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Posted
On 7/8/2026 at 6:25 AM, nocere said:

Is the mod in german or is it available in english now?

There’s an AI translation a few pages back. But I can send you the full translation of all the files. The only thing I can't figure out is why the character name in `showracemenu` keeps changing to something like "sklavin zarin."  i dont know what this mean

 

English ME.zip

Posted
7 hours ago, bark1313 said:

There are a few really unpleasant and poorly thought-out aspects
...
I’d suggest cutting this nonsense out entirely
...

I suggest that you make your own slavery mod - MEP does obviously not fit to you. If you insist on continue with MEP - source code is open, feel free to contribute.

 

BTW: keyboard definition are in SKSE\Plugins\StorageUtilData\MariaPoses (explained in format.md document)
And some others in SKSE\Plugins\StorageUtilData\MariaPoses\MariaHotkeys.json

Posted
6 hours ago, bark1313 said:

sklavin zarin

SKSE\Plugins\StorageUtilData\MariaDefaults.json

I decided to provide the MOD with my personal settings - but you should use them as a template for your own settings.

Posted
1 hour ago, zaira said:

I suggest that you make your own slavery mod - MEP does obviously not fit to you. If you insist on continue with MEP - source code is open, feel free to contribute.

 

Noli pati a scelestis opprimi

Posted
14 hours ago, zaira said:

I suggest that you make your own slavery mod - MEP does obviously not fit to you. If you insist on continue with MEP - source code is open, feel free to contribute.

 

BTW: keyboard definition are in SKSE\Plugins\StorageUtilData\MariaPoses (explained in format.md document)
And some others in SKSE\Plugins\StorageUtilData\MariaPoses\MariaHotkeys.json

 

I see—so that’s the reaction to criticism?

 

I’m just offering advice—and that advice doesn't come out of nowhere. If the mod were intuitive, no one would be asking questions. As it stands, we’re forced to figure out how it works through trial and error. I didn't say the mod's idea was bad; it's just that the implementation itself is unconventional. 

 

I’m not just making empty claims; take the makeup, for instance—the owner is constantly unhappy with it and asks for it to be changed. What exactly should it be changed to, how, and how many times? And most importantly, why? It completely stalls progress on the mod. 

For me, it's the comma key; the P.B. growngair mod stopped working completely, even though I hadn't seen any errors associated with it at all.

 

It’s completely unclear what the point of the slave school is; I’d like to test it out, but I’m not being sent there. There’s no interaction with NPCs inside either, aside from the standard stuff. 

I also can't start your mod's quests via the console; simply nothing happens.

 

Just saying, if a mod is idiotic, people won't bother posting any advice or suggestions in the comments. I'm sorry you took it the wrong way. That's up to you.

 

Posted
4 hours ago, bark1313 said:

I see—so that’s the reaction to criticism?

It's not about the what, it's about the how.

Posted

Writing a complete documentation will take months. I might do, but actually I have a different focus.

And there is a list of unstable quests "MariaQuestMap.xlsx" - eg. the slave school. Does not make sense to report anything here.
I am focussing on quests using vanilla locations. The others might being dropped.

Posted

Regarding the expectations of master of how the whore should look - actually master want's a goth girl:

  • hair color - very dark
  • lip color - dark or very much red
  • eyeliner color - thick black
  • eye socket color - very colorful
  • nail color - very dark or equipable nails

Kill the quest MEPPimpHygiene if a goth girl is not your beef.

Posted
29 minutes ago, zaira said:

It's not about the what, it's about the how.

thats what you call "how"


    "int": {
        "controller_actionmenu": 268,
        "controller_posemenu": 269,
        "controller_holdplug": 42,
        "keyboard_actionmenu": 16,
        "keyboard_posemenu": 25,
        "keyboard_holdplug": 42,
        "keyboard_debug": 87,
        "keyboard_escape": 1,
        "keyboard_escape2": 68,
        "keyboard_openmouth": 24,
        "keyboard_closeeyes": 18,
        "keyboard_togglecam": 44,
        "keyboard_defaultpose": 36,
        "keyboard_body_control": 51
    }
}

"Extremely informative"—especially the animations, all of which are in German. But never mind that; we can figure out what's what. The real issue is when a quest bugs out—what am I supposed to do then? For instance, I'm currently trying to get through the "Playhouse" quest, but it gets stuck at the point where the character gets shoved into the cage. After that, the female guard just stands there staring blankly. What am I supposed to do with her? In another situation, we’d use `setstage` and carry on. But here, it’s not there.

Posted

Playhouse quest is on the blacklist. I am overloaded with enough stuff - so instead of telling me what is missing - if you manage to find out something (or ask me on distinct issues) you can contribute to documentation...

 

Posted
On 7/12/2026 at 11:36 AM, bark1313 said:

I’d suggest cutting this nonsense out entirely and looking at how the *Binding* mod handles it. A radial menu triggered by a hotkey is a reliable, intuitive solution. I tried changing the keybindings, and... they just don't work. So... what am I supposed to do about that?

I use a game controller and the radial menu is there (press left on dpad) and popup list (pressing right on dpad) however the mouth opening I couldn't find an option so went through pressing all the keys until I found it. .. I can't fathom out where the german is coming from, I thought mariaidles.json which I translated it all to english but still pops up in German so need to investigate further. 

 

On 7/12/2026 at 11:36 AM, bark1313 said:

Lines of dialogue vanishing is a special kind of sadomasochism;

that's always been a challenge, and being able to ask what was the order again is actually a good idea, (although maybe you get whipped for asking) .. for now I have to use the radial menu to kill the quest to get through 

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