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BreakArmor for Vanilla Armors (Last Update: 130115)


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Posted

Here is an updated test framework with a couple of adjustments.

 

The main change is the addition of a supplemental equip item queue. What this should mean is that if an item fails to re-equip when the event handler tells it to' date=' the script will check the equip state once every cycle and, once per cycle, attempt to equip the item.

 

Hopefully that'll fix the problem

 

In addition, I've disabled error message spam when the BU ini files are loaded.

 

Note, this package includes an additional esp (in the folder "Optional - BreakUndiesOverride") that *should* disable any scripts or events from Breakundies.esm. Important: BreakArmor.esp MUST be loaded after BU_Disabler.esp

 

Note...BU_Disabler.esp really shouldn't be affecting BreakArmor.esp at all. I suspect the problem has something to do with the way I implemented backwards compatibility with the ini file. I'm looking into it.

[/quote']

 

For me NPCs still fail to re-equip multi-slot items. You can try it for yourself with Shrouded Armor.

Posted

For me NPCs still fail to re-equip multi-slot items. You can try it for yourself with Shrouded Armor.

 

I have noticed this issue too.

It's very weird, but when I test it on zBU armors my MPC companion does not reequip her armor.

Perhaps NPCs have problem on equipping with very rapid speed? I applied Updatd3D from the console and it updated her appearance to equipped state.

Posted

Well that is a nasty bug. I have no idea what is causing this problem.

 

The really irritating thing is that every inventory check I can come up with stubbornly claims that the items are equipped.

 

Grrr

 

Oh well. I'd like to avoid forcing an update3d call on any of the NPCs. That has a nasty habit of resetting animations.

 

Strangely enough, formid finder recognizes that the items aren't equipped. I think I'll go dig through their scripts and find out how they did it.

 

I have, however, finished the first draft of the Lovers BreakArmor plugin. Anyone feel like testing it?

Posted

Well that is a nasty bug. I have no idea what is causing this problem.

 

The really irritating thing is that every inventory check I can come up with stubbornly claims that the items are equipped.

 

Grrr

 

Oh well.

 

Strangely enough' date=' formid finder recognizes that the items aren't equipped. I think I'll go dig through their scripts and find out how they did it.

 

I have, however, finished the first draft of the Lovers BreakArmor plugin. Anyone feel like testing it?

[/quote']

 

I'm willing to waste even more time to test this thing. What is your needed?

Posted

Well that is a nasty bug. I have no idea what is causing this problem.

 

The really irritating thing is that every inventory check I can come up with stubbornly claims that the items are equipped.

 

Grrr

 

Oh well.

 

Strangely enough' date=' formid finder recognizes that the items aren't equipped. I think I'll go dig through their scripts and find out how they did it.

 

I have, however, finished the first draft of the Lovers BreakArmor plugin. Anyone feel like testing it?

[/quote']

 

I'm willing to waste even more time to test this thing. What is your needed?

 

Well, it won't work for NPC's with multislot meshes until I fix that annoying bug in BreakArmor.

 

That said, LoversBreakArmor is a plugin that replaces the BU 1.2 compatibility in Lovers with BreakArmor compatibility.

 

To use it, enable the BreakUndies option in the lovers settings spell (exploits?). I removed the manual item check altogether, so you don't have to choose mods. I'll add an automated BU mesh compatibility detection algorithm at some point...after I fix this damn multislot bug.

Posted

Sweet!

 

lol

 

Anyway, a bad guy named Uriel Septim suddenly charged at me and violated my flower.

 

What can I say? LoversBreakArmor works well. Disintegrated my daedric armor, and it broke. One thing I noticed,

 

- I still see the manual item check menu. LBA is on the very bottom of my load order..

 

Otherwise I don't find any problem at the moment. ...You wanted to see this? What exactly do you need? It's too simple.

 

(I use Lovers with PK 1.4.1 Rev94, iirc. )

Posted

Sweet!

 

lol

 

Anyway' date=' a bad guy named Uriel Septim suddenly charged at me and violated my flower.

 

What can I say? LoversBreakArmor works well. Disintegrated my daedric armor, and it broke. One thing I noticed,

 

- I still see the manual item check menu. LBA is on the very bottom of my load order..

 

Otherwise I don't find any problem at the moment. ...You wanted to see this? What exactly do you need? It's too simple.

 

(I use Lovers with PK 1.4.1 Rev94, iirc. )

[/quote']

 

It's always nice to know when it works for someone other than myself.

 

For the menu..manual item check...I haven't removed the menu yet. It's just ignored by the script at the moment.

Posted

Version 121125 is now available.

