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New version:

 

  1. Companion sexual preference check was inverted: I was testing the aproaching NPC, not the companion.
     
  2. If Cass is under the Whiskey spell, she can be hooked by women.
     
  3. Implemented SexoutBannedActorsWithPlayer and SexoutBannedActorsWithCompanions

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Is it possible to implement some kind of check if the target has their weapon out (no pun, heh), so as not to approach them?

Sometimes, I'm crawling through a building full of enemies or trying to line up that sniper shot - and bam, hit by a corny pickup line in the face. :)

 

 

Oh, and wanted to ask if the 'Charisma multiplier' setting is a straight-up multiplier (4 CHA x 0.5 mult = 2% chance) or adds that multiple of Cha to actual Cha (4 CHA x 0.5 mult = 6% chance)? It's probably the former (and '0.0' means 0% chance, right?), but thought I'd make sure.

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Is it possible to implement some kind of check if the target has their weapon out (no pun' date=' heh), so as not to approach them?

Sometimes, I'm crawling through a building full of enemies or trying to line up that sniper shot - and bam, hit by a corny pickup line in the face. :)

 

 

Oh, and wanted to ask if the 'Charisma multiplier' setting is a straight-up multiplier (4 CHA x 0.5 mult = 2% chance) or [i']adds[/i] that multiple of Cha to actual Cha (4 CHA x 0.5 mult = 6% chance)? It's probably the former (and '0.0' means 0% chance, right?), but thought I'd make sure.

 

This is the current formula:

				; base chance 50 over 200 (1 in 4)
			;	if nympho, 100 over 200 (1 in 2)
			set Limit to 50
			if ListGetFormIndex SexoutSLActorDataIsNymphomaniac scan > -1
				set Limit to 2 * Limit
			endif
			; boosts
			;	+ charisma * approach
			;	+ 1/100 of Evil Karma
			set Limit to (Limit + (subjectRef.GetAv Karma / -100) + (targetRef.GetAV Charisma * approach))
			short random
			set random to 2 * GetRandomPercent

where approach is the charisma multiplier.

 

I'l look at testing the weapon(maybe with a MCM switch). Not sure yet if it can be reliable. Have also to find a way to exclude things like Slave Town "Its a slave's life. Chapter 1" quest. They don't appreciate being interrupted.

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Update:

 

Excluded

  • All cells in SexoutListRestrictedCells
  • Companions for all actors in SexoutListBannedActorsWithCompanions
  • The player for all actors in SexoutListBannedActorsWithPlayer
  • GomorrahProstituteFaction
  • Vault19Dungeaon
  • The Tops sex theater
  • Gomorrah Playroom
  • The player or companions when whoring for the current Casino. (MCM)
  • Everything when the player is enslaved in SlaveJail or SlaveTown (MCM)
  • The player or companions when their weapon is drawn. (MCM)

 

Corrected SexoutPowderGangers spelling (that's the third time I put this in this plugin change log :))

 

requires SexoutCommonRessources 20120526.1 or newer!

 

I just realised this does not include dialogue changes made by Striky. Sorry I thought it did already. I'll try to remember on the next update.

 

 

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What exactly determines the pick-up lines used when approached? Lately Sunny's only been insulting my character concerning her looks ("You're ugly, but you intrigue me," etc) despite a charisma score of 7 with her pick-up lines. It's starting to get irritating.

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What exactly determines the pick-up lines used when approached? Lately Sunny's only been insulting my character concerning her looks ("You're ugly' date=' but you intrigue me," etc) despite a charisma score of 7 with her pick-up lines. It's starting to get irritating.

[/quote']

 

That line comes from SexoutHookupsAlt.esp

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Yeah' date=' I know. I'm just wondering what determines what line gets used so I can improve on it in-game, because I'm sick of Sunny insulting me out of the blue so that I'd try and have sex with her. Doesn't make a whole damn lot of sense.

[/quote']

 

It is supposed to be totally random. No special cases for Sunny at all.

