vaultbait Posted February 15, 2022 Posted February 15, 2022 (edited) Just noticed an odd conflict/inconsistency between features. If you stop carrying a baby while pregnant, and the new baby smell wears off, it cancels the effect of the pregnancy pheromones. I was in a super mutant camp after giving birth and then being knocked up by them again, handed the baby off to a companion, and when the smell wore off the whole camp suddenly went berserk and attacked. Another thing I've encountered, more of a tuning opportunity, is that the carry weight reduction for later phases of pregnancy could stand to be scaled back. I had the base 60 carry weight because of taking a strength of 1, and by the time I gave birth my carry weight was -5 (owing to a reduction of 65 which I assume was from the pregnancy). Even more strange is that it didn't revert once I gave birth, I had to `player.modav carryweight 65` to undo it manually. I suppose that might be a bug. Edit: This second paragraph would probably be more on topic for FPER, sorry! Edited February 15, 2022 by vaultbait
Sthan Dust Posted February 15, 2022 Posted February 15, 2022 (edited) 17 minutes ago, vaultbait said: Just noticed an odd conflict/inconsistency between features. If you stop carrying a baby while pregnant, and the new baby smell wears off, it cancels the effect of the pregnancy pheromones. I was in a super mutant camp after giving birth and then being knocked up by them again, handed the baby off to a companion, and when the smell wore off the whole camp suddenly went berserk and attacked. I noticed this as well. I think its a time offset issue with the timers to be honest. Because the timers in the CK are rubbish. They all tend to fire at the same time if every modder uses like an hour, let's say. I think the engine sets everything to the same "hour" then all the same functions across all scripts run at the same time. Because I get like 300 debugs from all the mods at the same interval. This is a StartGameTime issue that @Invictusblade has been fixing, but its prevelent on all scripts calling that same timer function. Game time more would mean, theortically (I don't know all the mysteries of the Chuch of CK) the game timer should start at the OnPlayerLoad recoded game time. Its very hard to debug. I think this causes collisions between quests and their scripts because of "Priority" (I know I'm just talking out loud because I'm dealing with this now.) 17 minutes ago, vaultbait said: Another thing I've encountered, more of a tuning opportunity, is that the carry weight reduction for later phases of pregnancy could stand to be scaled back. I had the base 60 carry weight because of taking a strength of 1, and by the time I gave birth my carry weight was -5 (owing to a reduction of 65 which I assume was from the pregnancy). Even more strange is that it didn't revert once I gave birth, I had to `player.modav carryweight 65` to undo it manually. I suppose that might be a bug. Edit: I suppose this second paragraph would be more on topic for FPER, sorry! This is why I moved away from the ModAV patterns to the damageAV/REstoreAV pattern. Mod AV is registered as permanent damage, (Like the accursed molerat disease from vault 81). ModAV is not affected by restore or damage. It is a permanent change in the base value. Which also presents debugging issues. I moved away from this approach quickly OTHER than using Magic Enhancements with clear dispel code that removes this effect. To be honest, and I've said this to you. The more I use CK, the more I wonder how did they ever release any of these games? Its terrible! [Edit: That was entirely too harsh] Without proper documentation its rubbish. The wiki for CK is really lacking, not completely useless, but not maintained properly at all. And much of the content is for Skyrim and not Fallout. I spent two hours reading obscure reddit posts (I despise reddit) to find how to properly link to the OnLocationChange event. I was doing everything right except for an obscure known issue, when comparing an object to a boolean it must be in (Object.IsCreated() == False) must have (). How weird is that? Sorry not sorry haha Edited February 15, 2022 by Sthan Dust
TwilightDreamz Posted February 15, 2022 Posted February 15, 2022 can we have an option to turn off pregnant sex slaves? I'm using commonwealth captives and I really like the way he handles his captives. I've taken to not even rescuing the ones from your mod because they end up in diamond city standing in the market, so if I rescue a bunch of them and don't give them clothes there will be a ton of naked women standing in the market and I don't really like that. I play as a straight female so I really don't have a use for them.
