FauxFurry Posted December 11, 2019 Posted December 11, 2019 3 hours ago, WilerxWiler said: "belly node" Does this mean... I can... inflate them? That it does. Anything that any female BBB body can do, this one (or SAM or its derivatives) ought to be able to do, too. I know that I've been making extensive use of the belly bulge on the male characters. 1
WilerxWiler Posted December 11, 2019 Posted December 11, 2019 4 minutes ago, FauxFurry said: That it does. Anything that any female BBB body can do, this one (or SAM or its derivatives) ought to be able to do, too. I know that I've been making extensive use of the belly bulge on the male characters. Oooh, nice, I would like to have the SoS body with belly node for LE (I had to go back to LE from SE because of some mods), SAM is complicated and when I use SoS + SAM the penis is out of place or just don't fit right...
Swifstiee Posted December 17, 2019 Posted December 17, 2019 Nice. If this worked with cbpc I would use it. GJ though.
Bloody mess Posted December 22, 2019 Posted December 22, 2019 Hmm... very interesting) I played a little with parameters in xml with EvilReFlex's works. High Poly Addon 1.3 SE doesn't work with body collision. However, Horse Penis Redux SSE V1.4 works just fine, because consists of 2 meshes. Although I didn't test it too much. And, btw. I didn't use additional collision model of body... On 12/19/2019 at 9:09 PM, 15lucas15 said: how i disable during a sex scene? That's also interesting question)
WilerxWiler Posted December 24, 2019 Posted December 24, 2019 On 11/14/2019 at 7:15 PM, Satsuki-chan said: All I did was link the malegenitals.xml file to the ERF schlong meshes. 1. Open the ERF Highpoly meshes in Nifskope. 2. Right-click on "0 NiNode" and select Node > Attach Extra Data > NiStringExtraData. 3. In the "Block Details" tab, add "HDT Skinned Mesh Physics Object" as the value under the "Name" string. (Right-click, select "Edit String Index", paste.) 4. Add "meshes\actors\character\character assets\malegenitals.xml" as the value under the "StringData" string. (Same as above.) 5. Save the mesh. Note: The schlong may clip though your characters body. To keep that from happening, you'd need to add a collision mesh that matches your characters body shape. I'm guessing a simple way to do that would be to convert the male collision mesh to CBBE or UNP shapes and using Bodyslide. I'm currently looking for a way to do that without having to reshape manually. which of these files am I supposed to open or should I do it to all of them? or even easier than explaining to my retard self.... can we have your file?https://imgur.com/gYfJeBg 1
fjob276 Posted December 26, 2019 Posted December 26, 2019 Instead of linking the xml to the male body, you can link it to a dummy equipable object so the physics are disabled when you unequip it. You can even create different settings for soft, half erect, fully erect attached to different objects and then change to floppines in game. You can even script it to automatically change with arousal. I did this for my private use and it works quite well.
fjob276 Posted December 26, 2019 Posted December 26, 2019 Instead of linking the xml to the male body, you can link it to a dummy equipable object so the physics are disabled when you unequip it. You can even create different settings for soft, half erect, fully erect attached to different objects and then change to floppines in game. You can even script it to automatically change with arousal. I did this for my private use and it works quite well.
capitanohook Posted December 28, 2019 Posted December 28, 2019 hi full_inu can you make this mod for se ?
full_inu Posted December 28, 2019 Author Posted December 28, 2019 3 minutes ago, capitanohook said: hi full_inu can you make this mod for se ? It's already included here.
capitanohook Posted December 28, 2019 Posted December 28, 2019 9 minutes ago, full_inu said: It's already included here. the mod have only a little jiggling, and the balls don't bounce, and afther the sex scene the penis moves like a snake
full_inu Posted December 28, 2019 Author Posted December 28, 2019 39 minutes ago, capitanohook said: and afther the sex scene the penis moves like a snake Disable before SexLab interaction. All other parameters I will tweak, when I finally will have time and mood to update mod's configs Also I will remove FloppySOS from mod's name, because it really have nothing in common; also, it might be patented Spoiler so no FloppySOS SE from now 3
ThickFutaMilk Posted January 13, 2020 Posted January 13, 2020 On 12/24/2019 at 3:18 PM, WilerxWiler said: which of these files am I supposed to open or should I do it to all of them? or even easier than explaining to my retard self.... can we have your file?https://imgur.com/gYfJeBg Either hp_genitals_female_0 or _1. By default slot 52 is used for the schlong. As for which one to use is up to your body preset(s). Since the body preset I use is the same for 0 and 100 weight, I simply edited _0 and saved it to both _0 and _1. You'll need to edit and save to each one individually otherwise. Sorry if its been about 3 weeks since you've asked, (and sorry If you've figured it out already), I've had other stuff going on atm.
