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Daughter of Coldharbour - *Updated* 12/24/19


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Posted
1 hour ago, Trykz said:

I still have quite a bit of work to do on A&D. Mostly on it's multiple faction controllers. Angel and Demon forms will cause a different reactionary response from different factions. Sort of along the lines of Kyne's Peace, but on a much grander scale.

 

IE: in Angel form, most animals and some typically hostile creatures will not run from or attack you. Conversely, the Thalmor, vampire, and hunter factions will attack you on sight for their own various reasons, requiring you to defend yourself, or use a calm ability on them to avoid an obviously unwinnable fight.

 

For now, I don't want to give away any more. But yes, it's still in my active development queue.

 

Trykz

I miss the Chingari Demon Race from Oblivion it was the most fun race mod in any game I ever played. Could you take a look and maybe mimick some of the features and looks from that mod. https://www.nexusmods.com/oblivion/mods/14528

Posted
13 hours ago, walkingfree2020 said:

just to add to this. i'm using MO2. and i dont see this file in either fnis pcea or EFA O.o

Yeah, there's no file by that name in the mod, and it's not listed in the file contents on the Nexus page.

 

Edit: Got it working. Installed PCEA, then created a new folder named "7_RohZima-ElegantFlyingAnimations" in Data\meshes\actors\character\animations\FNIS_PCEA2, extracted the files from Elegant Flying Animations into it and ran FNIS.

Posted
12 hours ago, CrantiusColto said:

Yeah, there's no file by that name in the mod, and it's not listed in the file contents on the Nexus page.

 

Edit: Got it working. Installed PCEA, then created a new folder named "7_RohZima-ElegantFlyingAnimations" in Data\meshes\actors\character\animations\FNIS_PCEA2, extracted the files from Elegant Flying Animations into it and ran FNIS.

thats how i got it in MO2 but renamed the folder in flying animations to what i wanted, i used 08 instead of 7 but you can name it FLYING ANIMATIONS as the folder name and it should put it into the pcea menu as FLYING ANIMATIONS. 

Spoiler

image.thumb.png.5435b63c616e09e1803eafbdfd83c150.png

 

Posted

i will say @Trykz. it alot harder with the regen turned off. (i use wildcat and swimming uses stam) but yeah. this is way OP at level 1.

did the first barrow and the poor bastard didn't even make it out of the coffin to shout at me...

Posted
14 minutes ago, jaeos said:

i will say @Trykz. it alot harder with the regen turned off. (i use wildcat and swimming uses stam) but yeah. this is way OP at level 1.

Try running SoT on Spartan level, or D&D.

 

You'll rethink that assessment really quick LOL

 

I highly recommend this mod if you install SoT. Trust me. You'll be happy you did. Because loading back to a previous save made before you die just sucks. And if you aren't careful (especially at low level), shit will one-shot you back to where you stored your soul lickety split ?

 

I got wasted like 6 times in an hour by ONE skeleton with a freakin' crossbow, because you can't grab skeletons with Claws of Molag LOL

 

Trykz

Posted

How does Redemption work? when i use it on a dead target -i even tried reanimated things and even draugr because i thought i was smart- it either doesnt do anything at all or it says the target resisted it.

Posted
10 minutes ago, Daikido said:

How does Redemption work? when i use it on a dead target -i even tried reanimated things and even draugr because i thought i was smart- it either doesnt do anything at all or it says the target resisted it.

are your followers stock or are they killable? let one die, try it on them. (i'm just throwing a guess out there since my companions are currently 6 hell hounds and a succubus...)

Posted
On 12/15/2019 at 12:04 PM, Trykz said:

It's pretty obvious when you take a few seconds to read a description. ?

Sounds cool,does it support bodyslide?I want use my custom body.

Posted

I have no complaints I like the concept, I think everything there supports the concept.

I see the soul cairn mentioned a bit - absolutely love that idea /tie in

 

I do have some passing thoughts however.

1) the summon spells seem a bit long/ strong for a low level.  Almost like they might fit well as part of a regular leveling process  sort of how other vanilla conjuring works... as level increases, time increases and qty of npc increases.

2) the death grip?  as much as I love it, for all intents and purposes the range seems a bit long.  from what i can tell, i probably pulled a mammoth the farthest end of a loaded cell..

3) what if part of the cold spells, they counted as being asleep, or something so that you could freeze them, then feed via usual vanilla vampire stuff?

 

Also, I think I recognize Lamae from ESO?    I always kind of liked the ESO feeding animations....  little blood tentacle thing pops out 

 

seems like this mod might go well with the immersive molag worship mod that was recently published here on LL.

