SelectAllImagesWithTaxis Posted January 21, 2021 Posted January 21, 2021 37 minutes ago, blurghsdasadas said: @SelectAllImagesWithTaxis so I did try clicking buttons for Click but the Value doesn't change. Also I did try the reset to default preset and did the loose 1st person but its still not working. The buttons I pressed don't do anything. How can I manually tweak it in the ini? what is the ini file called? Can I even do that? Also im using a rift s so it might be a controller input issue? But I did download the vrik addon for rift controller input mapping. Ill try again but super confused. I have flower girls so is that messing things up? Hmm, that's unfortunate to hear. I don't know anything about modifying the ini files unfortunately. With regards to the controller input, I would think that if you manage to set any other setting in any other menu, the menu system would also be able to register your input when clicking on a preset. You don't get any feedback when clicking on a preset in the SexLab menu, but you should see other values change on the same menu screen. I'm afraid I'm also a bit lost. I have an Oculus Quest myself with a Oculus Link cable. I remember reading somewhere that when using Oculus Link, the VR set is represented as a Rift to all PC VR games. I didn't need to download any VRIK input mapping, just the VRIK dev build from the opening post. Maybe it's worth trying to enable just that w.r.t. VRIK, so no additional input mapping or anything? Maybe somebody with a Rift can speak from experience?
blurghsdasadas Posted January 22, 2021 Posted January 22, 2021 On 1/21/2021 at 1:21 PM, SelectAllImagesWithTaxis said: Hmm, that's unfortunate to hear. I don't know anything about modifying the ini files unfortunately. With regards to the controller input, I would think that if you manage to set any other setting in any other menu, the menu system would also be able to register your input when clicking on a preset. You don't get any feedback when clicking on a preset in the SexLab menu, but you should see other values change on the same menu screen. I'm afraid I'm also a bit lost. I have an Oculus Quest myself with a Oculus Link cable. I remember reading somewhere that when using Oculus Link, the VR set is represented as a Rift to all PC VR games. I didn't need to download any VRIK input mapping, just the VRIK dev build from the opening post. Maybe it's worth trying to enable just that w.r.t. VRIK, so no additional input mapping or anything? Maybe somebody with a Rift can speak from experience? So when I click the preset and do a motion, I do feel a vibration but thats it. I try and use that gesture during the events but nothing happens, my stupid clone is still there. So lame....
reikiri Posted January 23, 2021 Author Posted January 23, 2021 On 1/21/2021 at 7:51 PM, blurghsdasadas said: @SelectAllImagesWithTaxis so I did try clicking buttons for Click but the Value doesn't change. Also I did try the reset to default preset and did the loose 1st person but its still not working. The buttons I pressed don't do anything. How can I manually tweak it in the ini? what is the ini file called? Can I even do that? Also im using a rift s so it might be a controller input issue? But I did download the vrik addon for rift controller input mapping. Ill try again but super confused. I have flower girls so is that messing things up? That's really curious. You're able to open the MCM menu and navigate through the menus, so at least your controllers must be working. However if selecting the 'click' options doesn't alter the other values on that page, and those settings showing on the screenshot won't start the scenes in 1st person, then something is wrong. (Default 3rd person unchecked, like you have in the picture, should make the scenes start in 1st person. I do recommend checking the 'lock view to body' to let the animation deal with aligning your body correctly, while your viewpoint gets locked into head position of the body). 1) If you close the MCM and then re-open it, do the settings look as you left them? If you change something (f.ex. disable fadein at start or enable lock view to body) and then close and reopen the MCM, do those changes remain? I'm asking this to make sure the changes you do on the MCM are actually registered and saved into settings.. because the 'click' options not working does suggest the whole sexlab MCM might be broken for you. 2) Check the.. I think it might have been the 'cleanup and debug' page of the Sexlab MCM - the page that shows the status of the SL installation. Check if it shows 'OK' on all of the installed parts. Even if it does, it's still not a 100% guarantee that everything's working properly, but it's a pretty good indication. 3) Make sure you have VR compatible papyrus utils jcontainers installed, and the papyrus utils is installed after sexlab (so that it overwrites the papyrus that comes bundled with sexlab). Also make sure that VR patch overwrites files from Sexlab, and NOTHING overwrites files from VR patch. For JContainers, it may be safer to use JContainersVR-v4.1.12 - the later version (4.1.13) was reported earlier to have problems.
