Jump to content

Recommended Posts

Posted

general sex plug-in never made that option available, SexoutNG does allow MtM since there is animation for this, but no plug-in as far as i remember made this possible yet. apart from rapers, you also have the rape puch tool just use that on a male counterpart, and should get you some MtM.

Posted

Hi buds, I'm a newcomer. I'm playing with your great funny mods and first of all I wanna thank all of you for your precious work!

I ask for your help because something weird happens when my female courier prostituites herself. The animation starts and works fine but at the end the unfortunate clients disappear! Literally, they really vanish and go lost.

This happened to Sonya companion too (Radiation Weapons Kit and the sexy companion Sonia mod) and to characters from the Goodsprings friendly inn quest mod. Maybe a compatibility bug with these mods?

Secondly I had to put off SexoutCrowds. I like the idea but I noticed thet it often feeezes the npc companion. Maybe the some problem?

 

Posted

Are you using the sexout version of more complex needs? It causes a disappearing problem like your describing.

Posted

Are you using the sexout version of more complex needs? It causes a disappearing problem like your describing.

 

Thanks Loogie!

I disabled the Sexout IMCNNV.esp and everything works fine now.

My courier's clients will appreciate...

 

A different thing. I noticed that the SexoutNG Misc configuration menu doesn't save the sexual orientation I chose for my character and I have to reselect the "Player sexuality" everytime I start a new FalloutNV game session (this does not happens if I reload or load a different save during the same session, but only everytime I load the FalloutNV program from Launcher). Not a big problem, anyway.

Posted

someone gave me a link to BodyExtender.esp' date=' seem if i have it activated that mod, would kill any animation with sexout. After trying the skeleton yesterday. At least now i know at least one mod who will never play with sexout. So i guess loadorder does matter after all. Took me almost all day to figure this damn thing out.. :(

[/quote']

 

Donkey, I'll take a look at this and see if I can figure out what the incompatibility is.

 

I know you like to complain that I update too often (or at least, I was updating too often for a little bit there) but I promise you -- I only really update rapidly when the changes or small, or when it's to fix an issue I introduced in a previous update.

 

The MCM issues a while back were a stunning example of this, and during that day or two I must have made 6 or 8 releases.

 

That said, it's not that load order doesn't matter -- it's that the load order of most sexout mods doesn't matter. All of them should be after Sexout.esm, but even that could be fixed with two lines of code in each quest script in mods using sexout.

 

The order of non-sexout mods in relation to sexout mods does matter from time to time. Often it doesn't matter, but sometimes it can. It's pretty "easy" to determine if it does or not with a particular mod -- load it, sexout, and your sexout mods in FNVEdit and look for conflicts. If there are any, then load order between them is going to matter to some extent. Maybe a little, maybe a lot.

 

 

Posted

Wait, bodyextender uses a different skeleton? One with different bone names than the BNB skeleton? No wonder it doesn't work with sexout.. ;)

 

On the topic of skeletons, I posted in the thread AND IM'd the creator (here) of "THE skeleton", which adds many more bones, including a tail, wings, breasts, penis, etc., and he never responded.

 

If anyone knows how to get ahold of him, or 'knows him', I'd like to know if we can hack on that skeleton and include it in sexout to get rid of the BNB "argh infinite tits!" issue once and for all.

 

If he is ok with it, we could pretty quickly have our own skeleton, BNB compatible, that we could also likely make compatible with bodyextender -- which would mean existing meshes from BNB would work fine, as would the bodyextender animations.

 

Maybe he'll be fine with it.. from the thread

Notice:

Being a BETA version, this version shouldn't be uploaded anywhere else or with a different mod.

However - I will give full permission to modify and reuse of this skeleton once its completed or when I should give up working on it (I'll tell you whenever this happens).

 

I think he gave up and didn't tell us..?

Posted

===================================

Placeholder / marker for me

===================================

 

Just wanted to 'bump' this with a request for anyone having problems, whatever they are, with the current version to stand up and report them now with as much relevant detail as you can muster. I've been too busy to work on this lately and have sort of 'lost my place' with what needs done bugwise before I start creating more bugs.. er I mean features. ;)

 

Stuff I know about, and possible solutions:

1. Player turning invisible: Did you start in 1st or 3rd person? If 1st, does it go away if you play in 3rd person? If yes, try adjusting the camera timers in MCM, and/or enabling the 'telephoto' setting.

