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Posted

Sorry if this was addressed' date=' there doesn't seem to be a search topic feature. Is there anyway I can make it so my PC doesn't collapse after doing the deed?

[/quote']

 

There is a setting in SexoutNG for this, in the MCM menu, but I believe that brutalrapers might be doing it's own post-sex knockdown. Not 100% sure though.

 

When you get knocked down, are you clothed or naked?

Posted

Sorry if this was addressed' date=' there doesn't seem to be a search topic feature. Is there anyway I can make it so my PC doesn't collapse after doing the deed?

[/quote']

 

There is a setting in SexoutNG for this, in the MCM menu, but I believe that brutalrapers might be doing it's own post-sex knockdown. Not 100% sure though.

 

When you get knocked down, are you clothed or naked?

 

Naked.

Posted

You can turn off KOs but they still collapse momentarily.

 

This always for me means if my courier fighting deathclaws and get raped she dies if more then one is present, since scents don't ever work

 

ETA: You can set to always redress after sex, not cons only, and generally survive non-deathclaw rapes unless fighting an insane number of opponents.

Posted

You can turn off KOs but they still collapse momentarily.

 

This always for me means if my courier fighting deathclaws and get raped she dies if more then one is present' date=' since scents don't ever work

 

ETA: You can set to always redress after sex, not cons only, and generally survive non-deathclaw rapes unless fighting an insane number of opponents.

[/quote']

 

This point always disturb me too, but I may have found a way to solve it... whenever I understand where to put my script in brutal raper.

Posted

It's just a little bug like I mentioned in the other thread, I'll see what can be done about it. There's a lot of stuff I wrote quickly and am not happy with in the post-sex code, to fix the camera, do the knockouts, get dressed, etc. None of them are game breaking so I haven't spent a lot of time with them.

 

To be honest, 'combat rape' was never something I really tried though either, just not interested in it. Post-combat rape if you lose, rather than dying, I'd definitely be in favor of. Sewerslave has some code that does this (sometimes) that you might be able to look into, if you're interested in changing combat rape to such a system.

Posted

It's just a little bug like I mentioned in the other thread' date=' I'll see what can be done about it. There's a lot of stuff I wrote quickly and am not happy with in the post-sex code, to fix the camera, do the knockouts, get dressed, etc. None of them are game breaking so I haven't spent a lot of time with them.

 

To be honest, 'combat rape' was never something I really tried though either, just not interested in it. Post-combat rape if you lose, rather than dying, I'd definitely be in favor of. Sewerslave has some code that does this (sometimes) that you might be able to look into, if you're interested in changing combat rape to such a system.

[/quote']

 

No problem ^^

If a noob like me can find a solution, it's better that you keep working on something harder.

 

(I can try ...)

 

Posted

For me it is less rape based excitement as the fact when playing I will spend hours away from interactive people in the game and I still like the idea of having some pregnancy risk/risky sex even away from cities. Rocket kinda worked for that at least for consensual sex if lust went in overdrive but then he broke. That really leaves only Boon as an option, and I prefer having one of the girls.

 

Posted

For me it is less rape based excitement as the fact when playing I will spend hours away from interactive people in the game and I still like the idea of having some pregnancy risk/risky sex even away from cities. Rocket kinda worked for that at least for consensual sex if lust went in overdrive but then he broke. That really leaves only Boon as an option' date=' and I prefer having one of the girls.

 

[/quote']

 

Right, I totally get that.

 

And you're right, if the "smells" were working correctly (I suspect they do not because of the faction/formlist/leveledlist issue), then the existing system would be fine.

 

I think a better idea though is that once your health drops to say 10% left or something, if there is only one creature left that you're fighting, there is a chance you'll get combat raped rather than die because you have "lost".

 

After that, the creature could be given a spell that keeps it friendly for the next.. i don't know, 6 in game hours or something. This is different from the smells which just save one character from being assaulted by a certain species -- instead it just changes that one attacker to be... too satisfied to attack anyone, or something.

 

In fact even easier than a spell would be for the creature to just get knocked out with a high enough value to keep it asleep that long. No spell or script required, just one line (DamageAV Fatigue ...) in the post-sex callback.

Posted

 

You are not fair with this mod.

 

 

Probably?

 

I have enough other things to do right now' date=' though.

 

I may come back to it later, but right now I think it's configuration is too mysterious, its style too brutal and its character too "instant" and perhaps also too buggy for my tastes (but isolating bugs can be tricky and reporting them without isolating them is also unfair).

 

That said, it does not help that I was using the wrong version.

 

Perhaps I should download another version set it on low probability and leave it there... (I probably would, but right now I have too many sexout scanners going and my system sometimes drops performance by something like a factor of 100.)

 

Edit: I have installed a different version-- I think post 538 and I have settings on default levels or lower, and so far it's mostly been tolerable for me.

Posted

This most likely has been adressed, but I must have skimmed over it or something.

 

Is there any way to set this mod so you won't get raped by "friendly" npc's? I mean, I understand if it would happen occasionally. It is post-apoc, and a guy has got to get his rock's off (I guess). However, walking into goodsprings and being raped a dozen times, before even getting to help Ringo. It seems to be less immersive to me.

 

Perhaps I'm looking for to much out of the mod, at this stage. Would just be great if I simply didn't understand the settings yet.

Posted

This most likely has been adressed' date=' but I must have skimmed over it or something.

 

Is there any way to set this mod so you won't get raped by "friendly" npc's? I mean, I understand if it would happen occasionally. It is post-apoc, and a guy has got to get his rock's off (I guess). However, walking into goodsprings and being raped a dozen times, before even getting to help Ringo. It seems to be less immersive to me.

 

Perhaps I'm looking for to much out of the mod, at this stage. Would just be great if I simply didn't understand the settings yet.

