n0b0dy0 Posted January 6, 2023 Share Posted January 6, 2023 On 12/27/2022 at 9:28 AM, Zodiarch said: at TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(Int32 index, Int32 countChange, Int32 woundedCountChange, Int32 xpChange, Boolean removeDepleted) at TaleWorlds.CampaignSystem.Roster.TroopRoster.RemoveTroop(CharacterObject troop, Int32 numberToRemove, UniqueTroopDescriptor troopSeed, Int32 xp) at TaleWorlds.CampaignSystem.Hero.AfterLoad() at TaleWorlds.CampaignSystem.CampaignObjectManager.CampaignObjectType`1.AfterLoad() at TaleWorlds.CampaignSystem.CampaignObjectManager.AfterLoad() at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter) at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState) at TaleWorlds.Core.GameType.DoLoadingForGameType() at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep) at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager() at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt) I get this savegame killer after throwing a wanderer into the brothel. I tried this with 2 different brothels. Savegame CTD occurred about 9 to 10 days after throwing the wanderer into the brothel. Occurred on a 40+mod game so potential mod conflict. I am planning to test a limited-mod game. Will also test if wanderer into the normal prison results in a savegame CTD. On 1/2/2023 at 9:45 PM, Zodiarch said: I found a guy on Taleworld Forum with the exact same issue/callstack. https://forums.taleworlds.com/index.php?threads/saved-game-make-crash-while-loading.456233/ Unfortunately, it doesn't seem likely the person on the TW forum ran into this specific scenario with wanderers Link to comment
Zodiarch Posted January 6, 2023 Share Posted January 6, 2023 18 hours ago, Whizkid said: imo, grap these fixes, TW is just incompetent... OnGovernorChanged Workaround at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com) Null Hero Fix at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com) ConsiderRansomPrisoner Workaround at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com) also things to avoid when playing, do not hire lords/ladies when blackmailing they are they take both a companion and your family slot, this happened recently 1.02-1.03 etc.. do not abandon your clan and join another clan same as above TW changed some stuff. idk, its better with the 3 mods i posted at least it got rid of the constant crashes.... First I wanna say thank you for trying to help me Sadly nothing works, lost another playthrough today... getting used to it lol 15 hours ago, n0b0dy0 said: I get this savegame killer after throwing a wanderer into the brothel. I tried this with 2 different brothels. Savegame CTD occurred about 9 to 10 days after throwing the wanderer into the brothel. Occurred on a 40+mod game so potential mod conflict. I am planning to test a limited-mod game. Will also test if wanderer into the normal prison results in a savegame CTD. Unfortunately, it doesn't seem likely the person on the TW forum ran into this specific scenario with wanderers Finally I found a post where somebody was able to reproduce this bug in Vanilla game (only the number "32" is missing in his callstack). https://forums.taleworlds.com/index.php?threads/crash-on-game-save-load.456406/ https://forums.taleworlds.com/index.php?threads/frequent-game-crashes.456312/#post-9851087 And it seems the devs start working on a fix... "Thank you, sorry for the late reply. We are aware of this crash and the developers are working towards a fix at the moment." Link to comment
chooo Posted January 8, 2023 Share Posted January 8, 2023 I can't seem to get this game to work longer than 15 minutes with mods. Does anyone have a load order(including CE) they would be willing to share that is actually working for them? Thanks. Link to comment
lolipop949 Posted January 8, 2023 Share Posted January 8, 2023 Why affection points restart after load game every time? how to repair this bug? its annoying Link to comment
Anonymous Posted January 8, 2023 Share Posted January 8, 2023 Children generated through this mod have their type set to "Unknown" instead of "Lord/Lady", which essentially prevents you from talking with them. You can set them positions in clan and shit, but if you actually attempt to talk with them, they will end the conversation immediately. Link to comment
GamerzZ Posted January 9, 2023 Share Posted January 9, 2023 (edited) Every time you load your last save, Hero status resets to Zero. Prostitutes in brothels all lose their prostitution experience. It looks like all the skills original to CE (and other skills added later on) reset to Zero upon exiting/reloading the game. <CESkills> <CESkill Id="Prostitution" Name="{=CEEVENTS1106}Prostitution" MinLevel="0" /> <CESkill Id="IsProstitute" Name="{=CEEVENTS1104}prostitute" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" /> <CESkill Id="Slavery" Name="{=CEEVENTS1105}Slavery" MinLevel="0" SetZeroOnEscape="true"/> <CESkill Id="IsSlave" Name="{=CEEVENTS1103}slave" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" /> Any way to fix this? Current Version M&B: 1.0.2 Current Version CE: 1.0.2.1037 Current Version CEDefault: 1.0.2.1037 Also, is there any plan to also bring back the ability to "Change what He/She is wearing"? Edited January 9, 2023 by GamerzZ Link to comment