Invictusblade Posted February 15, 2022 Author Posted February 15, 2022 14 minutes ago, TwilightDreamz said: can we have an option to turn off pregnant sex slaves? I'm using commonwealth captives and I really like the way he handles his captives. I've taken to not even rescuing the ones from your mod because they end up in diamond city standing in the market, so if I rescue a bunch of them and don't give them clothes there will be a ton of naked women standing in the market and I don't really like that. I play as a straight female so I really don't have a use for them. when in FOMOD, chose the "Storyline with no Living NPCs" version
TwilightDreamz Posted February 15, 2022 Posted February 15, 2022 1 hour ago, Invictusblade said: when in FOMOD, chose the "Storyline with no Living NPCs" version Thank you... ?
Oldwolf58 Posted February 15, 2022 Posted February 15, 2022 Don't know if this was brought up before or not but I'm not getting any milking. I have the lactation perk (via AddPerk from magazine that I changed because it was removed by one of the addons) and when I equip a milk machine (pasties) it says cleaning bottle then Nothing. I dropped back from 2.80a to 2.75 and viola everything (that's in 2.75) works fine, milking, cum and blood all of it. It's got me scratching my head.
Invictusblade Posted February 15, 2022 Author Posted February 15, 2022 33 minutes ago, Oldwolf58 said: Don't know if this was brought up before or not but I'm not getting any milking. I have the lactation perk (via AddPerk from magazine that I changed because it was removed by one of the addons) and when I equip a milk machine (pasties) it says cleaning bottle then Nothing. I dropped back from 2.80a to 2.75 and viola everything (that's in 2.75) works fine, milking, cum and blood all of it. It's got me scratching my head. I think I fixed that issue in the upcoming beta (I will post it in a day or two) 1
vaultbait Posted February 15, 2022 Posted February 15, 2022 14 hours ago, Sthan Dust said: I noticed this as well. I think its a time offset issue with the timers to be honest. Because the timers in the CK are rubbish. They all tend to fire at the same time if every modder uses like an hour, let's say. I think the engine sets everything to the same "hour" then all the same functions across all scripts run at the same time. Because I get like 300 debugs from all the mods at the same interval. This is a StartGameTime issue that @Invictusblade has been fixing, but its prevelent on all scripts calling that same timer function. Game time more would mean, theortically (I don't know all the mysteries of the Chuch of CK) the game timer should start at the OnPlayerLoad recoded game time. Its very hard to debug. I think this causes collisions between quests and their scripts because of "Priority" (I know I'm just talking out loud because I'm dealing with this now.) In this case, the separate pregnancy pheromones and new baby smell features seem to be working fine independently in the latest version, it's just that if you have both going at the same time, then when the new baby smell ends it seems to also stop the pacification you'd otherwise still be getting from the pregnancy pheromones (in my example, I was over a month into the new pregnancy from the same super mutants). 14 hours ago, Sthan Dust said: I spent two hours reading obscure reddit posts (I despise reddit) to find how to properly link to the OnLocationChange event. I was doing everything right except for an obscure known issue, when comparing an object to a boolean it must be in (Object.IsCreated() == False) must have (). How weird is that? Not terribly weird, it just means they implemented IsCreated as a callable method instead of a variable/attribute. The empty parentheses are simply an indication that you're not passing any parameters when calling it. In many languages, leaving off the parentheses is used when you're making a reference to the method instance rather than calling it in order to get a return value.
Sthan Dust Posted February 15, 2022 Posted February 15, 2022 (edited) 39 minutes ago, vaultbait said: In this case, the separate pregnancy pheromones and new baby smell features seem to be working fine independently in the latest version, it's just that if you have both going at the same time, then when the new baby smell ends it seems to also stop the pacification you'd otherwise still be getting from the pregnancy pheromones (in my example, I was over a month into the new pregnancy from the same super mutants). Not terribly weird, it just means they implemented IsCreated as a callable method instead of a variable/attribute. The empty parentheses are simply an indication that you're not passing any parameters when calling it. In many languages, leaving off the parentheses is used when you're making a reference to the method instance rather than calling it in order to get a return value. No the oddity is that if you have If Object.IsCreated() == False ; code EndIf it may not function for all comparisons. So you have to do If (Object.IsCreated() == False) ; code EndIf But there seems to be no rhyme or reason to when that is applicable. Edited February 15, 2022 by Sthan Dust
vaultbait Posted February 15, 2022 Posted February 15, 2022 13 minutes ago, Sthan Dust said: No the oddity is that if you have If Object.IsCreated() == False ; code EndIf it may not function for all comparisons. So you have to do If (Object.IsCreated() == False) ; code EndIf But there seems to be no rhyme or reason to when that is applicable. Oh! You were referring to the outer parentheses. I agree that's strange, I wonder if there's a syntactic quirk with order of operations on conditional evaluation where it's looking at the boolean return value of the IsCreated method rather than the equality comparison operator, while grouping the expression with parentheses makes it explicit you want to evaluate the latter.
