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Posted (edited)
1 hour ago, Fun Shaundi said:

I dunno if this is the right place to ask about what happened to Ivy in Starfield.

I hadn't been around for a while and I just started the Far Harbor DLC some days ago. I was interested in Starfield, but I saw the vblog is gone 

I should clear this up. When I decided to put Ivy in Starfield I wrote about 100 pages of lore. After figuring out Starfield is bad and not worthy of Ivy, I added all that story content into the Far Harbor addon for Ivy in Fallout 4. Ivy will not be in Starfield, unless a miracle happens that really fixes Starfield and the deep underlying issues I have with how they implemented the game.

 

So no the next question might be 'what makes SF bad for you?'

 

I wrote Ivy because I loved the Fallout 4 world and I loved being inside of it, but I had a heavy dose of NPC syndrome after finishing Piper's content. I became aware that the game needed a companion that would truly fill a player's time and it aligned with the psychology training I was doing at the time. The setting was perfect for what I was learning and personally going through.

 

I played 140 hours of Starfield until all the content was exhausted and I felt very empty afterward. The non interactive camera, the non voiced player, it all feels like a steps backwards for me and it gives me less options to express the story I wanted to with Ivy's content.

 

In the end, with all the work of getting to know a whole new engine in the form of Starfield (it has a different approach to companions etc..) I decided that I would finish Ivy's story in Fallout 4 and if I ever make new content for Ivy then it will be a standalone game based on one of the major game engines. (Most likely Unreal 5 engine). And that would be a wholly different game from Fallout 4 (linear, psychologically driven and more horror/suspense/puzzle than Ivy's current iteration. For one, players would play as Ivy in that game...

 

Long story short, Starfield was not what I had hoped it would be. I didn't even get to install the toolkit, after following some other modders trying to make the step and hearing of the insane issues they are having with masters, esl's, etc.. I decided to just not go there for Ivy. I doubt I could make as much of an interesting companion of Ivy for Starfield as I could for Fallout 4.

 

So all new content for Ivy will always be in Fallout 4 or a wholly new standalone game you can buy. And to be honest, I'm not holding my breath for Fallout 5, I'm afraid that is going to become an AI and microtransaction infected shithole if left up to Bethesda. Yeah it will ship with generative AI 'Make-A-Mod' app and will be flooded with hundreds of shit mods.

Edited by Reginald_001
Posted
9 hours ago, Reginald_001 said:

I should clear this up. When I decided to put Ivy in Starfield I wrote about 100 pages of lore. After figuring out Starfield is bad and not worthy of Ivy, I added all that story content into the Far Harbor addon for Ivy in Fallout 4. Ivy will not be in Starfield, unless a miracle happens that really fixes Starfield and the deep underlying issues I have with how they implemented the game.

 

So no the next question might be 'what makes SF bad for you?'

 

I wrote Ivy because I loved the Fallout 4 world and I loved being inside of it, but I had a heavy dose of NPC syndrome after finishing Piper's content. I became aware that the game needed a companion that would truly fill a player's time and it aligned with the psychology training I was doing at the time. The setting was perfect for what I was learning and personally going through.

 

I played 140 hours of Starfield until all the content was exhausted and I felt very empty afterward. The non interactive camera, the non voiced player, it all feels like a steps backwards for me and it gives me less options to express the story I wanted to with Ivy's content.

 

In the end, with all the work of getting to know a whole new engine in the form of Starfield (it has a different approach to companions etc..) I decided that I would finish Ivy's story in Fallout 4 and if I ever make new content for Ivy then it will be a standalone game based on one of the major game engines. (Most likely Unreal 5 engine). And that would be a wholly different game from Fallout 4 (linear, psychologically driven and more horror/suspense/puzzle than Ivy's current iteration. For one, players would play as Ivy in that game...

 

Long story short, Starfield was not what I had hoped it would be. I didn't even get to install the toolkit, after following some other modders trying to make the step and hearing of the insane issues they are having with masters, esl's, etc.. I decided to just not go there for Ivy. I doubt I could make as much of an interesting companion of Ivy for Starfield as I could for Fallout 4.

