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Posted (edited)
57 minutes ago, Wapoww said:

can female use the cum bottle? I create a futa, now i'm wondering if i my char can use it. Because i just test it, and i can't

My female character is able to donate cum, maybe it's the "female to female sperm" setting having an influence.

 

But by cum bottle, do you mean donating, or self injecting?

Edited by Darkanna17
Posted

Sorry if this has been addressed, I cant get the lactation perk on my player char. Ive uese the MCM command and still doesnt apply. I have FPE and WD running using Vortex ( I know MO2 is better) so i saw in the first page of this topic you told someone to disable certain plugins and im not sure how to do that at all. Any help would be appreciated. thank you. i posted my plugins as you instructed i think? if i messed it up sorry

plugins.txt

Posted (edited)

Hello, I'm looking for some help. I'm currently trying to knock up an RSS slave with deathclaw DNA. My problem seems to be that I don't know how to use the syringes correctly. I've tried looking through the topic for this mod, but I can't seem to figure it out. I want to list my points of confusion to make this as easy as possible.

1. Is there a weapon that must be acquired/crafted in order to use the syringes?

2. How do I use the syringes on NPCs, instead of my Player Character?

3. What are the conditions for the creature addon hotkeys to function? Right now, I have tried using them with appropriate syringes on both live and dead specimens, but nothing works. The only way I can interact with the syringes is to use them through the pipboy menu, which only uses them on my own character.

4. Does the beta wave emitter prevent normal functioning of the mod? I tried using the syringes on a Deathclaw captured in a settlement with the cage and then pacified with the beta wave emitter.

 

I'm currently using the 2.83beta version of the mod. Any help is appreciated.

Edited by Enadnum2
Posted (edited)
8 hours ago, Enadnum2 said:

Hello, I'm looking for some help. I'm currently trying to knock up an RSS slave with deathclaw DNA. My problem seems to be that I don't know how to use the syringes correctly. I've tried looking through the topic for this mod, but I can't seem to figure it out. I want to list my points of confusion to make this as easy as possible.

1. Is there a weapon that must be acquired/crafted in order to use the syringes?

2. How do I use the syringes on NPCs, instead of my Player Character?

3. What are the conditions for the creature addon hotkeys to function? Right now, I have tried using them with appropriate syringes on both live and dead specimens, but nothing works. The only way I can interact with the syringes is to use them through the pipboy menu, which only uses them on my own character.

4. Does the beta wave emitter prevent normal functioning of the mod? I tried using the syringes on a Deathclaw captured in a settlement with the cage and then pacified with the beta wave emitter.

 

I'm currently using the 2.83beta version of the mod. Any help is appreciated.

i was able to fire syringes form the base syringer i customized. there is a syringer ammo selector craftable in the wasteland dairy chembench. i think i put the friendly stock option on the syringer it self when i customized it at the weapon workbench. dunno if this will help hope it does!

 

edit: i think the syringer ammo selector is in the misc section of the dairy chem bench menu

Edited by Darthzabi
Posted
1 hour ago, Darthzabi said:

i was able to fire syringes form the base syringer i customized. there is a syringer ammo selector craftable in the wasteland dairy chembench. i think i put the friendly stock option on the syringer it self when i customized it at the weapon workbench. dunno if this will help hope it does!

 

edit: i think the syringer ammo selector is in the misc section of the dairy chem bench menu

Thanks for the help! Where does one get the base syringer? I looked through my crafting tables, but still can't find anything called "syringer" or "syringe gun".

Posted

i craft just a basic syringer from my weapon bench which im able to do from another mod. i know you get a syringer as a quest reward from saving the boy in Vault 81?

 

this is the mod that allows me to craft basic vanilla items i think? 

https://www.nexusmods.com/fallout4/mods/6091

 

if all this doesnt help id probably just add it to my inventory with the command console try "help syringer 4"

Posted
2 hours ago, Darthzabi said:

i craft just a basic syringer from my weapon bench which im able to do from another mod. i know you get a syringer as a quest reward from saving the boy in Vault 81?

 

this is the mod that allows me to craft basic vanilla items i think? 

https://www.nexusmods.com/fallout4/mods/6091

 

if all this doesnt help id probably just add it to my inventory with the command console try "help syringer 4"

Wow, I feel really dumb. Thanks for helping me out!

