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[AAF] "The Fucking Manual" ~ Adult oriented setup guide 7th/April/2024).


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10 hours ago, vaultbait said:

 

Not to be a Vortex apologist (it does indeed have some things it's not great at), the only reason that should have happened is if you didn't have any policies in place--either rules or plugin groups--to specify those other relationships. If you didn't, that was a ticking time bomb because if you uninstalled one of those mods briefly and then installed it again, the relative position of its plugins in your load order would likely have changed anyway.

 

If you don't mind getting very specific about relationships between plugins (other than things which can be automatically inferred from plugin masters or LOOT), you can manage a large set of mods in Vortex. I've been using it for several years, have over 350 enabled plugins with more than 500 installed mods, and it works like it's supposed to for me.

I have to admit, I did not have any policies in place. I started off with MO, so i was used to being able to drag n drop plugins wherever i wanted to and I may have been spoiled by that. I'll say this for vortex, its got a nice big selection of games that work with it, whereas MO2 seems to just be elder scrolls and Fallout and I THINK the witcher (Don't quote me on that) and a few others.

 

 

Another thing I have to admit though, my VB.net classes were a LOOONG time ago and I haven't exactly kept up with it over the years until recently. Since changing jobs however, I've had alot more time to pursue it and have been doing so, hence why i wanted to fix things myself when it came to getting the animations working. 

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17 hours ago, dwharper34 said:

They don't like me there, because I use Nexus Mod Manager Community, which works great now. They confuse it with the old Nexus Mod Manager, which deserves most of it's bad reputation. I found my problem within the day and it had nothing to do with NMM. They don't seem to understand, that with the community version, Nexus hired a proven individual to run the project, not sure of his name or accomplishments though. I think it was another mod manager. They started it new, with the appearance the only thing unchanged. I'm on version 0.83.6 now and they keep upgrading and improving it.

 

AAF seems to be working fine for me, except for this. I basically did a clean install of Fallout 4 and updated everything for AAF, installing them one at a time, according to this guide. then running the game to see if they worked. I'm just trying to catch up.

 

Thanks for your help!

 

15 hours ago, Sgt. Marge said:

 

 

I understand that mod manager choice can be a very personal thing.  But please note that the folks running the AAF discord are under no confusion about NMM vs NMM community.  This is precisely why we avoid supporting either and only support Vortex or Mod Organizer.  :)

 

I'm glad you have a tool that you enjoy using and I wish you luck with it.

 

As Marge mentions, 'we' can't support either version of NMM, most of which stems from how it handles files, not to mention the original's propensity to corrupt its database and throw you back to square one.

Also, Dustwalker (I believe), the original NMM dev, went back to work on NMM again in his own time, and has been responsible for the NMM-C updates.

You're probably conflating that with NexusMods hiring Tannin, who created the USVFS and MO1, to work on Vortex, to replace the original NMM.

 

If or when NMM-C adds proper virtualisation, and better file handling, rather than simply "whatever was installed last overwrites the rest", sure, one or more of us can revisit it and see if it's possible for us to provide support for NMM-C users.
But until then, it's simply not feasible.

And most competent NMM/NMM-C users don't really need our help either way, usually they can, as you have, sort themselves out, usually by rereading the Fucking Manual and going through the steps again.

Which, by the way, is one of the main benefits of something like MO2, virtualisation, and better file handling. So you don't need to reinstall the game/mods, or start the process again from the beginning.

13 hours ago, vaultbait said:

 

Not to be a Vortex apologist (it does indeed have some things it's not great at), the only reason that should have happened is if you didn't have any policies in place--either rules or plugin groups--to specify those other relationships. If you didn't, that was a ticking time bomb because if you uninstalled one of those mods briefly and then installed it again, the relative position of its plugins in your load order would likely have changed anyway.