 

 

      

 

Posted

Hi  @Trykz loving the idea of this mod, and would like to see if you might be able to help with some advice/troubleshooting.

 

I am using YiffyAge of Skyrim, which replaces default races in the game amongst other things, and for obvious reasons must be loaded fairly far into the load order (below racemenu and xpmse even). While odd, I would like to be able to play as this race you made, even in that world, as strange as it may be. However I cant for the life of me figure out how to do so, as your mod includes and esm that seems to have to load before racemenu. This makes it so that some assets that you use (Im assuming from the original races, even if this is a unique race) are being replaced by YAoS, rendering the race unuseable. Now, the male counterpart looks quite hideous indeed, but assuming the female variant is the intended one, the feet, as well as eyes, and mouth parts are still being replaced (The other aspects seemed ok).

 

Could you walk me through the thought on making this mod have an esm, or whether perhaps the parts that add the racial files like abilities and textures might be able to attach later in the load order, so as to not conflict with other mods (like YAoS) that make overhauls or edits to the base game races? 

 

Please and thank you very much!

Posted

I do think I found a potential glitch - thought it could be me.

 

Using Better Vampires and of course this mod, and basic requirements.

 

When I feed for the first time- there appears to be some glitch with my head:  It seems to happen when camera rotates.

 

ScreenShot1.thumb.png.35382b5798062f58681e2240d8f0d67d.png

 

I tried switching load order around (BV before DOC, DOC before BV)  didnt seem to have an affect.

 

Only way to get rid of it was disable DOC. (to be fair, i didnt try disabling BV).

Posted
57 minutes ago, DJShamrock said:

Hi  @Trykz loving the idea of this mod, and would like to see if you might be able to help with some advice/troubleshooting.

 

I am using YiffyAge of Skyrim, which replaces default races in the game amongst other things, and for obvious reasons must be loaded fairly far into the load order (below racemenu and xpmse even). While odd, I would like to be able to play as this race you made, even in that world, as strange as it may be. However I cant for the life of me figure out how to do so, as your mod includes and esm that seems to have to load before racemenu. This makes it so that some assets that you use (Im assuming from the original races, even if this is a unique race) are being replaced by YAoS, rendering the race unuseable. Now, the male counterpart looks quite hideous indeed, but assuming the female variant is the intended one, the feet, as well as eyes, and mouth parts are still being replaced (The other aspects seemed ok).

 

Could you walk me through the thought on making this mod have an esm, or whether perhaps the parts that add the racial files like abilities and textures might be able to attach later in the load order, so as to not conflict with other mods (like YAoS) that make overhauls or edits to the base game races? 

 

Please and thank you very much!

After looking at that mod, I wouldn't even know where to start. From the looks of it, it seems to make a LOT of changes to the vanilla races to make them all furries?

 

Sorry. I'm not touching that. I'd ask the author of that mod for help.

 

Trykz

Posted
1 hour ago, Sillius_Maximus said:

I do think I found a potential glitch - thought it could be me.

 

Using Better Vampires and of course this mod, and basic requirements.

 

When I feed for the first time- there appears to be some glitch with my head:  It seems to happen when camera rotates.

 

ScreenShot1.thumb.png.35382b5798062f58681e2240d8f0d67d.png

 

I tried switching load order around (BV before DOC, DOC before BV)  didnt seem to have an affect.

 

Only way to get rid of it was disable DOC. (to be fair, i didnt try disabling BV).

Two questions:

 

Was it raining when it started happening?

Are you currently running Frostfall (or ever previously installed it)?

 

I saw exactly that issue when I was using Frostfall. I think it might be an issue with Frostfall's wetness shader, but I'm not sure because I uninstalled it because it doesn't work as intended with vampire frost immunity.

 

Let me know.....

 

Trykz

Posted

Well, I seem to have packaged the wrong resurrection script into the mod's BSA. Not a big deal really, because it's a vanilla script which is a loose file by default anyway. I posted the correct script (with it's source) in the original post.

 

Or grab it here DoC Ressurection Script.7z

 

Trykz

Posted
10 hours ago, Trykz said:

Two questions:

 

Was it raining when it started happening?

Are you currently running Frostfall (or ever previously installed it)?

 

I saw exactly that issue when I was using Frostfall. I think it might be an issue with Frostfall's wetness shader, but I'm not sure because I uninstalled it because it doesn't work as intended with vampire frost immunity.

 

Let me know.....

 

Trykz


I did at one point have frostfall.  However, I have sense removed it, new profile, new save in MO2  (so Im fairly confident its as if ive never heard of frostfall).  I still get the same issue.

