Celedhring Posted April 21, 2023 Share Posted April 21, 2023 On 4/19/2023 at 5:56 PM, BadListener said: LOL, I need to make a default event in regards when you are in an allied castle, nonetheless this seems like a game glitch for some reason. Can you send me the save by any chance? Just did. In fact it was the save game immediately before the battle of Nevyansk Castle..since I save right before a battle. Link to comment
xyzxyz Posted April 21, 2023 Share Posted April 21, 2023 Are there events for a male player too? Link to comment
LawhornLeo Posted April 21, 2023 Share Posted April 21, 2023 1 hour ago, xyzxyz said: Are there events for a male player too? There are a number of events for male players, yes. Though the majority of the 'captive' content is geared toward female players, there is still a bit of content geared toward male player characters. Link to comment
xyzxyz Posted April 21, 2023 Share Posted April 21, 2023 56 minutes ago, LawhornLeo said: There are a number of events for male players, yes. Though the majority of the 'captive' content is geared toward female players, there is still a bit of content geared toward male player characters. Great. Can I install this on an already existing char? Link to comment
LawhornLeo Posted April 21, 2023 Share Posted April 21, 2023 58 minutes ago, xyzxyz said: Great. Can I install this on an already existing char? I don't see why not? As long as you have the prerequisites and you remember to Unblock the DLL's it shouldn't be a problem. Link to comment
riji91 Posted April 24, 2023 Share Posted April 24, 2023 What do I do to see generated heroes in encyclopedia? Link to comment
xyzxyz Posted April 24, 2023 Share Posted April 24, 2023 On 4/22/2023 at 1:02 AM, LawhornLeo said: I don't see why not? As long as you have the prerequisites and you remember to Unblock the DLL's it shouldn't be a problem. Which of all those captivity event mods are still supported or dublicate each other? Link to comment
LawhornLeo Posted April 24, 2023 Share Posted April 24, 2023 7 hours ago, xyzxyz said: Which of all those captivity event mods are still supported or dublicate each other? Eh? Link to comment
xyzxyz Posted April 24, 2023 Share Posted April 24, 2023 1 hour ago, LawhornLeo said: Eh? There are like 4 or 5 mods that add captivity events. Some are really old or have successor mods. Link to comment
LawhornLeo Posted April 25, 2023 Share Posted April 25, 2023 18 hours ago, xyzxyz said: There are like 4 or 5 mods that add captivity events. Some are really old or have successor mods. Honestly anything within this topic's downloads are what you need - though the expansions I'd imagine are wholly optional. The other topics that were additional content for this mod are outdated, as far as I know. Link to comment
OzanTheExa Posted April 28, 2023 Share Posted April 28, 2023 I can't seem to get the most of the events fire. All i see is a few specific events. I tried to stay still in map, a town, with or without companions but it only cycles between same few events. I even tried to type default chance values one by one for every event in mod config menu but still no change. Am i doing something wrong or did I perhaps broke something ? Link to comment
LawhornLeo Posted April 29, 2023 Share Posted April 29, 2023 On 4/28/2023 at 3:57 PM, OzanTheExa said: I can't seem to get the most of the events fire. All i see is a few specific events. I tried to stay still in map, a town, with or without companions but it only cycles between same few events. I even tried to type default chance values one by one for every event in mod config menu but still no change. Am i doing something wrong or did I perhaps broke something ? Some events have prerequisites that aren't outright obvious. You could try checking the scripts and seeing if you can actually find any specific requirements. Link to comment
GodKingMayo Posted May 1, 2023 Share Posted May 1, 2023 Is the companion and holiday events only for female characters? cus I don't see them at all when playing male, even though I see that there are images for them. Link to comment
Tyralion11 Posted May 5, 2023 Share Posted May 5, 2023 Are this mod adds some M/M (gay) events? Link to comment
xyzxyz Posted May 12, 2023 Share Posted May 12, 2023 I never understood those drinking-from-something-magical events. They just hurt your health. Link to comment