 

If you don't mind getting very specific about relationships between plugins (other than things which can be automatically inferred from plugin masters or LOOT), you can manage a large set of mods in Vortex. I've been using it for several years, have over 350 enabled plugins with more than 500 installed mods, and it works like it's supposed to for me.

90% of the problem with Vortex, is how it handles Rules.
Which is counter-intuitive as all hell.

It might make sense, to a programmer, for "Load B before A" to move B, not A.
But the intuitive expectation, is to move A below B.
Especially in a community largely used to moving shit themselves.

 

That, and Vortex's UI generally being unintuitive/a mess, and obscuring useful features behind small UI elements, or disabling them by default, makes it a nightmare for most users, including more experienced ones.

Especially when you can just drag & drop around (especially based on comparing file overrides/conflicts in xEdit), and back up the order (mod and plugin) in MO2.


It isn't terrible.
But it's a lot worse than it should be.

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2 hours ago, maskedman48 said:

I'll say this for vortex, its got a nice big selection of games that work with it, whereas MO2 seems to just be elder scrolls and Fallout and I THINK the witcher (Don't quote me on that) and a few others.

I'd have to check the supported games list again on the github page, but MO2 is largely designed around Bethesda titles.

In saying that, there's a few people making plugins for it to handle other games as well, but NexusMods has a significantly stronger incentive to have Vortex work with a much wider variety of games.

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3 hours ago, Nebuchadnezzer2 said:

90% of the problem with Vortex, is how it handles Rules.
Which is counter-intuitive as all hell.

It might make sense, to a programmer, for "Load B before A" to move B, not A.
But the intuitive expectation, is to move A below B.
Especially in a community largely used to moving shit themselves.

 

Yes, career programmer/sysadmin here, so that's probably why the ability to merge automatic sorting algorithms with a variety of grouping and policy definitions appeals to how I organize relationships between things in my head. The Vortex UI primarily shows you the results of the combination of instructions you've given it, rather than a representation of the relationships themselves, which I agree is probably not how "normal" people organize things.

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Under "Not compatible" the post says ...
 

Quote

3BBB if using CBBE [Requires Skeletal Adjustments for CBBE, and thus, it's incompatible. READ NOTE ABOUT THIS, BELOW IN POINT #5]


... only there is no "POINT #5" anywhere. It only says ...

 

Quote

(If you insist on using CBBE/3BBB+CBBE KneeFix, use DFS)

 

... but doesn't say HOW. Can anyone explain how to implement 3BBB with Nexus' "Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB" mod?
Like, what are all the things I need to install, what goes where, etc.?

 

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1 hour ago, neokio said:

Under "Not compatible" the post says ...
 


... only there is no "POINT #5" anywhere. It only says ...

 

 

... but doesn't say HOW. Can anyone explain how to implement 3BBB with Nexus' "Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB" mod?
Like, what are all the things I need to install, what goes where, etc.?

 

 

Noted.

 

I don't know if you were the person I just helped in Discord, but the answer is this:
1. Install DFS

2. Install Knee Fix and choose DFS in the installer

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That wasn't me, I can't seem to get in to the AAF Discord. One problem at a time :)

So that's really it? I keep seeing that DFS/Knee Fix is incompatible with ZaZ Extended Skeleton, but BodyTalk won't work without it ? Any tips there?


 

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16 minutes ago, neokio said:

That wasn't me, I can't seem to get in to the AAF Discord. One problem at a time :)

So that's really it? I keep seeing that DFS/Knee Fix is incompatible with ZaZ Extended Skeleton, but BodyTalk won't work without it ? Any tips there?


 

 

That's exactly why you need DFS, so you can load knee fix without interfering with ZeX,

 

If we look at the file paths for DFS, we can see that it has specific paths for females.  That means that it won't overwrite ZeX which is what males must have.

Ignore the text files that talk about putting files there, because the knee fix installer will do it for you.