 

So all new content for Ivy will always be in Fallout 4 or a wholly new standalone game you can buy. And to be honest, I'm not holding my breath for Fallout 5, I'm afraid that is going to become an AI and microtransaction infected shithole if left up to Bethesda. Yeah it will ship with generative AI 'Make-A-Mod' app and will be flooded with hundreds of shit mods.

 

I understand, Starfield left me underwhelmed with many of the mechanics and some missing features that were present in Skyrim and Fallout 4. I can only imagine how frustrating it can be for a mod author to not have all the tools they'd love to make everything work. 

 

Not gonna lie, my selfish side would still have loved to experience Ivy in SF (If only, to make the whole game more interesting), but I still gonna enjoy it in Fallout 4. I just passed the part were MC and Ivy part ways with an unlikely furry ally, I'm loving the Far Harbor adventure 

  • 3 weeks later...
Posted
On 5/27/2026 at 5:51 PM, Reginald_001 said:

it will ship with generative AI 'Make-A-Mod' app and will be flooded with hundreds of shit mods

So freaking sad. Typical Deathesda. When I found out that they were collaborating with MS, I lost all hopeS

Posted (edited)

I need to know how to advance a quest via console.  I'm stuck in the scene in Ivy's mind where Mercy and Deborah are talking.  Deborah says, "No i won't" and that's it.  I'm stuck in the dialogue camera and Deborah just stands there.

 

EDIT: I used the console to complete the quest, but that didn't get me out of the dialogue camera.  Next i tried rolling back to the save when i first got the quest from Ivy and used the console to complete the quest; that resulted in Little Debby suddenly appearing and following me around and i could not interact with her.

Edited by astor
Posted
56 minutes ago, mecharujirou said:

If I uninstall the mag add on, is no no  right ?

Uninstalling mods midgame is always a no-no.

 

You can disable Ivy's reaction via the holotape.

And you can alter the global variable through console, to make it so they never spawn in containers.

 

SET _ivy_mag_ll_rare TO 100

SET _ivy_mag_ll_common TO 100

 

Setting these two will disable spawning of magazines in containers.

(alternatively, setting them to 0 makes it so magazines ALWAYS spawn, lol )

Posted
1 hour ago, Reginald_001 said:

Uninstalling mods midgame is always a no-no.

 

You can disable Ivy's reaction via the holotape.

And you can alter the global variable through console, to make it so they never spawn in containers.

 

SET _ivy_mag_ll_rare TO 100

SET _ivy_mag_ll_common TO 100

 

Setting these two will disable spawning of magazines in containers.

(alternatively, setting them to 0 makes it so magazines ALWAYS spawn, lol )

Tq Author

  • 4 weeks later...
Posted (edited)

I can't find the option to (fully) disable her toilets autoteleportation, and that teleportation only (for movies purposes)...
And what is behavorial goat?
That's my 3rd game with Ivy but the first time I have no idea where I got the key to Will Murray's basement the ones before..

Edited by jmlparis
Posted (edited)
On 7/11/2026 at 10:53 AM, jmlparis said:

I can't find the option to (fully) disable her toilets autoteleportation, and that teleportation only (for movies purposes)...
And what is behavorial goat?
That's my 3rd game with Ivy but the first time I have no idea where I got the key to Will Murray's basement the ones before..

This has been answered at the Ivy's Discord forum, thanks to Reginald and his helpers.

Edited by jmlparis
Posted (edited)

You can pretty much guarantee an AI mod tool, and the shit mods will be in the thousands, if not tens of thousands.

 

Edited by TheGawdfather
Posted (edited)
38 minutes ago, gdywj said:

She hates it when I wear power armor—would that interfere with her quest?

No. You will learn later why she hates it. But read 'hate' more as 'worry for you' and it will make more sense.

The 'hate' messages have NO Bearing on her affinity for you.