Yuravica Orcish

HGEC Dcup Glass

HGEC Dcup Mythic Dawn

 

includes 121122 quickfix of course.

 

Glass meshes not included =p

Posted

Version 121125 is now available.

Yuravica Orcish

HGEC Dcup Glass

HGEC Dcup Mythic Dawn

 

includes 121122 quickfix of course.

 

Glass meshes not included =p

 

Oh my ass' date=' an epic failz!

Glass meshes are in your armor\mythicdawn folder. I'll reupload this immediately, but you can move them yourself ='] Move them to Armor\glass\f folder.

 

=====================================

 

http://www.mediafire.com/?a4dp5t9nday5u2o

 

here's the new link.

Posted

Oh my ass' date=' an epic failz!

Glass meshes are in your armor\mythicdawn folder. I'll reupload this immediately, but you can move them yourself ='] Move them to Armor\glass\f folder.

 

ah, grand :>

Are the greaves supposed to be identical on all 4 stages? =o

Posted

Oh my ass' date=' an epic failz!

Glass meshes are in your armor\mythicdawn folder. I'll reupload this immediately, but you can move them yourself ='] Move them to Armor\glass\f folder.

 

ah, grand :>

Are the greaves supposed to be identical on all 4 stages? =o

 

Yes. Ger4 didn't make BU for the greaves. So I just put PyFFIed vanilla greaves.

without them you'll get invisible legs when the greaves break.

Posted

Have any of you guys tried using vanilla break undies when there are dremora around? Breakundies goes completely insane and gives everybody daedric armor and BreakArmor just crashes. :|

Posted

Have any of you guys tried using vanilla break undies when there are dremora around? Breakundies goes completely insane and gives everybody daedric armor and BreakArmor just crashes. :|

 

Never played around with dremoras, but yeah. It's BreakUndies' problem. It changes every same armors in the same cell when they break.

 

As for the BreakArmor, what do you mean just crash? Did you deactivate every BUv1(mastered) plugins & Vanilla BU.esp? Theorically it should work in that case.

 

Otherwise no idea. I shall summon Gerra6 and end my turn. =3

Posted

hmmm... I think I fixed it by putting it first in the load order.

 

Now, I don't want NudeShy X to not be compatible if we're going to have a new BreakArmor and BreakClothing system.

 

Before, to detect a breakundies armor, you had to check for certain script variables.

 

What do you do for BreakArmor?

Posted

hmmm... I think I fixed it by putting it first in the load order.

 

Now' date=' I don't want NudeShy X to not be compatible if we're going to have a new BreakArmor and BreakClothing system.

 

Before, to detect a breakundies armor, you had to check for certain script variables.

 

What do you do for BreakArmor?

[/quote']

 

Well, I'm not the author, pm Gerra6 if you want details.

 

To detect Break Undies compatible armor, BA checks an item's biped model path and biped model path only. Quest name or var name is identical, BA just doesn't use FormID part. Runs inventory check for every NPCs in the cell, checks their armor health, compares to ini data, make a clone and breaks.

 

=======

edit: I should go out right now. I'll be back in few hours later.

Posted

Have any of you guys tried using vanilla break undies when there are dremora around? Breakundies goes completely insane and gives everybody daedric armor and BreakArmor just crashes. :|

 

Hmm.

 

Just to be clear, if BreakUndies.esm is NOT active, and Breakamor is active, you crash near dremora? Does this crash occur when you first encounter Dremora, or after a break event?

Posted

Yeah, it was when I did not have BUv2 enabled and had BreakArmor enabled instead.

 

But it seems to have stopped crashing now that I've made it first in my load order.

 

Is there any way you can make a way for other mods to detect breakundies (or, well, I guess breakarmor armor now)? NudeShy X has a lot of functions that cater toward breakundies.

 

Could you perhaps make a callback function and/or an item system?

Posted

Although it was conceived as part of the Vanilla BreakUndies project, I've gone ahead and given the BreakArmor framework its own thread.

 

I've also updated it with a fresh version that appears to have solved the multi-slot re-equip problem.

Posted

Just a heads up, but the iron armour appears to crash the game when it is damaged, all other armours I tested were fine.

Posted

Just a heads up' date=' but the iron armour appears to crash the game when it is damaged, all other armours I tested were fine.

[/quote']

 

It's fine for me. (both Ave's and Rad's,) TheBatDad1989 reported CTD issue before so I issued a fix and included it in the 121125 version.

 

So, if you have downloaded 121125 version it should be ok. If it is already 121125, Completely delete and reinstall it. Uninstalling is quite easy with omod you see.

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