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Skyrim SexLab and VR


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Posted

Hello, i wonder if we have any option for play somes customs animation from mods with sexlab, i mean, milk mod economy, estrus chaurus, fertility, they all have custom animation that can't trigger with sexlab and they are bugged, this is a thing that the only modders from those mods can do?

Posted
58 minutes ago, Shirya said:

Hello, i wonder if we have any option for play somes customs animation from mods with sexlab, i mean, milk mod economy, estrus chaurus, fertility, they all have custom animation that can't trigger with sexlab and they are bugged, this is a thing that the only modders from those mods can do?

Yes to your last question. Custom animations have to be initiated by a mod. They don't utilize SLAL so they are not part of the animations you can choose when starting SexLab scenes. You need to rely on those mods to start those animations.

Posted

So, I have everything seeming to work fairly well. Bodies are still a little off sometimes, but I can live with that. 
However, no matter what I do, any scenes with me in it I am on the receiving end. 
For example, if I choose "oral" I am the one giving and the female NPC has a strap on.  I have tried with dozens of NPCs.  
My gender as a player and in SL is male.  And preference is straight or female (can't remember how it is written).

Any thoughts?

Posted

So I must be doing something wrong. Whenever I install SLSO, my view spins out of control. When I don't have that mod installed everything runs fine... Is this something to do with the scripts?

Posted
2 hours ago, TheJokerman said:

So, I have everything seeming to work fairly well. Bodies are still a little off sometimes, but I can live with that. 
However, no matter what I do, any scenes with me in it I am on the receiving end. 
For example, if I choose "oral" I am the one giving and the female NPC has a strap on.  I have tried with dozens of NPCs.  
My gender as a player and in SL is male.  And preference is straight or female (can't remember how it is written).

Any thoughts?

1) what are you using to start the animations? matchmaker? debug spells?

- the position selection is ultimately up to the mod that actually starts the animation, but some of them might leave the positioning for SL to select

2) on the 'vr' page of SL MCM, try selecting Player Active [X]

- I totally need to make that option clearer, default based on player gender, and write a tooltip for it

- that selection sets which position in animation player actor will prioritize: active (usually male position) or passive (usually female position)

 

Posted
59 minutes ago, jdods13 said:

So I must be doing something wrong. Whenever I install SLSO, my view spins out of control. When I don't have that mod installed everything runs fine... Is this something to do with the scripts?

Scripts and/or Install Order

 

There's the kind of not-very-supported SLSO patch I wrote - and then lost source to it so can't do anything further for it. It does work though, at least for me. You'll need to install first SL (beta 8 recommended, but beta 7 should also work), then SL aroused (if you use it), then SLSO (SE edition, v 1.6.5), then VR patch (v38), then the SLSO VR patch (which you should find a link to from the OP).

Also: make sure that nothing overwrites anything on SL VR patch, and nothing overwrites anything on SLSO VR patch. SL VR patch should overwrite a bunch of stuff from both SL and SLSO, and SLSO VR patch will overwrite more stuff on SLSO.

 

So install order:

SexLab SE 163 beta 8

SexLab Aroused (loose files)

[possibly some other SL mods that SLSO wants to overwrite files from]

SexLab Separate Orgasm 1.6.5

SL VR Patch Beta 8 38

SLSO Patch for SL VRPatch 38

[the rest of SL mods] (e.g. SLAL SE, animation packs, schlongs etc)

 

And note that while plugin order (right side on MO2 when placed on ascending order of priority) should for the most part be same as install order of the mods that provide the plugins (left side on MO2 when placed on ascending order of priority), they are separate things.. and this is specifically about install order (left side) - because that's what determines which mod overwrites scripts from other mods.


Caveats:
- It'll only ever work with SL beta 7 or 8, the current VR patch (38) and the current SLSO SE (1.6.5). Once any of those gets updated, it'll most likely break.. and I can't do anything about it without rewriting the whole thing again (which would take me days).

- SLSO will also work very differently in VR compared to SE, because I pretty much rewrote most of the logic on it to make it work with VR.

- if there's any bugs in how SLSO works with VR, don't bug the SLSO author about them, because at this point the whole thing has very little to do with original SLSO - although it still needs it installed since it uses some files from original mod.

Posted

Thanks for the response.
I am using a bunch of different things to try including the two you mentioned. 
Oddly enough, I just downloaded Arousal Based Match Maker today and twice in a row in triggered appropriate scenes.
Not only that, but were the most "watchable" as stuff was pretty much lined up. It shows the potential of how great this can be. ?

I am waiting for headset to recharge but will check that in the MCM in a bit.

Thanks again.

 

Posted
6 hours ago, TheJokerman said:

I am waiting for headset to recharge

Sorry for the offtopic, but I'm curious. I assume you are using Quest + Link, how is the performance/experience of Skyrim with it?

Posted
2 hours ago, prinyo said:

Sorry for the offtopic, but I'm curious. I assume you are using Quest + Link, how is the performance/experience of Skyrim with it?

Dunno his; but My Rift S died on Christmas (from an outage) and I got a Quest afterwards and I've never looked back. For me, I didn't notice any dip in performance. (I do have a nice system, though).

Posted
10 hours ago, TheJokerman said:

Oddly enough, I just downloaded Arousal Based Match Maker today and twice in a row in triggered appropriate scenes.

Makes sense, like said ultimately the mods decide the positions the actors take in animation - my guess is you've used something that asks SL to sort them, and had the active unchecked - which would essentially put player into 'default female' position in most animations when SL is sorting the actors. If external mod does the sorting, then that setting has no effect, and it'll likely sort player based on gender.

