Tobias1976 Posted January 2 Posted January 2 Hallo and happy new year to all. Thanks for this amazing mod. Hope, you can help me with my little problem. If I talk to Ivy, there is the "follow" option, but after click that, there is no change. But Ivy is following me, she pulls also her gun if I pull mine, but she doesn't sneak anymore. I tried allready the soft reset, also I dismissed her and activate her again, but no change. I think this is after a sleep with her, there was a short info "Ivy approaches you", and she talked something about "being naked". Thanks a lot, maybe there is a solution I did not see.
jmlparis Posted January 2 Posted January 2 I have AFT installed but don't intend using it with Ivy. Should it be safer to fully uninstal it but I have some concerns with my other followers around the map?
jmlparis Posted January 2 Posted January 2 Ivy's mod was installed since the very beginning of that game. I'm level 60 and turned on her radio a few times on this long playthrou without any success. I went for the suitcase once I cheat entered her base as she told me to get it. Anyway we're doing fine so far, just the two of us. It's just a matter of RP. Like it feels weird to find the suitcase after finding her. If she is intended to be the first companion right from the vault 111 exit, maybe that should be mentionned. Game on.
jmlparis Posted January 2 Posted January 2 49 minutes ago, Tobias1976 said: Hallo and happy new year to all. Thanks for this amazing mod. Hope, you can help me with my little problem. If I talk to Ivy, there is the "follow" option, but after click that, there is no change. But Ivy is following me, she pulls also her gun if I pull mine, but she doesn't sneak anymore. I tried allready the soft reset, also I dismissed her and activate her again, but no change. I think this is after a sleep with her, there was a short info "Ivy approaches you", and she talked something about "being naked". Thanks a lot, maybe there is a solution I did not see. Are you using AFT?
Tobias1976 Posted January 2 Posted January 2 Not AFT, but unlimited follower framework. I deactivated it, but problem is still existing. Maybe UFF caused the problem, so I should load a old save?
Miauzi Posted January 2 Posted January 2 Vor 7 Minuten schrieb jmlparis: Ivys Mod war von Anfang an im Spiel installiert. Ich bin Level 60 und habe ihr Radio im Laufe des langen Spielverlaufs mehrmals eingeschaltet, aber ohne Erfolg. Ich habe mir den Koffer geholt, nachdem ich mich in ihre Basis geschlichen hatte, da sie mir gesagt hatte, ich solle ihn holen. Jedenfalls kommen wir bisher gut zurecht, nur wir zwei. Es ist einfach eine Frage des Rollenspiels. Es fühlt sich komisch an, den Koffer erst zu finden, nachdem man sie gefunden hat. Wenn sie als erste Begleiterin direkt nach dem Ausgang von Vault 111 gedacht ist, sollte das vielleicht erwähnt werden. Das Spiel beginnt. Well, something was wrong from the start – the installation was faulty! Of course, you can ignore that – just as you can ignore all the mod descriptions and all the mod author's instructions. But if even the location of their cellar, right below the Vault exit, isn't taken seriously... 1
jmlparis Posted January 2 Posted January 2 2 minutes ago, Tobias1976 said: Not AFT, but unlimited follower framework. I deactivated it, but problem is still existing. Maybe UFF caused the problem, so I should load a old save?
