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Posted

Just want to make sure' date=' but is "SexoutNGBegin" being removed?

[/quote']

 

No, not yet. I'm thinking of adding some kind of console message for it though to 'annoy' people into switching back to SexoutBegin. I won't just remove it outright until nothing is using it, since it's my fault it's there, and I told people to use it in the early days.

 

Just trying to clean up my mess now. :)

Posted

ANY necessary updates or patches needed to run sexout ..can't see the plugin or the animation in the game ...there must be a main file i missed ...some one post main file links plz ???

 

 

 

 

+ when i use the mods message appear steam missing

unable to start steam automatically your game may not launch correct..???

 

 

Everything you need is in the first post of this thread, along with install instructions.

 

If you're having steam issues, that sounds like something else you have to get figured out unrelated to sexout.

Posted

V1.2.42 in OP.

 

New Anims and Plugins downloads in OP.

 

V1.2.42

- Four new 3p animations. 5302, 5303, and 5304 are MMF DP anims. 5601 is an FFM anim with two females laying face up on top of one another, with a male eating one and fingering the other. Once again, thanks DONKEY!

- SexoutRapers.esp returns to the plugins download, NGified.

- Removed SexoutNGPregScript and SexoutNGPreg (quest).

- Plugins zip restructured ('data' dir removed, everything moved up one level to be 'officially' FOMOD ready.)

 

Posted

sorry been absent almost all day, had a bad time getting my laptop back to work. but it is functional now. i added 2 new dp to the link 10024 and 10025 should be offset 0 just like the others. the fix for 5304 is still in the works.

Posted

sorry been absent almost all day' date=' had a bad time getting my laptop back to work. but it is functional now. i added 2 new dp to the link 10024 and 10025 should be offset 0 just like the others. the fix for 5304 is still in the works.

[/quote']

 

Cool, I'll get 'em in this weekend!

Posted

What causes that is the animations don't have facial animations to go with them.

Posted

you don't need bnb mod, just the skeleton unless you don't mind the boobs to infinity with some animations.

 

[sarcasm/on]

PrideSlayer i don't like the animation can we have a sexoutNG with black screen ?? [sarcasm/off]

Posted

you don't need bnb mod' date=' just the skeleton unless you don't mind the boobs to infinity with some animations.

 

[sarcasm/on']

PrideSlayer i don't like the animation can we have a sexoutNG with black screen ?? [sarcasm/off]

 

;)

 

 

Posted

Any prostitution mods to go with this' date=' yet?

[/quote']

 

NCR Tryout has some limited prostiution. WorkingGirl (also in the tryout download) is more broad based. Sewerslave is forced prostitution in the sewers.

 

So that's a yes.. :)

Posted

Thanks for the update you guys are awesome. Just wanted to point out a small thing, in the startup of a new game SexoutNG is being displayed as active at version 1.2.39 rather than current version. Another thing I've noticed is that supermutants when using rapers just knock the character down and do nothing, no animations or other actions. Console shows actors being set to character and super mutant, followed by SexoutNGSAN: Aborting due to 9.2 not sure what that means but after that it clears the actors.

Posted

Which supermutants? Jacobstown? I know they aren't quite right yet.

 

As for the version it displays.. my fault. It's difficult to remember all the places I have to update the version, for lack of having something nice like a CVS $Id$ ;)

Posted

Any prostitution mods to go with this' date=' yet?

[/quote']

 

NCR Tryout has some limited prostiution. WorkingGirl (also in the tryout download) is more broad based. Sewerslave is forced prostitution in the sewers.

 

So that's a yes.. :)

 

Also there is the NCR Tryout, that adds prostitution, although you only service NCR troopers.

Posted

Which supermutants? Jacobstown? I know they aren't quite right yet.

 

As for the version it displays.. my fault. It's difficult to remember all the places I have to update the version' date=' for lack of having something nice like a CVS $Id$ ;)

[/quote']

 

Jacobstown for me, although the knockdown thing and no sex happened with that mutant in Westside as well.

Posted

While using the sexoutsex plugin with veronica neither me nor her would undress during sex. She got something called SexoutNGUndresstoken(2) each time. Hope that helps. I know those tokens are suppose to be invisible so something fishy was certainly going on.

Posted

The tokens aren't (always) invisible, but having two of them means she was given one to tell her to undress, then given another to tell her to redress.

 

What were your settings for player and npc undressing and bodyswapping?

 

 

Posted

Is the sex level referenced anywhere in NG itself? I want to base prostitution pay partially on sex level, but it seems the only place that occurs now is in the ESP for it.

Posted

Is the sex level referenced anywhere in NG itself? I want to base prostitution pay partially on sex level' date=' but it seems the only place that occurs now is in the ESP for it.

[/quote']

 

It exists there, but it's not used in anything except the LevelUp mod. I can move that functionality back into the core if it's important enough, or you can require the player to use levelup.. or you can check if levelup is loaded, and then use it, otherwise not.

 

Final option, you can include your own level up system, which is what I was initially after when splitting the functionality out of sexout. Not you in particular, but someone/anyone else to come up with their own more 'advanced' method of adding sexual experience, levels and effects in another ESP.

 

The one there is pretty basic. Rape counts as 1 XP, consensual as 2XP, and your level goes up by 1 every time XP doubles. Experience is tracked separately for oral, vaginal, and anal, but levels are overall (all experience added together).

Posted

I'll probably use my prostitution act counter to base pay off of. Gotta figure out how to do it right, though; ideally I'd like to give the player a perk representing they ranked up.

 

What I could do is have it all handled silently by scripting and add a fake perk to the player just so they feel good about things.

 

The real problem is balancing a mod like this so it doesn't ruin the economy, and payouts could get pretty ridiculous if I use enough levels/make them too easy to get. Of course, I think it could be successfully argued that the economy is already a ruined heap by midgame. Also, the player is earning the money through a time investment and active roleplay; the idea of funless grinds in games is idiotic unless it's an MMO trying to protect it's bottom line, then it's annoying but understandable.

Posted

My thought initially was that different mods could give (real) perks based off the levels and counters in NG, that would have real effects in game, and perhaps even affect other mods beyond basic stats bumps, similar to wsex but more advanced, and with no (or few) exclusions the way wsex has them.

 

It's more one of those things where I figured if I gave the tools, then the mods would come, but so far not the case. Putting all that stuff back in core and getting rid of levelup wouldn't be difficult, but I would still leave it to someone else to come up with the level-based perks in other mods.

 

Addictions as drawbacks as well would be nice, but could be done in their own mod, and need to be done in a way that's 'smart'. Just looking at raw counters isn't enough, the same way that smoking one cigarette every day on new years day isn't going to addict you to them. Trying heroin.. well some people are psychologically hooked after just once, even if not physically.

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