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I believe the compliment/insult chance is based not only on your charisma, but also on your armor. High DT/DR equates to bulky, and therefore less attractive. Thats my guess based on in-game experience anyway. I had a male character, 9 charisma. With clothing or low DT armor I'd get compliments "If you were a laser you'd be set to 'stunning'" and the like while high DT armor like metal armor or better would get the ugly but intriguing comments.

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I believe the compliment/insult chance is based not only on your charisma' date=' but also on your armor. High DT/DR equates to bulky, and therefore less attractive. Thats my guess based on in-game experience anyway. I had a male character, 9 charisma. With clothing or low DT armor I'd get compliments "If you were a laser you'd be set to 'stunning'" and the like while high DT armor like metal armor or better would get the ugly but intriguing comments.

[/quote']

 

My cha 8 gal wearing leather armor gets "Did something happen to you or are you just naturally ugly?" all the time. Sometimes I even got that line and something like "Can I buy the lady a drink?" from one and the same npc within just a couple of minutes. I doubt there is any logic behind the selection of lines. It's purely random.

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Hello All. While i'm learning scripts of yours mods' date=' there's many pieces such as

 

Limit + (subjectRef.GetAv Karma / -100)

 

but why not

 

Limit - (subjectRef.GetAv Karma / 100)

 

??

[/quote']

 

Context is key here. What is the Limit referring to? Most likely, it's something having to do with an evil character (hence negative karma).

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Hello All. While i'm learning scripts of yours mods' date=' there's many pieces such as

 

Limit + (subjectRef.GetAv Karma / -100)

 

but why not

 

Limit - (subjectRef.GetAv Karma / 100)

 

??

[/quote']

 

Context is key here. What is the Limit referring to? Most likely, it's something having to do with an evil character (hence negative karma).

The karma isn't negative, the number you're dividing it by is. Both of those equations will have the exact same result if the same numbers are put in. Thus there's no difference which one you use. So I don't really understand the question.
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Both of those equations will have the exact same result if the same numbers are put in. Thus there's no difference which one you use. So I don't really understand the question.

 

May be its a projection of my noob-coder fears about complicated formulas.

Feel i can easy lose those "-" hidden in depths of "var1 + (var2 / - var3)".

Well' date=' drop it.

Other i want to say, i like that "weapon drawn" feature in hook-ups. In my home-brewn version of BR(based on Grolik's 313) i added this to lower sex-attempts on hi-combat-leveled pc - when she takes precautions..

Also i add "guarding" effect from nearby follower - provided [s']he isn't "distracted" ;) After some adjustments mb i post it in BR-thread.

 

; placed just before victim-tender cycle
; beggin "short pref" for player features count
set pref to Sexout.lewdness
if (Player.IsWeaponOut == 1) && (Player.GetEquipped NVWeapMS22Camera == 0) && (Player.GetEquipped WeapNVBinoculars == 0)
	set pref to pref - (25 * GetChallengeCompleted NVChallengeLordDeath)
	set pref to pref - (50 * GetChallengeCompleted NVChallengeMurder)
	set pref to pref - (99 * GetChallengeCompleted NVChallengeApocalypse)
	if (Player.GetWeaponAnimType > 3) && (Player.GetWeaponAnimType < 9)
		set pref to pref - (51 * GetChallengeCompleted NVChallengeShootEmUp)
		set pref to pref - (99 * GetChallengeCompleted NVChallengeShootEmUpAgain)
	else
		set pref to pref - (33 * GetChallengeCompleted NVChallengeLimber)
		set pref to pref - (66 * GetChallengeCompleted NVChallengeMoreHollars)
		set pref to pref - (99 * GetChallengeCompleted NVChallengeLethalWeapons)
	endif
endif
if VNPCFollowers.bCassHired && (RoseofSharonCassidyREF.GetInSameCell player) && (999 >= GetDistance RoseofSharonCassidyREF)
	set scan to RoseofSharonCassidyREF
elseif VNPCFollowers.bVeronicaHired && (VeronicaREF.GetInSameCell player) && (888 >= GetDistance VeronicaREF)
	set scan to VeronicaREF
elseif VNPCFollowers.bBooneHired && (CraigBooneREF.GetInSameCell player) && (1222 >= GetDistance CraigBooneREF)
	set scan to CraigBooneREF
elseif VNPCFollowers.ArcadeHired && (ArcadeREF.GetInSameCell player) && (999 >= GetDistance ArcadeREF)
	set scan to ArcadeREF
endif
if (0 != scan)
	if (0 == scan.GetItemCount 00SexoutActor) && (0 == scan.GetItemCount SexoutNGSpinlock)
		set pref to pref - 200
	else
		set pref to pref + 200
	endif
endif
;------------ it used inside victim-tender cycle
if (player == scan)
	set score to score + pref
endif

