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[AAF] "The Fucking Manual" ~ Adult oriented setup guide ~ 30/June/2026).


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Posted
1 hour ago, Snaloe said:

Found the problem to be "Slaver Camp, Brothel, Strip Club (Egret Tours Marina)" dunno why tried the lose files and bsa versions and both did the same thing.

 

Interesting, I also use that and it hasn't conflicted with MCM nor LM for me. I wonder if you might simply have exceeded the active plugin limit?

Posted (edited)
4 hours ago, vaultbait said:

 

Interesting, I also use that and it hasn't conflicted with MCM nor LM for me. I wonder if you might simply have exceeded the active plugin limit?

 

I installed the base files in this guide and tested it, it worked no problem. New game loaded to looksmenu perfectly. Then started activating mods a few at a time till I hit that one and it stopped loading to looksmenu and just went straight into game as male. Deactivated it and it worked again did that a few times same results. I tried both the lose files version and bsa version and had the same results. I carried on installing mods a few at a time just in case there was another file that was breaking something and there was not. It could just be a NMM thing. Since its not supported by this thread it makes it hard. Either way it seems fine now but who knows.

 

Before this I tried again to deactivate MCM and it did not fix it. The only thing left was to deactivate all them mods and install again as laid out above.

 

I have 127 total plugins, 109 / (125) active plugins. Not sure what the limit is. 

Edited by Snaloe
Posted
14 hours ago, Snaloe said:

 

I installed the base files in this guide and tested it, it worked no problem. New game loaded to looksmenu perfectly. Then started activating mods a few at a time till I hit that one and it stopped loading to looksmenu and just went straight into game as male. Deactivated it and it worked again did that a few times same results. I tried both the lose files version and bsa version and had the same results. I carried on installing mods a few at a time just in case there was another file that was breaking something and there was not. It could just be a NMM thing. Since its not supported by this thread it makes it hard. Either way it seems fine now but who knows.

 

Before this I tried again to deactivate MCM and it did not fix it. The only thing left was to deactivate all them mods and install again as laid out above.

 

I have 127 total plugins, 109 / (125) active plugins. Not sure what the limit is. 

 

The limit is 254 active plugins, so you're nowhere near that at least. I don't know what to tell you since I use those same mods and they're working fine together for me.

 

But yes, NMM is known for not handling more modern mod installer features, so I can't begin to guess what impact it might have. I'm using Vortex, which takes most of the guesswork out of things like plugin ordering, multi-plugin mods, FOMOD installer menus, and so on. I gather MO2 is similarly helpful for handling complex mods these days.

Posted
7 hours ago, vaultbait said:

The limit is 254 active plugins

253*.
Apparently.
00 is the Fallout4.esm, 253 (Index: FE) is reserved/used for *.esl/ESL flagged *.esp's, and 254 (Index: FF) is used by the game itself for 'runtime' shit.
You often find leveled actors, like Settlers, with the FF index for the start of their ID's, as one easy example.

22 hours ago, Snaloe said:

I installed the base files in this guide and tested it, it worked no problem. New game loaded to looksmenu perfectly. Then started activating mods a few at a time till I hit that one and it stopped loading to looksmenu and just went straight into game as male. Deactivated it and it worked again did that a few times same results. I tried both the lose files version and bsa version and had the same results. I carried on installing mods a few at a time just in case there was another file that was breaking something and there was not. It could just be a NMM thing. Since its not supported by this thread it makes it hard. Either way it seems fine now but who knows.

 

Before this I tried again to deactivate MCM and it did not fix it. The only thing left was to deactivate all them mods and install again as laid out above.

You're running into one of the many reasons we (AAF moderators/troubleshooters) refuse to even try to support anyone using NMM.
Lack of readily available file conflict resolution (can drag & drop whole mods and their files to load before/after others with Vortex [Rules] or MO2 [mod list]), and just too fucking much that can go wrong.
That and trying to troubleshoot issues is a gigantic pain in the ass, 'cause of the above making it impossible to really know which mod's files are overwriting what.

 

Most people still using NMM-CE (Community Edition) can and do work it out themselves, but they're usually also long-time mod authors themselves, or used to be, and have the know-how to work around it.

