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SexoutBrutalRapers


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Posted

The guy is talking about SewerSlave from the looks of it.

 

My guess is he hasn't been enslaved by Dermot before; if that hasn't occurred' date=' those settings do nothing.

[/quote']

 

That is probably the solution, thanks for the help sorry for posting in the wrong place =[

 

I love this mod just to stay relevant :D

Posted

this mod is cool but scary :) Sometimes however the rapist is a npc

you dont want to kill ,possibly a merchant or involved in a quest, so what are your options?

If you run do they eventually time out and stop stalking you?Or once a stalker always a stalker?

Do they return to there original location? so for example say you get

a warning run and escape does the rapist return to there original location? or are you forced to submit, keep running, or gun them down?

There is use reputation check box , how does this work?

If you have a high reputation with that fraction does it deter rapists?

Posted

If you have a high reputation with that fraction does it deter rapists?

 

I was curious about that myself, so I looked:

 

that setting currently does not do anything.

 

I am now wondering if there are any changes I can make to this script to make it interesting for me to use...

Posted

Hey guys, im not sure if br is working. So far my toon has not been knocked over and brutally butt fucked yet. Now I did have a legion dude walk up to my toon and said "blah blah blah im going to rape you now." And of corse he did....is that a feature of brutal rapers or tryouts? Also my toon has not been combat raped eather. Even after I maximized the settings stalkers have not aproched my toon. Is she just the most luckiest person alive? Or is in this new version of br do all rapes take place after conversation? Or am I confusing post convo rape with a tryout feature? Does br need to be high on the load order list? Because mine is at the bottom.

Posted

Hey guys' date=' im not sure if br is working. So far my toon has not been knocked over and brutally butt fucked yet. Now I did have a legion dude walk up to my toon and said "blah blah blah im going to rape you now." And of corse he did....is that a feature of brutal rapers or tryouts? Also my toon has not been combat raped eather. Even after I maximized the settings stalkers have not aproched my toon. Is she just the most luckiest person alive? Or is in this new version of br do all rapes take place after conversation? Or am I confusing post convo rape with a tryout feature? Does br need to be high on the load order list? Because mine is at the bottom.

[/quote']That is Tryouts, not BrutalRapers. Stalkers don't have any dialogue. Sexout .esps generally don't have any load order requirements, only the .esms do.

Posted

Hmm, is combat rape only enabled against the player character? I've been running around with a melee companion and no enemy attempted to rape her, yet.

If yes, could someone rectify this injustice? It's a terrible realization that Courier's is the only butt that's unsafe in the whole wasteland. :D

Posted

I dont think companions get combat raped, they can get stalked though

 

((sits back and waits for all the innuendoes))

 

Would the fighting stop while they were getting abused allowing the PC to pick off all the attackers one at a time?

Posted

Nah, combat definitely shouldn't stop when an NPC is being raped - that'd take all the challenge from the game altogether. I thought NPCs would just count as 'unconscious' or similar effect when raped so they are ignored by other enemies, though.

Posted

Bugfix update of version 2012 03 31

 

  1. Corrected tests for presence in list (ListGetFormIndex).
  2. Gay males correctly stalks males now.
  3. Added MCM check box for one missing Stalker setting [stalk at night (mostly)]
  4. Correction to MCM mouseover info (started the quest and properly chexked for the mod)
  5. A few typos...

 

Also, better integration with tryouts: Stalkers lowered for Legion and PowderGangers if relevant tryout active. (needs testing and MCM setting)

 

[attachment=10347]

Posted

Woohoo!!!! Nice work. Now all thats left is for combat rape to work for vanilla/non-vanilla companions and it will be near perfect. Thx for the update.

Posted

Odd issue,

 

the 'courier' player body is disappearing during some (not all) outdoor rape scenes,

and re-appearing at the end of the sequence.

 

Presently using the type'n' body.

 

has anyone else had this?

Posted

Its a known issue. In the "Camera" settings in MCM, turn on the 3d Telephoto. If you don't automatically see your character at the start of sex, quickly hit F (or whatever hotkey you have set for 1st/3rd person switching).

Posted

Hmmm Tried that..

 

And now she stands there motionless, while the men use the chosen 'position' often on the ground at her feet,..

 

that and when there is a two-on one the guys will rape each other while she just lies or stands next to them...

 

any ideas??

 

EDIT & Update: Pulled all the unrelated Esp/esm's into a separate folder, replaced with the most recent 'brutal' file, re- cycled auto invalidation, & restarted from a "clean"-er save.

(then frequency bumped up to 90% in the crimson caravan worldspace)

It was behaving well enough to make a few of the screen-shots i was asked for, but still 'lost' the body on occasion, but not as badly.

 

I'm back to the original (default)settings for now.

 

Thanks all,

 

Definitely looking forward to several more of the items on the list being added in...

Posted

The invisible PC bug is an unavoidable issue with the game engine, from what I understand. As long as your character is usually involved and occasionally invisible, and not standing off to one side watching, unfortunately right now that's the best you can hope for. My character is visible about 7 times out of 10.

Posted
The invisible PC bug is an unavoidable issue with the game engine' date=' from what I understand.[/quote']Just throwing in an unnecessary clarification here: it's not a bug at all. The engine is intentionally designed to turn your character transparent when the camera is right up next to them on the theory that you'd rather see enemies on the other side of your character instead of your character's back.
Posted
The invisible PC bug is an unavoidable issue with the game engine' date=' from what I understand.[/quote']Just throwing in an unnecessary clarification here: it's not a bug at all. The engine is intentionally designed to turn your character transparent when the camera is right up next to them on the theory that you'd rather see enemies on the other side of your character instead of your character's back.

 

 

In that case, has anyone looked into forcing the camera to a 3rd person at "x" distance, on scene start?

Posted

In that case' date=' has anyone looked into forcing the camera to a 3rd person at "x" distance, on scene start?

[/quote']

 

I think that there are three solutions:

 

First, prideslayer's nvse extender is supposed to allow this, in a future version. I think that he wants to do something like how killcams can show your face even if you were in first person view.

 

Second, See You Sleep uses a standin for the player (though this has a few problems in some cases).

 

Third, it should be possible to freeze player controls, knock the camera into third person view and then begin the idle animation.

 

But all of these will take time... and modifying the core of sexout, and prideslayer has been busy in real life.

Posted
In that case' date=' has anyone looked into forcing the camera to a 3rd person at "x" distance, on scene start?[/quote']Third, it should be possible to freeze player controls, knock the camera into third person view and then begin the idle animation.

 

But all of these will take time... and modifying the core of sexout, and prideslayer has been busy in real life.

I thought that was what the telephoto option in MCM did... It toggles the camera into third-person, switches to flycam, and holds the down button to move the camera back before starting the animation.
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