Jump to content

Boston Devious Helper ALPHA


Recommended Posts

Posted
7 hours ago, Gamaramdi said:

Drawing the weapon may be my problem, i have the setting for only slot 33 thanks!

A follower or submission is not required.

If it's not a drawn weapon or slot setting might be a bug...

Posted
4 hours ago, Akor said:

A follower or submission is not required.

If it's not a drawn weapon or slot setting might be a bug...

I'll try to go barefoot for sometime without a fight! LOL and then come back to you, i don't think i'ts a bug, is been working great on everything else, pretty well done!

Thanks!

Update, Nope, bare foot in sanctuary around traders and all, nobody cared... of course only slot 33 in settings, im using sexual harrasment to, maybe something there?

Posted
On 12/18/2020 at 6:15 PM, Gamaramdi said:

I'll try to go barefoot for sometime without a fight! LOL and then come back to you, i don't think i'ts a bug, is been working great on everything else, pretty well done!

Thanks!

Update, Nope, bare foot in sanctuary around traders and all, nobody cared... of course only slot 33 in settings, im using sexual harrasment to, maybe something there?

Maybe you changed some settings?

Can you upload your Boston Devious Helper.ini or/and some papyrus log?

 

Posted

A stupid question probably.

 

I decided to try out this mod, so I have started a new game, the mod loaded the last, ofc, recruited Cate, completed her personal quest.

But the mod don't start. I mean no additional dialogs, nothing.

 

And I do know for a fact that with the EXACT same mod setup it worked a week ago when I tested it first on my previous save. I had the events, bimbo collar, and so on.

So it's not a setup itself.

 

Should I do something specific to trigger the mod for the first time? The initial sub/dom dialog? 

Are there any specific requirements plot-wise (i.e. finish certain plot line and so on)?

 

Help me out, cause I don't understand what I'm doing wrong here :)

 

Again, it's NOT a mod setup problem, with my old save I took Cate with me, she almost instantly started the initial dialog. And with a new save - nada :)

 

P.S. Nevermind. Found the way to trigger it instantly -  needed to craft and put on a DD items.

The quest started immediately. 

 

You should say so in description mate :))) 

Posted
6 minutes ago, mishovur said:

A stupid question probably.

 

I decided to try out this mod, so I have started a new game, the mod loaded the last, ofc, recruited Cate, completed her personal quest.

But the mod don't start. I mean no additional dialogs, nothing.

 

And I do know for a fact that with the EXACT same mod setup it worked a week ago when I tested it first on my previous save. I had the events, bimbo collar, and so on.

So it's not a setup itself.

 

Should I do something specific to trigger the mod for the first time? The initial sub/dom dialog? 

Are there any specific requirements plot-wise (i.e. finish certain plot line and so on)?

 

Help me out, cause I don't understand what I'm doing wrong here :)

 

Again, it's NOT a mod setup problem, with my old save I took Cate with me, she almost instantly started the initial dialog. And with a new save - nada :)

 

The PC has to have a locked DD equipped to get the dialog to start the dom/sub quest with the companion.
 

If the companion also has a DD equipped it might be a problem so you might not get the dialog in this situation.

 

Other then that... Have you tried different DD, maybe there is some problem with detecting the one the PC currently has equipped.

 

Do you get the dialog to ask for help with DD when you talk to random (non follower) NPCs?

 

 

Posted
8 minutes ago, Akor said:

 

The PC has to have a locked DD equipped to get the dialog to start the dom/sub quest with the companion.
 

If the companion also has a DD equipped it might be a problem so you might not get the dialog in this situation.

 

Other then that... Have you tried different DD, maybe there is some problem with detecting the one the PC currently has equipped.

 

Do you get the dialog to ask for help with DD when you talk to random (non follower) NPCs?

 

 

Thank you mate, I figured it out by now :)))

You should've put it in the mod description, took me 2 hours to figure it out on my own :)))

Btw - your mod ROCKS, I was laughing my head off first time I heard the bimbo voice :)

Posted
13 minutes ago, mishovur said:

Thank you mate, I figured it out by now :)))

You should've put it in the mod description, took me 2 hours to figure it out on my own :)))

Btw - your mod ROCKS, I was laughing my head off first time I heard the bimbo voice :)

What was the problem? :O

 

Posted
9 minutes ago, Akor said:

What was the problem? :O

 

Not a problem quite opposite. Very well done mate. It's the funnies mod I ever seen :)

 

Oh, you mean why it was not working?

I didn't realize right away I need to put some DD item on :) that's it :)

Posted

@Akor Seems the Bestiality option doesn't effect the Bimbo Collar, at least not the Bimbo Training.

