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Posted
42 minutes ago, Vuulgar said:

This is a total shot in the dark, no idea on the cause but this was my last update and the problem just happened. I am trying to kill the super mutants around the satellite array near County Crossing. I am shooting them at a distance and I see a message flash about collecting sperm, it is gone so fast I dont see the whole message, then I get a windows chime and the screen goes black. It isnt a crash that Buffout even sees so no log. Anyone have an idea, I dont know where to even start beyond here. Thanks.

I will have a look,

shooting them with a gun, right?

not one of the syringers

Posted

With the temporary patch on the FPER thread (along with the update to no longer require a Pip-Boy) I'm finally able to get pregnant by super mutants again, but I've noticed that intercourse with behemoths always reports a 0% chance of pregnancy (using the setting to let Wasteland Offspring manage the creature chances anyway). Is there a missing setting for behemoth chances, maybe? I can't find one in the MCM anyway.

Posted
1 hour ago, vaultbait said:

With the temporary patch on the FPER thread (along with the update to no longer require a Pip-Boy) I'm finally able to get pregnant by super mutants again, but I've noticed that intercourse with behemoths always reports a 0% chance of pregnancy (using the setting to let Wasteland Offspring manage the creature chances anyway). Is there a missing setting for behemoth chances, maybe? I can't find one in the MCM anyway.

it should use the supermutant one but I will check it out

Posted
6 hours ago, Invictusblade said:

I will have a look,

shooting them with a gun, right?

not one of the syringers

 

Yeah, I am using an AER laser rifle. And I played for a while and had no issues at all, I even killed a few super mutants in a couple of patrols from SKK Stalker mod as well as about 4 more at the satellites if that info helps. Thanks and thanks for your mod work.

Posted

Hey, I just found out that main plugin INVB_WastelandDairy.esp causes Nuka World Arena turning into invisible cell (missing textures). Dont know if its messing with other plugins, but disabling this one fixes the problem.

Posted
4 minutes ago, K.ivi said:

Hey, I just found out that main plugin INVB_WastelandDairy.esp causes Nuka World Arena turning into invisible cell (missing textures). Dont know if its messing with other plugins, but disabling this one fixes the problem.

 

You should probably load WDF after any other mods which provide previs/precombines for the same cells. For example if you're using Nuka Ride, its latest development update just added some there. Quickly skimming cell edits, WDF currently adds items (perk mags mostly?) to the following Nuka-World locations: Nuka-Town Backstage (Pack lair), Cappy's Cafe, Fizztop Mountain interior, Reptile House in the Safari, The Parlor (Operator lair), Fizztop Grille, Cola-Cars Arena, and also sector 8-5 of the Nuka-World worldspace.

Posted (edited)
11 minutes ago, vaultbait said:

 

You should probably load WDF after any other mods which provide previs/precombines for the same cells. For example if you're using Nuka Ride, its latest development update just added some there. Quickly skimming cell edits, WDF currently adds items (perk mags mostly?) to the following Nuka-World locations: Nuka-Town Backstage (Pack lair), Cappy's Cafe, Fizztop Mountain interior, Reptile House in the Safari, The Parlor (Operator lair), Fizztop Grille, Cola-Cars Arena, and also sector 8-5 of the Nuka-World worldspace.

Yea probably, i just deleted the cell block from WDF fixed the problem, i'll try to find out the conflicting mods some other time, thx ?

Edited by K.ivi
Posted

I am a bit confused about how milking is supposed to work on my character, I'm wearing the pasties and I have milk bottles in my inventory, and i have the perk, but I'm not getting milked, I'm not sure what I'm doing wrong?

Posted
3 hours ago, K.ivi said:

Hey, I just found out that main plugin INVB_WastelandDairy.esp causes Nuka World Arena turning into invisible cell (missing textures). Dont know if its messing with other plugins, but disabling this one fixes the problem.

I will make a fix for the next update

Posted
1 hour ago, TwilightDreamz said:

I am a bit confused about how milking is supposed to work on my character, I'm wearing the pasties and I have milk bottles in my inventory, and i have the perk, but I'm not getting milked, I'm not sure what I'm doing wrong?

so there is bunch of options that will change how it works but the default is...

 

you need the lactation perk (in WDF, it is a Perk Mag, in FPE/Wasteland Offspring, it is given by giving birth, lactMax.)

you need some milk bottles

you need milker

 

hopefully when you wear the milker, an amount of time later, you get two bottles of milk.

 

for the next update, I will add messages saying how long it is going to take to milk

Posted (edited)
11 minutes ago, Invictusblade said:

so there is bunch of options that will change how it works but the default is...

 

you need the lactation perk (in WDF, it is a Perk Mag, in FPE/Wasteland Offspring, it is given by giving birth, lactMax.)

you need some milk bottles

you need milker

 

hopefully when you wear the milker, an amount of time later, you get two bottles of milk.

 

for the next update, I will add messages saying how long it is going to take to milk

I used LactMax, I have milk bottles and I'm wearing a pastie i bought from the doctor in diamond city. I've waited days and nothing. I'm gonna check fo4 edit and see if anything is overwriting anything in your mod.

