gregathit Posted October 21, 2012 Author Posted October 21, 2012 Right' date=' figured the cause of my issue. Petra is of the carrier race. Blank textures are unavoidable because there is literally no body textures that I can find for this race. Thanks for the assist gregathit, sorry for wasting your time. [/quote'] No problem!
Sparlimb Posted October 24, 2012 Posted October 24, 2012 Somehow, somewhere, I managed to screw things up (an easy thing for me to do) and find my animal trainers no longer want to cooperate with the training program. Humanoids work fine, animals ain't workin' it. Maybe I should bring them more beef... BUT, good news! I found that using Tachicat2 on slave and trainer gave me the same results that a functioning animal previously had. Lovin' the Lovers plugins, hehe!
gregathit Posted October 24, 2012 Author Posted October 24, 2012 Somehow' date=' somewhere, I managed to screw things up (an easy thing for me to do) and find my animal trainers no longer want to cooperate with the training program. Humanoids work fine, animals ain't workin' it. Maybe I should bring them more beef... BUT, [b']good news![/b] I found that using Tachicat2 on slave and trainer gave me the same results that a functioning animal previously had. Lovin' the Lovers plugins, hehe! Check your load order. 9 times out of 10 that is the problem.
forbiddenone Posted October 25, 2012 Posted October 25, 2012 what's so good about getting into the attic above Simza's room (using the key the goblin gives you for giving him a really broken in slave)? And how do find the spy?
Sarnaath Posted October 25, 2012 Posted October 25, 2012 what's so good about getting into the attic above Simza's room (using the key the goblin gives you for giving him a really broken in slave)? And how do find the spy? The attic key comes in much later in the quest line. For the spy, I used a detect life something - either a potion or scroll, don't remember which. If you don't want to search Bravil Underground, you can find the spy in the CS then use the detect life to attack the spy (I accidentally found the spy that way). Save the spy loot, might come in handy later.
Damoriva Posted October 25, 2012 Posted October 25, 2012 what's so good about getting into the attic above Simza's room (using the key the goblin gives you for giving him a really broken in slave)? And how do find the spy? A tip for the spy: Look around the crates near the club store, where that big guy is. I think his name is Tom's Burdon or something
Xarius Posted October 25, 2012 Posted October 25, 2012 How do I get captured slaves to be registered? This was a new install of Oblivion and a new game so shouldn't be any issue of old save data. I get them with the LST Slave Spell, the dialogue pops up when they get up, and they have the [Order] dialogue option. But it isn't registered for trainers, or for the mind erase NPC guy, etc. they show "Error invalid object" or no object or something. Stuff prefixed with ** is not in the active bashed patch Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 All Natural Base.esm [Version 1.34] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 04 Francesco's Optional New Items Add-On.esm [Version 5.0] 05 Cobl Main.esm [Version 1.72] 06 Harvest[Containers].esm 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 08 Mart's Monster Mod.esm [Version 3.7b3p3] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A Armamentarium.esm [Version 1.35] 0B Artifacts.esm [Version 1.1] 0C Better Cities Resources.esm [Version 5.2.3] 0D Lovers with PK.esm 0E BreakUndies.esm 0F LoversCreature.esm 10 Lattamerv3.esm 11 CustomSpellIcons.esm 12 xeoex.esp 13 Unofficial Oblivion Patch.esp [Version 3.4.2] 14 Oblivion Citadel Door Fix.esp 15 DLCShiveringIsles.esp 16 Unofficial Shivering Isles Patch.esp [Version 1.5.1] ++ USIPS Additional Changes.esp 17 Better Cities .esp 18 Francesco's Creatures and Items Resources.esp [Version 5.0] 19 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 1A Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 1B Francesco's Optional Chance of More Enemies.esp [Version 5.0] 1C Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1D FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1E All Natural.esp [Version 1.34] 1F All Natural - SI.esp [Version 1.34] ++ All Natural - MMM Patch.esp [Version 1.3] ** Enhanced Water v2.0 ND.esp 20 Enhanced Water v2.0 HD.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2] ** Skyrimized Water HD eng.esp [Version 1.8.] 