Sthan Dust Posted February 15, 2022 Posted February 15, 2022 5 minutes ago, vaultbait said: Oh! You were referring to the outer parentheses. I agree that's strange, I wonder if there's a syntactic quirk with order of operations on conditional evaluation where it's looking at the boolean return value of the IsCreated method rather than the equality comparison operator, while grouping the expression with parentheses makes it explicit you want to evaluate the latter. That's what I was thinking. It should be doing. Generally, in other languages you need the outer parentheses, but the papyrus editors don't enforce it. I had a time figuring out that OnLocationChange wasn't firing solely because of this issue. Ah the wonders of CK
AlexBlack02 Posted February 16, 2022 Posted February 16, 2022 i feel like such an idiot. im looking for the mag to give me dna tranferrance but i cannot find it in bioscience. can someone point me to it? i have looked everywhere including the FEV lab.
Invictusblade Posted February 16, 2022 Author Posted February 16, 2022 11 minutes ago, AlexBlack02 said: i feel like such an idiot. im looking for the mag to give me dna tranferrance but i cannot find it in bioscience. can someone point me to it? i have looked everywhere including the FEV lab. I think it is near a note(under or over it) in the main lab (the new beta has the magazine in the directors apartment)
AlexBlack02 Posted February 16, 2022 Posted February 16, 2022 2 hours ago, Invictusblade said: I think it is near a note(under or over it) in the main lab (the new beta has the magazine in the directors apartment) twas in Father's room. ok now that i have it i can destroy the institution ty
Invictusblade Posted February 16, 2022 Author Posted February 16, 2022 56 minutes ago, AlexBlack02 said: twas in Father's room. ok now that i have it i can destroy the institution ty ok, I should find a new location for some of the perk mags here is the id code for it XX0059BA
vaultbait Posted February 19, 2022 Posted February 19, 2022 What's the relationship between the impregnation chance options in the Family Planning and Wasteland Offspring MCMs? With the latest version of both FPER and WDF installed, I coc to West Everett Estates on a new playthrough and the impregnation chance notifications seem to reflect the 3% default I have set in Family Planning. If I apply the reproduction (fertility) consumable it reports 30% conception chance in the notifications. If I apply the breeder virus perk it reports 36%... but even getting repeatedly gang-raped by the 10 super mutants there, I never seem to catch. I also tried upping the super mutant conception chance in the Wasteland Offspring MCM to 100, but it doesn't seem to make any difference (and doesn't report a different percentage in the notifications either). How is it supposed to work under this new system? The previous recent versions were able to get me pregnant by super mutants, no problem.