Edited by Reginald_001
Posted
On 7/19/2026 at 3:14 AM, TheGawdfather said:

You can pretty much guarantee an AI mod tool, and the shit mods will be in the thousands, if not tens of thousands.

 

No shit. They flooding toxic platform I won't name with them for over 5yrs now. And some of them are named "mod of the month/year"

Posted

Got the bad ending in NukaWorld despite trying to do everything right. No idea where I screwed up. I know the requirements for the good ending were posted in the thread, but I can't find them. Can anyone share the link, please?

Posted (edited)
23 hours ago, Ultraviolet82 said:

Got the bad ending in NukaWorld despite trying to do everything right. No idea where I screwed up. I know the requirements for the good ending were posted in the thread, but I can't find them. Can anyone share the link, please?

There is a terminal inside Steins Construct where you can fix it, if you have full science and robotics perks.

 

Copied from the Discord:

 

** Tips & Tricks for playing Ivy Goes To NukaWorld** 


Part 1 - General

Unlike the previous entries in Ivy's affinity quests, Ivy goes to NukaWorld knows several different endings (5 to be exact). If you have listened to Ivy up to that point, it should be 'easy' to know which steps to take (e.g. what to say to Ivy) in order for her final quest to have a successful ending, yet.. we aren't all psychologists. For this reason I will try to give you some gameplay tips on how to approach IGTN best below. I will try to clearly mark spoilers.

During testing, IGTN was compatible with all the well-known mods that overhaul NukaWorld.

 

**Spoiler Free Tips**
Tip 1: Make a hard save when the pop in the screen tells you to do so.

Ivy Goes to Nukaworld is completely separate from the base DLC's. Ivy will engage in dialogue for the base quests, but her own affinity quest is not related to the raiders in NukaWorld, or how you conduct yourself while there. Ivy has often spoken about the things she finds important. She does not care how you treat the world as long as you treat her right.

Remember: Gas-lighting is a thing.. so is encouraging violence and mistrust in others. Things like that might lead to unwanted outcomes. 


** Spoiler Filled Tips**
 

Spoiler

Read these if you tried the quest, had a bad ending, and for the life of you, you don't know why. 

||This is not the player's quest, but it is Ivy's quest. It's not up to the player to tell Ivy what to do, or how to approach this. It is not up to the player to decide how this quest ends, whether Stein lives or dies. This is not the player's conundrum and life challenge.. It is up to Ivy. The only role the player has is to be there for Ivy, support her unconditionally and when the time comes, jump into her mind once again to break the firewalls present that block her psyche from fully developing. In other words.. 'always choose the 'positive' response' (e.g. 444444444) ||

 

Tips & Tricks for playing Ivy Goes To NukaWorld 


Part 2 - Steins Construct

 

Weapons are useless in this virtual environment. The key to beating this map is patience and observation. Things to remember:

- Stein's Construct is increasingly difficult depending on your game difficulty settings.
- Avoiding the lights is KEY. (THAT INCLUDES YOUR PIPBOY LIGHT!!!
- In Survival difficulty you will have almost no 'grace' period, once the light catches you. In easy mode, you can stay in the light for several seconds before agents of Stein catch you.
- Stay in either fully dark areas or stay close to Debby's candles for protection.
- Find and read all the notes thoroughly. THEY ARE KEY TO FINISHING THE MAP AND TO OPEN UP DIALOGUE CHOICES WHEN ENGAGING WITH THE FIREWALL AGENTS.
- This area is intended to be scary and make players feel helpless. You cannot engage and fight enemies, but it is not difficult per se. Be aware of your surroundings and make sure learn the patterns of the moving lights.
- If all else fails, watch the complete playthrough of this map.
- There is a root-access terminal inside Stein's Construct. Be careful with that. It will show you Ivy's emotional and biological state, which will indicate what type of ending you can expect later on.

 

 

Edited by Reginald_001
Posted

Thanks, I'll try again. 

There’s an issue with the terminal: when I try to activate it, my character climbs onto the desk and the screen isn’t visible.