 

2. NPCs turning invisible and never coming back: I have no idea what is making them invisible for some of you, and no idea why they don't come back. I can't duplicate it. Seriously. Disable/uninstall as many non-sexout mods as you can and slowly start reenabling them and testing. Try to find out what mods, combination of mods, or sexout settings are making this happen.

 

One thing that will turn a character body invisible is a missing 'body suit' NIF, if you're using body suits (which you may be without realizing it). Missing textures make a big red mess, but missing meshes just make things vanish.

 

 

Just another reason to install everything with FOMM. I use NMCs "high res, high detail" texture pack which is something like an 8GB download in 4 files. I extracted them all, made sure the directory structure was good, re-zipped the directory in one big file, and installed even that with FOMM. Nothing gets into my data directory that isn't through FOMM, except my own ESPs.

 

My female PC 'body' is a mashup of type3, BNB, and other stuff. I extracted it all somewhere else, copied what I wanted into a new directory, zipped that, and installed it with FOMM too. Just makes things cleaner and easier to manage.

 

 

 

3. Tits. To infinity.. and beyond!? You do not have the BnB skeletons installed. Check the first post for details on where to get them.

 

3. Animations not playing at all? Make sure you have the BnB skeleton, or one compatible with it. Some aren't, and if they are not, then the animatiions won't play. All the bones that a mesh or animation needs are referenced by name. If they aren't there (or are but are in the wrong place, even worse), you will experience side effects.

 

Thanks to all, and happy new year!

Posted

2 is caused by the sexout addon to improved needs or whatever it's called.

Posted

Can anyone provide the Item ID for the Sexout Leashgun and Rape Fist?

 

I had a house mod go tits up on me and those items were lost when I reset the mod.

 

Thank you and sorry for derailment.

Posted

Can anyone provide the Item ID for the Sexout Leashgun and Rape Fist?

 

I had a house mod go tits up on me and those items were lost when I reset the mod.

 

Thank you and sorry for derailment.

 

Leash Gun is xx012E83

Rape Punch is xx0072A2

 

Posted

Can anyone provide the Item ID for the Sexout Leashgun and Rape Fist?

 

I had a house mod go tits up on me and those items were lost when I reset the mod.

 

Thank you and sorry for derailment.

 

Leash Gun is xx012E83

Rape Punch is xx0072A2

 

 

Thank you very much sir!

 

 

Guest Loogie
Posted

By the by, I unstickied the original Sexout thread. Seems it was causing confusion for some people between whether they should be using NG or original.

Posted

 

check if the file size of cazador for female is the correct size.

 

 

 

if whatever body you have on during the cazador animation doesn't have BBB then you turn into a pretzel. I had that problem earlier.

 

Well I'm still seeing the problem with the provided animation file. The only option left is to try what user29 said, which is to try a BBB body of some kind. Though I never had this problem before which is odd. Oh well no biggie. It's something to puzzle out.

 

This is with desert succubus, as a custom race as I said before. But I don't know where this problem popped up from. At worst I'll just have to try a clean reinstall and go at everything one at at a time.

 

Edit:

It does appear to be directly related to desert succubus. It appears that it doesn't "play" properly with the animation, or bodies. I'm going to have to see what I can do when I get back home on the 4th(unless I can't sleep on the flight back), maybe I can make a patch or something. It will always reference the "Shiloh\Desert Succubus\body" folder for it's body references, and in turn break the animations, and skeleton references.

 

Something borky as well. Anyway, thanks for the hints, at least I've got it narrowed down now. I was able to edit the DS core to get the body changed, though I'm still seeing the pretzel problem. That just leaves me to possibly do a reinstall I think. I sure can't think of anything else that could be causing this. All I gotta do is hope I don't get delayed because of that lovely snow on the east coast. hah :D

Posted

Well I have a little question. Does combat rape work on mod-added NPC?

I have a mod that added some super mutants in a new places. When I walk up to them, combat rape does not work. Three super mutants beat the crap out of me, no rape. Then I use console to summon a super mutant rapist, the rapist can combat rape me.

Also, does the position adjustment work the same way as in lovers? i.e. during sex I press the assigned keys to adjust position?

 

Sorry if these issues have been mentioned before, but there are 105 pages in this thread so I might missed some of them...

Posted

Well I have a little question. Does combat rape work on mod-added NPC?

I have a mod that added some super mutants in a new places. When I walk up to them' date=' combat rape does not work. Three super mutants beat the crap out of me, no rape. Then I use console to summon a super mutant rapist, the rapist can combat rape me.

