prideslayer Posted January 9, 2012 Author Posted January 9, 2012 The group you created in the ESP works just fine, you must be calling the script wrong somehow. I added a geck rapist (that I will include in next releast too) NPC, ID was ..065b8e (open console, click player) placeatme ..065b8e (click gecko) set "..000dc0".anim to 1701 set "..019333".actora to getself set "..019333".actorb to player cios ..019336 Worked fine, though alignment is off.
Guest Donkey Posted January 9, 2012 Posted January 9, 2012 i named it 10015 since i am already at that many.. anyway Hoffset for gecko was a bit off, because when i firt exported it, it was correctly, but i was unable to test in game so i hade to rotate it 180 derees because of this Hoffset to 0 was now set to -22 npc side was correctly, so it kept it at 0. Next one for gecko i will fix for both npc and gecko to remain at 0.
prideslayer Posted January 9, 2012 Author Posted January 9, 2012 I don't exactly follow... Are you saying that this 10015 download will work with offset 0, or does it require -22 on one of them?
Guest Donkey Posted January 9, 2012 Posted January 9, 2012 HoffsetA needs to be -22 because i was unable to test it in game before, in blender it was currently but somehow in-game it will rotate in the wrong direction. Right now i add-on esp i use to quickly test so next will be correct to 0.
prideslayer Posted January 9, 2012 Author Posted January 9, 2012 HoffsetA needs to be -22 because i was unable to test it in game before' date=' in blender it was currently but somehow in-game it will rotate in the wrong direction. Right now i add-on esp i use to quickly test so next will be correct to 0. [/quote'] Gotcha. I wonder why they're rotating on export. Do any of the other blender/NIF gurus here or on the nexus have any idea?
Guest Donkey Posted January 9, 2012 Posted January 9, 2012 i know it has to do with creature and npc skeleton. In order to get 2 npc to face correctly if 2 skeleton are the same one needs to be 90 and the other -90 but for creature it is different, when you export creature skeleton it will already be face forward 0 and i want it to backward it needs to be either 180 or -180 no different since both will be in the opposite. but what i have noticed that not all creature will work like this gecko does so does brahmin but ghoul is totally different with make it really irritating having all of the above going to 0 offset. i think nifexporter also fucks something up, because not always it will export it correctly.
dongding Posted January 9, 2012 Posted January 9, 2012 Does someone acutally tried to play NV with HtM and Sexout simultaneously activated? Sexout looks really interesting, but not sure if I should switch to this one.
prideslayer Posted January 9, 2012 Author Posted January 9, 2012 Does someone acutally tried to play NV with HtM and Sexout simultaneously activated? Sexout looks really interesting' date=' but not sure if I should switch to this one. [/quote'] should work mostly fine, however, mods in sexout that interrupt you (tryouts, sewerslave kidnapping, rapers) might cause bad things to happen if you're having sex with HtM when the interrupt happens.
Guest Donkey Posted January 9, 2012 Posted January 9, 2012 seem creating NPC switching to 0 Offset is easier then it is for creature. Prideslayer do we create a new thread where we just release animation only and another to show case?? That way it easier to see what is finished and what is not. Johnhead444 thread was ok then it got too big now it is more difficult to find stuff.
dongding Posted January 9, 2012 Posted January 9, 2012 Does someone acutally tried to play NV with HtM and Sexout simultaneously activated? Sexout looks really interesting' date=' but not sure if I should switch to this one. [/quote'] should work mostly fine, however, mods in sexout that interrupt you (tryouts, sewerslave kidnapping, rapers) might cause bad things to happen if you're having sex with HtM when the interrupt happens. Cheers!
prideslayer Posted January 9, 2012 Author Posted January 9, 2012 seem creating NPC switching to 0 Offset is easier then it is for creature. Prideslayer do we create a new thread where we just release animation only and another to show case?? That way it easier to see what is finished and what is not. Johnhead444 thread was ok then it got too big now it is more difficult to find stuff. A separate thread that JUST has things that need to go into SexoutNG would help me a ton, meaning just .kf files, meshes, textures, stuff that's "ready to go." It would be easier if you want to, start another thread, use the first post for your stuff that's ready. Once I've downloaded it and got it working, you can delete the download and update the thread with new zip files. One post per person that is doing uploads would work fine for me. The .blend files and .mp4's don't really do anything for me, though I know others like to see them judging by the number of downloads.
