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Daughter of Coldharbour - *Updated* 12/24/19


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Posted

Is this compatible with High Poly Head? I have some presets that I'd like to use, but I just found out that the mod itself is a per race thing, not just an entire head replacer.

I already tried finding some presets specifically for this race, but either I'm not good at searching, or there just aren't any.

  • 2 months later...
Posted

Just wanted to say thank you for your race, took me foooorever to get her where I wanted to. My whole game is built around her. She's a beautiful and wonderfully designed race.

20220629032147_1.jpg

Posted
On 5/19/2022 at 11:18 PM, Peremious said:

Is this compatible with High Poly Head? I have some presets that I'd like to use, but I just found out that the mod itself is a per race thing, not just an entire head replacer.

I already tried finding some presets specifically for this race, but either I'm not good at searching, or there just aren't any.

It only worked with Breton heads when I used it.

  • 3 months later...
Posted

 

 

Thank you for this wonderful mod - which gives me a completely new way of playing vampire characters.

Here is her "human" form

capture_001_23102022_084041.png.c43f502e3405e341dcf8244e930ea942.png

 

As an "over" vampire, she doesn't have a "Lord" form and actually doesn't need it - I came up with the idea for a vampire-succubus hybrid.
Only with the mod "Kinder of Lilith" - with which I can create a completely different present (face AND body template) for the succubus form - was the necessary supplement available.
Even in the Daedric form, the character retains all of his vampire skills and abilities.

 

capture_002_23102022_085119.png.65e10cee074c1e33aa8e1b265146e05e.png

 

Even the exotic variant:
- "human" female
- "daedric" futa
is possible

 

A vampire who doesn't drink blood?


Yes, you can play it that way - because the skills associated with the race are so strong that additional ones - e.g. via the "Better Vampire" mod - are not necessary at all.
Ultimately, it is purely a matter of "taste" whether you play with or without drinking blood (daily).

  • 1 month later...
Posted

I have a quick question - I've installed the mod and love it so far. The powers are remarkable; I'm using it with Sacrosanct.

 

I was just curious about the carry weight limit for the DoC race -- not sure if this is intentional or if it is an interaction with something in my mod list. My DoC has a carry weight limit of 100 pounds --  and when I switch to survival mode my weight limit drops to zero, which is a PITA.  

 

[This does not happen with my other active characters who are not DoCs.]

I do recognize that the DoC's immunity to frost and no need to eat food makes survival mode much less relevant, but I thought getting tired (and a lower weight limit) could be a useful limitation in the RP aspect of my game. That said, while I'm perfectly willing to travel light (she doesn't need much, does she)  I don't want her to have to creep along everywhere just because she put some clothes on.

 

 

Posted
7 hours ago, RagnarTolletson said:

I have a quick question - I've installed the mod and love it so far. The powers are remarkable; I'm using it with Sacrosanct.

 

I was just curious about the carry weight limit for the DoC race -- not sure if this is intentional or if it is an interaction with something in my mod list. My DoC has a carry weight limit of 100 pounds --  and when I switch to survival mode my weight limit drops to zero, which is a PITA.  

 

[This does not happen with my other active characters who are not DoCs.]

I do recognize that the DoC's immunity to frost and no need to eat food makes survival mode much less relevant, but I thought getting tired (and a lower weight limit) could be a useful limitation in the RP aspect of my game. That said, while I'm perfectly willing to travel light (she doesn't need much, does she)  I don't want her to have to creep along everywhere just because she put some clothes on.

 

 

Its not Sacrosanct for I use Better Vampires and still have the same problem. I use other mods to modify carry weight up but have to use huge numbers to get a little modification. Its somewhere around 1000 to 1. Obviously there is something within this mod that is doing it. I dont know if Tryxx is still active though.

Posted
9 hours ago, BigOnes69 said:

Its not Sacrosanct for I use Better Vampires and still have the same problem. I use other mods to modify carry weight up but have to use huge numbers to get a little modification. Its somewhere around 1000 to 1. Obviously there is something within this mod that is doing it. I dont know if Tryxx is still active though.

Thanks for your response.  That's very interesting. 

Last night I realized the lower carry weight was connected to the lower stamina (laughed at myself a little about that), but I wouldn't have expected 25 points lower starting stamina to drop the load limit by 200 pounds. Increasing the Stamina stat when I level up does increase the carry weight by 10 lbs, so I'll probably invest enough to get it to 150 eventually and then just rely on thralls [or "Followers" as they are called in Tamriel].

