IronSurfDragon Posted March 27, 2021 Posted March 27, 2021 On 3/26/2021 at 3:20 AM, Invictusblade said: I should really fix the entire thing there is an repair recipe in the workbench for the milkers What's the item name please?
Invictusblade Posted March 28, 2021 Author Posted March 28, 2021 3 hours ago, IronSurfDragon said: What's the item name please?
Invictusblade Posted March 28, 2021 Author Posted March 28, 2021 minor update here-> I fixed an issue with White Male Babys and Babies drinking milk mesh not doing the animation INVB_WastelandDairy.esp FPE_BabyAddons.esp
bpmcgee Posted March 28, 2021 Posted March 28, 2021 Invictus, Thanks for your answer about the loyalty chip. I've got another question please. I'm using the syringer and injecting settlers with Danse Clones. That works fine. Then shooting them with Quick Preggo also works, causing them to quickly give birth to a baby Danse I can see in their inventory. However, when I shoot them with a Mutated FEV Growth Syringe it's not making the baby grow up. I thought perhaps they needed to have the baby equipped, but I'm not able to get them to equip the baby from their inventory. Once the baby Danse is a child, shooting them with that Mutated FEV Growth Syringe DOES make them turn into an adult, but I'm confused about what I'm doing wrong for the baby->child transition. Could you help me out please? Thanks, B
calvin67 Posted March 29, 2021 Posted March 29, 2021 I think this mod is continuously dropping my carrying capacity and also causing bugs with sprinting since I didn't have these problems until i updated to 2.1a any idea if this might be true?
vaultbait Posted March 29, 2021 Posted March 29, 2021 10 hours ago, calvin67 said: I think this mod is continuously dropping my carrying capacity and also causing bugs with sprinting since I didn't have these problems until i updated to 2.1a any idea if this might be true? Pregnancy affects your carry weight with increasing penalties as it progresses.
Invictusblade Posted March 29, 2021 Author Posted March 29, 2021 20 hours ago, calvin67 said: I think this mod is continuously dropping my carrying capacity and also causing bugs with sprinting since I didn't have these problems until i updated to 2.1a any idea if this might be true? 10 hours ago, vaultbait said: Pregnancy affects your carry weight with increasing penalties as it progresses. for the upcoming version, I will be adding a MCM Option to enable or disable the effects of the Perks (without removing the Perks themselves) 1
bpmcgee Posted March 30, 2021 Posted March 30, 2021 Invictus, Thanks for your answer about the loyalty chip. I've got another question please. I'm using the syringer and injecting settlers with Danse Clones. That works fine. Then shooting them with Quick Preggo also works, causing them to quickly give birth to a baby Danse I can see in their inventory. However, when I shoot them with a Mutated FEV Growth Syringe it's not making the baby grow up. I thought perhaps they needed to have the baby equipped, but I'm not able to get them to equip the baby from their inventory. Once the baby Danse is a child, shooting them with that Mutated FEV Growth Syringe DOES make them turn into an adult, but I'm confused about what I'm doing wrong for the baby->child transition. Could you help me out please? Thanks, B
Amazonian Ara Posted April 2, 2021 Posted April 2, 2021 Ok I'm rather confused about what files I need for this mod as there are six files under the download option. First let me specify what exactly I'm interested in: 1. Slave and Settler pregnancy's using Just Business/Human Resources (human) via 'sex' animations if possible 2. Slave pregnancy's (creature) via sex animations if possible -not interested in milking options or abandoned/bloody babies (I recall the last time I used Family Planning and I got flooded with babies) I know I need Family Planning Enhanced Redux 3.2 and Wasteland Dairy (?) but what other files do I need to get the above? Also I saw something during my aborted installation attempt that mentioned half size creatures, is there a chance of offering this as a specific dwarfism option instead of a blanket all?
Invictusblade Posted April 2, 2021 Author Posted April 2, 2021 6 hours ago, 1234789 said: Ok I'm rather confused about what files I need for this mod as there are six files under the download option. First let me specify what exactly I'm interested in: 1. Slave and Settler pregnancy's using Just Business/Human Resources (human) via 'sex' animations if possible 2. Slave pregnancy's (creature) via sex animations if possible -not interested in milking options or abandoned/bloody babies (I recall the last time I used Family Planning and I got flooded with babies) I know I need Family Planning Enhanced Redux 3.2 and Wasteland Dairy (?) but what other files do I need to get the above? Also I saw something during my aborted installation attempt that mentioned half size creatures, is there a chance of offering this as a specific dwarfism option instead of a blanket all? nothing much else Creature Sex Animation Mods so about the half size creatures that is most likely the static growth addon to More Creatures default = the Creature Children start really small and then grow to bigger over time until they cycle up static = the Creature Children stay at the same half size until they cycle up
vranina Posted April 3, 2021 Posted April 3, 2021 I report some problems I encountered in my new game. Armor. I'm standing next to the workstation. I have two chests, one empty in the other, some armor I kept for Piper. 1a I leave my armor in the empty chest. 1b I take all the Piper armor from the other. 1c I choose and put on the best. 1d At the workstation I improve the bumpers that are worn on me. 1e I give the armor that is put on me to Piper. 1e I leave the other armor in the empty container. 1g From the first chest I take one by one the bumpers that were originally on me. I open the pipboy to put them on and see that I'm already wearing armor that I've never had. The ones I took from the chest are undressed in my inventory. From the first levels I noticed that many of the melee weapons have an unrealistically huge damage. For example, the crank instead of 14 had 124 damage, the hammer 245, only the fists had their normal damage
Amazonian Ara Posted April 3, 2021 Posted April 3, 2021 12 hours ago, Invictusblade said: nothing much else Creature Sex Animation Mods so about the half size creatures that is most likely the static growth addon to More Creatures default = the Creature Children start really small and then grow to bigger over time until they cycle up static = the Creature Children stay at the same half size until they cycle up Ok so my slave got pregnant from a mutant hound but examining her it says her children are from a molerat? Is the resulting pregnancy random instead of deterministic? If so, are the eggs you find guaranteed to hatch the parent type? How about extracted Semen? What determines whether or not the resulting creature baby is friendly or follower?
