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Posted (edited)
11 hours ago, SoleSleeper111 said:

Having an issue with getting any moans or breathing. Got custom moans downloaded and didn't get the support as instructed, but still its all silent, just the sex noises are the only thing there. Any ideas?

 

I usually install Custom Moans before UAP. I suppose installing it after UAP will work. For sounds in the UAP installer. Check the top option which if I remember right is "no sounds". Then you will get sound from Custom Moans.

Edited by blastikor
additional info
Posted
23 hours ago, blastikor said:

 

I usually install Custom Moans before UAP. I suppose installing it after UAP will work. For sounds in the UAP installer. Check the top option which if I remember right is "no sounds". Then you will get sound from Custom Moans.

I tried them all, still haven’t gotten sound. The files are there and the UAP overwrites all the files in my list so I’m not sure why it’s not trigger the moans. Very weird.

Posted
2 hours ago, SoleSleeper111 said:

I tried them all, still haven’t gotten sound. The files are there and the UAP overwrites all the files in my list so I’m not sure why it’s not trigger the moans. Very weird.

 

It is weird. When I was facing the same issue as you. The link I provided earlier solved my problem. About the only other thing I can think of is maybe Buffout isn't installed right. That's probably not the case, because I imagine things would be severely broken if it isn't. Did you install TBB Redistributables, and xSE PluginPreloader manually? Someone else will have to chime in on this, because that is really all I can think of.

Posted

Buffout shouldnt affect the custom moans moduel from UAP. When installing UAP make sure all the plugins installed by the FOMOD are active. Its fair to note UAP moans have a reduced chance to trigger to not get too repetitive and to prevent both actors moaning at same time every time.

Posted
On 8/20/2021 at 12:23 PM, blastikor said:

 

It is weird. When I was facing the same issue as you. The link I provided earlier solved my problem. About the only other thing I can think of is maybe Buffout isn't installed right. That's probably not the case, because I imagine things would be severely broken if it isn't. Did you install TBB Redistributables, and xSE PluginPreloader manually? Someone else will have to chime in on this, because that is really all I can think of.

Followed everything to the letter in how to install from the instructions. Not really sure, but it’s not much of a massive deal.

 

On 8/20/2021 at 3:10 PM, Ulfberto said:

Buffout shouldnt affect the custom moans moduel from UAP. When installing UAP make sure all the plugins installed by the FOMOD are active. Its fair to note UAP moans have a reduced chance to trigger to not get too repetitive and to prevent both actors moaning at same time every time.

I have all the FOMOD active, not to sure what I’m hitting that stops it, but again as I said before. It isn’t as much of a big deal for me. I am sure I’ll figure it out eventually.

Posted

Hi, some features of UAPmoan do not work properly in my language.
For example (I can't get the name Paladin Dance because it's in a different language)

Is it possible to give moan to an individual in a way other than name acquisition?

Posted (edited)
13 hours ago, tanakatarou2545 said:

Hi, some features of UAPmoan do not work properly in my language.
For example (I can't get the name Paladin Dance because it's in a different language)

Is it possible to give moan to an individual in a way other than name acquisition?

hey, according to the reference index, you can also use the form ID. image.png.afe360d72228365902e62de4b1329147.png

Source: https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/condition.md#!condition

 

As said by the wiki, you need to convert those hexadecimal form IDs in Int (decimal) to use it. You can use this converter for that: 
https://www.rapidtables.com/convert/number/hex-to-decimal.html

Edited by Ulfberto
Posted
21 hours ago, Ulfberto said:

hey, according to the reference index, you can also use the form ID. image.png.afe360d72228365902e62de4b1329147.png

Source: https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/condition.md#!condition

 

As said by the wiki, you need to convert those hexadecimal form IDs in Int (decimal) to use it. You can use this converter for that: 
https://www.rapidtables.com/convert/number/hex-to-decimal.html

Thanks for getting back to me! You've made it perfect. Thank you so much.

