movomo Posted November 29, 2012 Author Posted November 29, 2012 yuravica's cheers. Nice work! I'll be waiting for other arena stuff.
avebrave Posted December 2, 2012 Posted December 2, 2012 Last Arena Stuff: yuravica's yuravica's cheers.
gerra6 Posted December 3, 2012 Posted December 3, 2012 Break Armor Framework 1.05.a has been released. I think we've got it.
TheBatDad1989 Posted December 3, 2012 Posted December 3, 2012 Hey I was just wondering if I can uninstall BreakUndies and only use BreakArmors if I have Gregathit's BU Armors Compilation or will I still have to use BreakUndies for that?
TheBatDad1989 Posted December 3, 2012 Posted December 3, 2012 for some reason after installing 121128 my steel cuirass no longer breaksdown... instead i'm stuck with the default one. the meshes needed are in the steel/f folder indicating they've been installed. I've also removed the line from the bottom of the breakundies ini. the greaves display fine just the cuirass doesn't.
movomo Posted December 3, 2012 Author Posted December 3, 2012 Hey I was just wondering if I can uninstall BreakUndies and only use BreakArmors if I have Gregathit's BU Armors Compilation or will I still have to use BreakUndies for that? It's situational. If you DON'T use any BU v1 plugins (mastered) you can simply delete BreakUndies.esm' date=' and you can use zBUArmors.esp and BA. If you DO use BUv1 plugins, you should either disable those plugins to delete BreakUndies.esm, or delete any object script from all BUv1 plugins. for some reason after installing 121128 my steel cuirass no longer breaksdown... instead i'm stuck with the default one. the meshes needed are in the steel/f folder indicating they've been installed. I've also removed the line from the bottom of the breakundies ini. the greaves display fine just the cuirass doesn't. Ok, I think I know the reason. You've installed BU disabler, and use BreakArmor instead of BreakUndies.esm, and don't use any steel armor replacer, right? BreakArmor recognizes what armors to change by model path, unlike BreakUndies. Steel/Dwarven/Imperial Dragon/Blackwood etc originally don't have female model, so they use male biped model path even for female. You nees esp to change their model path.
movomo Posted December 3, 2012 Author Posted December 3, 2012 Last Arena Stuff: yuravica's yuravica's cheers. Thanks! You're still working while my mouse is broken.
gerra6 Posted December 3, 2012 Posted December 3, 2012 Hey I was just wondering if I can uninstall BreakUndies and only use BreakArmors if I have Gregathit's BU Armors Compilation or will I still have to use BreakUndies for that? As movomo said, it's situational. For Gregathit's compilation, BreakArmor is all you should need. On the other hand, if you are using older BreakUndies items (1.2 and earlier) you either need BreakUndies.esm in your load order, or you'll need to manually remove the BreakUndies.esm dependency. I have included an experimental esp that will disable any BreakUndies.esm scripts, "BU_Disabler.esp", for compatibility with 1.2 and earlier BreakUndies items in all of the recent BreakArmor distributions.
gerra6 Posted December 3, 2012 Posted December 3, 2012 Ok' date=' I think I know the reason. You've installed BU disabler, and use BreakArmor instead of BreakUndies.esm, and don't use any steel armor replacer, right? BreakArmor recognizes what armors to change by model path, unlike BreakUndies. Steel/Dwarven/Imperial Dragon/Blackwood etc originally don't have female model, so they use male biped model path even for female. You nees esp to change their model path. [/quote'] It sounds like I should add an appropriate esp to the BreakArmor package.
movomo Posted December 3, 2012 Author Posted December 3, 2012 Ok' date=' I think I know the reason. You've installed BU disabler, and use BreakArmor instead of BreakUndies.esm, and don't use any steel armor replacer, right? BreakArmor recognizes what armors to change by model path, unlike BreakUndies. Steel/Dwarven/Imperial Dragon/Blackwood etc originally don't have female model, so they use male biped model path even for female. You nees esp to change their model path. [/quote'] It sounds like I should add an appropriate esp to the BreakArmor package. Nope. If someone doesn't use steel armor replacer, so be it. I'd recommend to download a steel armor replacer in that case. I'll issue an optional & mergeable plugins pack later.