Posted

Please respond, this is a headache to mod, i think i fucked up the new AAF sex animations files i dunno where to put them, also is there a way to let vortex manage all of this?

Posted
3 hours ago, noname1002 said:

Please respond, this is a headache to mod, i think i fucked up the new AAF sex animations files i dunno where to put them, also is there a way to let vortex manage all of this?

 

Yes, Vortex or MO2 can and should be used for all of the things listed here (with a handful of exceptions like F4SE and some of the Buffout 4 system library dependencies). I do not recommend trying to install these mods without a modern mod manager.

 

And see the bold notice at the top of the guide where it says to ask questions on the AAF Discord rather than here.

Posted

Well, I caved and uninstalled the game, deleted remaining files and installed nice and clean, installed MO2, and installed the guide added a few other mods and booted the game. 

 

Now I can start new game and make a character fine. I am using Start Me Up, and when I get to the Vault lift beyond the vault door the gate and lift and invisible. I can stand on them and use it fine so who knows. 

 

One main problem I am having is a random crash. 

crash-2021-11-01-22-28-39.log

Posted
19 minutes ago, Snaloe said:

Now I can start new game and make a character fine. I am using Start Me Up, and when I get to the Vault lift beyond the vault door the gate and lift and invisible. I can stand on them and use it fine so who knows. 

 

Probably a broken precombine from something which is modifying the Vault 111 lobby. Use something like Better Console to work out the cell ID and then find it in FO4Edit with your full plugin list loaded and see which mods are altering that cell. Then try strictly arranging those same plugins in your load order to try to find the order which makes that area not as bugged out (or remove some of the conflicting mods).

 

19 minutes ago, Snaloe said:

One main problem I am having is a random crash. 

crash-2021-11-01-22-28-39.log 51.53 kB · 2 downloads

 

I'm not at expert at reading Buffout 4's tea leaves yet, but it seems to prominently mention mesh creation and compression in the stack, so perhaps a bad mesh in a location or clothing mod? Is it only consistently happening in a certain area or with particular modded clothing?

Posted (edited)
16 minutes ago, vaultbait said:

 

Probably a broken precombine from something which is modifying the Vault 111 lobby. Use something like Better Console to work out the cell ID and then find it in FO4Edit with your full plugin list loaded and see which mods are altering that cell. Then try strictly arranging those same plugins in your load order to try to find the order which makes that area not as bugged out (or remove some of the conflicting mods).

 

 

I'm not at expert at reading Buffout 4's tea leaves yet, but it seems to prominently mention mesh creation and compression in the stack, so perhaps a bad mesh in a location or clothing mod? Is it only consistently happening in a certain area or with particular modded clothing?

 

Did some more research after posting this and found people having the same problem that were told to disable weapon debris. I checked and I have this disabled already. But I found one thread that said if it is disabled to install this mod "Weapon Debris Crash Fix". The thread in question was dealing with physics also. I installed the mod and I have been able to get out of the vault and still going with no crash so far. Will keep testing but seems fixed. Fingers crossed. 

 

Thx for the reply will look into the lift problem but from what I have found, it seems to be a problem with mods that change the vault cell, only one I know of that is doing this is  start me up. 

Edited by Snaloe
Posted
37 minutes ago, Snaloe said:

Did some more research after posting this and found people having the same problem that were told to disable weapon debris. I checked and I have this disabled already. But I found one thread that said if it is disabled to install this mod "Weapon Debris Crash Fix". The thread in question was dealing with physics also. I installed the mod and I have been able to get out of the vault and still going with no crash so far. Will keep testing but seems fixed. Fingers crossed. 

 

Ahh, yep good call, I'm using that as well.

 

37 minutes ago, Snaloe said:

Thx for the reply will look into the lift problem but from what I have found, it seems to be a problem with mods that change the vault cell, only one I know of that is doing this is  start me up. 

 

I had the following altering the Vault111Cryo cell, which I ordered thusly to solve disappearing room parts there:

 

  1. Unofficial Fallout 4 Patch.esp
  2. ArmorKeywords.esm
  3. INVB_WasteLandDairy.esp
  4. UltraInteriorLighting.esp
  5. UIL Before UWBF(CWSS and DLCs) Compatibility Patch.esp
  6. Less Cigarettes & Cigar Loot HARDCORE.esp
  7. ENBLightsHDRPatch.esp
  8. XXXMags.esp
  9. DrunkMod.esp
  10. Universal Working Bathroom Fixtures (CWSS and DLCs).esp
Posted
2 hours ago, vaultbait said:

 

Ahh, yep good call, I'm using that as well.