jmlparis Posted January 2 Posted January 2 (edited) 9 minutes ago, Tobias1976 said: Not AFT, but unlimited follower framework. I deactivated it, but problem is still existing. Maybe UFF caused the problem, so I should load a old save? What I would do is desinstalling your UFF before meeting with Ivy? But I'm no tech. On my side, I'd keep AFT installed without using it when she is involved. Edited January 2 by jmlparis
Tobias1976 Posted January 2 Posted January 2 6 minutes ago, jmlparis said: What I would do is desinstalling your UFF before meeting with Ivy? But I'm no tech. On my side, I'd keep AFT installed without using it when she is involved. Did not get this message like your picture, but as I checked mod mode via holotape I saw that Ivy is not compatible with UFF. Played a lot of hours with both mods, without issues. But maybe there was a interaction in this night, which don't worked clean cause UFF. Other things working normal, all talk options here, she told me the story of the pelican, just don't sneake and don't follow me without order via holotape
Miauzi Posted January 2 Posted January 2 Vor 19 Minuten schrieb jmlparis: It's actually quite simple: Unless you're a very experienced mod user with a wealth of knowledge, you should follow the mod author's recommendations. - If the author has already adapted a companion framework to their creation "Ivy" and made it available to users, you can, of course, ignore it. But then you shouldn't be surprised if the mod doesn't work correctly in the game and the author has very little interest in dealing with people who ignore their information and work. - So... you should not only uninstall your old companion framework, but also start a completely new game—that means STARTING WITH character creation!
Tobias1976 Posted January 2 Posted January 2 7 minutes ago, Miauzi said: It's actually quite simple: Unless you're a very experienced mod user with a wealth of knowledge, you should follow the mod author's recommendations. - If the author has already adapted a companion framework to their creation "Ivy" and made it available to users, you can, of course, ignore it. But then you shouldn't be surprised if the mod doesn't work correctly in the game and the author has very little interest in dealing with people who ignore their information and work. - So... you should not only uninstall your old companion framework, but also start a completely new game—that means STARTING WITH character creation! So you can confirme, that my problem is caused by UFF? In that case I start a new save, don't want to risk other issues if I just load an old save. Btw., I don't ignored the authors work or information. Unfortunately I just did not read the information before, but thats a different 😉 1
Horred Posted January 2 Posted January 2 Hi, I'm a Skyrim modder that had some time over the holiday break, so I tried to try Ivy out. The mod looks amazing! Thanks for taking the time to make this mod. However, I ran into a major issue according to Fallrim tools which makes it mostly unplayable for me. I was able to track it (precisely) to the final scene/final block of the Redeem Ivy quest, where the message box pops up and the quest completes. I first tried on a big install, then made a couple minimal installs w/ just-enough ease-of-use mods so I could head right to the quest & test. Re-Saver reports any/all saves made after this point as Truncated--corrupt beyond repair, saving disabled "for your own good", and so on. It makes a couple of very strange active script entries, and a handful of unattached instances. With the Ivy DLC mods in, there's even more strange script entries (2 w/ just Ivy, 4 w/ the Ivy DLC's) and unattached instances. Saves made before the redeem voucher dialog are 100% fine and dandy. 100% reproduction, on all installations. At first I tried to solve it by changing the Globals from Type Unknown to Shorts/floats instead. This didn't help. I'm convinced it's somewhere in the final script fragment, but source scripts weren't included with the mod so there's no way I can be positive. A few screenshots below to show the issue: I did see a couple of reports of corrupt saves when searching this thread, but nothing quite like this. Has anyone else ran into an issue like this, and/or can confirm what I found? I wish I could have been of more help in troubleshooting/solving this, but it's back to work time.
Reginald_001 Posted January 2 Author Posted January 2 6 hours ago, Horred said: Hi, I'm a Skyrim modder that had some time over the holiday break, so I tried to try Ivy out. The mod looks amazing! Thanks for taking the time to make this mod. However, I ran into a major issue according to Fallrim tools which makes it mostly unplayable for me. I was able to track it (precisely) to the final scene/final block of the Redeem Ivy quest, where the message box pops up and the quest completes. I first tried on a big install, then made a couple minimal installs w/ just-enough ease-of-use mods so I could head right to the quest & test. Re-Saver reports any/all saves made after this point as Truncated--corrupt beyond repair, saving disabled "for your own good", and so on. It makes a couple of very strange active script entries, and a handful of unattached instances. With the Ivy DLC mods in, there's even more strange script entries (2 w/ just Ivy, 4 w/ the Ivy DLC's) and unattached instances. Saves made before the redeem voucher dialog are 100% fine and dandy. 100% reproduction, on all installations. At first I tried to solve it by changing the Globals from Type Unknown to Shorts/floats instead. This didn't help. I'm convinced it's somewhere in the final script fragment, but source scripts weren't included with the mod so there's no way I can be positive. A few screenshots below to show the issue: I did see a couple of reports of corrupt saves when searching this thread, but nothing quite like this. Has anyone else ran into an issue like this, and/or can confirm what I found? I wish I could have been of more help in troubleshooting/solving this, but it's back to work time. Your save is suffering from script overflow. You can try to use Buffout if you're not already using it. If you are, then the only advice is, use less mods to get less script load. The error actually says so, if you read closely.
