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Posted

I dunno if this is the right place to ask about what happened to Ivy in Starfield.

I hadn't been around for a while and I just started the Far Harbor DLC some days ago. I was interested in Starfield, but I saw the vblog is gone 

Posted (edited)
1 hour ago, Fun Shaundi said:

I dunno if this is the right place to ask about what happened to Ivy in Starfield.

I hadn't been around for a while and I just started the Far Harbor DLC some days ago. I was interested in Starfield, but I saw the vblog is gone 

I should clear this up. When I decided to put Ivy in Starfield I wrote about 100 pages of lore. After figuring out Starfield is bad and not worthy of Ivy, I added all that story content into the Far Harbor addon for Ivy in Fallout 4. Ivy will not be in Starfield, unless a miracle happens that really fixes Starfield and the deep underlying issues I have with how they implemented the game.

 

So no the next question might be 'what makes SF bad for you?'

 

I wrote Ivy because I loved the Fallout 4 world and I loved being inside of it, but I had a heavy dose of NPC syndrome after finishing Piper's content. I became aware that the game needed a companion that would truly fill a player's time and it aligned with the psychology training I was doing at the time. The setting was perfect for what I was learning and personally going through.

 

I played 140 hours of Starfield until all the content was exhausted and I felt very empty afterward. The non interactive camera, the non voiced player, it all feels like a steps backwards for me and it gives me less options to express the story I wanted to with Ivy's content.

 

In the end, with all the work of getting to know a whole new engine in the form of Starfield (it has a different approach to companions etc..) I decided that I would finish Ivy's story in Fallout 4 and if I ever make new content for Ivy then it will be a standalone game based on one of the major game engines. (Most likely Unreal 5 engine). And that would be a wholly different game from Fallout 4 (linear, psychologically driven and more horror/suspense/puzzle than Ivy's current iteration. For one, players would play as Ivy in that game...

 

Long story short, Starfield was not what I had hoped it would be. I didn't even get to install the toolkit, after following some other modders trying to make the step and hearing of the insane issues they are having with masters, esl's, etc.. I decided to just not go there for Ivy. I doubt I could make as much of an interesting companion of Ivy for Starfield as I could for Fallout 4.

 

So all new content for Ivy will always be in Fallout 4 or a wholly new standalone game you can buy. And to be honest, I'm not holding my breath for Fallout 5, I'm afraid that is going to become an AI and microtransaction infected shithole if left up to Bethesda. Yeah it will ship with generative AI 'Make-A-Mod' app and will be flooded with hundreds of shit mods.

Edited by Reginald_001
Posted
9 hours ago, Reginald_001 said:

I should clear this up. When I decided to put Ivy in Starfield I wrote about 100 pages of lore. After figuring out Starfield is bad and not worthy of Ivy, I added all that story content into the Far Harbor addon for Ivy in Fallout 4. Ivy will not be in Starfield, unless a miracle happens that really fixes Starfield and the deep underlying issues I have with how they implemented the game.

 

So no the next question might be 'what makes SF bad for you?'

 

I wrote Ivy because I loved the Fallout 4 world and I loved being inside of it, but I had a heavy dose of NPC syndrome after finishing Piper's content. I became aware that the game needed a companion that would truly fill a player's time and it aligned with the psychology training I was doing at the time. The setting was perfect for what I was learning and personally going through.

 

I played 140 hours of Starfield until all the content was exhausted and I felt very empty afterward. The non interactive camera, the non voiced player, it all feels like a steps backwards for me and it gives me less options to express the story I wanted to with Ivy's content.

 

In the end, with all the work of getting to know a whole new engine in the form of Starfield (it has a different approach to companions etc..) I decided that I would finish Ivy's story in Fallout 4 and if I ever make new content for Ivy then it will be a standalone game based on one of the major game engines. (Most likely Unreal 5 engine). And that would be a wholly different game from Fallout 4 (linear, psychologically driven and more horror/suspense/puzzle than Ivy's current iteration. For one, players would play as Ivy in that game...

 

Long story short, Starfield was not what I had hoped it would be. I didn't even get to install the toolkit, after following some other modders trying to make the step and hearing of the insane issues they are having with masters, esl's, etc.. I decided to just not go there for Ivy. I doubt I could make as much of an interesting companion of Ivy for Starfield as I could for Fallout 4.

 

So all new content for Ivy will always be in Fallout 4 or a wholly new standalone game you can buy. And to be honest, I'm not holding my breath for Fallout 5, I'm afraid that is going to become an AI and microtransaction infected shithole if left up to Bethesda. Yeah it will ship with generative AI 'Make-A-Mod' app and will be flooded with hundreds of shit mods.

 

I understand, Starfield left me underwhelmed with many of the mechanics and some missing features that were present in Skyrim and Fallout 4. I can only imagine how frustrating it can be for a mod author to not have all the tools they'd love to make everything work. 

 

Not gonna lie, my selfish side would still have loved to experience Ivy in SF (If only, to make the whole game more interesting), but I still gonna enjoy it in Fallout 4. I just passed the part were MC and Ivy part ways with an unlikely furry ally, I'm loving the Far Harbor adventure 

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