Invictusblade Posted February 19, 2022 Author Posted February 19, 2022 (edited) 3 hours ago, vaultbait said: What's the relationship between the impregnation chance options in the Family Planning and Wasteland Offspring MCMs? With the latest version of both FPER and WDF installed, I coc to West Everett Estates on a new playthrough and the impregnation chance notifications seem to reflect the 3% default I have set in Family Planning. If I apply the reproduction (fertility) consumable it reports 30% conception chance in the notifications. If I apply the breeder virus perk it reports 36%... but even getting repeatedly gang-raped by the 10 super mutants there, I never seem to catch. I also tried upping the super mutant conception chance in the Wasteland Offspring MCM to 100, but it doesn't seem to make any difference (and doesn't report a different percentage in the notifications either). How is it supposed to work under this new system? The previous recent versions were able to get me pregnant by super mutants, no problem. go into MCM for FPE then to debug and renew the impregnations quest and see if that works update-> so I should explain how chances work so at the start of the TrySpermFrom function in FPFP_BasePregData, there is the initial chances so Ghouls are 1st (for no particular reason) then Creatures (which gets the chance from the impregnation Quest (which now contains a heap more data) *it uses BabyHandler as a pass-through. then Male Player (incase you want to be a master impregnator) *also works on Female Players who are the male in sex then Female Player (incase you want to be a Breeder) *also works on Male Players who are the female in sex then Everything else if akMan.GetLeveledActorBase().GetRace() == GhoulRace chance = FPFP_Global_Chance_Ghoul.getValue() elseif FPFP_Global_Toggle_Creature_Chances.GetValue() == 1 && !akMan.GetLeveledActorBase().GetRace() == HumanRace chance = FPFP_BabyHandler.WhatsmyChances(akMan.GetLeveledActorBase().GetRace()) elseIf akMan == PlayerREF chance = FPFP_Global_Chance_Player_M.getValue() ;Sender elseIf Ourself == PlayerREF chance = FPFP_Global_Chance_Player_F.getValue() ;Receiver else chance = FPFP_Global_Chance.getValue() endif Edited February 19, 2022 by Invictusblade
vaultbait Posted February 19, 2022 Posted February 19, 2022 (edited) 10 hours ago, Invictusblade said: then Creatures (which gets the chance from the impregnation Quest (which now contains a heap more data) *it uses BabyHandler as a pass-through. And that uses the chance set for the relevant creature race in Wasteland Offspring? What sets FPFP_Global_Toggle_Creature_Chances from the MCM? I guess I'll look around to see if the upgrade toggled that off, which would be a simple explanation. Edit: So I double-checked the MCM to confirm General Options (Page 3) still had Allow Creatures set to Full, and found the new setting in the Chance Options page for Allow Creatures to use their own Chances which I switched ON. Then I tested again but was still getting the default human impregnation chances shown in notifications after each scene with a super mutant, and even though that was set quite high I still couldn't get pregnant. I also took your advice and on Debug (Page 1) activated the Pregnancy Perk and Spell Reset (Player) entry, as well as the Debug (Page 2) entry to Restart Family Planning Enhanced's MCM for good measure, but those also seemed to make no difference. Moar edit: I went digging in the script log to see if I could find anything, and the only output for FPE/FPFP at the end of the animation seems to be the (default human) conception chance message as well as a ton of baby addon errors about invalid perks: Spoiler [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECombatCloneMaleAddon (5C200382)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECombatCloneFemaleAddon (5C200381)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneFemaleAddon_Piper (5C200380)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneFemaleAddon_Nora (5C20037F)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneFemaleAddon_Curie (5C20037E)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPE_HumanAddon_Middle_Random (5B01EA99)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneFemaleAddon_Cait (5C20037D)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_X6-88 (5C20037C)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Shaun (5C20037B)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Nate (5C20037A)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_MacCready (5C200379)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Longfellow (5C200378)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Hancock (5C200377)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Garvey (5C200376)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Gage (5C200375)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Deacon (5C200374)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneMaleAddon_Danse (5C200373)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:16PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPE_V81HumanAddon_Multiple (5C2002AD)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:17PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPE_V81FemaleAddon (5C2001D1)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:17PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPE_V81MaleAddon (5C2001D0)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:17PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPECloneSynthGen2Addon_Val (5C10026E)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:17PM] error: HasPerk called with invalid Perk stack: [ (FF002425)].Actor.HasPerk() - "<native>" Line ? [FPE_Assorted (5C10058F)].fpfp_babytypeaddon.IsPerkMatch() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyTypeAddon.psc" Line 152 [FPFP_BabyHandler (5B003DB1)].fpfp_babyhandlerscript.WhatBallsdoIHave() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BabyHandlerScript.psc" Line 613 [ (5B00D017)].fpfp_basepregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 555 [ (5B00D017)].fpfp_playerpregdata.TrySpermFrom() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_PlayerPregData.psc" Line 125 [ (5B00D017)].fpfp_playerpregdata.::remote_AAF:AAF_API_OnAnimationStop() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPFP_BasePregData.psc" Line 484 [02/19/2022 - 04:01:17PM] FPE: Pregnancy chance for Bittercup was 3%. Pregnancy is False Edited February 19, 2022 by vaultbait
Talamaeus Posted February 20, 2022 Posted February 20, 2022 how can we address the wonky morphs for milk production? Or is there a way to change which sliders the mod effects? Because if it is doing what was mentioned and using fantasy and melon, then we could theoretically set it to Silly Huge and Gravity so the breast morphs don't look like the character is filling with helium and going to float away.