blurghsdasadas Posted January 23, 2021 Posted January 23, 2021 29 minutes ago, reikiri said: That's really curious. You're able to open the MCM menu and navigate through the menus, so at least your controllers must be working. However if selecting the 'click' options doesn't alter the other values on that page, and those settings showing on the screenshot won't start the scenes in 1st person, then something is wrong. (Default 3rd person unchecked, like you have in the picture, should make the scenes start in 1st person. I do recommend checking the 'lock view to body' to let the animation deal with aligning your body correctly, while your viewpoint gets locked into head position of the body). 1) If you close the MCM and then re-open it, do the settings look as you left them? If you change something (f.ex. disable fadein at start or enable lock view to body) and then close and reopen the MCM, do those changes remain? I'm asking this to make sure the changes you do on the MCM are actually registered and saved into settings.. because the 'click' options not working does suggest the whole sexlab MCM might be broken for you. 2) Check the.. I think it might have been the 'cleanup and debug' page of the Sexlab MCM - the page that shows the status of the SL installation. Check if it shows 'OK' on all of the installed parts. Even if it does, it's still not a 100% guarantee that everything's working properly, but it's a pretty good indication. 3) Make sure you have VR compatible papyrus utils jcontainers installed, and the papyrus utils is installed after sexlab (so that it overwrites the papyrus that comes bundled with sexlab). Also make sure that VR patch overwrites files from Sexlab, and NOTHING overwrites files from VR patch. For JContainers, it may be safer to use JContainersVR-v4.1.12 - the later version (4.1.13) was reported earlier to have problems. Hey, yeah I tried the lock view to body and still nothing happened. 1) Yeah the settings are as I left them. 2) So the debug page shows that I have them all except the creature one but everything else is OK. 3) I got those exact patches and the right order of instillation and the order but still doesn't work =/
reikiri Posted January 23, 2021 Author Posted January 23, 2021 4 hours ago, blurghsdasadas said: Hey, yeah I tried the lock view to body and still nothing happened. 1) Yeah the settings are as I left them. 2) So the debug page shows that I have them all except the creature one but everything else is OK. 3) I got those exact patches and the right order of instillation and the order but still doesn't work =/ Are you using MO2, or vortex, or just installing manually? Flower girls itself shouldn't mess things up, certainly not on VR patch MCM page. No wait... you said you have flower girls installed - what are you using to actually start the animation? Flower girls shouldn't mess up sexlab per se, but it has nothing to do with sexlab either. If you start animation with something that's intended for flower girls, then you're actually seeing the flower girls clone, and sexlab isn't even running (and VR patch is a patch for sexlab, so if flower girls is running the animation, VR patch isn't affecting it either). That would explain all the issues you are seeing - except the presets not working, I don't know about that one. The presets should work by moving the focus to the 'click' word, and then using the same button you use to toggle the checkbox options. For running an animation, you could try starting a scene with the sexlab debug spells, the instructions should be... I think on the original post. Or try using matchmaker if you have that installed.
blurghsdasadas Posted January 23, 2021 Posted January 23, 2021 1 hour ago, reikiri said: Are you using MO2, or vortex, or just installing manually? Flower girls itself shouldn't mess things up, certainly not on VR patch MCM page. No wait... you said you have flower girls installed - what are you using to actually start the animation? Flower girls shouldn't mess up sexlab per se, but it has nothing to do with sexlab either. If you start animation with something that's intended for flower girls, then you're actually seeing the flower girls clone, and sexlab isn't even running (and VR patch is a patch for sexlab, so if flower girls is running the animation, VR patch isn't affecting it either). That would explain all the issues you are seeing - except the presets not working, I don't know about that one. The presets should work by moving the focus to the 'click' word, and then using the same button you use to toggle the checkbox options. For running an animation, you could try starting a scene with the sexlab debug spells, the instructions should be... I think on the original post. Or try using matchmaker if you have that installed. That was it! The animation was being triggered by flower girls but I treid the sexlab debug and it worked!!! Is there am updated list of the working mods that work in VR with the SL VR patch?!? 1
unwashed biomass Posted January 24, 2021 Posted January 24, 2021 Did any1 got a working (not crashing) werewolf transormation with XMPSEE and CF? Mine ctd on reverting.
