: register ZAP animations in the ZAP MCM then: Register SLAL animations I noticed ZAP anims sometimes do not get anim slots when you have a lot of slal anims (SL anim limit). Other than that: why you want Zap animations? they are only 5 and very ugly, no? hmm. or do you mean other sex based animations (idles and furniture idles) also no longer work? Edited June 23, 2021 by Nymra
OddPillow4 Posted June 23, 2021 Posted June 23, 2021 2 hours ago, Nymra said: did you try on a new game: Install sexlab with remove Standard ANimations Install ZAP FIRST: register ZAP animations in the ZAP MCM then: Register SLAL animations I noticed ZAP anims sometimes do not get anim slots when you have a lot of slal anims (SL anim limit). Other than that: why you want Zap animations? they are only 5 and very ugly, no? hmm. or do you mean other sex based animations (idles and furniture idles) also no longer work? Yes, the slals works just fine, it's the idles and furniture idles that don't work once I check this mod in MO, no devices can be activated either.
Nymra Posted June 23, 2021 Author Posted June 23, 2021 10 minutes ago, OddPillow4 said: Yes, the slals works just fine, it's the idles and furniture idles that don't work once I check this mod in MO, no devices can be activated either. hmm, that is really strange. this should not connected at all. did you try on a new game? I read that on SE ZAP framework can have strange bugs. hmm. But this is very weird. I mean they use different anims and behaviour files, dunno how both should fuck each other up.
OddPillow4 Posted June 23, 2021 Posted June 23, 2021 12 minutes ago, Nymra said: hmm, that is really strange. this should not connected at all. did you try on a new game? I read that on SE ZAP framework can have strange bugs. hmm. But this is very weird. I mean they use different anims and behaviour files, dunno how both should fuck each other up. Yes I installed those 2 mods with a new game and it had this problem since the beginning, it is indeed strange since they don't overwrite each other and those mods work just fine with each other on LE, to be honest I'd rather Ashal just remove all the default animations from sexlab once and for all since they're quite old and people don't use them anymore.
OddPillow4 Posted June 23, 2021 Posted June 23, 2021 Update: I found the real reason why zaz animation didn't work, it wasn't caused by Remove Standard Animation, it was actually caused by 360 Movement Behavior , why? I don't know, but I feel quite stupid now......? Sorry to bother.
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