Posted
Am 26.02.2022 um 07:50 Uhr sagte Enadnum2:

Hallo, ich suche etwas Hilfe. Ich versuche gerade, einen RSS-Sklaven mit Todeskrallen-DNA zum Kotzen zu bringen. Mein Problem scheint zu sein, dass ich nicht weiß, wie man die Spritzen richtig verwendet. Ich habe versucht, das Thema für diesen Mod durchzusehen, aber ich kann es anscheinend nicht herausfinden. Ich möchte meine Verwirrungspunkte auflisten, um dies so einfach wie möglich zu machen.

1. Gibt es eine Waffe, die erworben/hergestellt werden muss, um die Spritzen verwenden zu können?

2. Wie verwende ich die Spritzen bei NPCs anstelle meines Spielercharakters?

3. Welche Bedingungen müssen erfüllt sein, damit die Hotkeys des Kreaturen-Addons funktionieren? Im Moment habe ich versucht, sie mit geeigneten Spritzen sowohl an lebenden als auch an toten Exemplaren zu verwenden, aber nichts funktioniert. Die einzige Möglichkeit, mit den Spritzen zu interagieren, besteht darin, sie über das Pipboy-Menü zu verwenden, das sie nur für meinen eigenen Charakter verwendet.

4. Verhindert der Beta-Wellen-Emitter das normale Funktionieren des Mods? Ich habe versucht, die Spritzen an einer Todeskralle anzuwenden, die in einer Siedlung mit dem Käfig gefangen und dann mit dem Beta-Wellen-Emitter beruhigt wurde.

 

Ich verwende derzeit die 2.83beta-Version des Mods. Jede Hilfe ist willkommen.

Bestandteil dieses Mods sind mehrere Werkbänke die man via Siedlungsbau-Menü erstellen kann.

In einer dieser Werkbänke findet man die "freudliche" Version der Spritzen-Pistole bzw. des Spritzen-Gewehrs

In der gleichen Werkbank sind auch diverse Versionen von Spritzen-Munition zu finden - oft sind dazu aber Spritzen aus der

normalen Chemie-Werkbank als "Rohstoff" nötig

Posted (edited)

Had a few ideas for perks since you've added perks for men (and women) who father lots of children.

1. Women should get tougher the more times they give birth, kind of like "You've impregnated 5/10/etc. women" resistances but can you imagine the pain tolerance a woman who's given birth 25 times would have?

2. Mother of Monsters - this one speaks for itself, really. Give birth to non-humans/ghouls/dogmeats enough times and you could get a bonus of some kind. Personally, I just want "Mother of Monsters" to be in my perk list for the sake of it being there...

Edited by Darkanna17
Posted
9 minutes ago, Darkanna17 said:

Mother of Monsters - this one speaks for itself, really. Give birth to non-humans/ghouls/dogmeats enough times and you could get a bonus of some kind. Personally, I just want "Mother of Monsters" to be in my perk list for the sake of it being there...

 

I still miss the "Monster Cock Lover" perk from RSE:FAP, where taking melee damage from super mutants also appealed to your masochist/submissive side, and eventually any time you found yourself in combat with super mutants your lust would take over and you would compulsively surrender to them, just to get more of that monster cock.

 

At least with Better Living Through Cumistry, I now remain perpetually addicted to super mutant semen. Withdrawal symptoms are no joke!

Posted
On 2/26/2022 at 11:53 AM, Darthzabi said:

Sorry if this has been addressed, I cant get the lactation perk on my player char. Ive uese the MCM command and still doesnt apply. I have FPE and WD running using Vortex ( I know MO2 is better) so i saw in the first page of this topic you told someone to disable certain plugins and im not sure how to do that at all. Any help would be appreciated. thank you. i posted my plugins as you instructed i think? if i messed it up sorry

plugins.txt 5.33 kB · 0 downloads

If you're still having this problem, I added the Lactation perk with the console after looking up its ID. This means I miss out on morphs, but my character is permanently lactating as the perk doesn't have a timer attached - which suits my character perfectly anyway. Good luck with it if that solution does not work for you personally.

