Popular Post BadListener Posted April 27, 2020 Popular Post Posted April 27, 2020 (edited) View File Bannerlord Mod: Captivity Events Captivity Events Description Captivity adds custom events to the world (random) and the captivity system (captor, captive), prostitution menu, and the loss of armor and weapons for the player, various parameters to loss of renown to relationships and attainment of skills, as well as quests to retrieve missing equipment. A key feature of this mod is the ability to customize your own events with images and your own event chains and dialogue. Help Required Need more artists to create some non-adult backgrounds. Need more writers for more events to cater to more tastes. Translators. Funds. Reminders Delete the old mod completely before installing new one. VERY IMPORTANT! If you are installing manually please read the README as well. This mod affects save-data make sure to make backups of your saves. This mod requires MCMv5. LL Version Additional Content Contains some modified event text that doesn't follow nexus guidelines. Contains the Gif Sub Module. Links Nexus Link: https://www.nexusmods.com/mountandblade2bannerlord/mods/1226/?tab=description "Remember LL will always be updated first." Discord Link: https://discord.gg/nQRBmg7 1400 is being released in June?! Custom Module Loader Supported Event Writers, please refer to zCEDefaults, move it to Mount & Blade II Bannerlord\Modules Road Map (Coming Soon) Integrate to Bannerlord Events - I will allow Events to use a different UI of the default bannerlord. Randomized Captors - Captors will be selected at random from the party, not just party leader as it is currently. Tutorial Write-Up - Tutorial in how to use this framework is currently in the works. Leveling and Expansion for Brothel - Leveling, bonus rooms and slavery dialogue. Already Supported Scenes for Events - Teleports you into a conversation scene from an event. New Flavor Packs for Events - Standardized art in the making. Randomized/Conditional Images - Randomize background images based on conditions or weight. Custom Events and Loader - Make your own events and load them to work with this mod. Battle Scenes - Start new battles (ambushes, plain battles) and spawn hostile parties from the events. Moving Images and Custom Images - Insert your own images or make animated images using the animation XML. Various Custom Conditionals - Various Custom Conditional (Location Flags, Raiding Flags, Day/Night Etc) included in the XSD file for you to work with your events. Custom Quests and Strip Consequence - Lose your gear on loss and go on a quest of chance to reclaim it after escaping. Random Events - Random Events that don't require captives. Captor Events - Events where you are the captor. Brothel - Own your brothel where you can enjoy yourself, work as a prostitute or become an owner and put your captives to work. Leveling for Brothel - Leveling up the brothel for more profit. Custom Skills - Custom Skills/Flags Supported. Create New Characters - New custom generated companions/captive heroes via events. Progress Events - Support for events that require a party to stay in place for a duration. Companions/Spouses - Companion/Spouse will be included within the events. Teleport Support - Teleport the party or prisoner across the map to various destinations through the events. Animated Scenes - Animations play when in Brothel/Calling an event with SceneToPlay. (Hot Butter) Mod Integration - Integrations (Slave Gear). Custom Scenes for Events - Teleports you into a custom attached scene from captivity events. Naval Events - Naval and Port Events. Alternative Triggers - OnPartyEntered, DeathAlternative, etc. Delayed Events - Support for events that should happen sometime after another event. Special Thanks to Sin Lord Creations - For creating the images used in default events. Click Here To Support. ChancellorKremlin - For assisting with writing and the creation of several events in the Mod. Skipwestcott - For assisting with the Mod. @SkipWestcott YoungSailorGlitter - For assisting with implementation of Custom Events into the Mod. @YoungSailorGlitter SadSun - For writing some of the default events. @SadSun TB - For assisting with writing and image finding. @transfer ErraynHV - For the Great Integration of Hot Butter. Stronggater - For assisting with writing dialogues. @stronggater Ruihan - For assisting with bug fixes. LogRaam - For the special CEEvents Story Compiler and assisting with the Mod. Common Issues If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\. If less than 100 events are loading. Make sure your folder looks like this. Please Enjoy! Submitter BadListener Submitted 04/27/20 Category Mount & Blade II: Bannerlord Requirements Bannerlord, MCMv5 Install Instructions Download Instructions Download Captivity Events Download Default Event Package (Contains the Default Events) Common Issues If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\. If less than 100 events are loading. Make sure your folder looks like this. Edited November 28, 2025 by BadListener 42