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When I get approached by an NPC and successfully suggest a threesome to him or her, functionality goes out the window. I can approach a third person for the threesome, and get the options for it, but besides that, nothing happens. Not sure what's causing it, or if it's the How About plugin that introduced plugins causing it, because I can't get that one to work properly either.

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When I get approached by an NPC and successfully suggest a threesome to him or her' date=' functionality goes out the window. I can approach a third person for the threesome, and get the options for it, but besides that, nothing happens. Not sure what's causing it, or if it's the How About plugin that introduced plugins causing it, because I can't get that one to work properly either.

[/quote']

 

I haven't tried it with this last version, but threesome were working last I check. Anyway CK would have complained if they weren't working anymore I think...

 

@emo877

For the karma formula, I don't know. It's the same result. If you find Bromm83, ask him. :)

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Only time I've ever got a threesome animation to even work in the game was during Tryout, and even then it was using the wrong animation (double penetration in an FFM situation with the guy sandwiched between the girls). Loogie said he'd fix that. Anything else... well, just can't get it to work. Not in Hookups Alt or in How About--How About doesn't even give me dialogue options. Not sure what could be causing the problem with threesomes in Hookups, because I've got everything installed and up to date and everything else works fine otherwise.

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Only time I've ever got a threesome animation to even work in the game was during Tryout' date=' and even then it was using the wrong animation (double penetration in an FFM situation with the guy sandwiched between the girls). Loogie said he'd fix that. Anything else... well, just can't get it to work. Not in Hookups Alt or in How About--How About doesn't even give me dialogue options. Not sure what could be causing the problem with threesomes in Hookups, because I've got everything installed and up to date and everything else works fine otherwise.

[/quote']

 

Normally I fixed threesome in version 20120505 http://www.loverslab.com/attachment.php?aid=9763 and did not change anything related to it in the latest version 20120525 http://www.loverslab.com/attachment.php?aid=10650. Are you using one of those ?

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I hate to double-post, but I'd like to remark upon a slight error I discovered concerning this mod and use of a Sunny companion mod. Namely, if Sunny's following you there's a chance she'll approach you for a hook-up. However, when this happens, it sort-of messes up her follow status. She still follows you around and you can still operate her companion wheel, but the next time you talk to her, she acts as if she hasn't been recruited and you have the option to recruit her again.

 

Furthermore, given enough time and/or cell changes between the hookup and having not spoken to her, Cheyenne will appear by her side if Cheyenne wasn't brought along, as the dog reads her as not being a follower currently. I don't know of any long-term errors but I figure I might as well raise this point of interest in case there are.

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  • 3 weeks later...

Noticed a strange error recently. When accepting the request for sex, the player is given the option for the type of sex. However, the sex animation is not the requested action. Once the animation ends, the ending dialog matches the requested action. For example, the NPC approached the PC, and the dialog is displayed. Choose the "shutup and strip" option. The options appear for the sex type. Choose anal. The animation begins, but is an oral animation. When done, the ending dialog references the requested anal action. This happened for both Male PC/Female NPC and Female PC/NPC. In fact, for the FF anal action, the PC equips the strapon properly, but the action is still oral. This is with the current sexout version (64R) and common resources (20120623.1)

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