Dragon on the Web Posted January 24, 2021 Posted January 24, 2021 1 hour ago, unwashed biomass said: Did any1 got a working (not crashing) werewolf transormation with XMPSEE and CF? Mine ctd on reverting. same, would like to know if there is a fix. Same for Vampire Lord (crash on transform), though I can't confirm which mod(s) do it.
unwashed biomass Posted January 24, 2021 Posted January 24, 2021 15 hours ago, ansfrr932 said: same, would like to know if there is a fix. Same for Vampire Lord (crash on transform), though I can't confirm which mod(s) do it. It is current vrik dev build that causes ctd with modded skeletons. Now need to find build that works fine with SexLab and werewolfes/vampires. I've downgraded vrik to .25 dev build and everything seems to work for now, just not sure about vampire lord, didn't get that quests yet.
reikiri Posted January 24, 2021 Author Posted January 24, 2021 On 1/23/2021 at 9:46 AM, blurghsdasadas said: That was it! The animation was being triggered by flower girls but I treid the sexlab debug and it worked!!! Is there am updated list of the working mods that work in VR with the SL VR patch?!? Good to know it's working. I'm not aware of any up-to-date lists, as a rule of thumb if it overwrites any files on SL it's iffish at best, and if it overwrites any files on VR patch it's not going to work. Other than that I've tried to keep it reasonably compatible with things that use SL 'normally', e.g. a mod that simply calls for SL to start an animation. Even so, there's some things that just won't work in VR - like f.ex. VR doesn't have a real 3rd person mode (VRIK does a lot of hacks to make it possible to view things from 3rd person perspective), and the anim objects do not work on player character (basically all sorts of objects that appear for animation and are tied to player.. e.g. a broom or handcuffs). There's also limits based on compatibility of other mods with VR - f.ex. racemenu and nioverride, which for a long time prevented inflation type mods working with VR (although now many of them might work). Right now the best resource may be to check on this thread what people have said (with caveat that things are advancing all the time.. so something that didn't work 6 months ago might work now.. and something that used to work might not work with newer version). I know there was also a big list somewhere about mods that work with special edition, and I think it may have had some mentions about VR compatibility as well. I don't remember where it was, and don't know if it's been kept up to date. I think though, that VR gear is getting more and more common, and with that there's chance that compatibility will improve as well - if there's still enough modders around interested in working with Skyrim.
prinyo Posted January 25, 2021 Posted January 25, 2021 On 1/23/2021 at 8:46 AM, blurghsdasadas said: Is there am updated list of the working mods that work in VR with the SL VR patch?!? This is a list of the "general" mods. If you are interested in some specific, more niche ones, you can try them and ask if you have problems.
unwashed biomass Posted January 29, 2021 Posted January 29, 2021 Is there any easy way to exclude player from DAR? It likes to messes my Vrik scales.
Beef Cheeks Posted February 6, 2021 Posted February 6, 2021 On 1/29/2021 at 2:54 AM, unwashed biomass said: Is there any easy way to exclude player from DAR? It likes to messes my Vrik scales. You would have to modify each DAR folder config for that to exclude the player. There is no "easy way", unfortunately. It might not be best to use DAR with VR, anyway. Most DAR packs are intended for use with the player only. Ones that affect every NPC is dangerous and can really add a lot of script lag.
unwashed biomass Posted February 12, 2021 Posted February 12, 2021 On 2/6/2021 at 11:11 AM, XenoDrake said: You would have to modify each DAR folder config for that to exclude the player. There is no "easy way", unfortunately. It might not be best to use DAR with VR, anyway. Most DAR packs are intended for use with the player only. Ones that affect every NPC is dangerous and can really add a lot of script lag. I consider it as easy way just ain't sure how i should modify triggers, lets say in yhis file _conditions.txt. Should it be: "NOT IsPlayer" ?