 

image.png.6d6e625bcdedb619a0505d3c86b2dc8e.png

Edited by Sgt. Marge
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  • Saya Scarlett changed the title to [AAF Fucking Manual] Up-To-Date Adult oriented setup guide (12/July/2022)

Hello, I have a question. I'm trying to follow the guide to install sex mods.

I want to use CBBE instead of Fusion Girl because I have armor mods that are based on CBBE. Also I want to try 3BBB if possible.

On the guide, it says 3BBB is not compatible with the sex mods.

But it also says use DFS if you want to use 3BBB. 

If I use DFS, can I install 3BBB ?

 

Skip/Scrap these mods/patches (INCOMPATIBILITIES)

  • 3BBB if using CBBE [Requires Skeletal Adjustments for CBBE, and thus, it's incompatible. READ NOTE ABOUT THIS, BELOW IN POINT 10ºa]

 

 ZaZ-Extended-Skeleton (ZeX) v5 (REQUIRED) - (MAKE SURE THAT NOTHING IS OVERWRITING THIS)

 

10ºa CBBE v2.6.3 (If you insist on using CBBE/3BBB+CBBE KneeFix, use DFS)

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16 minutes ago, nopopup1 said:

But it also says use DFS if you want to use 3BBB. 

If I use DFS, can I install 3BBB ?

 

That's quite literally what the questions/answers immediately before your post are about. Take a look and see if they address your need.

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On 7/5/2020 at 8:28 PM, Saya Scarlett said:

I'll repeat myself (seems that's something i do a lot these days).

Most CTDs are cause by an excess of UI related mods. The more shit you have messing with the UI, the more stressed the game becomes.

 

HUDFramework

AAF itself

DEF_UI

Pip-Pad

SimSettlements

Killtips & Hitsounds

Mods adding healthbars and shit

And many others.

 

The more of this shit you have installed, the more likely you are to CTD.

One other thing, if you want to avoid yourself a headache, avoid VIS/VIS-G like the plague. It is by far one of the most likely causes of CTD running along AAF we've seen so far.

 

*Looks at mod list with literally every one of these + some*

 

I feel personally attacked

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On 7/10/2022 at 5:12 PM, Sgt. Marge said:

 

That's exactly why you need DFS, so you can load knee fix without interfering with ZeX,

 

If we look at the file paths for DFS, we can see that it has specific paths for females.  That means that it won't overwrite ZeX which is what males must have.

Ignore the text files that talk about putting files there, because the knee fix installer will do it for you.

 

image.png.6d6e625bcdedb619a0505d3c86b2dc8e.png

 

Hello,

So the 3BBB Knee fix mod will install the 3BBB skeleton to the DFS female folders in the photo? Does that mean I don't have to move any skeleton files manually after installing Discrete Female Skeleton mod?

 

Thank you

 

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16 minutes ago, nopopup1 said:

 

Hello,

So the 3BBB Knee fix mod will install the 3BBB skeleton to the DFS female folders in the photo? Does that mean I don't have to move any skeleton files manually after installing Discrete Female Skeleton mod?

 

Thank you

 

 

 

Correct, you just install DFS, and then install knee fix, and during that install process you choose DFS and it uses the correct path.  You don't move anything manually in this way.

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8 hours ago, iHateThis55 said:

 

*Looks at mod list with literally every one of these + some*

 

I feel personally attacked

That's what Buffout 4's for (and you're quoting a comment from 2020)...

6 hours ago, LukeDuke said:

I'm using AAF, FallUI, HUDFramework and have no CTD's, but I also use Buffout's 4 tweaked settings with Baka's Memory Patch.

Buffout 4's memory manager should be used instead, and makes Baka Scrapheap (or whatever the name was) redundant, as they're both solving the same thing, in different ways (Buffout 4's in a more global, all-encompassing manner, rather than a workaround).

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12 hours ago, Nebuchadnezzer2 said:

That's what Buffout 4's for (and you're quoting a comment from 2020)...