 

 

I had the following altering the Vault111Cryo cell, which I ordered thusly to solve disappearing room parts there:

 

  1. Unofficial Fallout 4 Patch.esp
  2. ArmorKeywords.esm
  3. INVB_WasteLandDairy.esp
  4. UltraInteriorLighting.esp
  5. UIL Before UWBF(CWSS and DLCs) Compatibility Patch.esp
  6. Less Cigarettes & Cigar Loot HARDCORE.esp
  7. ENBLightsHDRPatch.esp
  8. XXXMags.esp
  9. DrunkMod.esp
  10. Universal Working Bathroom Fixtures (CWSS and DLCs).esp

 

Thank's for this will keep working on it.

Posted
2 hours ago, vaultbait said:

 

 

ENBLightsHDRPatch.esp

XXXMags.esp

 

I have found the file ENBLightsHDRPatch.esp are there any requirements or is it a stand alone file, seems to be hidden now on nexsus. 

 

Cannot find XXXMags.esp anywhere. Any ideas ?

Posted

i just read the whole guide and rebuilt steps 1:1. took me 3 days. problem i came for fixing a problem of my AAF installation, it was the very last on list about buffout and its detailed installation.

Posted
11 hours ago, Snaloe said:

 

I have found the file ENBLightsHDRPatch.esp are there any requirements or is it a stand alone file, seems to be hidden now on nexsus. 

 

Cannot find XXXMags.esp anywhere. Any ideas ?

 

Oh, I wasn't suggesting to add those mods, sorry, I was giving you an example of the somewhat absurd number of plugins I found conflicting over the Vault111Cryo cell records, many of which you wouldn't think about touching it and causing problems rendering the interior there. To work out what's causing it in YOUR loadout, you'll need to open your complete plugins list with FO4Edit and look for yourself.

Posted
2 minutes ago, vaultbait said:

 

Oh, I wasn't suggesting to add those mods, sorry, I was giving you an example of the somewhat absurd number of plugins I found conflicting over the Vault111Cryo cell records, many of which you wouldn't think about touching it and causing problems rendering the interior there. To work out what's causing it in YOUR loadout, you'll need to open your complete plugins list with FO4Edit and look for yourself.

 

Will do thx for the post. 

Posted
34 minutes ago, k31k31 said:

I following the manual on 1st page

 

Except you aren't, since it starts out with:

 

Quote

DISCLAIMER: We at AAF Support Discord will NOT check this post regularly, mostly/only to update it.

Please redirect ANY and ALL issues towards AAF Discord where the staff of mods / troubleshooters will help you resolve them.

We are NOT responsible for ANY kind of support received from random users in this thread, unless it's someone from the AAF staff (Me, Nebuchadnezzer2, Dagoba, EgoBallistic, etc) but this thread is NOT monitored to offer said support.

AAF Discord link: https://discord.gg/B95qTEn

 

Posted
On 10/29/2021 at 5:31 AM, vaultbait said:

 

You haven't provided enough context for us to guess which mod you're talking about. Did you maybe quote the wrong old post?

sorry! it was basically every manual mod i tried but i managed to figure out how to use vortex with them. I just didn't realize how until now. Sorry about that!

Posted

Having issues with audio during animations. Some animation packs like Vadermania aren't giving female moans, pretty sure I installed UAP correctly and everything. Should I install the custom moans mod, where in my load order should I put it?

Posted (edited)

I have a question, is there a way to reduce the range when moving the scene? Like up and down left right etc. , cuz now when I want to move the scene like up, the moving range is to big and I cant finetune the scene. Also the speed that the free camera is moving.

Edited by Perelik
Posted
39 minutes ago, Perelik said:

I have a question, is there a way to reduce the range when moving the scene? Like up and down left right etc. , cuz now when I want to move the scene like up, the moving range is to big and I cant finetune the scene. Also the speed that the free camera is moving.

Free camera speed can be edited in data/aaf/aaf_settings

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