Beef Cheeks Posted February 12, 2021 Posted February 12, 2021 1 hour ago, unwashed biomass said: I consider it as easy way just ain't sure how i should modify triggers, lets say in yhis file _conditions.txt. Should it be: "NOT IsPlayer" ? I don't really create conditions, so that would be better asked on the DAR Nexus page or reading its documentation. This is hardly the proper thread to ask.
bobbyohno Posted February 13, 2021 Posted February 13, 2021 Hey you cool beans. I failed to install something correctly it seems. I get the oldrim message from sexlab (update to 1.9) SexlabSEv163 is the one to use with this VR patch yes? or nah? HALP And I appreciate your help Also get this
Dragon on the Web Posted February 13, 2021 Posted February 13, 2021 10 minutes ago, bobbyohno said: Hey you cool beans. I failed to install something correctly it seems. I get the oldrim message from sexlab (update to 1.9) SexlabSEv163 is the one to use with this VR patch yes? or nah? HALP And I appreciate your help Also get this make sure you resolve file conflicts!
bobbyohno Posted February 13, 2021 Posted February 13, 2021 13 minutes ago, ansfrr932 said: make sure you resolve file conflicts! Virtual high five! Forgive my incompetence but what do? Unresolved is empty?
Dragon on the Web Posted February 13, 2021 Posted February 13, 2021 18 minutes ago, bobbyohno said: Virtual high five! Forgive my incompetence but what do? Unresolved is empty? make sure the VR patch overrides the SL framework files. 1
bobbyohno Posted February 13, 2021 Posted February 13, 2021 18 minutes ago, ansfrr932 said: make sure the VR patch overrides the SL framework files. Ok I did a thing. Kinda like this? Tested and it now recolonizes it as the VR sexlab but I am still missing a step.. Missing VRIK perhaps? {Edit} with VRIK installed it now is fully working (Untill I break something else) You are a rock star and I greatly appreciate your help!
NachoSupreme Posted February 21, 2021 Posted February 21, 2021 I have been up reading and working at getting this running all night. Alas I finally have it working and have a little over an hour of playtime. I had crashed multiple times trying to equip a weapon from inventory or trying to loot armor off of a dead NPC, other than that everything seems to work very well and the amount of compatible mods compared to lite version is quite astounding. I'll have more feedback as I dig into it but now for some celebratory rest :] Very good work and I thank you kindly!
JayDrizzle Posted February 26, 2021 Posted February 26, 2021 EDIT - There is now a patch for the VR baby name bug here: (There are also patches to fix the issue from the post above) EDIT - Problem that was solved: Reikiri, Firstly I want to say thanks for the Sexlab VR Patch. This is literally God-tier level mod like VIRK. Everything with the VR patch works perfect for me and that is not the purpose of this post. I ran across an issue with Fertility Mode and by research points to you being a beacon on the hill. (You reference a similar problem when working on this patch) I and others have an issue with fertility mode's child naming. When naming a child there is a UI window that pops up that does not take any input from controllers, physical or virtual keyboard and can not be closed. This appears to be a problem with UILib and I started my research. Spoiler Examples of other nameless children in need: https://forums.nexusmods.com/index.php?/topic/6093518-fertility-mode/page-295#entry89853188 https://forums.nexusmods.com/index.php?/topic/6093518-fertility-mode/page-294#entry89267568 https://forums.nexusmods.com/index.php?/topic/6093518-fertility-mode/page-292#entry88663358 Here the mod author of Fertility Mode confirms it is an issue with UILib: https://forums.nexusmods.com/index.php?/topic/6093518-fertility-mode/page-277#entry86021788 "Because UILib is too old and unusable with the VR in-game keyboard. There's no way to make it work that I've been able to find." I understand the UILib is relied on by many mods and should NEVER be modified, but is there a way to access what can input into the UI window? I know that expired has worked on input for Racemenu. Could it also help here? Was it a similar issue? I have all the current SKSEVR and SKYUI patches (Including an open source campfire/frostfall UI compatibility patch that might also point to a solution) https://github.com/angrmgmt/skyui-vr/releases/tag/v1.0F-beta.1 Is the solution a skyUI plugin? https://github.com/schlangster/skyui.plugins (Sadly I only know some C# and not c++) Maybe a "check box or drop down that avoids the keyboard input" patch similar to the suggestions by others on the Fertility Mode Nexus Forums would be easier. Spoiler The fertility mode has the source files with the download. I believe the _JSW_BB_Utility.psc is where the naming happens: string function GenerateName(string msg) return ((self as Form) as UILIB_1).ShowTextInput(msg, "") endFunction function RenameChild(Actor akActor) {Renames the specified child} if (!akActor.HasKeyword(SpawnedChild)) return endIf int sex = GetActorGender(akActor) string genderMsg = "son" if (sex == 1) genderMsg = "daughter" endIf akActor.SetDisplayName(((self as Form) as UILIB_1).ShowTextInput("Name your " + genderMsg, ""), true) endFunction This user thought there was a fix for UILibon LL long ago: https://forums.nexusmods.com/index.php?showtopic=6093518/#entry89251323 So I searched LL and found a conversion between you and pyrino back in 2019: https://www.loverslab.com/topic/118457-discontinued-sexlab-light-vr-patch/?do=findComment&comment=2784894 and another where you had some understanding about what the issue might be in relation to the Defeat creatures: (which you had a patch for) https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr/?do=findComment&comment=3063036 So I wonder if you have any thoughts?
