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Posted

they are bouncing' date=' i would like to see side to action but i guess these really are not so big as to have them smacking together

 

 

[/quote']

 

Oh snap.

 

Brohug.. :D Was about to hit the sack but now I have to check this out..

 

EDIT: Looks good to me, seems to be working fine once I copied the BNB anims in, as I can't remember which (few) sex anims have BNB; there are only three or four IIRC.

Posted

V1.2.39 in the OP. New plugins and anims downloads.

- Added CrGeckoRapist (..064D2F)

- Added Gecko anim 1801. Thanks Donkey!

- Removed 'footie' from random picker

- Fixed override in MCM 'reset' button action.

- Put a 'rape check' in random picker. It will no longer pick spoons' date=' male 'laying down' blowjobs, or cowgirl anims during rape.

- Added MCM knobs for random percentage controls of anal/oral/vagina. Default values are oral = 30, vaginal = 60, anal = 10. They do NOT have to total 100. a = 10, b = 20, c = 30 means a has 1:6 (10/60) chance, b has 1:3 (20/60) chance, c has 1:2 (30/60) chance.

- Sexout.Lust changed from 'short' to 'float'.

- Added Ghoul animation 1203. Thanks Donkey!

- Spore carrier anims 1501 and 1502 aligned.

- Centaur anims replaced with FO3 versions (Thanks Donkey!) and aligned.

- Cazador animation fixed. Thanks Donkey!

- Removed the broken 'stages' for two of the spore carrier anims.

Cowabunga, Excellence to the Max, you're a machine..... :)

 

Posted

i am still trying 1.39 but i seem to have small problem with ghouls after sex they seem to remain stuck in sex animation and don't reset correctly like other creatures do.

Posted

A question... Would it be possible to change the undressing scrips so the PC removes all equipped items? My char keeps her cigarette and her backpack on during sex, which looks kind of stupid.

Posted

Ugh, i'm annoyed at myself. I'm installing this wrong somehow. Last version, people just stood inside eachother. I just installed this version, and i'm getting the same problem, and its clearly on my end. I installed the animations via FOMM, and since an older version works I don't see it being a conflict. Whenever I revert to an old version (very old I think, its 407kb) of NG everything works again. I really don't understand it.

 

I don't suppose anyone would take pity and help me out with this?

Posted

Did you reapply the archiveinvalidation within FOMM ?? everytime you update, remove -reinstall something archiveinvalidation must be applied again.

Posted

-blinks-

 

It... does?

 

But I install stuff all the time and it works fine, from textures, meshes to ingame damage and the like. I thought archiveinvalidation was purely a one time thing and for textures?

 

Off to investigate! =O

 

Edit: Seems my version of FOMM has it in tickbox format and as such its always 'active'. Guess that explains why I haven't had to manually reenable it all the time. So it shouldn't be that.

 

Posted

you have to tick it of then enable it again. the thing you mentioned only shows you archive is currently active, does not mean if you reinstalled or removed mods that archive is auto applied. check the read me.

Posted

Will do, thanks Donkey. Seems odd to me and that I need to do this for the Sexout updates alone and not the previous 20 or so mods i've installed but its worth a try. Will report back in the morning after I test it.

 

Posted

Actually you have to do this for every mod, sexout is no exception. Why it worked correctly for you for other mods is beyond me. But it is always been like this for both OBMM and FOMM.

Posted

i am still trying 1.39 but i seem to have small problem with ghouls after sex they seem to remain stuck in sex animation and don't reset correctly like other creatures do.

 

Nothing special about ghouls but I'll take a look.

 

A question... Would it be possible to change the undressing scrips so the PC removes all equipped items? My char keeps her cigarette and her backpack on during sex' date=' which looks kind of stupid.

[/quote']

 

More work than it sounds like, but I'll see what I can do at least for backpacks.

 

Actually you have to do this for every mod' date=' sexout is no exception. Why it worked correctly for you for other mods is beyond me. But it is always been like this for both OBMM and FOMM.