Guest Donkey Posted January 9, 2012 Posted January 9, 2012 alright then i will use this post. http://www.loverslab.com/showthread.php?tid=3935 none replied to it, so it should be pretty clean to use from now on. Whenever i have something new i update the first post. Also give small description what it is for creature or npc only etc..
Kashked Posted January 10, 2012 Posted January 10, 2012 Does someone acutally tried to play NV with HtM and Sexout simultaneously activated? Sexout looks really interesting' date=' but not sure if I should switch to this one. [/quote'] I've tried it without mayor problems. Only thing is that HtM-sex wont help you with your SexoutLust-lust, or make you in a good mood if you use SexoutIMCN, and neither will Sexout-sex help you with your skill progression.
saladboy21 Posted January 10, 2012 Posted January 10, 2012 I've started a new game, and unfortunately the monsters are terribly misaligned when having sex...dogs and ghouls both have been pretty unaligned. I know it is NG because when I turn off override they are in the correct place. Unfortunately turning off NG my courier tends to be beaten to death before she can get up. Seeing if I can find a way to solve. ETA: The dog problem only seems occur when the victim is on her back. When face-down it goes normally. I have not gotten a ghoul face-down rape to occur yet.
jariabila Posted January 10, 2012 Posted January 10, 2012 what is sex level? and why its still 0 after 30 sex?
saladboy21 Posted January 10, 2012 Posted January 10, 2012 what is sex level? and why its still 0 after 30 sex? it should be going up much quicker then that. As for what it is, that I am not sure, but it should be notably higher after 30 encounters. Do you have it activated? it should be it's own item now.
jariabila Posted January 10, 2012 Posted January 10, 2012 what is sex level? and why its still 0 after 30 sex? it should be going up much quicker then that. As for what it is' date=' that I am not sure, but it should be notably higher after 30 encounters. Do you have it activated? it should be it's own item now. [/quote'] hmm i dont know everything works fine but i dont active anything. btw whats it again? its just a symbolic thing or actually help something?
saladboy21 Posted January 10, 2012 Posted January 10, 2012 I do not know what the levels do. One other thing came up...and I have no idea what might have done it. On my last playthrough where stuff kept being updated, I ran into a problem where I could no longer interact with Ranger Andy in Novac. Talking to him switched to first person. This was after having sex once. I figured it was my error, cuz I did not really follow invisible body at the time and I managed to cause several screw ups just most went away. Anyway, this new playthrough, exactly the same thing happened. I know I did not do anything strange, and it has only affected that single person. Just wanted to throw it out there.
prideslayer Posted January 10, 2012 Author Posted January 10, 2012 Levels are just symbolic, as they were in old sexout. Mods can use them if they so desire though. As for Ranger Andy.. are you using smallertalk? I can't think of anything that would affect him in sexout or any of the mods, but smallertalk maybe...
prideslayer Posted January 10, 2012 Author Posted January 10, 2012 I've looked for anything that would be causing cazadore's to only rape/fuck you if they are young and haven't found anything. All Cazadores are either in the CreatureFaction and most are in VCrCazadoreFaction as well, but the 'med' and 'small' ones. There are no 'large' ones. Some are in the BloatflyFaction and no others (ARGH BETH!) Anyone having problems with the cazador's only screwing you if they are 'young', please get more details on the, specifically the 'name' and the ID if you can, of the adults that are NOT doing it. The anim problems for them will be fixed in a release later today.
prideslayer Posted January 10, 2012 Author Posted January 10, 2012 V1.2.39 in the OP. New plugins and anims downloads. - Added CrGeckoRapist (..064D2F) - Added Gecko anim 1801. Thanks Donkey! - Removed 'footie' from random picker - Fixed override in MCM 'reset' button action. - Put a 'rape check' in random picker. It will no longer pick spoons, male 'laying down' blowjobs, or cowgirl anims during rape. - Added MCM knobs for random percentage controls of anal/oral/vagina. Default values are oral = 30, vaginal = 60, anal = 10. They do NOT have to total 100. a = 10, b = 20, c = 30 means a has 1:6 (10/60) chance, b has 1:3 (20/60) chance, c has 1:2 (30/60) chance. - Sexout.Lust changed from 'short' to 'float'. - Added Ghoul animation 1203. Thanks Donkey! - Spore carrier anims 1501 and 1502 aligned. - Centaur anims replaced with FO3 versions (Thanks Donkey!) and aligned. - Cazador animation fixed. Thanks Donkey! - Removed the broken 'stages' for two of the spore carrier anims.