 

Also, I had Piper as my mistress, got the collar a couple times, then she took it and a bit later she took back the outfit. So, no collar, morphs or outfit, I dismissed her and played for around 10hrs. RT, without any BDH events triggering. No slut walk (was wearing armor) or asking for restraints help.

Got Cait from the Combat Zone and found out somewhere along the line BDH completely stopped. No dialogue or events would trigger whatsoever. (hot keys still worked)

 

When I got Piper, I had Bestiality & Pillory turned Off to see if it would work okay. It did! Then I turned the Pillory On (it works fine for me) and went whoring around without a hitch.

I got it working again and I'm in the process of working through everything with Cait like I did with Piper.. ie: no cheating.

 

Oh, I dismissed Piper after completing one of her tasks.. squirt contest maybe. So it's not like there was a task left hanging.

Anyway, once I dismiss Cait I'll grab the log.

 

Edit:
Oh boy! Just open a log.. 65MB of spam. LOL Think I'll roll back one version & see if it clears up. Or start a new run.... or both! hehehe



[12/30/2020 - 11:26:11AM] error: Cannot calculate distance between and object and None
stack:
    [ (00000014)].Actor.getDistance() - "<native>" Line ?
    [None].Actor.IsNearPlayer() - "E:\root_obse\f4se\scripts\build_src\ObjectReference.psc" Line 56
    [<nullptr alias> (9) on <nullptr quest> (00000000)].bdh:bdh_bimboalias.UpdateOutfit() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_BimboAlias.psc" Line 98
    [<nullptr alias> (9) on <nullptr quest> (00000000)].bdh:bdh_bimboalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_BimboAlias.psc" Line 85
[12/30/2020 - 11:26:11AM] error: Unable to call GetReference - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr alias> (25) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetReference() - "<native>" Line ?
    [<nullptr alias> (25) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetActorReference() - "g:\_F4\Art\Raw\Scripts\ReferenceAlias.psc" Line 29
    [<nullptr alias> (25) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_DialogAlias.psc" Line 16
[12/30/2020 - 11:26:11AM] error: Unable to call GetReference - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr alias> (7) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetReference() - "<native>" Line ?
    [<nullptr alias> (7) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetActorReference() - "g:\_F4\Art\Raw\Scripts\ReferenceAlias.psc" Line 29
    [<nullptr alias> (7) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_DialogAlias.psc" Line 16
[12/30/2020 - 11:26:11AM] error: Unable to call GetReference - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr alias> (0) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetReference() - "<native>" Line ?
    [<nullptr alias> (0) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetActorReference() - "g:\_F4\Art\Raw\Scripts\ReferenceAlias.psc" Line 29
    [<nullptr alias> (0) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_DialogAlias.psc" Line 16

Posted
21 hours ago, izzyknows said:

@Akor Seems the Bestiality option doesn't effect the Bimbo Collar, at least not the Bimbo Training.

 

Also, I had Piper as my mistress, got the collar a couple times, then she took it and a bit later she took back the outfit. So, no collar, morphs or outfit, I dismissed her and played for around 10hrs. RT, without any BDH events triggering. No slut walk (was wearing armor) or asking for restraints help.

Got Cait from the Combat Zone and found out somewhere along the line BDH completely stopped. No dialogue or events would trigger whatsoever. (hot keys still worked)

 

When I got Piper, I had Bestiality & Pillory turned Off to see if it would work okay. It did! Then I turned the Pillory On (it works fine for me) and went whoring around without a hitch.

I got it working again and I'm in the process of working through everything with Cait like I did with Piper.. ie: no cheating.

 

Oh, I dismissed Piper after completing one of her tasks.. squirt contest maybe. So it's not like there was a task left hanging.

Anyway, once I dismiss Cait I'll grab the log.

 

Edit:
Oh boy! Just open a log.. 65MB of spam. LOL Think I'll roll back one version & see if it clears up. Or start a new run.... or both! hehehe

  Hide contents

 

 