Reginald_001 Posted January 2 Author Posted January 2 (edited) 10 hours ago, jmlparis said: Hi, I can't find or reach her in a regular RP way. That radio starter seems to do nothing even when I cheat for the location and go near her cave, nothing happens, and the door is impossible to open even if it shows a "novice" difficulty level and me being level 60. (I was abke to get to her through the console, but I'm sure it's not the way you imagined.) Is that because I already have a companion? Dismiss all your companions. Disable Ivy mod entirely. Disable UCF or any other multi companion mods. Load your game and travel to diamond city. Ignore warning and save. Load the game again, save again, this cleans the save. Exit the game. Reinstall the mod, travel to sanctuary and the quest should start normally. Edited January 2 by Reginald_001 1
Horred Posted January 2 Posted January 2 2 hours ago, Reginald_001 said: Your save is suffering from script overflow. You can try to use Buffout if you're not already using it. If you are, then the only advice is, use less mods to get less script load. The error actually says so, if you read closely. Appreciate the quick reply. I saw that as well in the notes, but from the load order list I uploaded you can see this also happened with a very small installation. It also mentioned as possibility recursive scripts without proper boundary conditions. Buffout and other F4SE utilities already applied. I could literally try with just Bethesda DLC and this mod plus Buffout, but not much more minimal than I already did. The only mods I added allowed me to skip the Vault (Start me Up), and Thuggysmurf's Game Settings plugs so lockpicking was automatic--for quicker testing sake. XDI was added for my version of start me up, but with the Ivy XDI patch included. Not thinking the latter was an issue, but you know your mod much better than I.
Reginald_001 Posted January 3 Author Posted January 3 (edited) 5 hours ago, Horred said: Appreciate the quick reply. I saw that as well in the notes, but from the load order list I uploaded you can see this also happened with a very small installation. It also mentioned as possibility recursive scripts without proper boundary conditions. Buffout and other F4SE utilities already applied. I could literally try with just Bethesda DLC and this mod plus Buffout, but not much more minimal than I already did. The only mods I added allowed me to skip the Vault (Start me Up), and Thuggysmurf's Game Settings plugs so lockpicking was automatic--for quicker testing sake. XDI was added for my version of start me up, but with the Ivy XDI patch included. Not thinking the latter was an issue, but you know your mod much better than I. The scripts are fine. The redeem script has been the same since 2017 when it was released, 8 years ago. You are NOT telling me that there's an 'unplayable script bug', 8 year after release. Because that would mean that for the last 8 years people have been lying to me when they played with Ivy, because yeah it's 'unplayable' right?? UNPLAYABLE bug. Found after 8 years of release. Everybody, all the people that used the mod and said it worked fine, the testing team, all the thousands of mod users, they were all lying. Buddy, you did something wrong. Edited January 3 by Reginald_001 1
Tobias1976 Posted January 3 Posted January 3 (edited) Good morning mates, Today I will begin a new fresh save, without any multi companion mod. In my opinion, Ivy is just the best companion mod (or vanilla companion) of all games I played (and I'm old, played a lot of games), I don't wanna risk to miss just one of her words. To avoid a possible mistake from mine, is there maybe a list of mods, which I also don't should use? Mods like AAF or MSWL, are they compatible with Ivy? And what about the Heather companion? Without multi companion mod, I should could use Ivy (as first mate), Heather and one vanilla companion? Or is this also bad? Thanks again. Edit: New fresh start, without UFF mod, but same problem. Ivy don't sneak, and option "follow" don't change. Must be another mod or other source of the problem Next Edit: I got it! After disabled all animation mods (AAF, immersive Animations, MSWL) it works again. She's sneaking and following again, runs normal (before she was slower). So, did you mates use Ivy with animation mods? If yes, can you tell me what mods I need for playing without problems? Edited January 3 by Tobias1976
jmlparis Posted January 3 Posted January 3 I've been modding myself a lot in my years, and I respect any mod of that caliber. But for now, I'm gonna save Ivy as a companion for my next playthrough without AFT, not to mention I'm currently unable to play (un)decently with AAF without the proper keyboard as for today. Thanks for such a promising mod.