alericsilvernord Posted January 13, 2023 Share Posted January 13, 2023 (edited) On 1/9/2023 at 11:07 AM, GamerzZ said: Every time you load your last save, Hero status resets to Zero. Prostitutes in brothels all lose their prostitution experience. It looks like all the skills original to CE (and other skills added later on) reset to Zero upon exiting/reloading the game. <CESkills> <CESkill Id="Prostitution" Name="{=CEEVENTS1106}Prostitution" MinLevel="0" /> <CESkill Id="IsProstitute" Name="{=CEEVENTS1104}prostitute" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" /> <CESkill Id="Slavery" Name="{=CEEVENTS1105}Slavery" MinLevel="0" SetZeroOnEscape="true"/> <CESkill Id="IsSlave" Name="{=CEEVENTS1103}slave" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" /> Any way to fix this? Current Version M&B: 1.0.2 Current Version CE: 1.0.2.1037 Current Version CEDefault: 1.0.2.1037 Also, is there any plan to also bring back the ability to "Change what He/She is wearing"? Same issue here. Stats, like prostitution, all reset to zero every time a save is loaded. With so much of the mod being dependent on these stats, I think fixing this should be top priority. Until there's a fix, does anyone know of a console command to adjust these stats? EDIT: I am using the latest version of Captivity Events, with the base game's current stable build. Edited January 13, 2023 by alericsilvernord 1 Link to comment
Biomirth Posted January 17, 2023 Share Posted January 17, 2023 Curious if an update for 1.1.0 is in the works. I know Hot Butter isn't updated yet either. Link to comment
sinph Posted January 18, 2023 Share Posted January 18, 2023 On 1/9/2023 at 11:07 AM, GamerzZ said: Every time you load your last save, Hero status resets to Zero. Prostitutes in brothels all lose their prostitution experience. It looks like all the skills original to CE (and other skills added later on) reset to Zero upon exiting/reloading the game. <CESkills> <CESkill Id="Prostitution" Name="{=CEEVENTS1106}Prostitution" MinLevel="0" /> <CESkill Id="IsProstitute" Name="{=CEEVENTS1104}prostitute" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" /> <CESkill Id="Slavery" Name="{=CEEVENTS1105}Slavery" MinLevel="0" SetZeroOnEscape="true"/> <CESkill Id="IsSlave" Name="{=CEEVENTS1103}slave" MinLevel="0" MaxLevel="1" SetZeroOnEscape="true" /> Any way to fix this? Current Version M&B: 1.0.2 Current Version CE: 1.0.2.1037 Current Version CEDefault: 1.0.2.1037 Also, is there any plan to also bring back the ability to "Change what He/She is wearing"? Without looking at the code, pretty sure that means set to 0 once you no longer are a prostitute/slave. Though could've sworn slavery stat was used outside of slavery events as well. As for the issue, never reload a CE game from within a game session. If you want to load a save, save, quit out, and relaunch the game and load that save. Not 100% sure why since Banner Kings doesn't have issues with their custom skills, but then again Banner King skills aren't hidden. Link to comment
A Random Dude5 Posted January 19, 2023 Share Posted January 19, 2023 (edited) Is anyone else getting the "Index was outside the bounds of the array." exception when loading saves since yesterday's Silent Patch? I am only asuming its related to this mod because i have no other mods besides captivity events. Like if you played for a few hours and then try to load that save you get that crash. Something to do with Overflow from what i read but i am not an expert. Upon further investigation the error is not happening due to the update. (I rolled mods and game back to 1.0.2 and the crash still happened.) So I have no clue what is causing the crash. But this is the only mod i am using so hopefully someone here knows Edited January 20, 2023 by A Random Dude5 Link to comment
Leowulf Posted January 20, 2023 Share Posted January 20, 2023 (edited) Whenever I pay 2000 G to blackmail one of the female prisoners into joining my clan, it doesn't seem to work. I get a message that "has joined" my clan without a name saying who has joined. They do not appear in my clan list. I got one of them up to enough affection that she asked my male character to impregnate her, but she is still in my prisoner list. How do I get them to join permanently? EDIT: I figured it out. A random even after impregnating her occurred, and she begged to join my clan. One new issue is that a generated captive seems to lose all of her prostitute, affection, etc stats on game reload. Also, I had a captive - whom I was careful not to sell at the tavern or the brothel - disappear from my prisoners list. Funny thing about that is that I looked her up in