Posted
8 hours ago, vaultbait said:

 

I still miss the "Monster Cock Lover" perk from RSE:FAP, where taking melee damage from super mutants also appealed to your masochist/submissive side, and eventually any time you found yourself in combat with super mutants your lust would take over and you would compulsively surrender to them, just to get more of that monster cock.

 

At least with Better Living Through Cumistry, I now remain perpetually addicted to super mutant semen. Withdrawal symptoms are no joke!

I'm almost tempted to add Cumistry to my game, but I fear destabilisation and am waiting to see where semen addiction goes with this mod (I set that to 100% chance but it doesn't change much). Kinda jealous you got such an awesome effect like that, I never tried that mod combo because I had mods that were being abandoned one by one but my game was stable at the time. This generation of AAF setup seems a lot more stable and feature rich by comparison. Let me know if a mod appears that does something similar to what you described - I'm not keen on randomly surrendering unless it's involving very specific creature types (behemoths, supermutants, deathclaws, you can see where I'm going with this).

Posted

so I am still taking a break but I thought I should catch up with the thread

so some news.

the next update will be changing the impregnation addon (in which I am going to change the name because I find it annoying nowadays)

to be FPE pregnancies only, instead of fake pregnancies.

 

but what I will be adding to FPE Redux is a C-Section Surgery Kit (with MCM Options) which will allow you to extract dying babies from mothers (or alive ones from living NPCs)

*I am still in the middle of making this so it may change in the future

 

 

On 2/24/2022 at 1:51 PM, Sillius_Maximus said:

So If forced breeding was the end goal, 

 

It seems that   -  this mod would"

 

Allow enslavement of humans and creatures.

SEt them up to breed (scream?) in cages - random chances, or caused by some item..

humans give birth to creatures..

Is that doable with the this mod and its requirements?

I may do that

most of the what you ask is already present in the mod

 

On 2/24/2022 at 2:23 PM, Wapoww said:

can female use the cum bottle? I create a futa, now i'm wondering if i my char can use it. Because i just test it, and i can't

there is a MCM option called "Certain Machines Requires a Certain Gender" turn that ON

On 2/26/2022 at 11:53 AM, Darthzabi said:

Sorry if this has been addressed, I cant get the lactation perk on my player char. Ive uese the MCM command and still doesnt apply. I have FPE and WD running using Vortex ( I know MO2 is better) so i saw in the first page of this topic you told someone to disable certain plugins and im not sure how to do that at all. Any help would be appreciated. thank you. i posted my plugins as you instructed i think? if i messed it up sorry

plugins.txt 5.33 kB · 0 downloads

I will have a look

On 2/26/2022 at 5:50 PM, Enadnum2 said:

Hello, I'm looking for some help. I'm currently trying to knock up an RSS slave with deathclaw DNA. My problem seems to be that I don't know how to use the syringes correctly. I've tried looking through the topic for this mod, but I can't seem to figure it out. I want to list my points of confusion to make this as easy as possible.

1. Is there a weapon that must be acquired/crafted in order to use the syringes?

2. How do I use the syringes on NPCs, instead of my Player Character?

3. What are the conditions for the creature addon hotkeys to function? Right now, I have tried using them with appropriate syringes on both live and dead specimens, but nothing works. The only way I can interact with the syringes is to use them through the pipboy menu, which only uses them on my own character.

4. Does the beta wave emitter prevent normal functioning of the mod? I tried using the syringes on a Deathclaw captured in a settlement with the cage and then pacified with the beta wave emitter.

 

I'm currently using the 2.83beta version of the mod. Any help is appreciated.

 

On 2/27/2022 at 2:19 AM, Darthzabi said:

i was able to fire syringes form the base syringer i customized. there is a syringer ammo selector craftable in the wasteland dairy chembench. i think i put the friendly stock option on the syringer it self when i customized it at the weapon workbench. dunno if this will help hope it does!

 

edit: i think the syringer ammo selector is in the misc section of the dairy chem bench menu

so I am moving away from syringer based objects because of how annoying it is.

On 3/2/2022 at 4:30 AM, Darkanna17 said:

Had a few ideas for perks since you've added perks for men (and women) who father lots of children.