Posted

I can't seem to get the auto staging to work aside for one group of animations for dogs I have all the requirements installed but only one stage will play for the duration of the animation  except for lietos.

Posted
13 hours ago, offnightmare said:

I can't seem to get the auto staging to work aside for one group of animations for dogs I have all the requirements installed but only one stage will play for the duration of the animation  except for lietos.

The staged sequence branch should auto stage by themselves
image.png

 

That is if the AAF scene has been started as PCControlled. You can only stay on that branch to have auto staging. If AAF has started as NPCControlled, then it will automatically advance through branches until the exit branch.

Posted (edited)

I already follow the installation, but mod still not work.

xSE PluginPreloader F4 -done

TBB -done
x86&x64 2015-2019VC++ -done

XMLOnThreadAttach -done

Address Library for F4SE Plugins -done

Buffout4 -done

Looksmenu v1.6.18 -done

CBBE -done

BodyTalk -done

Cum Overlays -done

 

One image is worked without UAP, and another one is not working with UAP.

At Not work.PNG, which mods should I disable additionally?

 

Worked

Worked.PNG

 

Not Work

Not work.PNG

Edited by Klaust
Posted
15 hours ago, Ulfberto said:

The staged sequence branch should auto stage by themselves
image.png

 

That is if the AAF scene has been started as PCControlled. You can only stay on that branch to have auto staging. If AAF has started as NPCControlled, then it will automatically advance through branches until the exit branch.

So if I say use mcg to start an animation it'll only stay at one stage but if an npc starts the animation it'll go through the stages till the end?

Posted (edited)
15 hours ago, asdt123123 said:

The patch doesn't seem to do anything? Page UP/down don't open anything during gameplay. Just looks like normal AAF. Idk what I did wrong

you need to install animation packs before installing UAP

 

10 hours ago, Klaust said:

I already follow the installation, but mod still not work.

xSE PluginPreloader F4 -done

TBB -done
x86&x64 2015-2019VC++ -done

XMLOnThreadAttach -done

Address Library for F4SE Plugins -done

Buffout4 -done

Looksmenu v1.6.18 -done

CBBE -done

BodyTalk -done

Cum Overlays -done

 

One image is worked without UAP, and another one is not working with UAP.

At Not work.PNG, which mods should I disable additionally?

 

Worked

Worked.PNG

 

Not Work

Not work.PNG

i need more information. What is not working?

 

5 hours ago, offnightmare said:

So if I say use mcg to start an animation it'll only stay at one stage but if an npc starts the animation it'll go through the stages till the end?

all interactions started by MCG should start as NPCControlled. NPCControlled doesnt mean that the NPC has started the AAF interaction, its just a flag for who's gonna control the positionTrees. In AAF Violate for example, theres a toggle if you want it to be NPCControlled or PCControlled (NPCControlled=False)
And as i stated, you will still get the staged sequence if you stay in the first branch. The following branches are the loose stages to be played individually and indefinitely when you stay on them.
If its still confusing, please let me know so i can try to put in a way its more clear.

Edited by Ulfberto
Posted
4 hours ago, Ulfberto said:

i need more information. What is not working?

I just test AAF Violate only, just do surrender function and see animation work or not.

 

AAF Violate animation select broke.
After surrender text talk, Player character just stand still.
I need force close FO4 to end the game.

 

"Worked" mean animation worked.
"Not working" mean player character stand still, and I can't do anything except force close game.

 

I can keep play FO4 AAF without UAP, if no one know what happened.

Posted

@UlfbertoI can confirm what @Klaustis saying above. Temporary disabled UAP and the animations started working again. I only got 3 animation packs (Savage, BP & Atomic Lust). All other essential requirements are present and AAF is loading fine via Home button.

 

Currently with UAP enabled, AAF arrow and PGDWN buttons do not work. Pretty much only Delete, / and Enter worked. Cannot select companions to join in a staged scene. Scene mode also did not work. No animation was loaded in any trigger scene in AAF Violate or Commonwealth Captives for example.