SadSun Posted April 27, 2020 Posted April 27, 2020 Nice. I wrote a simple Brothel event with the XML that I created and found that it would be nice to have a way to pass time and gain or lose money in the final xml that you write. That way we can write things like the following and wont be able to cheese it by spamming it while the game is paused. Spoiler <Event name ="SadSun_Brothel_01"> <EventTags>N</EventTags> <Gender>F</Gender> <Location>C,T</Location> <MainMenu rID="main" text="You enter the local brothel and ask for work. The woman behind the counter asks if you've ever serviced customers before..."> <Option rID="main" attMod="13" events="" sID="Work" fID="Told_Leave" text="Yes..."/> <Option rID="main" attMod="" events="" sID="Told_Leave" fID="" text="No..."/> <SubMenu rID="Work" text="You are led to a small room with just enough space for two people. A quilt covers the floor, giving you a place to rest your knees."/> <Option rID="Work" attMod="" events="" sID="Customer_Request" fID="" text="Wait for a customer..."/> <Option rID="Work" attMod="" events="C" sID="" fID="" text="Leave..."/> <SubMenu rID="Work_Continue" text="After the man leaves you wash yourself in a nearby bowl of water...."/> <Option rID="Work_Continue" attMod="" events="" sID="Customer_Request" fID="" text="Wait for another customer..."/> <Option rID="Work_Continue" attMod="" events="C" sID="" fID="" text="Leave..."/> <SubMenu rID="Customer_Request" text="After a short wait, you hear a knock at the door and you invite them in. A man enters the cramped space. You request he remove his trousers and he lowers them to the floor..."/> <Option rID="Customer_Request" attMod="" events="13" sID="Lips_S" fID="Lips_F" text="Pleasure him..."/> <Option rID="Customer_Request" attMod="" events="" sID="Exit" fID="" text="I can't do this..."/> <SubMenu rID="Lips_S" text="Before long he finishs and leaves you to wash..."/> <Option rID="Lips_S" attMod="" events="M,13" sID="Work_Continue" fID="" text="Rinse your mouth..."/> <SubMenu rID="Lips_F" text="Before long he bores of your sloppy attempt, pushes you aside and leaves without paying..."/> <Option rID="Lips_F" attMod="" events="13,d" sID="Work_Continue" fID="" text="Wait for someone else..."/> <SubMenu rID="Told_Leave" text="The woman looks you up and down, laughs, and asks you to leave..."/> <Option rID="Told_Leave" attMod="" events="C" sID="Exit" fID="" text="Walk away..."/> <SubMenu rID="Exit" text="You leave the building"/> <Option rID="Exit" attMod="" events="C" sID="" fID="" text="Continue."/> </Event> As you can see, you can loop back to previous events and start over. Another thing that would be nice would be to have a "random scene" mechanic. where you could enter a list and the next scene would be chosen at random. But, if you did that, you'd spoil me.. ? I know your XML is going to be different. But, I just figured I'd share something from my tests. EDIT: and now that I look at this it would be nice to have a "MenuName" value that would show up on the town and city menu. 2
BadListener Posted April 27, 2020 Author Posted April 27, 2020 @SadSun sounds good :D, I will try to do it by the next weekend. Busy week for me here, I just need to see how to correctly import the XML's and call events with them. Just recently learned on how to use Harmony. I was planning to add some Caravan event where you are sold and moved to another town. 5
SadSun Posted April 27, 2020 Posted April 27, 2020 @BadListener Cool, keep up the good work, you're doing great! 1
Encon4 Posted April 27, 2020 Posted April 27, 2020 what about slave trade? being sold to slavers that will activate a sort of quest?
hzhou35 Posted April 27, 2020 Posted April 27, 2020 Dude, could you tell me how to install it? I put the folder CaptivityEvent 1.3.0 under the folder Modules, but I cannot find it in the game launcher. I installed it in vortex, it even made me fail to enter the game!