1. Women should get tougher the more times they give birth, kind of like "You've impregnated 5/10/etc. women" resistances but can you imagine the pain tolerance a woman who's given birth 25 times would have?

2. Mother of Monsters - this one speaks for itself, really. Give birth to non-humans/ghouls/dogmeats enough times and you could get a bonus of some kind. Personally, I just want "Mother of Monsters" to be in my perk list for the sake of it being there...

I will make the changes if I remember

 

On 3/2/2022 at 4:46 AM, vaultbait said:

 

I still miss the "Monster Cock Lover" perk from RSE:FAP, where taking melee damage from super mutants also appealed to your masochist/submissive side, and eventually any time you found yourself in combat with super mutants your lust would take over and you would compulsively surrender to them, just to get more of that monster cock.

 

At least with Better Living Through Cumistry, I now remain perpetually addicted to super mutant semen. Withdrawal symptoms are no joke!

I will have a look at this idea

 

On 3/2/2022 at 1:34 PM, Darkanna17 said:

If you're still having this problem, I added the Lactation perk with the console after looking up its ID. This means I miss out on morphs, but my character is permanently lactating as the perk doesn't have a timer attached - which suits my character perfectly anyway. Good luck with it if that solution does not work for you personally.

so I might change the Lactation perk to the system used by the active/spend perks. (so it doesn't last forever)

 

On 3/2/2022 at 1:40 PM, Darkanna17 said:

I'm almost tempted to add Cumistry to my game, but I fear destabilisation and am waiting to see where semen addiction goes with this mod (I set that to 100% chance but it doesn't change much). Kinda jealous you got such an awesome effect like that, I never tried that mod combo because I had mods that were being abandoned one by one but my game was stable at the time. This generation of AAF setup seems a lot more stable and feature rich by comparison. Let me know if a mod appears that does something similar to what you described - I'm not keen on randomly surrendering unless it's involving very specific creature types (behemoths, supermutants, deathclaws, you can see where I'm going with this).

I am not sure.

but I will have a look at options

Posted (edited)
3 hours ago, Invictusblade said:

so I am still taking a break but I thought I should catch up with the thread

so some news.

the next update will be changing the impregnation addon (in which I am going to change the name because I find it annoying nowadays)

to be FPE pregnancies only, instead of fake pregnancies.

 

but what I will be adding to FPE Redux is a C-Section Surgery Kit (with MCM Options) which will allow you to extract dying babies from mothers (or alive ones from living NPCs)

*I am still in the middle of making this so it may change in the future

 

 

I may do that

most of the what you ask is already present in the mod

 

there is a MCM option called "Certain Machines Requires a Certain Gender" turn that ON

I will have a look

 

so I am moving away from syringer based objects because of how annoying it is.

I will make the changes if I remember

 

I will have a look at this idea

 

so I might change the Lactation perk to the system used by the active/spend perks. (so it doesn't last forever)

 

I am not sure.

but I will have a look at options

If there's just one thing you look up, please please please look up player pregnancy, some people are not getting pregnant at all and I still haven't heard back from you regarding female NPCs with strap-ons making female players unable to bear children.

 

Enjoy your break, sorry to keep banging on about it.

Edited by Darkanna17
Posted

Something I've been meaning to point out about the "pregnant sex slave" NPCs if you do the live story option in the FOMOD... they seem to be members of the raider faction, which confuses mods like Raider Pet into thinking they're raiders, so you get harassed by them and they may even enslave you if you approach them first. Have you considered using the captive faction instead, which is what the vanilla game seems to put its random encounter captives in?

Posted (edited)
4 hours ago, vaultbait said:

Something I've been meaning to point out about the "pregnant sex slave" NPCs if you do the live story option in the FOMOD... they seem to be members of the raider faction, which confuses mods like Raider Pet into thinking they're raiders, so you get harassed by them and they may even enslave you if you approach them first. Have you considered using the captive faction instead, which is what the vanilla game seems to put its random encounter captives in?

Idk, but I assumed SCREAM makes them loyal to their captor, which would also explain why half the pregnant ones hang around instead of escaping. If you stealth kill the enemies, or draw them out, or otherwise kill them even slightly out of view of the captives, they don't fight. 
In combo with Commonwealth Captives, it means I never use artillery (never really used it before anyway, but now I have a much better artillery mod). I just wish I knew what I could do with them when I "rescue" them. Is it actually possible to administer SCREAM or capture them as womb-zombies or something?