Horred Posted January 3 Posted January 3 Buddy, no offense meant and I accused no one of lying. If in all that time nobody tested for that specifically, it wouldn't have been discovered. I have QA credits on 4 AAA game releases, and a natural knack for stumbling over issues that others missed (not always a blessing). In fact, I stumbled over this one as well. In a big install, after "mod-hopping" i.e. changing install mid-game. As such, I was checking my saves regularly for issues and that's when I hit this. So I tested with a much cleaner install on a fresh game, but saw the same issues. I did one last test before moving on, and wishing you well. Fresh install from GoG, only Companion Ivy mod installed and nothing else. F4SE, Buffout, and High FPS Physics Fix only in the backfield. My results were slightly different, but this was my findings: 1) A save before entering Ivy's cellar--Clean. 2) A save after talking to Ivy, getting the voucher and standing outside her cellar--Opened fine in Fallrim, but reported 34 unattached instances 3) A save after redeeming the voucher and completing the quest--Fallrim couldn't open it, stopped on global data block 1/8 as per the following message. Note this is all according to Fallrim Tools, but it's considered a reliable tool by many.
Miauzi Posted January 3 Posted January 3 Vor einer Stunde sagte Horred: Hey Kumpel, nichts für ungut, und ich habe auch niemanden der Lüge bezichtigt. Wenn in all der Zeit niemand das speziell getestet hätte, wäre es nie aufgefallen. Ich habe an vier AAA-Spielen im Bereich Qualitätssicherung mitgewirkt und ein natürliches Talent dafür, Fehler zu entdecken, die anderen entgangen sind (was nicht immer von Vorteil ist). Tatsächlich bin ich auch auf diesen Fehler gestoßen. Bei einer größeren Installation, nachdem ich mitten im Spiel Mods ausgetauscht hatte. Deshalb habe ich regelmäßig meine Spielstände auf Fehler überprüft und bin dabei darauf gestoßen. Also habe ich es mit einer sauberen Installation in einem frischen Spiel getestet, aber die gleichen Probleme festgestellt. Bevor ich fortfahre, habe ich noch einen letzten Test durchgeführt und wünsche euch alles Gute. Frischinstallation von GOG, nur die Companion Ivy Mod installiert, sonst nichts. F4SE, Buffout und High FPS Physics Fix nur im Hintergrund. Meine Ergebnisse waren etwas anders, aber hier meine Erkenntnisse: 1) Spielstand vor Betreten von Ivys Keller – alles in Ordnung. 2) Spielstand nach dem Gespräch mit Ivy, Erhalt des Gutscheins und vor ihrem Keller stehend – ließ sich in Fallrim problemlos öffnen, meldete aber 34 nicht zugeordnete Instanzen. 3) Spielstand nach Einlösen des Gutscheins und Abschluss der Quest – Fallrim konnte die Instanz nicht öffnen, blieb bei globalem Datenblock 1/8 hängen (siehe folgende Meldung). Hinweis: Diese Angaben basieren alle auf den Angaben von Fallrim Tools, das jedoch von vielen als zuverlässiges Tool angesehen wird. If people like you actually worked on quality assurance for games... nothing surprises me anymore! Yes - that's pure sarcasm.