21 Skyrimized Water HD BLUE eng.esp [Version 1.8.] ** Skyrimized Waters HD BLUE - SI Addon.esp ** Skyrimized Waters HD - SI Addon.esp 22 All Natural - Real Lights.esp [Version 1.34] 23 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 24 VipCxj_AirSystem.esp 25 DLCHorseArmor.esp 26 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] 27 DLCOrrery.esp 28 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 29 DLCVileLair.esp 2A DLCVileLair - Unofficial Patch.esp [Version 1.0.8] 2B DLCMehrunesRazor.esp 2C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 2D DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** EVE_StockEquipmentReplacer.esp 2E Hentai Compilation.esp 2F HTBUnholyChapelShop.esp 30 zBUArmors.esp ** Armamentium female.esp 31 DLCThievesDen.esp 32 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 33 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11] ++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta] 34 Cobl Glue.esp [Version 1.72] 35 Cobl Si.esp [Version 1.63] 36 Bob's Armory Oblivion.esp 37 Cheat Bob's Armory Oblivion.esp 38 FCOM_BobsArmory.esp [Version 0.9.9] 39 Loth's Blunt Weapons for Npcs.esp 3A Oblivion WarCry EV.esp [Version 1.08a] 3B FCOM_WarCry.esp [Version 0.9.9MB3] 3C Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ** OMOBS_SI.esp [Version 2.0] 3D OMOBS Optional Combat Settings.esp [Version 1.0] ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLVendors.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 3E ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 3F OOO 1.32-Cobl.esp [Version 1.72] 40 Harvest[Containers].esp ++ Harvest[Containers] - Vanilla.esp ++ Harvest[Containers] - SI.esp 41 FCOM_Convergence.esp [Version 0.9.9Mb3] 42 FCOM_RealSwords.esp [Version 0.9.9] ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3] ++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3] ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3] ++ FCOM_LessRats.esp [Version 0.9.9] 43 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] 44 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 45 FCOM_MoreRandomItems.esp [Version 0.9.9] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] ** Fransfemale.esp 46 OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.73] ** EVE_StockEquipmentReplacer4FCOM.esp ** EVE_StockEquipmentReplacer for OOO.esp ** EVE_StockEquipmentReplacer4MMM.esp 47 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 48 Apachii_Goddess_Store.esp 49 DLCBattlehornCastle.esp 4A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 4B DLCFrostcrag.esp 4C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.7] 4D Knights.esp 4E Knights - Unofficial Patch.esp [Version 1.1.2] ** EVE_KnightsoftheNine.esp ++ FCOM_Knights.esp [Version 0.9.9Mb3] 4F DarkBrotherhoodChronicles.esp [Version 1.1] ++ nudeshynudejailClassic.esp 50 nudeshyceadb.esp [Version 2.8.2] 51 Salmo the Baker, Cobl.esp [Version 3.08] 52 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 53 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 54 DynamicFootPosition.esp 55 EVE_ShiveringIslesEasterEggs.esp 56 RMDailyIncomeV2.esp 57 VToy.esp 58 LoversAdultYield.esp 59 LoversCalm.esp 5A LoversSoundCreature.esp [Version 0.1.0] 5B LoversDRader.esp 5C LoversAdultPlayPlusforSSP.esp 5D LoversVoiceSSPplus.esp 5E LoversTachiCat2.esp 5F LoversRaperS.esp 60 LoversJoburg.esp 61 LoversBed.esp 62 LoversNecrophilia.esp 63 LoversPayBandit.esp 64 LoversPower.esp 65 Lovers with PK.esp [Version 90] 66 LoversBitch.esp 67 LoversCreature.esp 68 LoversHelpRapeVPlayer.esp 69 LoversBackup2.esp 6A LoversStopCombatEx.esp 6B LoversSpermSplashEx.esp 6C LoversEscapeRapeVPlayer.esp 6D LoversRapeSlave.esp 6E LoversMB2.esp 6F LoversLight.esp 70 LoversSlaveTrader.esp 71 LSTBravilUnderground.esp 72 LoversHideMenus.esp 73 Nudeshy X.esp 74 PlayerSlaveEncounters.esp 75 Toggleable Quantity Prompt.esp [Version 3.2.0] ** Alternative Start by Robert Evrae.esp 76 BudongsNarcolepsySpell.esp 77 MidasSpells.esp 78 RenGuardOverhaul.esp 79 Denock Arrows.esp 7A zzEstrus.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp 7B Beautiful People 2ch-Ed MS Elves - NoSc.esp 7C LattamerV3.esp ++ EVE_KhajiitFix.esp 7D Nudeshy Undergarments.esp 7E Better Cities Full.esp [Version 5.2.3] 7F Better Cities - VWD of the IC.esp [Version 4.7.0] 80 Better Imperial City.esp [Version 5.2.3] 81 NoLoad.esp 82 Cobl Silent Equip Misc.esp [Version 01] 83 Bashed Patch, 2.esp 84 LoversIdleAnimsPriority.esp 85 LoversAnimObjectsPriority.esp
Sarnaath Posted October 25, 2012 Posted October 25, 2012 All NPCs or just some? I did have problems with some Better Cities NPCs. They were some guys from the Chorrol bathhouse. I could enslave them but not train them. These NPCs were odd though, no persuasion meter and no dialog topics, they said one thing (zoomed in) and then quit. I never figured out what the problem was, just released them and found other NPCs. If that's the issue try a vanilla NPC, like a beggar or something. If Bravil Underground quest NPCs are giving you problems, then something is definitely wrong. I'm not an expert on load order, but LoversMB2 should be after your bashed patch, above LoversIdleAnimsPriority and LoversAnimObjectsPriority. See the load order in the spoiler here.