For now, my headcanon is that the CC captives have recently been captured and their captors are waiting on the next shipment of SCREAM (90% of captives are female in my settings, men are killed in raids, not captured). I don't know where to look for more SCREAM clues for the ones they've already brainwashed with it.

(edit) Can you check if the deathclaw sex slaves are part of the deathclaw faction or the raider faction, to confirm/disprove my assumption? (/edit)

Edited by Darkanna17
Posted

Am I the only one that can't craft milking beds? The furniture is all invisible/uncraftable for some reason.

Posted

I'm having issue with viable offspring, unless it's eggs I always get dying wombs, no matter where I set the viability setting.

this seems to be a new issue, I wasn't having it before upgrading to the newest version. I did start a new game.

Posted
On 3/4/2022 at 1:07 AM, The Man of Steel said:

Am I the only one that can't craft milking beds? The furniture is all invisible/uncraftable for some reason.

you need to find the perk magazines to craft most of the items from the mod

 

Posted
On 3/4/2022 at 7:44 AM, TwilightDreamz said:

I'm having issue with viable offspring, unless it's eggs I always get dying wombs, no matter where I set the viability setting.

this seems to be a new issue, I wasn't having it before upgrading to the newest version. I did start a new game.

I think I figured out my issue, I had baby health on in Family Planning and  Better Living Through Cumistry installed so everytime I had sex I got drug effects applied. 

idk, I've decided to remove that mod from my game for now anyways, got tired of it and it caused crashes sometimes anyways, lol.

another problem I can think of is I have advanced needs 2 and sometimes when I eat food during early game I get rads so I guess thats not good for the baby. lol

Posted (edited)
20 minutes ago, TwilightDreamz said:

I think I figured out my issue, I had baby health on in Family Planning and  Better Living Through Cumistry installed so everytime I had sex I got drug effects applied. 

idk, I've decided to remove that mod from my game for now anyways, got tired of it and it caused crashes sometimes anyways, lol.

another problem I can think of is I have advanced needs 2 and sometimes when I eat food during early game I get rads so I guess thats not good for the baby. lol

I've been leery of both of those mods, has BLTC improved in terms of reliability? (edit: I'm just waiting on it becoming more consolidated before I give it a go, and I'm pretty keen do so, just not, quite, yet... /edit)
As for Advanced Needs 2, that whole mod has been disappeared from anywhere that I can get reliable information from, so I can't check the comments section to see if there's people experiencing problems that don't sound investigable, when it was released, or when it was last updated (I try not to use mods that have been released prior to 2019 or not updated since 2021, aside from maybe clothing mods).

Edited by Darkanna17
Posted
4 hours ago, TwilightDreamz said:

I think I figured out my issue, I had baby health on in Family Planning and  Better Living Through Cumistry installed so everytime I had sex I got drug effects applied. 

idk, I've decided to remove that mod from my game for now anyways, got tired of it and it caused crashes sometimes anyways, lol.

another problem I can think of is I have advanced needs 2 and sometimes when I eat food during early game I get rads so I guess thats not good for the baby. lol

 

I play with all of those, and enjoy the challenge of keeping track of baby health and trying to balance the drug habit and general unclean living against it. To each their own.

 

3 hours ago, Darkanna17 said:

I've been leery of both of those mods, has BLTC improved in terms of reliability? (edit: I'm just waiting on it becoming more consolidated before I give it a go, and I'm pretty keen do so, just not, quite, yet... /edit)

 

"Consolidated" in what way? I've been using it since the very first versions and it's been entirely reliable for me.

 

3 hours ago, Darkanna17 said:

As for Advanced Needs 2, that whole mod has been disappeared from anywhere that I can get reliable information from, so I can't check the comments section to see if there's people experiencing problems that don't sound investigable, when it was released, or when it was last updated (I try not to use mods that have been released prior to 2019 or not updated since 2021, aside from maybe clothing mods).

 

It's been rewritten from scratch by the original author and the replacement is available as Advanced Needs 76 now.

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