the encyclopedia, and she was "Staying at Jalmarys" for some strange reason, when I was over by the Khurzait empire when this happened. I went to Jalmarys and hired her on as a companion at the tavern. She was still pregnant, so I am sure it was the same prisoner who "vanished". I'm really loving this mod because of the flavor and brutal realism that it adds to the medieval experience. Unfortunately, I got a crash with the alchemist when I chose to kill him, and neither of the "Let her rest in piece." options work, in that they both crash the game. Here is the call stack: - Reasons Source: mscorlib Exception has been thrown by the target of an invocation. - Inner exception Source: CaptivityEvents Object reference not set to an instance of an object. - Callstacks Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached. Inner exception callstack: at CaptivityEvents.Events.MenuCallBackDelegateCaptor.ConsequenceKillPrisoner(MenuCallbackArgs& args) at CaptivityEvents.Events.MenuCallBackDelegateCaptor.CaptorConsequenceGameMenu(MenuCallbackArgs args) at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext) Outer exception callstack: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args) at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters) at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args) at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args) at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick() at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased() at TaleWorlds.GauntletUI.EventManager.MouseUp() at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs) at TaleWorlds.ScreenSystem.ScreenManager.Update() at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible) Edited January 24, 2023 by Leowulf Link to comment
Isabbah Posted January 24, 2023 Share Posted January 24, 2023 (edited) I'm on 1.0.3 and can't get this mod to load. It doesn't even crash on load, just closes without any loading screen or error. I've never encountered that with any other BL mod. I've tried unblocking the dlls, tried both downloading from here and nexus, removed all other mods except the requirements and played around with load order. Edit: Solved it =P Somehow I had managed to miss installing the Mod Configuration Menu.... Edited January 24, 2023 by Isabbah 1 Link to comment
WolfPack51942 Posted January 25, 2023 Share Posted January 25, 2023 (edited) Hey sorry if being a pain and if this is the wrong place to ask but i have this mod and a few event mods for it and i am getting this strange issue here i am unsure what mod the event is from and i was hoping someone here might know so that i can try work out how to fix this issue. Spoiler Edited January 25, 2023 by WolfPack51942 Link to comment
Whizkid Posted January 25, 2023 Share Posted January 25, 2023 3 hours ago, WolfPack51942 said: Hey sorry if being a pain and if this is the wrong place to ask but i have this mod and a few event mods for it and i am getting this strange issue here i am unsure what mod the event is from and i was hoping someone here might know so that i can try work out how to fix this issue. Reveal hidden contents just move the mod name to the X:\Program Files (x86)\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules u dont need votex or any of that shit plz.. steam mods isnt any problem to mix and match ... Link to comment
jgvtmcxihxvtghzpzz Posted January 29, 2023 Share Posted January 29, 2023 For save games that are throwing Type: System.IndexOutOfRangeException Message: Index was outside the bounds of the array. Source: TaleWorlds.CampaignSystem CallStack: 1. at int TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(int index, int countChange, int woundedCountChange, int xpChange, bool removeDepleted) Important that it's IndexOutOfRangeException and not NullReferenceException. You can follow these instructions to patch your game. https://pastebin.com/L69V7zYd This is for V1.0.2. Changes are lines (in pastebin), 38-39, 54, 124-138. Source: https://www.nexusmods.com/mountandblade2bannerlord/mods/688?tab=posts If it's NullReferenceException then you can try MOD BUG FIX - related to custom culture and changing culture mod : Bannerlord (reddit.com) Or follow the pastebin instructions above and replace lines 125 to 138 with catch (NullReferenceException) { InformationManager.DisplayMessage(new InformationMessage(string.Format("Caught NullReferenceException"))); } 5 Link to comment
GamerzZ Posted February 5, 2023 Share Posted February 5, 2023 Save Game crashes: After experiencing multiple save game crashes upon loading and receiving the crash error I posted earlier (the TroopRoster issue), I pinpointed to throwing prisoners into the brothel! After removing TBzCaptivity mod that added non Vanilla heroes (which caused very frequent crashes and save game corruptions), I started saving very frequently and naming the saves accordingly. That's when I noticed that loading saves after buying a brothel and having Hero prisoners put in, those saves become corrupt and start getting crashes upon loading them. Once I stopped putting prisoners into the brothel (owning a brothel does not currupt the saves), I no longer had any issues with loading saves! My two cents, if this helps... Link to comment