fubalnut Posted May 14, 2023 Share Posted May 14, 2023 (edited) Still doesn't seem to work with Banner Kings at campaign start Going to test if it works enabling it after campaign start but would there be anything that wouldn't work or break about the mod if that's the case? It does work enabling it after the campaign has started. Edited May 14, 2023 by fubalnut Information update 1 Link to comment
Andarus Posted May 17, 2023 Share Posted May 17, 2023 (edited) I'm a newbie with Bannerlord and my Game crashes when I pay a Prostitute in the Brothel. Rest of the Game runs fine, no crashes. Not sure where the problem is. €dit: It actually was because of a Custom Kingdom. Works in every other Settlement except that one. :x Edited May 18, 2023 by Andarus Link to comment
BadListener Posted May 19, 2023 Author Share Posted May 19, 2023 On 5/17/2023 at 4:22 PM, Andarus said: I'm a newbie with Bannerlord and my Game crashes when I pay a Prostitute in the Brothel. Rest of the Game runs fine, no crashes. Not sure where the problem is. €dit: It actually was because of a Custom Kingdom. Works in every other Settlement except that one. :x Interesting will add that to issues so brothel doesn't crash on Custom Kingdoms. Link to comment
Hunter136 Posted May 21, 2023 Share Posted May 21, 2023 I don't know what is going on, but when I lost a battle, I am taken to the screen to talk to the person who caught me, but I am stuck, because when I try to take my leave or force a confrontation (and then surrender) it just takes me to that scene again. Anybody know what may be causing this? Link to comment
Wonders of Eros Posted May 21, 2023 Share Posted May 21, 2023 I do not want to upgrade from Bannerlord 1.1.3 to 1.1.4, but it seems like v. 1.1.4.1039.04 of the mod fixes many issues from the previous version. Is v. 1.1.4.1039.04 of the mod backwards-compatible with Bannerlord 1.1.3 or would there be issues? 1 Link to comment
GeyBu Posted May 21, 2023 Share Posted May 21, 2023 Hello, Would it be possible to know in which version of the game to play, which version of the mods to use (harmony, mcm, etc ...). I've been trying to mod the game since Methuselah and I'm starting to go crazy! Link to comment
redshift1979 Posted May 23, 2023 Share Posted May 23, 2023 Anyone have any idea might be causing my game to crash when a kid turns 8 and you need to do education selections? Link to comment
michaelanglol Posted May 23, 2023 Share Posted May 23, 2023 (edited) Alright, the logs shows maybe the Harmony needs upddate.LogFileFC.txt Edited May 24, 2023 by michaelanglol Link to comment
xyzxyz Posted May 24, 2023 Share Posted May 24, 2023 With this mod I can't unpause my save. There is a warning that Captivity Events is for an older game version but I'm alrady using the newest CE version. Link to comment
SadGer Posted May 27, 2023 Share Posted May 27, 2023 (edited) Hi Having that crash, exception looks like this: Would be grateful to receive any help/advice ver. 1.1.3.16165 Spoiler Exception information <br/> Type: System.NullReferenceException </br> Message: Object reference not set to an instance of an object. </br> Source: TaleWorlds.CampaignSystem </br> CallStack: </br> <ol> <li> at void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyInternal(Clan clan, Kingdom newKingdom, ChangeKingdomActionDetail detail, int awardMultiplier, bool byRebellion, bool showNotification)</li> <li> at void TaleWorlds.CampaignSystem.BarterSystem.Barterables.LeaveKingdomAsClanBarterable.Apply()</li> <li> at void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveKingdom(Clan clan)</li> <li> at void TaleWorlds.CampaignSystem.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan(Clan clan)</li> <li> at void TaleWorlds.CampaignSystem.MbEvent<T>.InvokeList(EventHandlerRec<T> list, T t)</li> <li> at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)</li> <li> at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)</li> <li> at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker<T>.PeriodicTickSome(double timeUnitsElapsed)</li> <li> at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()</li> <li> at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()</li> <li> at void TaleWorlds.CampaignSystem.Campaign.Tick()</li> <li> at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)</li> <li> at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)</li> <li> at void TaleWorlds.Core.GameStateManager.OnTick(float dt)</li> <li> at void TaleWorlds.Core.Game.OnTick(float dt)</li> <li> at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)</li> <li> at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)</li> </ol> crashreport.html Edited May 27, 2023 by SadGer Link to comment
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