gerra6 Posted January 2, 2013 Posted January 2, 2013 you did a post? must have lost that one... and yes' date=' i dont have boots or gloves yet, because i couldt make those. i tried just copying in some HGEC hands and make the other mesh transparant, but the hands would have serious clipping issues with the gloves. same problem as with the boots... [/quote'] It should be possible to do it with slightly smaller hands than normal, as long as the weight painting is good. Just use Seam Mender to mend the wrists after you shrink the hands, and the new Bone Weight Copy script to copy the weight painting.
DeadSomething Posted January 2, 2013 Posted January 2, 2013 i'm not using blender (yet) but i definitely will give it a try.
movomo Posted January 2, 2013 Author Posted January 2, 2013 i'm not using blender (yet) but i definitely will give it a try. Or you can just disable the alpha property of gauntlets and boots. The clipping issue on the hands and feet is very... troublesome. Just disable transparency and it'll be fine.
Freakyface Posted January 3, 2013 Posted January 3, 2013 Ok I have a quick question, I've installed all the packs just now and was surprised to see that the armor in game were still the vanilla ones, after a bit of lurking around the forums and looking at the BreakArmor.ini I realized that it was because Break Armor recognize armor in the following structure: Armor.nif Armor_ba1.nif .... Armor_ba#.nif But the armors that are installed here are as follows: Armor_ba1.nif Armor_ba2.nif ... Armor_ba#.nif Thus why the game loaded the default armor. I've renamed the nif so that it would work as intented and it did, so my question is: Is this supposed to be that way or did I screw up somewhere in my installation? And if it's supposed to be that way is there a way to alter the BreakArmor.ini so that it recognize the meshes directly without having to rename hundreds of files? I'm using the latest version of BreakArmor.
gerra6 Posted January 3, 2013 Posted January 3, 2013 Ok I have a quick question' date=' I've installed all the packs just now and was surprised to see that the armor in game were still the vanilla ones, after a bit of lurking around the forums and looking at the BreakArmor.ini I realized that it was because Break Armor recognize armor in the following structure: [/quote'] My understanding is that the Vanilla Break Armors package doesn't replace the base nif, just the break nifs. There should be an attachment on the first page named DL links for the original replacer mods.txt. That will give you the base nifs in addition to the break nifs.
Freakyface Posted January 3, 2013 Posted January 3, 2013 Ok I have a quick question' date=' I've installed all the packs just now and was surprised to see that the armor in game were still the vanilla ones, after a bit of lurking around the forums and looking at the BreakArmor.ini I realized that it was because Break Armor recognize armor in the following structure: [/quote'] My understanding is that the Vanilla Break Armors package doesn't replace the base nif, just the break nifs. There should be an attachment on the first page named DL links for the original replacer mods.txt. That will give you the base nifs in addition to the break nifs. Oh, I see, I didn't know those were nedeed, thank you very much.
movomo Posted January 3, 2013 Author Posted January 3, 2013 Hmm... is it too stubborn or boring that not including unbroken meshes? Anyway. I'll update the op with that notification.
DeadSomething Posted January 4, 2013 Posted January 4, 2013 ok, i'll just include the gloves and boots too. they have the right colour yet, but arent transparant.
movomo Posted January 5, 2013 Author Posted January 5, 2013 BUMP! patch 130101a piolski has reported some of my stupid mistakes. Thanks for pointing them out. So I've corrected the install script. -Chingari DB armor texture path -Steel armor now you can select steel armor If you're not interested in those armors you don't need this patch http://www.mediafire.com/?r5ocaoy2axgd8ed Updated omod conversion data. You can unpack the omod and overwrite with this, repack, and reinstall. http://www.mediafire.com/?b6cjvdlgdmdohdm Or, full 7z package http://www.mediafire.com/?a8dd0bu7d1d3bfa Or, full new omod
morvo Posted January 7, 2013 Posted January 7, 2013 there is an error with full new omod, the windo to select blackwood pops up twice, the second time you only get to pick rad87's or none
movomo Posted January 7, 2013 Author Posted January 7, 2013 there is an error with full new omod' date=' the windo to select blackwood pops up twice, the second time you only get to pick rad87's or none [/quote'] There are only two options for the steel armor and the blackwood armor, rad87 or none. What do you mean it pops up twice? I don't see any apparent error in the script. You sure that the previous select menu wasn't about the steel armor?
