Reginald_001 Posted August 10, 2024 Author Posted August 10, 2024 1 hour ago, Blond said: Ivy is stalking me! I sent her to a settlement, but she keeps teleporting to me at different intervals, even when I'm in a building for a mission with another companion. I have disabled teleporting in the settings, but she still keeps teleporting to me. Sometimes I have to save and / or do nothing for a while before she finally stops appearing. Any idea what could be causing this? Talk to her, re-recruit her, then dismiss her through dialogue, the re-recruit your other companion. Sometimes when hiring a new companion, the follower script doesn't completely 'dismiss' Ivy. 1
ilthekiller Posted August 10, 2024 Posted August 10, 2024 Okay this is a cool feature, Ivy just randomly picks up and equips new guns?
IBAGadget Posted August 10, 2024 Posted August 10, 2024 1 hour ago, ilthekiller said: Okay this is a cool feature, Ivy just randomly picks up and equips new guns? Vanilla companions will as well
Reginald_001 Posted August 10, 2024 Author Posted August 10, 2024 On 8/9/2024 at 7:51 PM, ilthekiller said: I found the solution, it was a mod conflict but I solved it. I do have another question, how can I change her weapons? She has both a 10mm and a pipe pistol but she always equips the pipe pistol again even if I manually have her equip the 10mm (which deals more damage) Check the NX-2C Controller Holotape. There is a feature in there to force equip her own handgun. 1
ilthekiller Posted August 10, 2024 Posted August 10, 2024 24 minutes ago, IBAGadget said: Vanilla companions will as well Hundreds of hours and I just learned
ilthekiller Posted August 10, 2024 Posted August 10, 2024 21 minutes ago, Reginald_001 said: Check the NX-2C Controller Holotape. There is a feature in there to force equip her own handgun. I already figured that out, but then she won't use a fatman or something for example right?
Miauzi Posted August 10, 2024 Posted August 10, 2024 Vor 22 Minuten sagte ilthekiller: Das habe ich schon herausgefunden, aber dann wird sie zum Beispiel doch keinen Fatman oder so etwas benutzen, oder? Put something like that (the launch pad) in their inventory and 1-2 "eggs" ... and what do you think will happen?
valcon767 Posted August 10, 2024 Posted August 10, 2024 6 hours ago, ilthekiller said: I already figured that out, but then she won't use a fatman or something for example right? you can "make" her use other stuff by removing all ammo, then give her fat man and ammo for it and equip it while in trade screen. wanna commit suicide in an interesting way?? give Ivy the Big Boy (two shot fat man) modified to have the MIRV added and give her some ammo, then enjoy your death (or possibly ctd if you hit a mob with lots of members). and yes i have done that - Ivy rained absolute hell down on a group of feral dogs (lol) i survived the first hit (in fully tricked out X-01 durability PA), but not the 2nd and by time death screen was over i saw 2 more hits (and yes Ivy was still alive). i can jsut imagine what Ivy would have said ........ Well you gave me this big ass gun so what did you think was going to happen?? 1
Blond Posted August 11, 2024 Posted August 11, 2024 (edited) 18 hours ago, Miauzi said: I assume - that you use one of the multi-companion systems? That can lead to conflicts - the only system that works properly is the one recommended by the author. Otherwise... why would you park the strongest combat companion in a settlement? That's actually the purpose of Ivy! No, I don't use multi-follower mods. Only "Better Companions", which shouldn't affect Ivy and hasn't so far. BTW: Why are your quote german? ^^ Edited August 11, 2024 by Blond
Blond Posted August 11, 2024 Posted August 11, 2024 18 hours ago, Reginald_001 said: Talk to her, re-recruit her, then dismiss her through dialogue, the re-recruit your other companion. Sometimes when hiring a new companion, the follower script doesn't completely 'dismiss' Ivy. Super! That's exactly what it was! I replaced her with another companion and sent her to a settlement, but didn't explicitly dismiss her beforehand. If I explicitly dismiss her beforehand and only then take a new companion, it works! Thanks for the tip!
Miauzi Posted August 11, 2024 Posted August 11, 2024 Vor 47 Minuten sagte Blond: Nein, ich verwende keine Multi-Follower-Mods. Nur „Better Companions“, was Ivy nicht betreffen sollte und bisher auch nicht getan hat. Übrigens: Warum sind Ihre Zitate deutsch? ^^ I wonder too ... because actually I am posting the English translation of my text written in German
ilthekiller Posted August 11, 2024 Posted August 11, 2024 Not sure if this is the right place but in Stein's Construct Spoiler The epidermal key won't spawn where it's supposed to according to the walkthrough video
Reginald_001 Posted August 11, 2024 Author Posted August 11, 2024 7 minutes ago, ilthekiller said: Not sure if this is the right place but in Stein's Construct Hide contents The epidermal key won't spawn where it's supposed to according to the walkthrough video That's because it's in a random drawer/cabinet in that room, different place each time.