Xarius Posted October 25, 2012 Posted October 25, 2012 NPC in question is the charming http://www.uesp.net/wiki/Oblivion:First_Mate_Malvulis , which is vanilla.
gregathit Posted October 25, 2012 Author Posted October 25, 2012 The first mate is part of a quest for Bravil underground. You won't be allowed to mess with her until the proper time. If you get an invalid actor\object then there is a reason for it. They have been marked for you not to mess with, so that it protects the actor for later quests with this mod or some other one. Bottom line - unless you are on a quest to get that npc (which obviously would be a mod conflict), pick on some other chick\dude to be your sex toy .... er slave.
trees Posted October 25, 2012 Posted October 25, 2012 Soo... I have two questions: First of all, where do I store/train my slaves, and how do I get them there? Second, for the My First Assignment quest, I have enslaved whatsherface, but the quest marker still points to here. What do I do now?
fejeena Posted October 25, 2012 Posted October 25, 2012 Talk to your slave, klick slaveorders. !!!Learning by doing!!! Test all the options.And look closely around in the city, go in all houses.....!!!! You yourselves can train your slaves. There are human and creature trainer in the underground city. You can prostitute her. And you can tell the slave "follow me". You can "store" your slave everywhere = tell the slave to "wait here"
trees Posted October 25, 2012 Posted October 25, 2012 But is there a specific 'slave pen' type place? And again, what do I do to finish off the first quest?
fejeena Posted October 26, 2012 Posted October 26, 2012 Don't remember "whatsherface" First trainer quest(NPC "Mia"), main quest?(second main quest NPC "Ardaline") or side quest? What is the quest name? Post 131 here does have a list of all the quests and a few tips: http://www.loverslab.com/showthread.php?...89&page=14 In the side quest "Wait in the chest" you get a house as reward.(No slave pens)
vashar Posted October 26, 2012 Posted October 26, 2012 That link doesn't work, fejeena. Here's the proper link.
gregathit Posted October 26, 2012 Author Posted October 26, 2012 That link doesn't work' date=' fejeena. Here's the proper link. Or you could just look in the bottom spoiler of the OP. I posted it there so folks would not have to dig.
Sarnaath Posted October 26, 2012 Posted October 26, 2012 Soo... I have two questions: First of all' date=' where do I store/train my slaves, and how do I get them there? Second, for the My First Assignment quest, I have enslaved whatsherface, but the quest marker still points to here. What do I do now? [/quote'] Ordering a slave to Wait Here, or Relax Here, will keep them in the current cell, whether the shack you get in Bravil Underground, another house you own (I have a bunch in Battlescorn) or any other place. They won't run away, there's no need for a pen or a cell. Wait Here just leaves them standing while Relax Here lets them do idle stuff like eating, talking, and sleeping. You also should have a Pack Slave spell. That will put them in the crystal ball slave pack item in your inventory. That can hold up to 9 slaves. Click on the crystal ball to release the ones you want - they'll materialize right near your. It's useful for storing slave NPCs you don't want to deal with at the moment, or storing slave NPCs in full armor/weapons for backup if you ever need it. And if you are doing Bravil Underground as a low level character, you might. Careful with the Order choice to Set Free. That doesn't release the slave, but I suspect it allows the NPC to do it's regularly scheduled whatever, but I could be wrong. I tried that on a slave in the middle of Bravil and never saw him again, I have no idea where he went. Relax Here seems to keep them in the cell. Set Free is different. For the first assignment - I assume you mean Mia, the Knight in the strip joint? Talk to the slave trainer head, Onan. Once you complete those requirements, keep training her until you get consistent "Yes, master/mistress" responses. Talking to the quest NPC will get a quest update once the requirements are satisfied. Once you complete Mia's training, talk to the novelist. For some quest NPCs it appeared to me that you have 2 concurrent requirements: break the slave normally and fulfill some other specific requirements (for Mia that's train with creatures 10 times). I broke a few slaves with only creature training only to get obvious dialog options that indicated the quest was not fulfilled. Switching to human/trainer training would eventually fulfill the quest (or vice versa).
forbiddenone Posted October 26, 2012 Posted October 26, 2012 does "set free" un-break quests, or must I "release" them and then capture them again after the quest is done ?