rtester Posted January 14, 2020 Posted January 14, 2020 On 11/14/2019 at 3:15 PM, Satsuki-chan said: All I did was link the malegenitals.xml file to the ERF schlong meshes. 1. Open the ERF Highpoly meshes in Nifskope. 2. Right-click on "0 NiNode" and select Node > Attach Extra Data > NiStringExtraData. 3. In the "Block Details" tab, add "HDT Skinned Mesh Physics Object" as the value under the "Name" string. (Right-click, select "Edit String Index", paste.) 4. Add "meshes\actors\character\character assets\malegenitals.xml" as the value under the "StringData" string. (Same as above.) 5. Save the mesh. Note: The schlong may clip though your characters body. To keep that from happening, you'd need to add a collision mesh that matches your characters body shape. I'm guessing a simple way to do that would be to convert the male collision mesh to CBBE or UNP shapes and using Bodyslide. I'm currently looking for a way to do that without having to reshape manually. what do y'all think is the best xml to use for this? are there any others that are compatible with the ERF HP?
jjame Posted January 20, 2020 Posted January 20, 2020 SE version Requires SOS is Schlongs of Skyrim SE 1.1.4 ? or Oldrim SOS ?
Shoneleven Posted January 20, 2020 Posted January 20, 2020 TOGGLE FLOPPYSOS WITH 3BBB SMP SPELL(DONT USE STRIP PATCH, SEXLAB SHOULD REMOVE 3BBB ARNOR OR NO HARD SOS).rar
jjame Posted January 21, 2020 Posted January 21, 2020 3 hours ago, Shoneleven said: TOGGLE FLOPPYSOS WITH 3BBB SMP SPELL(DONT USE STRIP PATCH, SEXLAB SHOULD REMOVE 3BBB ARNOR OR NO HARD SOS).rar 3.9 kB · 98 downloads only is this ? in other words SE require skse xpmsse sos(↑only this file) hdt-smp ?
Shoneleven Posted January 21, 2020 Posted January 21, 2020 1 hour ago, jjame said: only is this ? in other words SE require skse xpmsse sos(↑only this file) hdt-smp ? sos and 3bbb smm by acro and its requirement
jjame Posted January 21, 2020 Posted January 21, 2020 1 hour ago, Shoneleven said: sos and 3bbb smm by acro and its requirement OK! thank you so much
Mantissa Posted January 26, 2020 Posted January 26, 2020 Is there a balls only preset like floppysos?
rtester Posted February 3, 2020 Posted February 3, 2020 On 1/26/2020 at 5:16 AM, Mantissa said: Is there a balls only preset like floppysos? i've been working on an ideal xml for balls for the last couple weeks. all the other xmls available are too floppy, clip too much, etc. i'm not satisfied with it yet, but when it's done-ish you can test-drive it for me if you want. 1
vinceagashi Posted March 23, 2020 Posted March 23, 2020 This mod definately doesnt work with sos. The body physics work but the balls are solid shapes in and out the sex animations
Mantissa Posted April 2, 2020 Posted April 2, 2020 On 2/3/2020 at 6:53 AM, rtester said: i've been working on an ideal xml for balls for the last couple weeks. all the other xmls available are too floppy, clip too much, etc. i'm not satisfied with it yet, but when it's done-ish you can test-drive it for me if you want. Yea sure!
FauxFurry Posted April 11, 2020 Posted April 11, 2020 On 1/26/2020 at 6:16 AM, Mantissa said: Is there a balls only preset like floppysos? Have you seen the CBBE 3BBB mod yet? Even if you don't use the body that came with the mod, you can use the xmls for SOS floppiness included with the mod by themselves. https://www.nexusmods.com/skyrimspecialedition/mods/30174 1
prinyo Posted April 12, 2020 Posted April 12, 2020 On 4/11/2020 at 1:04 PM, FauxFurry said: Have you seen the CBBE 3BBB mod yet? Even if you don't use the body that came with the mod, you can use the xmls for SOS floppiness included with the mod by themselves. https://www.nexusmods.com/skyrimspecialedition/mods/30174 Thanks for this! It is almost perfect. It seems I only need CBCP for it. Boosted the numbers a bit to get a bit more ball swing. I guess it is a balancing act between swing and clipping, so it is a question of personal preference. (I, similarly to Mantissa, want only balls physics, ) What would make it perfect is a way to turn it on/off via Papyrus. So only to enable it while the NPC is in a SL scene. But I don't see a way to do that. Tried experimenting with the schlong file, but I always get schlong stutter so giving up for now. I have been trying to achieve hand to schlong collision for some time now, but couldn't. Hand to breast worked, but hand to butt and hand to schlong - nope.
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