Uriel Posted December 3, 2012 Posted December 3, 2012 A little offtopic here, but can you people help me find out how to use slot masks? I run a GetBipedSlotMask on an object, get a biped slot mask, and want to find out if the item in question occupies a foot slot(foot slot + anything else, i don't care). Is it something like: set mask to itemRef.GetBipedSlotMask if eval (mask & 32) *blah blah blah* endif
gerra6 Posted December 3, 2012 Posted December 3, 2012 A little offtopic here' date=' but can you people help me find out how to use slot masks? I run a GetBipedSlotMask on an object, get a biped slot mask, and want to find out if the item in question occupies a foot slot(foot slot + anything else, i don't care). Is it something like: set mask to itemRef.GetBipedSlotMask if (mask & 32) *blah blah blah* endif [/quote'] I'm not positive on the syntax, but if that's doing a bitwise AND, then yeah, that looks about right.
Uriel Posted December 3, 2012 Posted December 3, 2012 Yep, & is a Bitwise And from OBSE. I found you need to use "Eval" when using such expressions. if eval (mask & 32) At least the script compiles this way.
gerra6 Posted December 3, 2012 Posted December 3, 2012 Yep' date=' & is a Bitwise And from OBSE. I found you need to use "Eval" when using such expressions. if eval (mask & 32) At least the script compiles this way. [/quote'] Yeah. eval is pretty much mandatory if you are using OBSE functions or operators in an if statement.
TheBatDad1989 Posted December 6, 2012 Posted December 6, 2012 hey I was just wondering what steel replacer I should use to match the one included in this? I've also uninstalled BreakUndies completely and everything works like before have yet to try out the steel cuirass though...
TheBatDad1989 Posted December 6, 2012 Posted December 6, 2012 ok so even without the BUdisabler and just the two BU mods the cuirass doesn't break down (like before everything else works fine).
gerra6 Posted December 6, 2012 Posted December 6, 2012 ok so even without the BUdisabler and just the two BU mods the cuirass doesn't break down (like before everything else works fine). BreakArmor uses the mesh paths that it retrieves from the ini file. For BreakUndies for Vanilla Armors, you want to look at BreakUndies_Stock.ini My copy (I don't remember if I modded my BreakUndies_Stock.ini file or not) looks like this: ;************************************************ ;***** Steel ***** ;************************************************ set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass4.nif" SetStage aaBUDataIni 10 SetStage aaBUDataIni 30 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves4.nif" SetStage aaBUDataIni 10 SetStage aaBUDataIni 30 The trick with steel armor (and a few others) is that by default there is no female path. Both males and females use the same armor meshes. My solution was to write a quick and dirty mod that adds the female armor paths that BreakUndies_Stock.ini expects. Now, this *will* conflict with any other armor replacer that does funky things with female armor paths. It's just something I made for testing...YMMV
TheBatDad1989 Posted December 6, 2012 Posted December 6, 2012 ok so even without the BUdisabler and just the two BU mods the cuirass doesn't break down (like before everything else works fine). BreakArmor uses the mesh paths that it retrieves from the ini file. For BreakUndies for Vanilla Armors' date=' you want to look at BreakUndies_Stock.ini My copy (I don't remember if I modded my BreakUndies_Stock.ini file or not) looks like this: ;************************************************ ;***** Steel ***** ;************************************************ set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\cuirass4.nif" SetStage aaBUDataIni 10 SetStage aaBUDataIni 30 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Armor\Steel\F\greaves4.nif" SetStage aaBUDataIni 10 SetStage aaBUDataIni 30 The trick with steel armor (and a few others) is that by default there is no female path. Both males and females use the same armor meshes. My solution was to write a quick and dirty mod that adds the female armor paths that BreakUndies_Stock.ini expects. Now, this *will* conflict with any other armor replacer that does funky things with female armor paths. It's just something I made for testing...YMMV [/quote'] well my ini looks the same to yours so I'll try out the armour file provided, thanks
TheBatDad1989 Posted December 6, 2012 Posted December 6, 2012 ok so even with that .esp activated the steel cuirass didn't break down...
gregathit Posted December 6, 2012 Posted December 6, 2012 ok so even with that .esp activated the steel cuirass didn't break down... Post your load order so we can see where you have things.