BadListener Posted April 27, 2020 Author Posted April 27, 2020 49 minutes ago, hzhou35 said: Dude, could you tell me how to install it? I put the folder CaptivityEvent 1.3.0 under the folder Modules, but I cannot find it in the game launcher. I installed it in vortex, it even made me fail to enter the game! Put the folder inside of 1.3.0 in modules
hzhou35 Posted April 27, 2020 Posted April 27, 2020 35 minutes ago, BadListener said: Put the folder inside of 1.3.0 in modules I did that, but still, I cannot open the game launcher
hzhou35 Posted April 27, 2020 Posted April 27, 2020 52 minutes ago, BadListener said: Put the folder inside of 1.3.0 in modules The beta version has so many issues. I guess there must be something wrong. I have some other mods, I am not sure whether they are compatible with each other. 1
BadListener Posted April 27, 2020 Author Posted April 27, 2020 2 hours ago, hzhou35 said: I did that, but still, I cannot open the game launcher Cannot open the game launcher or the game? If it's the game launcher then it is corrupt, did you download modlib?
hzhou35 Posted April 27, 2020 Posted April 27, 2020 4 minutes ago, BadListener said: Cannot open the game launcher or the game? If it's the game launcher then it is corrupt, did you download modlib? the launcher. So I must download modlib first? 1
SadSun Posted April 27, 2020 Posted April 27, 2020 Been thinking a little more and adjusted stuff. Spoiler <!-- KEY: Extra Options: 1: One Handed 2: Two Handed 2: Polearm 4: Bow 5: Crossbow 6: Throwing 7: Riding 8: Athletics 9: Smithing 10: Scouting 11: Tactics 12: Roguery 13: Charm 14: Leadership 15: Trade 16: Steward 17: Medicine 18: Engineering P: Pregnancy Chance G: Gain Relationship with party leader (If captured by a faction leader.) R: Reduce Relationship with party leader (If captured by a faction leader.) H: Heal player D: Damage player health E: Gives player chance to escape captivity. C: Close Menu S: Steal items from player A: Add item to player To add new menus; add a string in the "sID" or "fID" of each option you desire to add, then add the same string in the "rID" of the corresponding subMenu and Options that it links to. ADD SUB MENUES AND NEW OPTIONS WITH THE TABS BELOW: S,N,B: SFW,NSFW,Beast M,F: Male,Female P,H,D,M,C,T: Party,Hideout,MinorFactionBase,City menu,Town Menu All branches must end with a "C" in the "events" entry to close the menu. ###Use the following to create new events### <NewEvent Tags="" Gender="" Location="" ID="" text=""> <Option ID="" attMod="" events="" successID="" failureID="" randomIDs="" text=""/> </NewEvent> ###Use the following to create new Submenus### <SubMenu ID="" text=""> <Option attMod="" events="" successID="" failureID="" randomIDs="" text=""/> </SubMenu> --> <EventList EventListName=""> <!-- Use a unique list name. Use your username for example. (Username_dancelist)--> <NewEvent ID="" Tags="" Gender="" Location="" text=""> <Option attMod="" events="" successID="" failureID="" randomIDs="" text=""/> <!-- Add more options here --> </NewEvent> <SubMenu ID="" text=""> <Option attMod="" events="" successID="" failureID="" randomIDs="" text=""/> <!-- Add more options here --> </SubMenu> </EventList> Found myself wanting to reuse different submenus between events so I divided them up. Probably easier to code anyway. Edit: realized that now that the options are contained they wouldn't need and ID.
BadListener Posted April 27, 2020 Author Posted April 27, 2020 1 hour ago, hzhou35 said: the launcher. So I must download modlib first? Correct 1
blankenship1234 Posted April 27, 2020 Posted April 27, 2020 I download modlab first then I download this mod but it did not work for me.
BadListener Posted April 28, 2020 Author Posted April 28, 2020 1 hour ago, blankenship1234 said: I download modlab first then I download this mod but it did not work for me. Any crashes or something like that? BUG TYPE ONE: If you receive this crash Then you aren't using the beta version. Please double check properties on bannerlord on steam to see if you are using the correct version. BUG TYPE TWO: Make sure ModLib is ordered above CaptivityEvents. Generic Bugs with ModLib (Double check if it is not your ModLib installation)https://www.nexusmods.com/mountandblade2bannerlord/mods/592 1
hzhou35 Posted April 28, 2020 Posted April 28, 2020 16 minutes ago, BadListener said: Any crashes or something like that? BUG TYPE ONE: If you receive this crash Then you aren't using the beta version. Please double check properties on bannerlord on steam to see if you are using the correct version. BUG TYPE TWO: Make sure ModLib is ordered above CaptivityEvents. Generic Bugs with ModLib (Double check if it is not your ModLib installation)https://www.nexusmods.com/mountandblade2bannerlord/mods/592 Neither did I. I guess I should wait until the game become stable.