Buffout 4's memory manager should be used instead, and makes Baka Scrapheap (or whatever the name was) redundant, as they're both solving the same thing, in different ways (Buffout 4's in a more global, all-encompassing manner, rather than a workaround).

When I use Buffout's 4 memory manager my game hard freezes every 10 minutes, after turning it off and using Baka Scrapheap instead - it makes the game stable, so I just use what makes my game stable, who knows maybe somebody could try it if they have problems and it could work for them too. You can check comments on Nexus site of Buffout 4 and Baka's Patch, I'm not the only one..

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1 hour ago, Andrea0006 said:

What can I do, I have no sexsounds?!

 

If you need help with this I advise joining the AAF discord by following the link in the guide. 

But you may want to go back through the requirements first.  Maybe you missed something or your load order is not correct.

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4 hours ago, Andrea0006 said:

What can I do, I have no sexsounds?!

 

In addition to what's already been mentioned, some of the animations just don't come with sounds, so try a bunch of different ones from different animation packs before you decide they're all silent. Also some of the patch mods come with options to silence "moans" so there's a chance you selected something like that during installation of one.

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I remember reading this post way back when and figured it would be good to reference. For those who choose to use Buffout and Baka together and have it working, by all means, YOU DO YOU! This is NOT intended to throw any kind of shade to anyone. From the mouth of the author themselves, if you will

Buffout vs Baka.png

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59 minutes ago, vaultbait said:

 

some of the animations just don't come with sounds

 

That's true.  I'd love to find a way to have Queen's "Bicycle Race" play during BP70's Lesbian Cycling animations (but I suppose the easy way would be to add it as an .xwm to the "Porno Music" mod and just use the little control panel to play it when that animation comes up :)

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3 minutes ago, Sgt. Marge said:

That's true.  I'd love to find a way to have Queen's "Bicycle Race" play during BP70's Lesbian Cycling animations (but I suppose the easy way would be to add it as an .xwm to the "Porno Music" mod and just use the little control panel to play it when that animation comes up :)

 

And now I'll have that final chorus of bicycle bells ringing in my head for the next several hours... thanks. ?

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20 hours ago, psychoqwirk420 said:

I remember reading this post way back when and figured it would be good to reference. For those who choose to use Buffout and Baka together and have it working, by all means, YOU DO YOU! This is NOT intended to throw any kind of shade to anyone. From the mouth of the author themselves, if you will

Buffout vs Baka.png

Mod authors aren't Gods, they can be wrong, if you can explain why for some of us using Buffout's 4 Memory Manager instead of Baka's ''workaround'' patch makes our games freeze every 10 minutes, would be cool. I just tried latest Buffout 4 with its default settings after removing Baka's patch, instant game freeze after 12 minutes of playing the game, with Buffout's 4 memory patch disabled and Baka's patch enabled - no freezes at all, I repeat - at all, go figure.

Believe me, I would prefer to just use one patch for memory limitations in this game, I guess there must be something else that affects it, like we all have different hardware/software combinations, OS, settings, mods etc.

 

You can see a lot of folks having the same thing happening in their games in comment section started by ''jereblalock''
https://www.nexusmods.com/fallout4/mods/46340?tab=posts

 

That was actual fix for my game, as it was freezing for me for months until I found that post, now I can play without any problems, only thing I wish could be fixed is UAP randomly dropping FPS in AAF scenes from 60 to 20.

 

Edit: I think OS allocators memory patches are using different approach than Baka's patch, might explain why we all have different results.

Edited by LukeDuke
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Never said they were gods. Never said I could explain why a thing works for you and not for me or vice versa. Never said that your way is wrong, nor did I say it hasn't happened to anyone else who plays this game and uses mods. Just thought it was an interesting share. Like I said in the opening sentence:

 

"For those who choose to use Buffout and Baka together and have it working, by all means, YOU DO YOU! This is NOT intended to throw any kind of shade to anyone"

 

Whatever you have going for you that works, Perfect! I'm happy it's working for you

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