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Posted
4 hours ago, brewmasterhal said:

Moreso now than it once was.  There was a time when adding an NPC to the list of potential pimps was easily achieved via an in-game dialog option.  That seems to be gone now, or perhaps the available English translation is just that bad, but creating new .json files in the \StorageUtilData\MariaManagedNPCs\ directory doesn't seem to work.

Use the cheat spell - you can put or remove an NPC from the managed group using the cheat spell

Posted
4 hours ago, brewmasterhal said:

I'm also flabbergasted by the reasoning behind hard-defining the player name to "Slave Zaira"

I shared my defaults - SKSE\Plugins\StorageUtilData\MariaDefaults.json - remove or adapt playername.

4 hours ago, brewmasterhal said:

without spending hours modifying JSON files

That's the reason I shared my defaults, people don't need to start from scratch for everything.

4 hours ago, brewmasterhal said:

outfit system did not cause the game to CTD in every case

This could be caused because the current MESKSEUtils is for Skyrim AE only, will be changed soon.

Posted
On 6/30/2026 at 6:09 AM, zaira said:

Not feasible, for time decay I would need to put a spell on each npc who ever seen you. This will kill the game engine.

Try Vampire Slavery as a vampire doesn’t insist on slave collars…

 

I think this might be possible if you moved time tracking to storageUtils: 
Record the npcs id & time of last sighting,
Add a new cloak which checks when the npc has last seen the player, and updates the expiry time to now + Y days. Should the npc not see the player again before expiry, remove the knowsPlayerZ factions otherwise, restart the timer. 

This could work with SLSF where high fame could provide an alternative avenue to being recognised as a Z. Despite not presenting as Z to the npc currently, this could also serve to limit the negative effects of the factions until sufficient fame has been reached.

It think it may be worth extending the KnowsPlayerZ faction series to include ThinksPlayerZ and distinguishing between the two depending on the severity of the action EG:

Sees player wearing (whore clothes/collar) = ThinksPlayerWhore/slave
Pays to have sex with player = KnowsPlayerWhore

This could be further modified by local SLSF for example where, medium-high slave fame + being seen in a collar could bypass ThinksPlayerSlave 

 

Posted
2 hours ago, Eisvogel52 said:

Maria Eden has body, but no head. Only teeth and lips.?

Was accidentally published. Please delete 

Posted (edited)

I've run into a few issues

It seems you can trigger some unexpected dialogue in MEPFollowerLendMoneyTopic. The machine translated line "Since I already manage your pussy money, I'll keep all of it from now on until your debts are paid off" condition is MEPShallWhoring = 1 which is the default value for MEPShallWhoring and can be triggered on a new character which has never had a pimp, soft or otherwise.

I'm getting some weird behaviour with MEPAquireCustomerDialogue, in the city or tavern, the dialogue ends abruptly at Yes? (Ja?) but functions as expected in pampas. It seems that adding any response text in the empty topic seems to get this to function properly in areas where it didn't previously.

With a pimp After the initial 500/1000 debt, no further debt is added on subsequent days.
In regards to earnings per day, is 1000/2000 septims intended to be a feasible target? It seems at default timescales getting caught up in a few too many pimp lead mepinterest scenes in addition to leading npcs to beds can easily eat up a big chunk of the day.

Hair growth seems a bit quick, you can shave in the morning and have complaints by the afternoon. 

 

Only tested once but if the pimp has multiple slaves and you select not yourself for the job it fails to start with the other slave. Walking over and talking with the john allows you to continue, ignoring your previous 'selection'.

Shaving/Cleaning is a little janky in mepjob. If you don't already have the tools to fix the problem, you basically have to additem them in as the john repeatedly forcegreets you until you fix it.

Had some issues with npcs escorting upstairs in the winking skeever, they'd stop moving on the stairs and break(fetching from here did not resume the quest). bedtime- sleep on floor seemed to reliably break here.
The only way to progress this was to quickly run upstairs and fetch the pimp to you, before they got stuck on the stairs.