ilthekiller Posted August 11, 2024 Posted August 11, 2024 4 minutes ago, Reginald_001 said: That's because it's in a random drawer/cabinet in that room, different place each time. Right, I found it but now I have a new problem. I have to enter the code which I found but it doesn't appear in my list of choices
Reginald_001 Posted August 11, 2024 Author Posted August 11, 2024 8 minutes ago, ilthekiller said: Right, I found it but now I have a new problem. I have to enter the code which I found but it doesn't appear in my list of choices You didn't find all the notes yet. Backtrack and make sure you got and read all the notes.
ilthekiller Posted August 11, 2024 Posted August 11, 2024 2 minutes ago, Reginald_001 said: You didn't find all the notes yet. Backtrack and make sure you got and read all the notes. I found all of them though I think, I followed the walkthrough, I read the "optional" note too for the objective and made sure to follow the walkthrough all the way
Blond Posted August 11, 2024 Posted August 11, 2024 6 hours ago, Miauzi said: I wonder too ... because actually I am posting the English translation of my text written in German Ist aber witzig zu lesen... Zitat in Deutsch, Antwort in Englisch! 😄
Miauzi Posted August 11, 2024 Posted August 11, 2024 Vor 11 Minuten sagte Blond: Ist aber witzig zu lesen... Zitat in Deutsch, Antwort in Englisch! 😄 I have a plugin for my browser that translates every Internet page into my native language, German, in real time... otherwise I wouldn't be able to interact with this site at all. - If I have a quote in a reply, it will of course be shown in German for me... and... when I send the text, this part is not shown in English on the forum page. - I don't see it myself - for me, everything is in German... except for the text contributions I have inserted in English when I write a text - which come from another translator. 1
nichio Posted August 13, 2024 Posted August 13, 2024 (edited) Hi there, Installed Ivy yesterday (for the 1st time) and something strange happened. Upon meeting her in the bunker for the 1st time, she was without head & neck! (however the glasses are there) Other than that she behaves correctly, talks etc... I have not seen this with any other npc in the game so far. I am using the NG version, AAF, DFS & physics, TWB. Of course I am using MO2. Any help / opinion most welcome. UPD : Found the culprit myself. It was the facegen patch from X-Cell.ini. Set it to false, Ivy is all good now! UPD 2 : 2 things to mention, regarding Ivy. The facegen issue was solved eventually by installing Ivy's facegen from Wasteland Wonderglue mod. I have reached the point where Ivy asked me to find some holotapes from her days as a raider (affinity around 70). I have been using Ivy along with AFT, AFT+ & Ivy patch. So far, no issues with Ivy whatsoever. Maybe, I was lucky, for once... Definitely the best follower mod I have seen in my years in Skyrim / FO! Thx and kudos of course for the mod! Edited August 21, 2024 by nichio 1
dozaler Posted August 20, 2024 Posted August 20, 2024 Is Ivy's affinity tied to XP like vanilla companions? I just started a new game with her and a level cap mod and an affinity fix for it(which is probably for vanilla companions), I've seen "Ivy likes that" messages with "0/100" affinity notifications many times, it never increases.
IBAGadget Posted August 20, 2024 Posted August 20, 2024 40 minutes ago, dozaler said: Is Ivy's affinity tied to XP like vanilla companions? I just started a new game with her and a level cap mod and an affinity fix for it(which is probably for vanilla companions), I've seen "Ivy likes that" messages with "0/100" affinity notifications many times, it never increases. Ivy does not use the vanilla affinity system. She has her own follower system that is separate from vanilla.
Miauzi Posted August 20, 2024 Posted August 20, 2024 Vor 5 Stunden sagte IBAGadget: Ivy verwendet nicht das Vanilla-Affinitätssystem. Sie hat ihr eigenes Follower-System, das von Vanilla getrennt ist. Isn't that already stated on the mod description page?
Guest Posted August 20, 2024 Posted August 20, 2024 I just got to the point in 'Ivy goes to Nuka World' where I need to get Nukaworld Holotape 5 but while the marker is there, the tape does not spawn in the suitcase. Is there anyway to manually add the holotape or skip this part of the questline. Thank You.
Reginald_001 Posted August 20, 2024 Author Posted August 20, 2024 4 hours ago, KingFallout78 said: I just got to the point in 'Ivy goes to Nuka World' where I need to get Nukaworld Holotape 5 but while the marker is there, the tape does not spawn in the suitcase. Is there anyway to manually add the holotape or skip this part of the questline. Thank You. Yes. In console: "help stein 0 note" Write down the ID for the holotape, then "player.additem <id>"
Guest Posted August 20, 2024 Posted August 20, 2024 7 hours ago, Reginald_001 said: Yes. In console: "help stein 0 note" Write down the ID for the holotape, then "player.additem <id>" Thank you. This helped me finish the questline. Fantastic work with this mod.
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