Posted

I dont understand how UAP would affect AAF controls. I have violate myself and with UAP and everything works. I suggest you both to hop on AAF discord server and seek for assistance, because none of those issues seems to be from UAP. Unless one of you can prove me wrong.

Posted (edited)

@Klaust i did a quick AAF Violate test, tried the same thing as you and it worked for me.
 

 

 

Just want to correct a misinformation about AAF Violate tho. In previous AAF Violate you could toggle for NPCControlled=true or false. Now it seems its not available anymore.
Also, there used to be an option where you could play all animations with AAF Violate (not just aggressive). Currently UAP dont have a positionTree for aggressive animations yet, so you wont get them when using AAF Violate.

Edited by Ulfberto
Posted (edited)

I am very confused on the sound thing. I have the sex noise just not the voices except for Leito's thats not being handled by this mod.

 

Does this mod need Custom Moans or? In the giant up-to-date guide on this site it says I don't, but during installation it says I need it for female moans to work.

Spoiler

UAPinstalls.png.7cb01d2a695318e4dbbf4d3565baa3e9.png

but at the same time this mod already provides working (not silent) sound files for those, are they just dummy files waiting for me to manually reference them in XML's or something? When I briefly inspect the XML's provided it seems this mod already does that.

 

I haven't ticked any support during Custom Moans installation, as UAP's installation instructs

Spoiler

CMinstalls.png.a202e9bda8d0ca704496d4fcdef25951.png

Yet there's just no moans for anything except Leitos.

 

This is outside this mods scope but I'll just mention that am using Hardship and unticked Leito's since that's handled by Staged Leito fixes, and muted BP and SC's animations through it.

Edited by sinivii
more testing
Posted
1 hour ago, sinivii said:

I am very confused on the sound thing. I have the sex noise just not the voices except for Leito's thats not being handled by this mod.

 

Does this mod need Custom Moans or? In the giant up-to-date guide on this site it says I don't, but during installation it says I need it for female moans to work.

  Hide contents

UAPinstalls.png.7cb01d2a695318e4dbbf4d3565baa3e9.png

but at the same time this mod already provides working (not silent) sound files for those, are they just dummy files waiting for me to manually reference them in XML's or something? When I briefly inspect the XML's provided it seems this mod already does that.

 

I haven't ticked any support during Custom Moans installation, as UAP's installation instructs

  Hide contents

CMinstalls.png.a202e9bda8d0ca704496d4fcdef25951.png

Yet there's just no moans for anything except Leitos.

 

This is outside this mods scope but I'll just mention that am using Hardship and unticked Leito's since that's handled by Staged Leito fixes, and muted BP and SC's animations through it.

oh i forgot to update the customized moans description. Custom Moans is not needed any longer.

 

and UAP wont add moans to leito if you using staged leito instead

Posted
On 8/27/2021 at 4:48 PM, Ulfberto said:

you need to install animation packs before installing UAP

 

i need more information. What is not working?

 

all interactions started by MCG should start as NPCControlled. NPCControlled doesnt mean that the NPC has started the AAF interaction, its just a flag for who's gonna control the positionTrees. In AAF Violate for example, theres a toggle if you want it to be NPCControlled or PCControlled (NPCControlled=False)
And as i stated, you will still get the staged sequence if you stay in the first branch. The following branches are the loose stages to be played individually and indefinitely when you stay on them.
If its still confusing, please let me know so i can try to put in a way its more clear.

In that case I'm not quite sure why the animations won't advance stages then.

Posted (edited)
1 hour ago, deathmorph said:

Hi, as soon as I install UAP, I get a ctd as soon as I hit the tab key. I uninstall UAP again, I have no problem with the TAB key. An idea why this is?

game is running out of scaleform. Just follow buffout 4 installation instructions from here:


 

Edited by Ulfberto
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