[/quote']

 

First of all, You need MCM to play friendly with Brutal Raper Mod !

 

use the version here SexoutButalRaper.mod post 538

 

 

 

Then you can make the following :

 

1)In MCM, Brutal Raper>General, Disable "Stalker" = no more problem with friendly caracters

 

or

 

2) In MCM, Brutal Raper>General, Enable Stalker but

In MCM, Brutal Raper>Stalker, change General frequency and/or change sub settings for a low value.

=> General Stalker between 3/5

=> Stalk allies between 5/50%

=> Stalk friends between 5/50%

=> Male/Female/Other between 3/5

 

with these settings you will be raped between once every (real time) hour or nearly never.

 

My settings are :

Stalker : Enable

Stalker allies : 35%

Stalker friends : 15%

General Stalker : 5

Male>Female : 3

Female>Female : 1

 

and it's very playable. Just a little sex-threatening.

Posted
Right' date=' I totally get that.

 

And you're right, if the "smells" were working correctly (I suspect they do not because of the faction/formlist/leveledlist issue), then the existing system would be fine.[/quote']

I will check that out, I got a feeling it's something simpler with the timing of them, if sex occurrs, then it knows the Actor involved so should work ok from that.

 

Posted

@Box888,

 

Will these settings still cause people in friednly cities to attack me?

Asking, cause I'm looking at this from a roleplay point of view. :)

Posted

What do you mean by "attack" ?

 

With the first setting (1) nobody will stalk you in a city ( i.e. no friendly people will try to rape you)

 

With the second one (2), friendly people may want to rape you but not so often (perhaps once every 100 or 200 people met).

 

BUT hostile people will still rape you as it is another setting (combat rape setting and not stalker setting).

 

If you want, send me an MP and I'll answer you with the best setting adjustment for your own entertainment. I need to know who you want to stalk you, frequency, companion raped or not, proportion of Male, Female, creature, etc). I need to know if you want NPC rape other NPC too.

 

Nobody will turn hostile at you unless you shoot him (with standard faction issue)

Posted

I think you've answerd me then :) It just bugged me when I walked into goodsprings, that I was instantly jumped by easy Pete(as an example, only tried as far as goodsprings with this mod)...Who then just happily talks to me again afterwards. People attacking me, as in enemies. Perfectly fine.

 

So for this not to happen, just need to turn off stalkers?

Posted

I normally run it so only nonhuman stalkers are out there. Cheyenne gets frisky but no one else in good springs. Partially because of Easy Pete and Doc Mitchell and the aggravated rape.

 

I will sometimes turn on human stalkers in Westside or Freeside, but they go off again when I leave.

Posted

Stalker desactivated > Non Alarmed people will not rape you

Rape combat desactivated> Alarmed people (in red) will not rape you

 

According to what I tested, Cheyenne is buggy with form list. You have nothing to fear from this dog. All unique animal PNJ didn't work. Test that at the scrapyard near Novac, just to be sure (Grolik may have fix it)

Posted

Cheyenne is still having a rapin' good time. The Legion Mutts and Gibson's dog's are not capable of impregnation but Cheyenne is still handing out knock me up bouquets

Posted

Just a quick idea here.. but as companions can kinda kill your raper when the animation is still playing and hostiles can kill you when you get up and auto re-equip.

Might it be an idea to do a "TCAI" toggle combat ai at the start and then again at the end to prevent anything from attacking anything?

Posted

You can set Allies and Friends in Stalkers to zero then you don't have to worry about them this includes cheyenne. I always wondered by the way, Cheyenne is a "she" but has a you know.

Posted

You can set Allies and Friends in Stalkers to zero then you don't have to worry about them this includes cheyenne. I always wondered by the way' date=' Cheyenne is a "she" but has a you know.

[/quote']

 

Now I could be wrong here, but I think the way things are set up currently with sexout, that all creatures are male. So any dreams of being a chicken lover if you are a male PC will have to remain on hold :)

Posted

sen4mi' date=' you can do diffs in FNVEdit. Just rename one of the ESPs, set your load order so the one on the "left" of the diff (the 'baseline') is higher in the list, and then load them up.

 

Right-click on the left and select "apply filter".

 

Then you want to tick off the two 'main' checks on the left ('by conflict ...') and make sure the bottom middle conflict one ('conflict status...') is not checked.

 

Only conflicting/changed records will be shown, and in various colors.

 

 

[/quote']

 

I have been trying this, but I just do not understand how to make this work. I apologize for my lack of comprehension.

 

I have FOMM 0.13.21 installed and this seems to be the latest version.

 

When I right click on a plugin file, I see no "filter" option.

 

I *must* be missing somthing obvious, but other programs/modes, like tessnip, do not even list the plugins, so I am just lost.

Posted

sen4mi' date=' you can do diffs in FNVEdit. Just rename one of the ESPs, set your load order so the one on the "left" of the diff (the 'baseline') is higher in the list, and then load them up.

 

Right-click on the left and select "apply filter".

 

Then you want to tick off the two 'main' checks on the left ('by conflict ...') and make sure the bottom middle conflict one ('conflict status...') is not checked.

 

Only conflicting/changed records will be shown, and in various colors.

 

 

[/quote']

 

I have been trying this, but I just do not understand how to make this work. I apologize for my lack of comprehension.

 

I have FOMM 0.13.21 installed and this seems to be the latest version.

 

When I right click on a plugin file, I see no "filter" option.

 

I *must* be missing somthing obvious, but other programs/modes, like tessnip, do not even list the plugins, so I am just lost.

 

Using FNVedit NOT FOMM :)

Link to FNVedit: http://newvegas.nexusmods.com/downloads/file.php?id=34703

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