Edited by psudo420
format, more issues.
Posted
1 hour ago, waixaki said:

MariaDSEDevices

This was accidentally released - please delete

Posted

MEPFollower soft slavery could perhaps do with some more guard rails... On one occasion within seconds of allowing them to collar the player, they announced it was time to go get sterilized 😂

 

Is there plans to expand MEPfollower further? Deviously Enslaved Continued had a fun follower slavery module which tracked the followers disposition, dominance/submissiveness & the players perceived dominance and submissiveness, and would react to found devious devices and offer to equip them to the player. If I'm remembering correctly you could wake up in a collar if you pissed them off enough. They'd also refuse to remove a collar if the players perceived submissiveness was too high.

Posted
3 hours ago, psudo420 said:

could perhaps do with some more guard rails

Oh 😞- must be fixed

3 hours ago, psudo420 said:

Is there plans to expand MEPfollower further?

Yes

Posted

BTW: you can make the standard slavery more soft - in cheat menu -> master -> edit character.
Or if you use the cheat spell to prepare managed NPCs - same menu.
And the relationship rank has also a big influence how the master treats his slave.

Vampire slavery is softer - the master will mostly refuse jobs that can cause player death.

If you run the quest "startquest MEPDLC1Controller" you can pass a harsh entry scene to jump right into vampire slavery.

Posted
On 7/4/2026 at 10:31 PM, song_of_war said:

Maria translations.rarEnglish translation,combined with old files and made a new for the main esp
It's machine made but i guess it's better than nothing
I also might have a solution for 1.597 CTD because of textures if anyone needs

Please, I really want to run this mod on version 1.597

Posted
2 hours ago, yuyasakaki said:

version 1.597

Even if @song_of_war has one fix, he will very likely stumble soon over the next one.

I am pulling all registers of SKSE to realize MEP. There are plenty of issues that might not crash but lead to broken quests.


You should just go ahead and buy an AE upgrade while it's on sale. It's not that expensive.

Posted
17 minutes ago, zaira said:

即使@song_of_war 他虽然解决了一个问题,但很可能很快就会在下一个问题上栽跟头。

我正在提取 SKSE 的所有注册表项以实现 MEP。有很多问题可能不会导致崩溃,但会导致任务损坏。


趁着AE升级包打折,你最好赶紧买一个。它并不贵。

I have AE, but I'm almost always using version 1.597 and mods, so it's impossible to be lazy and experience this mod in my current configuration 😐

Posted (edited)
3 hours ago, yuyasakaki said:

Please, I really want to run this mod on version 1.597

So first of all you need to go here,as far as i got it ctd happens because of overlays
The Elder Scrolls V Skyrim - Special Edition\Data\SKSE\Plugins\MESKSEUtils\Overlays 
1)Then you'll see all the flies on the screenshot 3
2)Then you'd need to open it with a note=>
Look screenshot 1 and 2
3) Delete ALL path to textures so the mod won't be able to call these functions
4) DO the same to every file,yeah you'll loose auto applying texture but it won't crash atleast
Screenshot_674.png.8cbc164328dae27f757ac8f1e97b3858.pngScreenshot_675.png.95708e1535eeb8377d7c01990686080f.png

 

Screenshot_673.png

Edited by song_of_war
Posted (edited)

ENGLISH TRASLATION updated for Version 2026-08-21

Mind that it’s my first time translating a mod.

It works fine with a few exceptions (*).

 

MariaBase.esm – translated;

MariaSlaveLocations.esp – translated;

MariaDevices.esp – translated;

MariaWhoreLocations.esp - no translation needed;

MariaProstitutionMarkers.esp - no translation needed;

SimpleSlavery.esp - no translation needed;

MariaProstitution.esp – translated automatically with Google API (*) + some manual corrections.