[12/30/2020 - 11:26:11AM] error: Cannot calculate distance between and object and None
stack:
    [ (00000014)].Actor.getDistance() - "<native>" Line ?
    [None].Actor.IsNearPlayer() - "E:\root_obse\f4se\scripts\build_src\ObjectReference.psc" Line 56
    [<nullptr alias> (9) on <nullptr quest> (00000000)].bdh:bdh_bimboalias.UpdateOutfit() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_BimboAlias.psc" Line 98
    [<nullptr alias> (9) on <nullptr quest> (00000000)].bdh:bdh_bimboalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_BimboAlias.psc" Line 85
[12/30/2020 - 11:26:11AM] error: Unable to call GetReference - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr alias> (25) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetReference() - "<native>" Line ?
    [<nullptr alias> (25) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetActorReference() - "g:\_F4\Art\Raw\Scripts\ReferenceAlias.psc" Line 29
    [<nullptr alias> (25) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_DialogAlias.psc" Line 16
[12/30/2020 - 11:26:11AM] error: Unable to call GetReference - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr alias> (7) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetReference() - "<native>" Line ?
    [<nullptr alias> (7) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetActorReference() - "g:\_F4\Art\Raw\Scripts\ReferenceAlias.psc" Line 29
    [<nullptr alias> (7) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_DialogAlias.psc" Line 16
[12/30/2020 - 11:26:11AM] error: Unable to call GetReference - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr alias> (0) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetReference() - "<native>" Line ?
    [<nullptr alias> (0) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.GetActorReference() - "g:\_F4\Art\Raw\Scripts\ReferenceAlias.psc" Line 29
    [<nullptr alias> (0) on <nullptr quest> (00000000)].bdh:bdh_dialogalias.OnTimer() - "E:\Mod Organizer 2 (Fallout 4)\mods\Boston Devious Helper - DEV\Scripts\Source\User\BDH\BDH_DialogAlias.psc" Line 16
 

 

 

 

I will add the bestiality option to the TODO list, might have missed some events.

 

I'm not sure what the problem(s) that are in the log are...

 

The BimboAlias message indicates that one of the Bimbo NPC variables was set to NONE. This is strange because those are set once when the quest starts and never reset or changed. Did you do anything with the Bimbo NPCs?

 

The other message is even weirder, what I could find out is that some object where the papyrus script was attached to disappeared or was removed. Some people say this can happen when a mod gets disabled and you load the save... It still loads the scripts, but all the objects (quests, NPCs)  where the scripts were attached to are gone...

But I don't think you disabled the mod, because then nothing would work anymore...

 

Do you have the Canary Save File Monitor installed?

 

 

 

 

 

 

 

 

Posted
5 hours ago, Akor said:

I'm not sure what the problem(s) that are in the log are...

Yep.. corrupt save. New run all's good. Sorry bout that! But I did learn what causes those errors... Thanks for that bit of learnin! ;)

 

Posted

@Akor Hi, I haven't launched Fallout 4 for a long time and found that I still have version 3.10.
Here's the thing:
Version 3.10 uses the Easy Girl Mod, but in the 3.21 description I did not find that the mod uses Easy Girl.

Question: Easy Girl is no longer used by the mod?

Edit: And one more thing ... Nobody knows where to get Easy Girl for Fusion Girl?

Posted
5 hours ago, stas2503 said:

@Akor Hi, I haven't launched Fallout 4 for a long time and found that I still have version 3.10.
Here's the thing:
Version 3.10 uses the Easy Girl Mod, but in the 3.21 description I did not find that the mod uses Easy Girl.

Question: Easy Girl is no longer used by the mod?

Edit: And one more thing ... Nobody knows where to get Easy Girl for Fusion Girl?

 

Hi @stas2503

 

I didn't remove support for Easy Girl so it should still work. I think I just forgot to put in in the description.

 

I don't think there was/is a FG version for EasyGirl.

 

Posted

Hey all,

 

This might be a super simple question that I've completely missed when scanning the topic, but I couldn't find the answer so I figured I'd ask in case someone new.

 

Two part question really.  If I end being a sub with a certain Mistress and decide to go our separate ways for a while, do I have to start over from the beginning of acquiring new tasks all over again if:

 

1) I decide to submit again with the same person?

 

AND/OR

 

2) I decide to submit to someone else?

 

Really appreciate the answer because I've kinda wanted to try out a new companion but didn't want to go through acquiring all the tasks all over again.

Posted
21 hours ago, beebopn89 said:

Hey all,

 

This might be a super simple question that I've completely missed when scanning the topic, but I couldn't find the answer so I figured I'd ask in case someone new.

 

Two part question really.  If I end being a sub with a certain Mistress and decide to go our separate ways for a while, do I have to start over from the beginning of acquiring new tasks all over again if:

 

1) I decide to submit again with the same person?

 

AND/OR

 

2) I decide to submit to someone else?

 

Really appreciate the answer because I've kinda wanted to try out a new companion but didn't want to go through acquiring all the tasks all over again.

 

Hi @beebopn89

 

Tasks/events are unlocked per playthrough so you can pause or submit to someone else without losing progress.

 

Warning: Some people reported problems when switching companions/doms, but I was not able to reproduce this issue yet :(

 

 

Posted

Thanks for the help!  Havn't encountered anything weird with this yet, but I'll try to debug it myself if it does happen.

 

Also, awesome mod!  Probably one of the most key ones in my playthrough right now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...