Posted
Vor 5 Minuten sagte RagnarTolletson:

Vielen Dank für Ihre Antwort. Das ist sehr interessant.

Letzte Nacht wurde mir klar, dass das niedrigere Tragegewicht mit der geringeren Ausdauer zusammenhängt (habe mich ein wenig darüber ausgelacht), aber ich hätte nicht erwartet, dass 25 Punkte weniger Anfangsausdauer die Belastungsgrenze um 200 Pfund senken würden. Das Erhöhen des Ausdauerwertes beim Aufsteigen erhöht das Tragegewicht um 10 Pfund, also werde ich wahrscheinlich genug investieren, um es schließlich auf 150 zu bringen, und mich dann einfach auf Leibeigene [oder „Anhänger“, wie sie in Tamriel genannt werden] verlassen.

The initial low carry weight was a decision by the mod author to add at least a bit of "malus" to the otherwise very powerful "bonuses".


With 1500 points in the magic supply, you actually do NOT have to assign attribute points there - it all goes into stamina first.
Also, no heavy armor is required - this "uber" vampire does melee combat in its very own way.

 

Then you should know a little about the zodiac system - there is a stone north of the temple of Merida...
..not only gives a bonus to "heavy armour" (which you don't need) - but also 100 ADDITIONAL points for carrying weight!


You get more carrying weight with a pickpocket skill - you need level 50 and a total of 3 skill points - the skill "cleans up" the player inventory and thus grants ADDITIONAL carrying weight (50 or 100 points - I don't have that anymore exactly in the head

Pickpocketing is very easy to increase by training Windhelm on the Beggar - 5 levels per level


so you don't really need any special mods to increase the carrying weight

?

Posted
18 minutes ago, Miauzi said:

The initial low carry weight was a decision by the mod author to add at least a bit of "malus" to the otherwise very powerful "bonuses".


With 1500 points in the magic supply, you actually do NOT have to assign attribute points there - it all goes into stamina first.
Also, no heavy armor is required - this "uber" vampire does melee combat in its very own way.

 

Then you should know a little about the zodiac system - there is a stone north of the temple of Merida...
..not only gives a bonus to "heavy armour" (which you don't need) - but also 100 ADDITIONAL points for carrying weight!


You get more carrying weight with a pickpocket skill - you need level 50 and a total of 3 skill points - the skill "cleans up" the player inventory and thus grants ADDITIONAL carrying weight (50 or 100 points - I don't have that anymore exactly in the head

Pickpocketing is very easy to increase by training Windhelm on the Beggar - 5 levels per level


so you don't really need any special mods to increase the carrying weight

?

I have to do this because I use the Experience mod to limit character advancement by a lot so that the character levels up at a trickle.

  • 11 months later...
Posted (edited)

Has anyone been able to get this to work on ae? I personally haven't but maybe i'm just doing something wrong.
Edit: Nvm i'm just stupid

Edited by uafgbvl
Posted
27 minutes ago, uafgbvl said:

Has anyone been able to get this to work on ae? I personally haven't but maybe i'm just doing something wrong.

I don't know if the issue is due to AE, or High Poly Head, I think it's HPH, that's the problem.

Posted
9 minutes ago, nomkaz said:

I don't know if the issue is due to AE, or High Poly Head, I think it's HPH, that's the problem.

Wait is High Poly Head a requirement? I didn't see it anywhere in the description.

  • 9 months later...
Posted (edited)
On 11/24/2023 at 10:32 AM, uafgbvl said:

Has anyone been able to get this to work on ae? I personally haven't but maybe i'm just doing something wrong.
Edit: Nvm i'm just stupid

Sry to kinda necro the thread, but any chance you could mention what the issue was? I think I might be stupid the same way 😅

EDIT: Can confirm i was indeed also stupid, doubly sorry for necro'ing the thread. In case anyone ends up in the same boat i was, make sure RaceCompatibility is both installed and enabled. I already had it at least... but forgot it wasn't switched on in my current vortex profile 😅😅😅

Edited by dragoncum
  • 1 year later...
Posted

I am so loving this, sure its kinda from the olden days, so there is some trade off, But! we have wigs, surprised its not been picked and HP'd 3ba etc....  mind you considering the amount of time I spend 'Make pretty',,

 

Thank you for this and all the cool new magiks to play with, I had to use a hack mod so BV would acknowlege me as a vampire, Kinda wished what may have happened If I just carried on feeding and leveling with BV.

 

I done some importing and switching with proteus works fine.

 

Again thank you for the new life you have breathed into Skyrim X

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