Reginald_001 Posted January 3 Author Posted January 3 1 hour ago, Horred said: Buddy, no offense meant and I accused no one of lying. If in all that time nobody tested for that specifically, it wouldn't have been discovered. I have QA credits on 4 AAA game releases, and a natural knack for stumbling over issues that others missed (not always a blessing). In fact, I stumbled over this one as well. In a big install, after "mod-hopping" i.e. changing install mid-game. As such, I was checking my saves regularly for issues and that's when I hit this. So I tested with a much cleaner install on a fresh game, but saw the same issues. I did one last test before moving on, and wishing you well. Fresh install from GoG, only Companion Ivy mod installed and nothing else. F4SE, Buffout, and High FPS Physics Fix only in the backfield. My results were slightly different, but this was my findings: 1) A save before entering Ivy's cellar--Clean. 2) A save after talking to Ivy, getting the voucher and standing outside her cellar--Opened fine in Fallrim, but reported 34 unattached instances 3) A save after redeeming the voucher and completing the quest--Fallrim couldn't open it, stopped on global data block 1/8 as per the following message. Note this is all according to Fallrim Tools, but it's considered a reliable tool by many. Well this still points to memory issues in your current save. A known cause of this is custom maps (for the pipboy) with really high resolutions, among many other things. I have asked the testing team to look into it, although I'm highly doubtful that a few setstage scripts, that have been active for 8 years now, can make a game unplayable. 12 hours ago, Tobias1976 said: Good morning mates, Today I will begin a new fresh save, without any multi companion mod. In my opinion, Ivy is just the best companion mod (or vanilla companion) of all games I played (and I'm old, played a lot of games), I don't wanna risk to miss just one of her words. To avoid a possible mistake from mine, is there maybe a list of mods, which I also don't should use? Mods like AAF or MSWL, are they compatible with Ivy? And what about the Heather companion? Without multi companion mod, I should could use Ivy (as first mate), Heather and one vanilla companion? Or is this also bad? Thanks again. Edit: New fresh start, without UFF mod, but same problem. Ivy don't sneak, and option "follow" don't change. Must be another mod or other source of the problem Next Edit: I got it! After disabled all animation mods (AAF, immersive Animations, MSWL) it works again. She's sneaking and following again, runs normal (before she was slower). So, did you mates use Ivy with animation mods? If yes, can you tell me what mods I need for playing without problems? I do not recommend using Ivy with AAF or animation mods. It works, but you need experience to make it work and work the bugs out. As for Heather, she works fine with Ivy, but make sure to dismiss her temporarily before entering the space ship, once you reached the Far Harbor. 1
Tobias1976 Posted January 3 Posted January 3 (edited) 1 hour ago, Reginald_001 said: I do not recommend using Ivy with AAF or animation mods. It works, but you need experience to make it work and work the bugs out. As for Heather, she works fine with Ivy, but make sure to dismiss her temporarily before entering the space ship, once you reached the Far Harbor. Thanks Reg, for now I'm just happy that my problem is solved. Don't really need animations, maybe it's better what scenes doing in the mind but at the screen 😂 And btw. Reg, is it true that you bring Ivy for Starfield? Edited January 3 by Tobias1976
Horred Posted January 3 Posted January 3 1 hour ago, Reginald_001 said: Well this still points to memory issues in your current save. A known cause of this is custom maps (for the pipboy) with really high resolutions, among many other things. I have asked the testing team to look into it, although I'm highly doubtful that a few setstage scripts, that have been active for 8 years now, can make a game unplayable. I do not recommend using Ivy with AAF or animation mods. It works, but you need experience to make it work and work the bugs out. As for Heather, she works fine with Ivy, but make sure to dismiss her temporarily before entering the space ship, once you reached the Far Harbor. It's not unplayable afterwards, in fact was a couple hours in before I first discovered it because it was playing so