GamerzZ Posted February 5, 2023 Share Posted February 5, 2023 On 1/17/2023 at 9:24 PM, sinph said: Without looking at the code, pretty sure that means set to 0 once you no longer are a prostitute/slave. Though could've sworn slavery stat was used outside of slavery events as well. As for the issue, never reload a CE game from within a game session. If you want to load a save, save, quit out, and relaunch the game and load that save. Not 100% sure why since Banner Kings doesn't have issues with their custom skills, but then again Banner King skills aren't hidden. Thanks for your reply. Having to exit the game to reload a save is tedious, but it is what it is! Link to comment
Revan1108 Posted February 8, 2023 Share Posted February 8, 2023 cant pay brothel contract but i have level 300 ? what can i do Link to comment
Dlovely Posted February 12, 2023 Share Posted February 12, 2023 Is it possible to include more than one named companion/NPC in an event? Or is that an intended/unavoidable limitation with the mod? Link to comment
sss1sss11 Posted February 12, 2023 Share Posted February 12, 2023 (edited) On 2/5/2023 at 10:18 PM, GamerzZ said: Save Game crashes: After experiencing multiple save game crashes upon loading and receiving the crash error I posted earlier (the TroopRoster issue), I pinpointed to throwing prisoners into the brothel! After removing TBzCaptivity mod that added non Vanilla heroes (which caused very frequent crashes and save game corruptions), I started saving very frequently and naming the saves accordingly. That's when I noticed that loading saves after buying a brothel and having Hero prisoners put in, those saves become corrupt and start getting crashes upon loading them. Once I stopped putting prisoners into the brothel (owning a brothel does not currupt the saves), I no longer had any issues with loading saves! My two cents, if this helps... Yes, I faced this problem too. Brothels without noble prostitutes bring little profit, this needs to be fixed. Edited February 12, 2023 by sss1sss11 Link to comment
Telapicus Posted February 14, 2023 Share Posted February 14, 2023 I've also had my save game corrupted and i did put heroes into the brothel as well same crash as everyone else here Link to comment
fiecl Posted February 14, 2023 Share Posted February 14, 2023 (edited) I can't seem to find anything about this, was wondering if there was a way to make the slavery events harder? Right now you basically have to WANT to be enslaved in order to get enslaved. It's pretty easy to escape. Edit: you know what this was kind of a dumb question. It's specifically the TBevents that are too easy. So maybe wrong place to ask Edited February 14, 2023 by fiecl Link to comment
Telapicus Posted February 14, 2023 Share Posted February 14, 2023 On 1/29/2023 at 12:49 PM, jgvtmcxihxvtghzpzz said: For save games that are throwing Type: System.IndexOutOfRangeException Message: Index was outside the bounds of the array. Source: TaleWorlds.CampaignSystem CallStack: 1. at int TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(int index, int countChange, int woundedCountChange, int xpChange, bool removeDepleted) Important that it's IndexOutOfRangeException and not NullReferenceException. You can follow these instructions to patch your game. https://pastebin.com/L69V7zYd This is for V1.0.2. Changes are lines (in pastebin), 38-39, 54, 124-138. Source: https://www.nexusmods.com/mountandblade2bannerlord/mods/688?tab=posts If it's NullReferenceException then you can try MOD BUG FIX - related to custom culture and changing culture mod : Bannerlord (reddit.com) Or follow the pastebin instructions above and replace lines 125 to 138 with catch (NullReferenceException) { InformationManager.DisplayMessage(new InformationMessage(string.Format("Caught NullReferenceException"))); } Oh my god this worked thank you so much Link to comment
Froggy Posted February 17, 2023 Share Posted February 17, 2023 Questions: "Leveling for Brothel - Leveling up the brothel for more profit." - I know that named NPCs tossed in there can level up their personal prostitution skill, but can the brothels themselves be leveled up? If so, how? Or was this just me misunderstanding the statement? Next, what are the exact effects of making a prisoner into a slave, in game terms of game mechanics? Or is it just a flavor thing? Link to comment
Froggy Posted February 17, 2023 Share Posted February 17, 2023 On 1/9/2023 at 11:07 AM, GamerzZ said: Any way to fix this? Have you tried "SetZeroOnEscape="false" ? Just a crazy guess here, but maybe the game is confusing loading a new game with escaping? Link to comment
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