gerra6 Posted December 6, 2012 Posted December 6, 2012 ok so even with that .esp activated the steel cuirass didn't break down... Post your load order so we can see where you have things. Always good advice. For *testing* purposes only, it is safe to dump my femaleArmors esp at the very bottom of a load order just to prove that the steel armor meshes work. But I wouldn't recommend leaving it there...it will overwrite any other mods that modify those armors (it's probably best to merge it into a bashed patch).
movomo Posted December 7, 2012 Author Posted December 7, 2012 ok so even with that .esp activated the steel cuirass didn't break down... Post your load order so we can see where you have things. Always good advice. For *testing* purposes only' date=' it is safe to dump my femaleArmors esp at the very bottom of a load order just to prove that the steel armor meshes work. But I wouldn't recommend leaving it there...it will overwrite any other mods that modify those armors (it's probably best to merge it into a bashed patch). [/quote'] Yeah, it's probably best to merge into a bashed patch. Here's my solution, same as gerra6, but this time the version *before* they are merged. You can safely merge them via bash or CS or gecko, any program you want. Replacer Plugins.7z Probably one of your mod has modified the very same armor of felame armor.esp. put it at the bottom of your load order.
TheBatDad1989 Posted December 7, 2012 Posted December 7, 2012 Ok I'll try that heres my load order (before putting femalearmor.esp at bottom): 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 All Natural Base.esm [Version 1.34] 03 Lovers with PK.esm 04 LoversCreature.esm 05 CM Partners.esm 06 x117race.esm 07 UndiesUnderneath.esm 08 Unofficial Oblivion Patch.esp [Version 3.4.1] 09 UOPS Additional Changes.esp 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] ++ Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.0] 0D USIPS Additional Changes.esp 0E All Natural.esp [Version 1.34] 0F All Natural - SI.esp [Version 1.34] 10 Immersive Interiors.esp [Version 0.8.1] 11 OBGE - Liquid Water.esp 12 Better Bell Sounds.esp ++ Symphony of Violence.esp 13 Sounds of Cyrodiil.esp [Version 1.1] 14 All Natural - Real Lights.esp [Version 1.34] 15 WindowLightingSystem.esp 16 Get Wet.esp 17 A Takes All + Denock Arrows.esp 18 Sprinting.esp 19 DLCHorseArmor.esp 1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] 1B DLCOrrery.esp 1C DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 1D DLCVileLair.esp 1E DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 1F DLCMehrunesRazor.esp 20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 21 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] 22 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** EVE_StockEquipmentReplacer.esp ++ MaleBodyReplacerV5.esp 23 VipCxj_HighHeels.esp 24 UU_Female_Undies.esp 25 VipCxjHHTest.esp 26 Slof's Horses Base.esp 27 Slof's Extra Horses.esp 28 DLCThievesDen.esp 29 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 2A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.5] 2B Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0] 2C DLCBattlehornCastle.esp 2D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 2E DLCFrostcrag.esp 2F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] 30 Knights.esp 31 Knights - Unofficial Patch.esp [Version 1.1.2] ** EVE_KnightsoftheNine.esp 32 Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] 33 ElsweyrAnequina.esp ++ ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.2] 34 Tales from Elsweyr Anequina.esp 35 xuldarkforest.esp [Version 1.0.5] 36 xulStendarrValley.esp [Version 1.2.2] 37 xulTheHeath.esp 38 xulEntiusGorge.esp [Version 1.2.1] 39 xulFallenleafEverglade.esp [Version 1.3.1] ++ Anequina-Fallenleaf-Patch.esp 3A xulColovianHighlands_EV.esp [Version 1.2.2] 3B xulChorrolHinterland.esp [Version 1.2.3] 3C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 