Also, does the position adjustment work the same way as in lovers? i.e. during sex I press the assigned keys to adjust position?

 

Sorry if these issues have been mentioned before, but there are 105 pages in this thread so I might missed some of them...

[/quote']

 

Unfortunately there's no concept of 'species' in fallout, so when the scripts are figuring things out they have to go by the faction, and it sounds like the mod you're using that added the NPCs didn't add them to the right faction for supermutants.

 

We have this same problem with some different vanilla dogs and cadazores as well -- even bethesda isn't immune to the faction issue it seems.

 

Do you know which mod added the supermutants?

Posted

Well I have a little question. Does combat rape work on mod-added NPC?

I have a mod that added some super mutants in a new places. When I walk up to them' date=' combat rape does not work. Three super mutants beat the crap out of me, no rape. Then I use console to summon a super mutant rapist, the rapist can combat rape me.

Also, does the position adjustment work the same way as in lovers? i.e. during sex I press the assigned keys to adjust position?

 

Sorry if these issues have been mentioned before, but there are 105 pages in this thread so I might missed some of them...

[/quote']

 

Unfortunately there's no concept of 'species' in fallout, so when the scripts are figuring things out they have to go by the faction, and it sounds like the mod you're using that added the NPCs didn't add them to the right faction for supermutants.

 

We have this same problem with some different vanilla dogs and cadazores as well -- even bethesda isn't immune to the faction issue it seems.

 

Do you know which mod added the supermutants?

 

Actually it is "A World of Pain",

Now you mentioned the faction issue, I guess that's the reason why those mutants in black mountain also does not rape me, probably.....

Posted

Well I have a little question. Does combat rape work on mod-added NPC?

I have a mod that added some super mutants in a new places. When I walk up to them' date=' combat rape does not work. Three super mutants beat the crap out of me, no rape. Then I use console to summon a super mutant rapist, the rapist can combat rape me.

Also, does the position adjustment work the same way as in lovers? i.e. during sex I press the assigned keys to adjust position?

 

Sorry if these issues have been mentioned before, but there are 105 pages in this thread so I might missed some of them...

[/quote']

 

Unfortunately there's no concept of 'species' in fallout, so when the scripts are figuring things out they have to go by the faction, and it sounds like the mod you're using that added the NPCs didn't add them to the right faction for supermutants.

 

We have this same problem with some different vanilla dogs and cadazores as well -- even bethesda isn't immune to the faction issue it seems.

 

Do you know which mod added the supermutants?

 

Actually it is "A World of Pain",

Now you mentioned the faction issue, I guess that's the reason why those mutants in black mountain also does not rape me, probably.....

 

I'll make a note to check out that mod. One of the ESM ideas knocking around in my head is a standalone (sexout not required) that does that to the messed up ones I'm aware of, and addresses some other minor game issues.

Posted

any chance that the female2female fisting anims get implemented (such as in nexus AP) i mean especially the f2f is right now lacking in comparation

Posted

any chance that the female2female fisting anims get implemented (such as in nexus AP) i mean especially the f2f is right now lacking in comparation

 

If I may disagree... please don't. I hate the fisting animations. Just doesn't feel natural.

 

 

Posted

>>If I may disagree... please don't. I hate the fisting animations. Just doesn't feel natural.

 

well the nature of these mods will have many ppl disagree with specific aspects, no ? :) making it optional may be an idea.

Posted

To be honest, I don't know which anims you guys are talking about. The only thing I've seen so far with a fist is some kind of donkey-punch thing that is kinda broken.. :)

 

In any case, if they work and someone can show me where they are, I'll try to get them added in.

 

At some point, sexout is probably going to need an MCM page to disable 'categories' of sex from the random picker, so everyone is not subjected to everything I suppose.. ;)

Posted

hi prideslayer,

i think we mean this one ( http://www.xvideos.com/video555994/fallout3 @min 1:00 and @min 1:39 ) - i found this vid of fallout3, but it basically looks similar implemented/ported by AP in F:NV.

dont see anything broken with it. (if thats the donkey punch you mean) - cant take a shot in NV directly as i unistalled AP to avoid conflicts with sexout.

 

i think there were more additions through "Playthings" (also available at nexus (in fact playthings is using a load of animations wonder where they take them from (wsexanims?))) had to remove it as it relied on wsex which again was a compatibility problem with sexout :) so cant provide shots.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...