Damoriva Posted October 26, 2012 Posted October 26, 2012 Um...Gregathit...Your khajit has suddenly decided to stop wearing torso and leg armor. So has Cyril and Look For The B-Man and Back. They still have their gloves and boots on, and their armor's still in their inventory...they're just not wearing it. And it's just those three too. Noone else has had a sudden streaker urge. Oh, Huheey might be one too, but he still has pants on. Maybe he got shy at the last minute... By the way. What's the deal with Look For The B-Man and Back? Bloody long name.
gregathit Posted October 26, 2012 Author Posted October 26, 2012 does "set free" un-break quests' date=' or must I "release" them and then capture them again after the quest is done ? [/quote'] Don't know what you mean by un-break. If a quest is broken then it is broken and your probably going to have to resort to an earlier save game. This is just to general a question. Please clearly state what quest and what is broken along with your load order and we may be able to help you.
gregathit Posted October 26, 2012 Author Posted October 26, 2012 Um...Gregathit...Your khajit has suddenly decided to stop wearing torso and leg armor. So has Cyril and Look For The B-Man and Back. They still have their gloves and boots on' date=' and their armor's still in their inventory...they're just not wearing it. And it's just those three too. Noone else has had a sudden streaker urge. Oh, Huheey might be one too, but he still has pants on. Maybe he got shy at the last minute... By the way. What's the deal with Look For The B-Man and Back? Bloody long name. [/quote'] They don't suddenly decide this. You have installed a mod which is preventing them from wearing their armor\clothes or have a mod which is conflicting with this one. Post your load order and we may be able to figure out which it is. Note stuff you have installed\done recently to cause this. Many of the names are translations from the original Japanese mod this was translated from. HanPL and I took the liberty of changing a few but left many of them "as is".
Sarnaath Posted October 26, 2012 Posted October 26, 2012 does "set free" un-break quests' date=' or must I "release" them and then capture them again after the quest is done ? [/quote'] I don't know. For some of the quest NPCs I either released them or bought them back and released them (the first mate, for example, since I had just started the game had not done her related quest yet).
Sparlimb Posted October 26, 2012 Posted October 26, 2012 (snip) ...along with your load order and we may be able to help you. Absolutely - I'm amazed at the difference simply moving a mod up or down one or two spots can make. I've booched things dozens of times due to improper mod placements. Fortunately the supplied list usually gets me back on track. w00t!
Sparlimb Posted October 26, 2012 Posted October 26, 2012 does "set free" un-break quests' date=' or must I "release" them and then capture them again after the quest is done ? [/quote'] I don't know. For some of the quest NPCs I either released them or bought them back and released them (the first mate, for example, since I had just started the game had not done her related quest yet). Unsure here also - haven't done any of the main or guild quests in some time now... "Set Free" lets them resume daily activities, but they still acknowledge you as Master. "Release" (I suspect) gives them individual status again, removing the 'slave' aspects.
Sarnaath Posted October 26, 2012 Posted October 26, 2012 "Set Free" lets them resume daily activities' date=' but they still acknowledge you as Master. "Release" (I suspect) gives them individual status again, removing the 'slave' aspects. [/quote'] Yep, "Set as Free" is mostly a halfway state between released and enslaved. They go about their normal activities, but retain the "[Orders]" topic and only have the "What do you need, Master/Mistress?" greetings. I enslaved two NPCs: Nermus the Mooch from Chorrol and Thoronir, the Unfriendly Competition quest wood elf in the IC Market District. I had not completed the Unfriendly Competition quest. After breaking them, I ordered them both to "Set as free". Nermus wouldn't say his usual beggar lines until I released him. I was able to complete most of Thoronir's quest stages except for the last. The last requires him to speak a particular greeting, which was overridden by his slave status. Once I released him he said the appropriate line and I could complete the quest. So it appears that Set as Free can still break quests. Once the quest was completed, I could cast the enslave spell on Thoronir without having to knock him out first. After the "Put this on" and "You are now my slave" lines he answered "I am so happy" and he was back to being a slave, with training progress intact. Both him and Nermus kept the 100 disposition with my character even after being released. They also kept the new clothing I gave them before releasing them. On the topic of clothing/armor on slaves, I noticed some NCPs I have enslaved (these were from Better Cities) wouldn't stay naked (I tend to keep slaves nude except for the wrist irons). I tracked this down to level list items in their inventory. This eventually became problematic as after a few level ups by my character they would wear clothes despite having an empty inventory (but would appear nude during sex). They also would not wear other clothing I game them. I eventually fixed it, but the fix was rather convoluted. My conclusion: if there is any doubt, check the NPC in the Construction Set, not just to make sure they are not set to respawn, but also to delete any leveled list inventory items. I think I created a new .esp to save these changes instead of changing the Better Cities.esp directly.
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