 

1(*) – It’s barely tested. Use at your own discretion;

2(*) – I have no idea how to translate some parts of "the wheel menu" (can’t find where those strings are);

3(*) – “MariaProstitution.esp” is way too big for manual translation. Since it’s understandable enough, I will NOT make corrections unless essential.

 

A huge shoutout for @zaira that doesn’t get nearly enough credit for how insanely big is this mod!

Also a huge shoutout for McGuffin for xTranslator (the tool used to make this translation)!

 

PS: I’ll try to keep this post as updated as possible. Thanks to xTranslator I now have a "strings dictionary" with all previous translations, which makes updating fairly easy

 

MariaBase.esm MariaDevices.esp MariaProstitution.esp MariaSlaveLocations.esp

Edited by topogigio00
Update for Version 2026-08-21
Posted

@zaira I made a short scene for FNV involving a funnel gag with different stages of being filled, it would swap meshes on a timer script to show it being filled and draining. It worked OK and the character alignment was decent, atleast in my testing. 

 

I think if I could get it working in Skyrim it might be a good fit for your mod. Would you like me to try and adapt the meshes and scripts into Skyrim?

Posted (edited)

I'm sharing some patches I've made for MEP. If you have any issues please PM me. Don't mess up this thread. 


Unneeded:

Spoiler

MEPZoneAquireCustomerFix.7zFixes an issue during player lead client acquisition where hello?/hallo? dialogue tree abruptly ends at yes/ja - Only install this if you've had this problem.

MEP_Amnesia.7z Makes NPCs forget Player is whore/slave the next time they see them, if they don't see them within 30 days. This delay is configurable in console with the following, where N is the time delay in days:

 

set MEPFactionAmnesiaDelay to N


I tested both and it works on my machine

I appreciate MEP_Amnesia is counter to Maria Edens design philosophy however, as Skyrim is already a scale model of itself with its capital city having only 83 named npcs, 1 tavern, 1 blacksmith, etc. I feel somewhere a reasonable compromise could be made.... Having said that, say the word Zaira, and I'll take this down.

Edited by psudo420
Posted (edited)
3 hours ago, Voidson22222 said:

I made a short scene for FNV involving a funnel gag

 

2 hours ago, psudo420 said:

I'm sharing some patches

As MEP is in early state and active development. I would rather go to integrate them, then to have separate patch files that require maintenance after each MEP update. 

Regarding amnesia - I would rather go with Galathil - I can build a quest to reset the memories for all NPCs if you change your appearance with the help of Galathil. That makes more sense. The only question is how to pay Galathil for her service - and how to life with the fact that only she still knows who you really are... I would do that with an SKSE function that removes everyone from the factions in milliseconds.

Edited by zaira
Posted
15 minutes ago, topogigio00 said:

last update brought back

damn - I have automated my whole build chain - I'll fix it with next release (today or this weekend) - as I now follow the release early & often rule.

Posted (edited)
17 hours ago, topogigio00 said:

ENGLISH TRASLATION

We should see if we can use a local llm like in https://codeberg.org/siaccarino/creationkit_translation_buddy for translation...
I'll check if I can extract all strings - https://en.uesp.net/wiki/Skyrim_Mod:String_Table_File_Format - as this is the official way for multi-language support.

 

This way, only new values needs to be translated

Edited by zaira
Posted (edited)
21 minutes ago, zaira said:

As MEP is in early state and active development. I would rather go to integrate them, then to have separate patch files that require maintenance after each MEP update. 

Makes sense. I'm no expert but I think these patches should be relatively stable unless the specific parts these modify get changed?

 

21 minutes ago, zaira said:

Regarding amnesia - I would rather go with Galathil 

 

That would definitely be more immersive, I dunno though, if it might be a bit extreme having to get a new whole face every time Belrand sweet talks you into pretending to be a slave for a bit. Similarly the tavern boss will collar you if your slacking and getting leashed gets you flagged as a slave too.

 

Seems all to easy to need another nose job from Galathil.

Edited by psudo420

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