[/quote']

 

This isn't right. All AI does is tell the game engine to look outside the built-in assets for texture data. Once it's turned on in FOMM, you just leave it on, and don't touch it again. AI in FOMM (and archiveinvalidation invalidated) both just place an empty BSA at the start of the load list, which forces the game engine to load external textures, and tweak some INI settings that allow the game to load external textures.

 

If something is wrong other than textures, it's not archive invalidation that's causing it.

Posted

jacobstown super mutants still aren't raping right. They'll knock you down but that's it.

Posted

jacobstown super mutants still aren't raping right. They'll knock you down but that's it.

 

I know, have made no attempt to fix in any release yet. They are in the wrong faction.

Posted

That's what I figured. Think i might have told you this like a month ago but didn't know if you tried to fix it yet.

Posted

That's what I figured. Think i might have told you this like a month ago but didn't know if you tried to fix it yet.

 

I'm working on fixes as a side project, but I don't want to release just the jamestown supermutants or anything. There are MANY broken creatures, and so I'm working on one solution for all of them that sexout can use.

 

Some can't simply be fixed by fixing their factions, or they will start fighting with other stuff in their environment.

Posted

are you sure creature are identified as only faction based ?? i thought the way sexus works was that they would use GetIsCreatureType see the entire structure of geck is creature divided by numbers

 

So when you want to use Abomination it sub section tells you what they they belong to. so Abomination currently only has 3 in it witch means centaur will be 1 DeathClaw is 2 and failedfevSubject is 3.

 

next tab is Animal only dogs is under this so dog will now be 4. Let's say you create a new custom abomination under failedFevSubject that new one will be 4 while dog will now be turn to 5 etc..

Posted

;_;

 

Sadly, ArchInv didn't work. People still just stand isntead of playing the sex animations,

 

Any more ideas?

 

Old SexoutNG works, so I just don't understand it.

 

Posted
Sadly' date=' ArchInv didn't work. People still just stand isntead of playing the sex animations,[/quote']ArchiveInvalidation wouldn't do anything because the animations aren't overriding any vanilla assets. Have you tried deactivating any other mods to see if there might be a conflict?

 

 

Posted

I think it may have been because I had NG Override ticked on. *humiliation*

 

Normal sex seems to be working again, after basic testing, though the Dermot and St James double-team in the updated SewerSlave still doesn't work. Perhaps that IS a missing animation.

Posted

If there is a missing animation, it's because you didn't install the SexoutNG_anims plugin properly -- but that has ALL the anims in it, so non-override mode would not work either.

 

There really is only one explanation left for what is happening: You did not install everything correctly, or you're leaving out something you did that you're "sure" can't be responsible -- but is.

 

If override is off and that makes some things work, it sounds like you installed the old Sexout anims (datapack), not the SexoutNG anims file.

Posted

are you sure creature are identified as only faction based ?? i thought the way sexus works was that they would use GetIsCreatureType see the entire structure of geck is creature divided by numbers

 

So when you want to use Abomination it sub section tells you what they they belong to. so Abomination currently only has 3 in it witch means centaur will be 1 DeathClaw is 2 and failedfevSubject is 3.

 

next tab is Animal only dogs is under this so dog will now be 4. Let's say you create a new custom abomination under failedFevSubject that new one will be 4 while dog will now be turn to 5 etc..

 

I will look into this Donkey, however, I've seen even creatures in the wrong sections entirely as well. The only surefire method I've come up with is using the BASE IDs in some formlists, and doing a GetBaseForm (or whatever it's called) on the creature, and checking for that. Generally all the creatures of a given type descend from one or two base type templates, no matter their faction or creature 'type'.

Posted

Perhaps i'll just delete all Sexout related content, and redownlaod all the latest stuff and install it fresh.

 

I can't track down the problem. I have reinstalled the animpack* *twice* from the first page of this thread, once manually, the second time with FOMM. Unless the Anims from the OP is wrong, or FOMM is not installing them correctly, the problem is elsewhere.