Posted

Here’s what happens on my end: I spawn inside the room with a ghost girl standing in front of me. After a few seconds, she runs off. At that point, it’s a 50/50 split: either I get booted to Stein’s room to listen to a lecture on how bad I am, or I stay in the room.

The terminal doesn't work consistently either. Sometimes I can access the screen, but usually my character climbs onto the desk, blocking the display.

I’ve tried about 10 times now, and only once did it not dump me back into Stein’s room so I could reach the end. But at the very end, I still get thrown back into Stein’s room and get the bad ending.

I picked option 4 for all of Ivy's questions in Nuka-World. In theory, that should trigger the good ending, but it doesn't.

If I manage to access the terminal again, what specifically in it can help? I’m not clear on its functions, like "access lock."

And as a last resort, can I trigger the ending through console commands? I've been stuck on this for two days, and out of all my attempts, I was only killed once.

Posted (edited)
51 minutes ago, Ultraviolet82 said:

Here’s what happens on my end: I spawn inside the room with a ghost girl standing in front of me. After a few seconds, she runs off. At that point, it’s a 50/50 split: either I get booted to Stein’s room to listen to a lecture on how bad I am, or I stay in the room.

The terminal doesn't work consistently either. Sometimes I can access the screen, but usually my character climbs onto the desk, blocking the display.

I’ve tried about 10 times now, and only once did it not dump me back into Stein’s room so I could reach the end. But at the very end, I still get thrown back into Stein’s room and get the bad ending.

I picked option 4 for all of Ivy's questions in Nuka-World. In theory, that should trigger the good ending, but it doesn't.

If I manage to access the terminal again, what specifically in it can help? I’m not clear on its functions, like "access lock."

And as a last resort, can I trigger the ending through console commands? I've been stuck on this for two days, and out of all my attempts, I was only killed once.

You don't have "player comments and headtracking" mod active, do you? If so try disabling that. There are no console commands unfortunately and I've never seen anyone have a bug that broke the quest to the point where it can't be finished. You gotta look into your load order a bit and see if there's anything interfering with the mod. Also make sure your lights are off. Not sure what else to say, seems very unique to your particular load order. Again, there is NO setstage or console command available to further the quest.

 

If you are using XDI it's not option '4' but it's option '2'.

Also from the Discord:

 

Quote

You want the second choice in XDI. Always be supportive and agreeable. Don't badmouth Dr. Stein, etc. If your science and robotics is high enough you get a last chance to fix things. In Stein's Construct there is a Root access terminal where you can correct her problems that you caused by your answers. You have to climb up on a desk to get to it.

 

Edited by Reginald_001
Posted

Not my first time doing Ivy's quests, and I never ran into these issues before, apart from the terminal access. That terminal is always a pain because my character keeps auto-climbing onto the desk, putting the screen down at knee height so I can't read a thing.

Eventually, I managed to see the screen and fixed up Ivy's settings. It still said I got the ominous ending, but the dialogues actually changed—no more lecturing about what a bad guy I am. Ivy and Stein talked it out, and Ivy stayed with me! Off to Far Harbor now! ))))

Posted

To the whole team: I’d like to thank you from the bottom of my heart for the new Far Harbor quest line. I only just discovered it now, months after its release. I’m particularly moved by the tribute to Bill Murray, whom I’m sure I’m not the only one who greatly appreciates. And I love all those little references (honestly, the time travelers’ heads should have exploded with all that Vogon poetry).
A special thanks to Ivy’s voice actress—you have a bit of Marlene Dietrich in your voice (meant as a compliment).

Posted
Vor 4 Stunden schrieb gdywj:

Soll ich warten, bis sie mir sagt, dass ich nach Nuka-World gehen soll, oder kann ich jederzeit gehen?

 

At a "certain" point, Ivy will ask you to travel to Nuka-World with her.

Posted
3 hours ago, Kain82 said:

I maybe blind but where can I find the latest file the one where she goes to far Hsrbor?

Same place as the normal download. :)

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