Invictusblade Posted April 3, 2021 Author Posted April 3, 2021 19 minutes ago, 1234789 said: Ok so my slave got pregnant from a mutant hound but examining her it says her children are from a molerat? Is the resulting pregnancy random instead of deterministic? If so, are the eggs you find guaranteed to hatch the parent type? How about extracted Semen? What determines whether or not the resulting creature baby is friendly or follower? the molerat naming issue is fine (it is a bug from the base game) (I screenshot an image of it a couple of weeks ago, not sure where it is) 1 yes 2 yes 3 the child of the creature has a script to show its adult version which is the settler version (then you can switch it)
Invictusblade Posted April 3, 2021 Author Posted April 3, 2021 I should be posting an update in the next couple of days
Amazonian Ara Posted April 3, 2021 Posted April 3, 2021 6 hours ago, Invictusblade said: the molerat naming issue is fine (it is a bug from the base game) (I screenshot an image of it a couple of weeks ago, not sure where it is) 1 yes 2 yes 3 the child of the creature has a script to show its adult version which is the settler version (then you can switch it) What is your Name looks like a required file? It's listed as a master and you can't select none to that fomod choice.
Invictusblade Posted April 3, 2021 Author Posted April 3, 2021 4 hours ago, 1234789 said: What is your Name looks like a required file? It's listed as a master and you can't select none to that fomod choice. I assume you are talking about INVB_WastelandDairy because I was getting tired of working on the same thing on several mods because I don't care, I needed a name at the time for multiple mods. all of the major mods from this mod are based on my own earlier mods (which I have combined) 1
Amazonian Ara Posted April 4, 2021 Posted April 4, 2021 15 hours ago, Invictusblade said: I assume you are talking about INVB_WastelandDairy because I was getting tired of working on the same thing on several mods because I don't care, I needed a name at the time for multiple mods. all of the major mods from this mod are based on my own earlier mods (which I have combined) No actually, I was referring to Pra's What's Your Name. In your fomod you don't have a none selectable when you come to the question about integrating that mod.
Guest Posted April 4, 2021 Posted April 4, 2021 So i know this is an issue with the morph, i understand its possibly the natural setting is set to the max and it adds more on to that, where do i change this though
Invictusblade Posted April 4, 2021 Author Posted April 4, 2021 5 hours ago, EJequalsFallout said: So i know this is an issue with the morph, i understand its possibly the natural setting is set to the max and it adds more on to that, where do i change this though that would be under WDF MCM options General Options -> Morph Power
Invictusblade Posted April 6, 2021 Author Posted April 6, 2021 so the latest version has been delayed a bit I am currently working on three things (maybe more) 1. VonHelton has tasked me with updating AAF_Autonomy (I will refine the code some more) (I got it kinda working) 2. Wedding Rings and Collars for FPE (might add more features to this) 3. reworking Enslavement for WDF (I am disappointed with it is not working properly so I might change it from AID to Grenades) (based on spawning NPC Grenade mods(whenever they are)) 1
Blackdaddy Posted April 9, 2021 Posted April 9, 2021 Hello Invictusblade, i installed the Wasteland Dairy Framework 2.25. After them i got the massage from Vortex(Picture). Why do i need the Unofficial Fallout Patch? I didnt see this in your requires.
Invictusblade Posted April 10, 2021 Author Posted April 10, 2021 22 hours ago, Blackdaddy said: Hello Invictusblade, i installed the Wasteland Dairy Framework 2.25. After them i got the massage from Vortex(Picture). Why do i need the Unofficial Fallout Patch? I didnt see this in your requires. I am going to fix that when I release the update next (should be tomorrow or the next day) I had to update some stuff because of a debug option in FPE
Invictusblade Posted April 11, 2021 Author Posted April 11, 2021 just wondering I am not sure how many people use them. but I noticed that the cage AID sometimes doesn't work (edit-> I will be looking into this) so I made them into a Signal Grenade (same way to spawn Synths) is everyone fine with this, I am keeping the old cages but you won't be able to get them again I will also add an effect to the syringes and increase the difficulty of crafting them edit-> I decide to keep the old system while adding the new system as a cloning concept I will try to post the next update in the next couple of days new edit-> I might be adding more females to the INVB_Storyline I was talking to Von Helton about adding slaves for Supermutants for the upcoming redux of Autonomy
vranina Posted April 12, 2021 Posted April 12, 2021 Hello. I use your pregnant slaves. Through mod Just business I mark them as targets, shoot them and then they become fully usable as settlers or companions.
nightshad Posted April 12, 2021 Posted April 12, 2021 what are the updated files i need to download please and thank you : )
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