Invictusblade Posted February 20, 2022 Author Posted February 20, 2022 4 hours ago, Talamaeus said: how can we address the wonky morphs for milk production? Or is there a way to change which sliders the mod effects? Because if it is doing what was mentioned and using fantasy and melon, then we could theoretically set it to Silly Huge and Gravity so the breast morphs don't look like the character is filling with helium and going to float away. I will be changing this (in the future) but the problem is that I don't want to double up on morphs because that can cause issues but if you want to change this then go to INVB_Milking_FPE.PSC from Source/User and edit this part (and compile using creation kit) If (INVB_Global_BodyType.GetValue() == 0) ; CBBE M_string_01 = "DoubleMelon" string_02 = "" string_03 = "" string_04 = "" ElseIf (INVB_Global_BodyType.GetValue() == 1) ; CBBE Redux M_string_01 = "Breasts" string_02 = "BreastsNewSH" string_03 = "NippleLength" string_04 = "NipplePerk2" ElseIf (INVB_Global_BodyType.GetValue() == 2) ; Fusion Girl M_string_01 = "Boobs Yuge" string_02 = "Nipples Areola" string_03 = "Nipples Distance" string_04 = "" ElseIf (INVB_Global_BodyType.GetValue() == 3) ; Fusion Girl Redux M_string_01 = "Boobs Yuge" string_02 = "Nipples Areola" string_03 = "Nipples Distance" string_04 = "" ElseIf (INVB_Global_BodyType.GetValue() == 4) ; AtomicBeauty M_string_01 = "Breasts_Huge" string_02 = "" string_03 = "" string_04 = "" Else ; JaneBod M_string_01 = "BreastsNaturalTypeSeven" string_02 = "BreastSize" string_03 = "NippleShapeLargerSeven" string_04 = "" Endif
Invictusblade Posted February 20, 2022 Author Posted February 20, 2022 btw I should mention that I decided to take a short break from modding (a week or two) hence the beta. so I can clear my head and make a plan for the future of the mod because my constant changing of critical scripts needs to be planned 2
TwilightDreamz Posted February 21, 2022 Posted February 21, 2022 On 2/20/2022 at 6:55 AM, Invictusblade said: btw I should mention that I decided to take a short break from modding (a week or two) hence the beta. so I can clear my head and make a plan for the future of the mod because my constant changing of critical scripts needs to be planned Enjoy your break, you've earned it.
Rikbarf Posted February 21, 2022 Posted February 21, 2022 Enjoy your well deserved break, friend. Since Invictusblade won't be around for a while, perhaps another fellow forum member might be able to help me. My problem is this: I crafted a white baby from an abandoned baby a while ago, and I was enjoying the effects of the perk magazines that increase S.P.E.C.I.A.L. stats when carrying a baby. This prompted me to increase the baby smell duration from 1 to 24 in the Mod Config (in order to keep the benefits for longer, instead of having to re-equip the baby every so often). The thing is, after I did this the effects seem to have become permanent including non-hostility from raiders (I'm assuming it's the baby pheromones) and this has greatly reduced my gaming experience, since I can simply stroll through hordes of raiders without needing to fight. These effects persist even when I'm not holding a baby and console commands to revert hostility towards the raider faction don't seem to work. Any help is appreciated, thanks in advance.
Sthan Dust Posted February 22, 2022 Posted February 22, 2022 On 2/20/2022 at 7:55 AM, Invictusblade said: btw I should mention that I decided to take a short break from modding (a week or two) hence the beta. so I can clear my head and make a plan for the future of the mod because my constant changing of critical scripts needs to be planned Do it! I took my break this weekend ❤️
Sillius_Maximus Posted February 24, 2022 Posted February 24, 2022 So If forced breeding was the end goal, It seems that - this mod would" Allow enslavement of humans and creatures. SEt them up to breed (scream?) in cages - random chances, or caused by some item.. humans give birth to creatures.. Is that doable with the this mod and its requirements?
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