Beef Cheeks Posted February 26, 2021 Posted February 26, 2021 Hey, @reikiri, Would you be able to provide the source for the SLSO patches? I want to merge your patches with SLSO 1.6.7. 1.6.5 has broken expressions for SE. 1.6.6 fixed this among other things, and the scripts that your patch modifies were updated. I need clean source files so I can do a diff to see the changes. EDIT: I can at least share something I worked on. I made a script patch that adds the "Select NPC for MCM" functionality to the slamainscr.pex for SLSO 1.6.5. This should allow them to work together. I haven't tested it yet, though, but the Select NPC for MCM mod's script replacement literally only adds one line to the original SexLab Aroused script. The line just forcefully sets the variable `crosshairRef` to the target of the Select NPC for MCM spell, since the crosshair doesn't work the same way in VR. Because the addition is so simple, I'm 100% sure that this patch won't be problematic. Make sure to follow the installation order on the SLSO post by reikiri, have Select NPC for MCM follow it, and have this patch follow Select NPC for MCM. SLSO 1.6.5 - Select NPC for MCM Patch.7z
Dez65 Posted March 5, 2021 Posted March 5, 2021 Looking for guidance on Sexlab Defeat. I'm modding SkyrimVR using MO2. I'm using the most recent Sexlab version with the most recent VR patch. Defeat installs and enables fine. However, I tried to use the Action Key (set to the default G) to initiate an assault. Pressing the key produced no results although holding it down triggered the masturbation dialogue. I tried all of the different configurations, sneaking, armed, etc., Still the Action Key didn't do anything. I note that the Option key and the Modifier key seem to work fine. Is this a limitation of SkyrimVR or is there an issue with how I have Defeat set up? I haven't changed any of the default settings and, needless to say, the mod is enabled. I appreciate in advance any troubleshooting suggestions.
Beef Cheeks Posted March 7, 2021 Posted March 7, 2021 On 3/5/2021 at 3:05 PM, Dez65 said: Looking for guidance on Sexlab Defeat. I'm modding SkyrimVR using MO2. I'm using the most recent Sexlab version with the most recent VR patch. Defeat installs and enables fine. However, I tried to use the Action Key (set to the default G) to initiate an assault. Pressing the key produced no results although holding it down triggered the masturbation dialogue. I tried all of the different configurations, sneaking, armed, etc., Still the Action Key didn't do anything. I note that the Option key and the Modifier key seem to work fine. Is this a limitation of SkyrimVR or is there an issue with how I have Defeat set up? I haven't changed any of the default settings and, needless to say, the mod is enabled. I appreciate in advance any troubleshooting suggestions. This would most likely indicate that there is another mod utilizing the G key. Some mods don't detect when the key is already used properly, depending on the hook they use for the hotkey. I'd also recommend you to use the SexLab Defeat Baka edition. Base SexLab Defeat is horribly buggy and half-broken for SSE. Baka's version includes popular patches found deep in LL Forum threads as well as some extra patches that can help with CTD's and other issues. Personally, though, if using Devious Devices, I've opted to use the newly created Naked Defeat patch for Naked Dungeons, which adds more functionality to the incomplete defeat portion that was already in Naked Dungeons. This is a lot less complex to set up than Defeat, and also a lot lighter. It does have Simple Slavery compatibility too, so it really does everything that you should need. I would also keep an eye on a new mod, Yamete!. It aims to be an SSE combat defeat mod. It's looking very promising.
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