well. Just stopped to check on things, and then hit on it. This just means your save cannot be edited by Fallrim tools, not "game over" per se. But I did notice about 9 saves in that the amount of corrupt active scripts had increased (see pic from first post), from 4 to about 20. Didn't test further, but gut feeling tells me they might accumulate over time. Understand, if I didn't love what I've seen so far, I'd have just uninstalled and never reported. Nor spent a single moment testing further, as I have. It's clear you spent a lot of time making this as magical of an experience as you could. Just trying to help out in my own way, before I have to go back to official game-making on Monday. I described my last load order test; just Bethesda DLC and your mod & NOTHING else. Just minimal F4SE installs, one of two you recommended (Buffout). No AFF, no "nothing". Hard difficulty so I could make proper saves. Those were my results, as reported. Maybe someone out there, either your own team or a helpful fan reading in, could try this same test and see if they can reproduce it? What sort of memory issue are you referring to? I use this same computer for professional art/production work these days without such incident and the hardware is at least semi-modern and mid-grade/better. Do you imply GoG gave me a bad download/install of Fo4, or perhaps Google Drive from your mod page? Not impossible, granted. Again, not unplayable just not save-editable and possibly breaking game integrity over time is all. In my big-butchered-game where I first discovered this, I've already bypassed this and have Ivy as a companion with console cheats (no warranty implied of course) by: 1) pre-adding her to CurrentCompanionFaction so the final scene's dialog had false conditions and wouldn't trigger 2) using completeallobjectives and completequest on Redeem Ivy quest and 3 ) using Multiple Followers Overhaul to fake-recruit her as a follower. Many saves later, Fallrim reported them all clean except for one incident---after I tried to talk to Ivy to advance her affinity/advance a quest. My save again became truncated. I reverted, skipped that dialog for now, and all is still fine. Coincidence perhaps?
valcon767 Posted January 4 Posted January 4 (edited) On 1/2/2026 at 7:36 AM, Tobias1976 said: Not AFT, but unlimited follower framework. I deactivated it, but problem is still existing. Maybe UFF caused the problem, so I should load a old save? if you have a multi follower mod installed - to switch which one you use you must rollback to a point no multi follower mod was installed at all, usually this means a new game (but not always). all multi follower mods have data that gets baked into the savegame and the only certian way that it will not leave changes behind is to not have installed it yet. multi follower mods and Ivy - personal experience Ivy shold always be in the number 1 follower slot if she is following you. RAM-FM (made by Reginald_001 creator of Ivy) only one sure to work, but can only take Ivy and 1 other. Liga - unknown as when i was testing i missed this one UFF - every game i tried using this one with Ivy it eventually caused Ivy to no longer work right ATF - if i did not block it from "seeing" Ivy i would eventually (by accident) use one of its commands on Ivy which messed her quest/features up if i used AFT's "ignore this NPC" feature it would not touch Ivy at all and they would work together (due to it never touching Ivy) UCF - works well with Ivy but does not always get her random comments, but all her quests/features worked fine (not counting the christmas update as i have not played that update yet). Ivy's quests that trigger off random comments take longer to start (but eventually do start). i use this one and have had a massive party (9 followers) and not had problems. https://www.nexusmods.com/fallout4/mods/11829 linked as nexus has several with very similar names. you can use whichever one you want but only RAM-FM is officially supported. Edited January 4 by valcon767
Tobias1976 Posted January 4 Posted January 4 (edited) 2 hours ago, valcon767 said: you can use whichever one you want but only RAM-FM is officially supported. Thank you, mate. For my shame, I didn't know RAM FM, otherwise I would never have UFF installed. Seems RAM is exactly what I'm looking for. Is the mod here at loverslab? Edit: found and use it 😉 Edited January 4 by Tobias1976
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