 

update

 

I just checked and yes your mod was being overwritten by workshop rearranged, I have rearranged my mod list to fix the issue. gonna test it, hopefully that will fix the issue, it was overwriting both the milk bottle and blood packs

Edited by TwilightDreamz
update
Posted (edited)
1 hour ago, TwilightDreamz said:

I used LactMax, I have milk bottles and I'm wearing a pastie i bought from the doctor in diamond city. I've waited days and nothing. I'm gonna check fo4 edit and see if anything is overwriting anything in your mod.

 

update

 

I just checked and yes your mod was being overwritten by workshop rearranged, I have rearranged my mod list to fix the issue. gonna test it, hopefully that will fix the issue, it was overwriting both the milk bottle and blood packs

I should have a look because if I designed it right then that shouldn't matter.

 

Type O Blood Packs are a frequent override (that is why I made it into Type O because it is an universal blood pack so it shouldn't matter which blood type you have)

 

 

update-> so I had a look at Workshop Rearranged, and from what I can tell, it merely reverses a change I've made to milk bottles.

which I removed 2 pieces of glass from the bottle (thus preventing them from being labeled as junk)

 

so could you do the following...

1. check your perks for "Lactation" (otherwise turn lactation requirement off in WDF MCM)

2. cheat yourself a "Sterile(sterlise - I am changing the name) Empty Milk Bottle" (XX0010CE) (you can change it to fast mode in MCM)

3. use it and wait a short amount of time

Edited by Invictusblade
Posted
22 hours ago, Invictusblade said:

it should use the supermutant one but I will check it out

 

Yep, I think I was getting unlucky with my test subjects earlier. I've seen some report pregnancy chances with behemoths now.

 

It's still not entirely clear to me how the chances are calculated though, since it seems like I'm still getting the human conception chance reported in sex between a human female NPC and a super mutant, even though creatures are set to use their own chances and I've increased those considerably (for testing purposes). Human conception chance is left at the default 3% and super mutant has been raised to 20% but I still see around 3% reported (sometimes 2%, sometimes 4%, sometimes 0%, which I guess depends on things like contraception chance and fertility chance too).

Posted
7 minutes ago, vaultbait said:

 

Yep, I think I was getting unlucky with my test subjects earlier. I've seen some report pregnancy chances with behemoths now.

 

It's still not entirely clear to me how the chances are calculated though, since it seems like I'm still getting the human conception chance reported in sex between a human female NPC and a super mutant, even though creatures are set to use their own chances and I've increased those considerably (for testing purposes). Human conception chance is left at the default 3% and super mutant has been raised to 20% but I still see around 3% reported (sometimes 2%, sometimes 4%, sometimes 0%, which I guess depends on things like contraception chance and fertility chance too).

so I have notice some of that as well

so here is the code

1. Ghouls

2. Creatures

3. Male Player

4. Female Player

5. Everyone else

so it should work in that order

 

but sometimes it will look at the Female Player chances instead of the Supermutants chances.

 

(it looks like a similar problem to the impregnation issue from above)

 

if akMan.GetLeveledActorBase().GetRace() == GhoulRace
	chance = FPFP_Global_Chance_Ghoul.getValue()	
elseif FPFP_Global_Toggle_Creature_Chances.GetValue() == 1 && !akMan.GetLeveledActorBase().GetRace() == HumanRace
	chance = FPFP_BabyHandler.WhatsmyChances(akMan.GetLeveledActorBase().GetRace())
elseIf akMan == PlayerREF
	chance = FPFP_Global_Chance_Player_M.getValue() ;Sender
elseIf Ourself == PlayerREF
	chance = FPFP_Global_Chance_Player_F.getValue() ;Receiver
else
	chance = FPFP_Global_Chance.getValue()	
endif

(maybe I should remove the if statement and have them running in series (and reverse it)

Posted
1 hour ago, Invictusblade said:

I should have a look because if I designed it right then that shouldn't matter.

 

Type O Blood Packs are a frequent override (that is why I made it into Type O because it is an universal blood pack so it shouldn't matter which blood type you have)

 

 

update-> so I had a look at Workshop Rearranged, and from what I can tell, it merely reverses a change I've made to milk bottles.

which I removed 2 pieces of glass from the bottle (thus preventing them from being labeled as junk)

 

so could you do the following...

1. check your perks for "Lactation" (otherwise turn lactation requirement off in WDF MCM)

2. cheat yourself a "Sterile(sterlise - I am changing the name) Empty Milk Bottle" (XX0010CE) (you can change it to fast mode in MCM)

3. use it and wait a short amount of time

moving the mod around didn't fix the problem anyways, I'm not sure what the problem is, all my milk bottles moved to my misc category though, they were in junk. I've used the sterilized milk bottles I think, the ones that take away 50ap? they do work on me.

Posted
1 hour ago, Invictusblade said:

so I have notice some of that as well

so here is the code

1. Ghouls

2. Creatures

3. Male Player

4. Female Player

5. Everyone else

so it should work in that order

 

but sometimes it will look at the Female Player chances instead of the Supermutants chances.