 

It seems or feels like there are two different bodies competing with eachother - one from BV and one from DOC..

Posted
9 hours ago, Trykz said:

After looking at that mod, I wouldn't even know where to start. From the looks of it, it seems to make a LOT of changes to the vanilla races to make them all furries?

 

Sorry. I'm not touching that. I'd ask the author of that mod for help.

 

Trykz

Rip. Oh well. He's swamped honestly, because of how big his overhaul is its virtually impossible for him to adjust anything I think. With most normal race mods they just have an .esp so I can just slap it in to overwrite any changes it needs AFTER the YA esp, but yours uses an .esm that has to be run super early in the order. I was just curious why that was the case or if that is an easy fix of some kind (I don't know what the .esm does different from the Add On .esp you have- that could potentially help me figure out how to adjust things?)

Posted
2 hours ago, Sillius_Maximus said:


I did at one point have frostfall.  However, I have sense removed it, new profile, new save in MO2  (so Im fairly confident its as if ive never heard of frostfall).  I still get the same issue.

Well, I'm fairly certain it's a shader that's causing that artifact on the face. I'd start by investigating your textures folder. It's definitely not the mod, or everyone using the mod would be reporting it. However, you might have something that's not agreeing with the textures in the BSA. Try pathing in some replacers to see if it goes away. If it doesn't, it's almost definitely a shader.

13 minutes ago, DJShamrock said:

Rip. Oh well. He's swamped honestly, because of how big his overhaul is its virtually impossible for him to adjust anything I think. With most normal race mods they just have an .esp so I can just slap it in to overwrite any changes it needs AFTER the YA esp, but yours uses an .esm that has to be run super early in the order. I was just curious why that was the case or if that is an easy fix of some kind (I don't know what the .esm does different from the Add On .esp you have- that could potentially help me figure out how to adjust things?)

The .esm is the Master file of the mod. I format it that way for a number of reasons. Mostly to facilitate adding more to the mod without actually altering the base of the mod. Which is exactly what the add on .esp does. It adds all the conjurations as a completely separate mod, but requiring the .esm to function. Another reason is so end users can more easily create custom followers and such if they so choose, with no real way of corrupting the mod's base files.

 

As I stated earlier, with the extensive alterations of the mod you seek to achieve compatibility with, I have no idea. It's not a task I'd want to undertake. And I won't alter my own mod to facilitate it. I have a number of custom races on LL already, with a fair few still in the pipe. And trying to make all those mods work with one I didn't build myself is not something I want to do.

 

Sorry,

 

Trykz

Posted
11 hours ago, Sillius_Maximus said:

I do think I found a potential glitch - thought it could be me.

 

Using Better Vampires and of course this mod, and basic requirements.

 

When I feed for the first time- there appears to be some glitch with my head:  It seems to happen when camera rotates.

 

ScreenShot1.thumb.png.35382b5798062f58681e2240d8f0d67d.png

 

I tried switching load order around (BV before DOC, DOC before BV)  didnt seem to have an affect.

 

Only way to get rid of it was disable DOC. (to be fair, i didnt try disabling BV).

Are you using better vampires? i had the same glitch when sun burn visual were turned on. i just turned it off

Posted
15 minutes ago, Trykz said:

Well, I'm fairly certain it's a shader that's causing that artifact on the face. I'd start by investigating your textures folder. It's definitely not the mod, or everyone using the mod would be reporting it. However, you might have something that's not agreeing with the textures in the BSA. Try pathing in some replacers to see if it goes away. If it doesn't, it's almost definitely a shader.

 

any idea how to do start investigating it or?   Short of having steam repair anything that might be missing im not quite sure where to jump in?  My only concern with steam repairing anything- is i dont want to loose mods...  I finally did the new CK upgrades, new SKSE that came out in Nov 2019..

That being said- maybe a completely fresh install wouldnt be the worst idea..

Posted
7 minutes ago, paodebanana123456 said:

Are you using better vampires? i had the same glitch when sun burn visual were turned on. i just turned it off

Yes.

Are you talkinga bout a specific setting in the BV MCM I can change?  If so- what specifically is it? if you recollect?

Posted
45 minutes ago, Sillius_Maximus said:

Yes.

Are you talkinga bout a specific setting in the BV MCM I can change?  If so- what specifically is it? if you recollect?

Yes. It's a setting you can turn off in BV's MCM. Sun damage visuals or somesuch.

 

And now that I think about it, I may have been mistaken about Frostfall's shader. It could likely have been BV. I use Sacrosanct, but tested both for compatibility. So I may have experience that while BV was in my load order.

 

Let me know,

 

Trykz

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