RainbowFlutter Posted January 7, 2013 Posted January 7, 2013 Any chance you could switch to a Wrye Bash installer?
zippy57 Posted January 7, 2013 Posted January 7, 2013 Don't switch. Support both perhaps, but don't switch.
movomo Posted January 7, 2013 Author Posted January 7, 2013 Any chance you could switch to a Wrye Bash installer? Don't switch. Support both perhaps' date=' but don't switch. [/quote'] For some reason recent wrye bash builds seriously seem to piss off my oblivion. (I believe it didn't before) I don't think this is un-solvable, buuut mostly due to my laziness I just leave them alone then it's just fine and happy. I know many guys use only bash but there is a problem. If you use bash but not obmm, you can simply install obmm by drag&drop and activate the omod. But in the other way around it's not so simple you know. Well actually the main reason is that I don't know much about bain installer. does bain support some arbitary script?
morvo Posted January 8, 2013 Posted January 8, 2013 there is an error with full new omod' date=' the windo to select blackwood pops up twice, the second time you only get to pick rad87's or none [/quote'] There are only two options for the steel armor and the blackwood armor, rad87 or none. What do you mean it pops up twice? I don't see any apparent error in the script. You sure that the previous select menu wasn't about the steel armor? the problem was my stupidity ^^
borninmarch Posted January 11, 2013 Posted January 11, 2013 Awesome! I really like this VBA system and armors. So, because I want to use this continuously, If you have extra time, I request making BA using this replacer to you. (http://oblivion.nexusmods.com/mods/24194 - Duddly01 http://oblivion.nexusmods.com/mods/34164 - with BBB) Always thank you for all your trouble!
movomo Posted January 11, 2013 Author Posted January 11, 2013 mkay. Good request. Can't do that right now as I'm doing Justice' for now but we'll see. Should you want something to be converted feel free to request. Grr, so much to do too little time. xP
gerra6 Posted January 11, 2013 Posted January 11, 2013 Awesome! I really like this VBA system and armors. So' date=' because I want to use this continuously, If you have extra time, I request making BA using this replacer to you. (http://oblivion.nexusmods.com/mods/24194 - Duddly01 http://oblivion.nexusmods.com/mods/34164 - with BBB) Always thank you for all your trouble! [/quote'] We could always use a hand. If you're feeling up for a fun challenge, grab a ready to go copy of Blender, read the tutorial, and have fun!
movomo Posted January 12, 2013 Author Posted January 12, 2013 Vashar's revealing male clothes uploaded http://www.mediafire.com/?93c5vclmwhd1pxw Make sure that Break Clothing feature is turned on in the ini, and have fun with some perverted guys in Tamriel.
DeadSomething Posted January 12, 2013 Posted January 12, 2013 do i have to use a specific male stock armor replacer for ths to look correct?
movomo Posted January 12, 2013 Author Posted January 12, 2013 do i have to use a specific male stock armor replacer for ths to look correct? Oh my. I forgot to mention important thing again stupid. No you don't need anything else. They are identical to vanilla ones
DeadSomething Posted January 12, 2013 Posted January 12, 2013 ok, so it wont look strange if i use a vanilla-like male stock-armor-replacer? anyway on some of the robes the gloves/hands are missing. shouldnt take much to fix that.
movomo Posted January 12, 2013 Author Posted January 12, 2013 ok' date=' so it wont look strange if i use a vanilla-like male stock-armor-replacer? anyway on some of the robes the gloves/hands are missing. shouldnt take much to fix that. [/quote'] O_o What I did was just putting vashar's meshes into the pack. But yes shouldn't take much to fix that. I'll take a look. Thanks for pointing those.
movomo Posted January 12, 2013 Author Posted January 12, 2013 Ok. here quick fix. Also replaced the OPs link. http://www.mediafire.com/?9cepalsa5560om9 Now they have hands or feet properly, and have doulble sided lower parts.
vashar Posted January 12, 2013 Posted January 12, 2013 Smaalll warning for the meshes that I did. They DO use Robert's Male meshes. Don't use them if you don't use Robert's Male compatible textures, otherwise you'll get funny-lookin' legs.
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