Nakhranoth Posted January 10, 2012 Posted January 10, 2012 Thanks for the mod from a lurker, without the modders getting to play with this would be impossible. Although prideslayer, could you point out the code for the 'rape check'? I want to create an esp that nulls that, seeing as I use the rape funcion to create auto-generated orgies rather than rapings. Thanks in advance.
prideslayer Posted January 10, 2012 Author Posted January 10, 2012 Thanks for the mod from a lurker' date=' without the modders getting to play with this would be impossible. Although prideslayer, could you point out the code for the 'rape check'? I want to create an esp that nulls that, seeing as I use the rape funcion to create auto-generated orgies rather than rapings. Thanks in advance. [/quote'] The new one? It's in SexoutNGSanitizeScript (a script!). As I pointed out to the other guy, you modify it at your own risk. Modifying the ESM means when I release an update, your changes will get lost. If you make an ESP 'patch', you won't get my changes. I'd recommend not setting 'raper' if you want all the anims as before. It does not affect anything else except the sounds that are played and the Sexout counters (numRaped, etc.) You don't get any special functionality by setting a raper in your orgies.
Nakhranoth Posted January 10, 2012 Posted January 10, 2012 Thanks for the mod from a lurker' date=' without the modders getting to play with this would be impossible. Although prideslayer, could you point out the code for the 'rape check'? I want to create an esp that nulls that, seeing as I use the rape funcion to create auto-generated orgies rather than rapings. Thanks in advance. [/quote'] The new one? It's in SexoutNGSanitizeScript (a script!). As I pointed out to the other guy, you modify it at your own risk. Modifying the ESM means when I release an update, your changes will get lost. If you make an ESP 'patch', you won't get my changes. I'd recommend not setting 'raper' if you want all the anims as before. It does not affect anything else except the sounds that are played and the Sexout counters (numRaped, etc.) You don't get any special functionality by setting a raper in your orgies. Thanks for pointing out the script ^^ Anyway when a new update gets out I'll just make the esp again, I have infinite time to spare, so why not? Also thanks for the raper functionality explaination; I play it with only the physical sounds, not the voice so that's not a problem, although wouldn't setting it to other than 'raper' conflict with the anim and 'items' activating after the stalking from a rape mod (or the positions the actors are in o.o)? Just in case I'll test it with leaving it as 'raper' and see how it works.
prideslayer Posted January 10, 2012 Author Posted January 10, 2012 Thanks for the mod from a lurker' date=' without the modders getting to play with this would be impossible. Although prideslayer, could you point out the code for the 'rape check'? I want to create an esp that nulls that, seeing as I use the rape funcion to create auto-generated orgies rather than rapings. Thanks in advance. [/quote'] The new one? It's in SexoutNGSanitizeScript (a script!). As I pointed out to the other guy, you modify it at your own risk. Modifying the ESM means when I release an update, your changes will get lost. If you make an ESP 'patch', you won't get my changes. I'd recommend not setting 'raper' if you want all the anims as before. It does not affect anything else except the sounds that are played and the Sexout counters (numRaped, etc.) You don't get any special functionality by setting a raper in your orgies. Thanks for pointing out the script ^^ Anyway when a new update gets out I'll just make the esp again, I have infinite time to spare, so why not? Also thanks for the raper functionality explaination; I play it with only the physical sounds, not the voice so that's not a problem, although wouldn't setting it to other than 'raper' conflict with the anim and 'items' activating after the stalking from a rape mod (or the positions the actors are in o.o)? Just in case I'll test it with leaving it as 'raper' and see how it works. When Sexout.raper is set to one of the actors a few (inconsequential) things happen: - The rapist(s) is given a 00SexoutRaper token. - The victim is given a 00SexoutRapee token. - The numRaped or numRape counters are incremented. Those tokens are not scripted and are only there for other mods, and sexout itself, to check in order to see who is raping, if anyone. Sexout uses them just for the sounds, other mods use them for differing purposes; I think prgegnancy makes the chances of miscarriage during sex higher during rape for example. Other than that, there are two other effects, both can be controlled via MCM: 1. Redressing the actors. By default all actors automatically put their clothes back on after consensual sex, but not after rape. You can change this behavior in MCM for the player, male NPCs, and female NPCs. 2. The knockout delay. By default it's 2 seconds for consensual sex, 7 seconds for the victim during a rape. Seriously, that's it. It doesn't do anything else. EDIT: Another effect is that if you're running sewerslave, the player may be kidnapped and enslaved during rape. I think the chance is 20% or so, not sure if there are region/area restrictions on it or what.
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