 

One other thing I've noticed in testing, not sure if it's intentional... if an NPC gets impregnated by a behemoth the debug info says the father is a behemoth, but if an NPC gets pregnant by a normal super mutant the debug info says the father is an unknown creature.

Posted (edited)
20 minutes ago, vaultbait said:

 

One other thing I've noticed in testing, not sure if it's intentional... if an NPC gets impregnated by a behemoth the debug info says the father is a behemoth, but if an NPC gets pregnant by a normal super mutant the debug info says the father is an unknown creature.

so like I said, I put behemoths under the supermutant impregnation quest. so children of behemoths will be supermutants.

 

which reminds me to add supermutants to the sideways evolution so they can evolve to behemoths.

similar to synths and Mirelurks if you know about that

 

also I will have another look at the unknown creature because I only changed the name to unknown creature for the middle impregnation kits but it should work with the fathers race name.

Edited by Invictusblade
Posted
4 hours ago, TwilightDreamz said:

moving the mod around didn't fix the problem anyways, I'm not sure what the problem is, all my milk bottles moved to my misc category though, they were in junk. I've used the sterilized milk bottles I think, the ones that take away 50ap? they do work on me.

 

3 hours ago, TwilightDreamz said:

I don't know why this works, but I was messing around with the settings in the milk tab and I changed the setting that says startgametime to waitgametime and now milking works for me.

sorry about the wait, the thread changed pages so I didn't see your more recent post

 

I don't know why

but startgametime really hates me, I try to have it in the correct position but it still doesn't work properly (which is why I added the second time method)

because I had just tested my version

startgametime didn't work

but waitgametime does work

 

but one thing I am going to do in the next version is a message saying how long it is going to take with much milk you are going to get.

 

 

Posted
41 minutes ago, Invictusblade said:

 

sorry about the wait, the thread changed pages so I didn't see your more recent post

 

I don't know why

but startgametime really hates me, I try to have it in the correct position but it still doesn't work properly (which is why I added the second time method)

because I had just tested my version

startgametime didn't work

but waitgametime does work

 

but one thing I am going to do in the next version is a message saying how long it is going to take with much milk you are going to get.

 

 

It's ok, I'm just glad it's working.

Posted

I don't know if this has been addressed in the past, if I'm just missing something, or if it's something new: I shot ack ack with the unique npc auto cage and got the beacon for her. When I used it she showed up at my settlement and auto assigned herself but when I came back to that settlement she was gone. Do I need to use one of the loyalty darts to keep her around or should I roll back my save and tag her with just business to make her a permanent addition to my settlement?

Posted
1 hour ago, Argent Wolfe said:

I don't know if this has been addressed in the past, if I'm just missing something, or if it's something new: I shot ack ack with the unique npc auto cage and got the beacon for her. When I used it she showed up at my settlement and auto assigned herself but when I came back to that settlement she was gone. Do I need to use one of the loyalty darts to keep her around or should I roll back my save and tag her with just business to make her a permanent addition to my settlement?

I will have a look at this issue, I think this is the first I am hearing of this

Posted

Small update, I updated to the most recent version and used a crafted beacon for Ack Ack to resummon her. She wasn't assigned to that settlement automatically but even after moving her through the workshop I still couldn't interact with her (talking was the only option but did nothing). I was able to mark her and enslave her using Just Business so that I could use that mod's interaction menu. I'm about to hop back in game again to make sure she's still there. Ok, she was still there even after fast traveling away and back so there's at least a workaround while Invictus takes a look at what's going on. I don't know if the issue was do to summoning her in a custom settlement or not (I'll check that when I add Red to my collection of raider boss/slaves.) FYI for anyone who hasn't used one of the beacons yet you'll go into a seemingly endless load screen, Hit tab to close your pip boy/pad and things will progress normally since the game is paused while the pip boy is open but you can't see it due to the load screen.

Posted
On 3/27/2022 at 5:46 AM, Invictusblade said:

Already exists

so the current system is feeding the armor baby and by proxy it keeps the misc object existing.

 

so I am not sure if this version is possible

but I will have a look

 

I will have a look

I've been trying to figure this out for a while now, but I'm still unclear on how to feed babies.  I agree with the previous comment that it seems weird that a female player can't simply breastfeed after giving birth.  With the new lactation feature, maybe this is an option and I haven't figured out how it works yet.  Or maybe there's a limitation with the mod or scripting or animations or whatever that can't be overcome.  But in any event, how exactly does one feed a baby that they are carrying around?  Any help would be appreciated. 

Posted
1 hour ago, MrNicoras said:

I've been trying to figure this out for a while now, but I'm still unclear on how to feed babies.  I agree with the previous comment that it seems weird that a female player can't simply breastfeed after giving birth.  With the new lactation feature, maybe this is an option and I haven't figured out how it works yet.  Or maybe there's a limitation with the mod or scripting or animations or whatever that can't be overcome.  But in any event, how exactly does one feed a baby that they are carrying around?  Any help would be appreciated. 

simply hold them (the armor baby). after amount of time(options in MCM), a series of messages will pop up

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