stronggater Posted April 28, 2020 Posted April 28, 2020 Never been able to get any version of this mod working, as in as the game has been patched. The original one posted in the bannerlord thread, the updated original later in the thread, yours just now or Scythia's just now, they all seem to cause an application crash, even when just enabled by themselves with their dependencies. I'm on version 1.3.0 beta with the only thing that is modified is the fixed launcher. Do you happen to know what might be the issue, or a way to get a log for why its crashing when it does an application crash?
BadListener Posted April 28, 2020 Author Posted April 28, 2020 53 minutes ago, stronggater said: Never been able to get any version of this mod working, as in as the game has been patched. The original one posted in the bannerlord thread, the updated original later in the thread, yours just now or Scythia's just now, they all seem to cause an application crash, even when just enabled by themselves with their dependencies. I'm on version 1.3.0 beta with the only thing that is modified is the fixed launcher. Do you happen to know what might be the issue, or a way to get a log for why its crashing when it does an application crash? C:\Users\{YourUser}\AppData\Local\CrashDumps <- check in here
stronggater Posted April 28, 2020 Posted April 28, 2020 Does this show anything that might help pinpoint the issue? The upload thingy for application crashes says there are some other files that may help, but I have no clue on where they may be. I searched for them in my appdata, game, and documents folders and they didnt come up with anything other than the dump file. Thanks for the help either way. Do you think it could be the fact the game is being run on an external hard drive? Haven't had any issues with anything else, but I know Skyrim and Tekken don't like to be on external hard drives. TaleWorlds.MountAndBlade.Launcher.exe.30288.dmp
SadSun Posted April 28, 2020 Posted April 28, 2020 Can confirm that this version of the mod/modlib/game is unstable. Played for about 30 mins with just your mod and modlib installed on 1.3.0. downloaded last night. Crashed when trying to exit tavern after hiring companion. Then the game wouldn't start again until I removed your mod and modlib. Strange happenings afoot. Edit: Okay, just played for about 45mins. Everything seemed to work fine this time so it could have been a fluke. Got captured a few times. The event's showed an error where it couldn't find the event text, but it didn't crash the game.
BadListener Posted April 28, 2020 Author Posted April 28, 2020 1 hour ago, stronggater said: Does this show anything that might help pinpoint the issue? The upload thingy for application crashes says there are some other files that may help, but I have no clue on where they may be. I searched for them in my appdata, game, and documents folders and they didnt come up with anything other than the dump file. Thanks for the help either way. Do you think it could be the fact the game is being run on an external hard drive? Haven't had any issues with anything else, but I know Skyrim and Tekken don't like to be on external hard drives. TaleWorlds.MountAndBlade.Launcher.exe.30288.dmp 52.24 MB · 2 downloads https://www.nexusmods.com/mountandblade2bannerlord/mods/205 Install Fixed Launcher and redownload the mod.
stronggater Posted April 28, 2020 Posted April 28, 2020 Will try updating it and let you know, maybe the launcher itself if outdated. Was the dmp saying the load order was messed up? Cause maybe something is the issue with my fixed launcher then? Edit: Tried updating the fixed launcher (was using it already), and redownloading the file, same issue, application crash on start up
BadListener Posted April 28, 2020 Author Posted April 28, 2020 39 minutes ago, stronggater said: Will try updating it and let you know, maybe the launcher itself if outdated. Edit: Tried updating the fixed launcher (was using it already), same issue, application crash on start up Alright release with Custom Events is coming soon, testing a few things and issues, should be in 24 hours. The exception code 0xE0434352 is an unknown software exception. Meaning ModLib doesn't have the correct permissions.
stronggater Posted April 28, 2020 Posted April 28, 2020 Unless fixed launcher is somehow broken, i've controlled for all of those things and it still crashes on startup, doing one last thing of moving the game to my main hard drive just to see if anything will happen. Edit: Tried it, no dice, ill just keep trying as these mods update and see if I can eventually get one to work.
Guest Posted April 28, 2020 Posted April 28, 2020 Would love to know where you got that Yennifer pic from
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