 

Only certain things are a problem. Tinkering has got basix sex working fine, aswell as stalking and combat rape, and Sewer Slave. Only mods like SexKey, the double-team animation of SS, and SexoutSex seem to ahve the problem now.

 

I am fully aware it IS probobly something i'm doing, but I will point out that i'm not new to installing mods. I'm just not sure exactly WHAT i'm doing wrong. I've been installing xLovers since Wolflore, so I generally know what goes where, which is why i'm so baffled by this and am asking for help.

Posted

Perhaps i'll just delete all Sexout related content' date=' and redownlaod all the latest stuff and install it fresh.

 

I can't track down the problem. I have reinstalled the animpack* *twice* from the first page of this thread, once manually, the second time with FOMM. Unless the Anims from the OP is wrong, or FOMM is not installing them correctly, the problem is elsewhere.

[/quote']

 

I reformatted my computer and reinstalled windows and everything else this past week. I followed exactly the same instructions I gave out, I backed up nothing (except my scripts dir, which is .txt files) related to FONV.

 

Following the instructions and just downloading the zips and adding them to FOMM does work fine, and the files from the OP work fine as well -- I installed them myself, I had no local copies.

 

Only certain things are a problem. Tinkering has got basix sex working fine, aswell as stalking and combat rape, and Sewer Slave. Only mods like SexKey, the double-team animation of SS, and SexoutSex seem to ahve the problem now.

 

That is everything that is using NG. It sounds like the NG animations are missing. They ARE in the zip file though. As I said, I got them from the same place myself.

 

I am fully aware it IS probobly something i'm doing, but I will point out that i'm not new to installing mods. I'm just not sure exactly WHAT i'm doing wrong. I've been installing xLovers since Wolflore, so I generally know what goes where, which is why i'm so baffled by this and am asking for help.

 

I don't think you're new, but I think when people have been doing things for a little while (or a long while) they overlook things they think can't possibly be the cause, because they 'know' that whatever they are doing works. It's difficult to point out to them that they could be wrong about their assumptions.

 

Disable ALL your mods, not just the sexout ones. Make a clean save. Uninstall all your sexout related mods. Install SexoutNG_plugins, SexoutNG_anims, and SexoutNG_datapack directly through FOMM -- don't open or extract the zip files, just install them with "add FOMOD". Then add in a simple ESP, like SexoutSex, and see how it goes.

 

 

Posted

I understand what you mean and appreciate the time your taking to help. I'll go do exactly that.

 

-Edit-

 

Well, disabling all mods and installing all plugins via FOMM worked with Sexkey. Tried it on the first farmer my new PC saw.

 

Happy, I went and loaded my load-order.txt.

 

And sadly the problem returned, on both the new character, and my main.

 

So i'm again at a loss. I'm not sure what could be either conflicting or wrongly placed in my load order that NG functons fail with. Sexout has the place of honor in my load order, overriding anything else.

 

 

-Edit 2-

 

Whew, I managed to fix the problem. It turns out that '7dancefnv.esp by Umpa' does something that the newer versions of NG don't like at all. It was hiding somewhere in the middle of my load-order and it seems Sexout wasn't able to override it.

 

Now thats its gone, and I deleted it with a vengence after all this frustration, everything works. SexoutSex. Sexkey. And even the wonderful double-team in SewerSlave.

 

My characters may not be happy; but I sure am. Thanks for all the advice, Prideslayer and Donkey.

 

Posted

Seeing as how most/all the bondage props are making it into SCR now, I think I'm going to add a check for SCR to sexout and if it's present, grab the IDs of some things and change the random picker for sex..

 

- Ballgag, facegag = no oral (randomly choose vag/anal)

- Cuntlocker = no vaginal. (switch to anal)

 

Also thinking of dumping some kind of error or something if a sextype is directly chosen (not random) and one of those items would interfere, but I'm not entirely sure how to handle this..

 

Any others I should be aware of?

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