3D xulBravilBarrowfields.esp [Version 1.3.4] 3E Tales Elsweyr Anq Bravil Barrowfields Patch.esp 3F xulLushWoodlands.esp [Version 1.3.2] 40 xulAncientYews.esp [Version 1.4.4] 41 xulAncientRedwoods.esp [Version 1.6] 42 xulCloudtopMountains.esp [Version 1.0.3] 43 xulArriusCreek.esp [Version 1.1.4] 44 xulPatch_AY_AC.esp [Version 1.1] 45 xulRollingHills_EV.esp [Version 1.3.3] 46 xulPantherRiver.esp 47 xulRiverEthe.esp [Version 1.0.2] 48 xulBrenaRiverRavine.esp [Version 1.1.1] 49 xulImperialIsle.esp [Version 1.6.8] 4A xulBlackwoodForest.esp [Version 1.1.0] 4B xulCheydinhalFalls.esp [Version 1.0.1] 4C xulAspenWood.esp [Version 1.0.2] 4D xulSkingradOutskirts.esp [Version 1.0.2] 4E xulSnowdale.esp [Version 1.0.5] 4F xulCliffsOfAnvil.esp [Version 1.12] 50 xulSilverfishRiverValley.esp [Version 1.0.3] 51 xulJerallGlacier.esp [Version 1.0.1] 52 xulTheEasternPeaks.esp [Version 1.0] 53 EVE_ShiveringIslesEasterEggs.esp 54 Notused_Leather.esp 55 zBUArmors.esp ++ LustyArgonianMaidContinued.esp 56 VToy.esp 57 LoversCalm.esp 58 LoversSoundCreature.esp [Version 0.1.0] 59 LoversFSE.esp 5A LoversAdultPlayPlusforSSP.esp 5B LoversVoiceSSPplus.esp 5C LoversImmoralGuards.esp 5D LoversPayBandit.esp 5E Lovers with PK.esp [Version 90] 5F LoversCreature.esp 60 LoversUnicorn.esp 61 Lovers with PK Extender.esp [Version 2.4.3] ** LoversCreature_SexualOrgans.esp ** LoversCreature_SexualOrgans_Dogs.esp 62 LoversBrothel.esp 63 LoversCrowningIsle.esp 64 LoversMB2.esp 65 LoversSlaveTrader.esp 66 LSTBravilUnderground.esp 67 LoversPayBanditForSlaver.esp 68 LoversMotionsNT.esp 69 CT-Argonian Headstyles.esp 6A Corean_hair_for_Original_race.esp 6B CM Partners.esp 6C Tabaxi Race 2.0.esp [Version 2.0] ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp 6D Beautiful People 2ch-Ed MS Elves - NoSc.esp 6E IDKRRR_C_race_closed_mouth_version.esp 6F CM Partners Special NPCs.esp 70 CM Partners More NPCs.esp 71 BreakArmor.esp [Version 1.08] ++ LoversBreakArmor.esp ++ femaleArmor.esp 72 cmChocolates.esp 73 DAJadeAmberSheevaTabaxi.esp ++ EVE_KhajiitFix.esp ++ Khajiit Fix.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] 74 Bashed Patch, 0.esp 75 LoversBitch.esp 76 Ahtata Arquamer spike4hair.esp 77 LoversIdleAnimsPriority.esp 78 LoversAnimObjectsPriority.esp I'll try now with femalearmor at the very bottom
TheBatDad1989 Posted December 7, 2012 Posted December 7, 2012 well putting femalearmor at the very bottom didn't make a difference... when merged with the bashed patch does the load order matter? or should I try again without it being merged? cheers
gerra6 Posted December 7, 2012 Posted December 7, 2012 well putting femalearmor at the very bottom didn't make a difference... when merged with the bashed patch does the load order matter? or should I try again without it being merged? cheers The real issue is that we don't actually know what mesh the armor is using' date=' or what mod that mesh comes from. The best bet might be to grab FormID Finder and use that to figure out what's causing the conflict. Another option, just for testing purposes, is to drop the female armor esp at the very bottom of your load order (below everything else, dead last, after the bashed patch, etc). While it is above the bashed patch, its settings are overridden by that patch. If it is merged into that patch, as your load order demonstrates, that esp is weighted against any others that modify the same resources. Sometimes, the item at the lowest part of the load order wins, but sometimes it doesn't. I'm not certain what the criteria are, to tell you truth. I have so many mods loaded at any given moment that I usually find myself manually editing my bashed patches (in Tes4Edit) just to make them work the way I want them to. I don't do that much anymore...I made an override patch that contains my common bashed patch edits (using Tes4Edit again).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now