 

The reason I added that selection in the first place was, when playing female character, in a MF animation with two female actors, SL was generally always setting player to M position, and I wanted an option to override that. I may need to expand on it a bit in future release - add tooltip to explain it, and give option to force that selection to override mod imposed order.

Posted
7 hours ago, prinyo said:

Sorry for the offtopic, but I'm curious. I assume you are using Quest + Link, how is the performance/experience of Skyrim with it?

It is great. At first I wasn't that pleased with the quality, but downloaded an ENB for VR and made a hell of a difference. 
I was very lucky to get a computer with super high end GPU for a cheap price off a friend.
Maybe once every fifteen minutes it will slow down/freeze up for about ten seconds...but I can live with that.

Posted
3 hours ago, reikiri said:

Makes sense, like said ultimately the mods decide the positions the actors take in animation - my guess is you've used something that asks SL to sort them, and had the active unchecked - which would essentially put player into 'default female' position in most animations when SL is sorting the actors. If external mod does the sorting, then that setting has no effect, and it'll likely sort player based on gender.

 

The reason I added that selection in the first place was, when playing female character, in a MF animation with two female actors, SL was generally always setting player to M position, and I wanted an option to override that. I may need to expand on it a bit in future release - add tooltip to explain it, and give option to force that selection to override mod imposed order.

SL Romance also worked very well last night. 

Posted
12 hours ago, Raya said:

For me, I didn't notice any dip in performance.

 

7 hours ago, TheJokerman said:

It is great. At first I wasn't that pleased with the quality, but downloaded an ENB for VR and made a hell of a difference. 

It is good to know, thanks!

Posted
On 7/24/2020 at 3:17 PM, reikiri said:

There's a gesture to toggle it too.  Right button up+down.

These should be all gesture controls added to VR patch currently (version 38), adjustments are under 'left button +':

(some of the gestures won't work if you are in victim role, and have selected 'disable victim controls' from SL settings)

 

right button +

left = previous stage

right = next stage

up = end animation (I'm getting out)

down = swap positions (my turn to get down)

forward = toggle autoadvance

back = swap 1st / 3rd person mode

left-right = previous animation

right-left = next animation

down-up = move the scene location ('pick up' the scene) - you have 7 seconds to walk somewhere, then scene follows

up-down = toggle collision ('free cam' or 'fly cam' mode)

forward-back = disable(/enable) this animation (disable and it won't play again)

back-forward = rotate scene around

 

left button +

up = adjust schlong

left = align actors for one stage

right = align actors for all stages

while adjusting:

left button only = end adjust mode

right button only = reset adjustments for animation

left trigger (hold down) = grab & adjust actor/schlong (by moving left controller)

right trigger = select next actor to adjust

 

With SLSO and SLSO patch:

left2 button tap = (toggle) hold back own pleasure

right2 button tap = (toggle) increase own pleasure

right2 button + up = (toggle) increase selected partner pleasure

right2 button + down = (toggle) reduce selected partner pleasure

rith2 button + left = select previous partner

right2 button + right = select next partner

right2 button + back = pause 'game'

right2 button + forward = resume 'game'

I feel like i am missing something obvious with this, what button do i need to press to initiate the gesture for these default controls? i can see them pop up in the mod menu during a scene, but i cant seem to activate using the gestures. If I need to map these gestures in vrik, what is it i need to point them too? i can select mod but sexlab doesnt show up

 

cheers for any help

Posted
9 hours ago, cheekychap88 said:

i can select mod but sexlab doesnt show up

This is OK, you don't need to select a mod. So in the VRIK MCM it would just say mod action. 

Posted
10 hours ago, cheekychap88 said:

I feel like i am missing something obvious with this, what button do i need to press to initiate the gesture for these default controls? i can see them pop up in the mod menu during a scene, but i cant seem to activate using the gestures. If I need to map these gestures in vrik, what is it i need to point them too? i can select mod but sexlab doesnt show up

 

cheers for any help

You don't need to map them to anything, they are automatically activated during SL animation, as long as you have enabled gesture controls on sexlab VR tab. The button you use depends on what is set on MCM settings in VRIK - you can set two gesture buttons to each controller.. and these are the buttons you'll use during animations as well. What buttons are available for selection (and what the default buttons are) depends on the controller you have, but if normal VRIK controls work (outside SL animations) then the sexlab specific controls should work during animation.

It is possible that you need to set up some gesture control for each button to make it work - that gesture can be anything, it has nothing to do with sexlab per se, but I've seen people write that they needed to set up some gesture just to get the gesture buttons to activate. So you could for example set right contoller button 1 + up-down gesture to activate mage light, and it might help all the gestures based on right button to work during animation. However this should not be needed, and I'm not sure if it is.

 

Just set up some gesture to work unrelated to sexlab animations, to make sure the gestures overall work.

Posted
8 hours ago, reikiri said:

they are automatically activated during SL animation

Yes, but you need to tell VRIK where to bind them. If you have not setup any VRIK gestures then those will trigger at the default binding. For example if you haven't setup any VRIK gestures the SL VR gestures will trigger by tapping the pads of the Vive wands. However once you start assigning VRIK gestures then you need to assign where the mod gestures will go.

So you need to select your prefered way to activate (for example touchpad press) and for actions you need to select Mod action. After that any time a mod wants to take control over (as the SL patch does) VRIK will use the Mod action assigned trigger.

In other words - you do need to tell VRIK what is the input that would trigger the mod gestures.

Posted

Ok thanks both, I will experiment and let you know how it goes!

 

Sorted now, so I set the touch pad (index control) as the main button for vrik and in the gestures i set 'click touchpad' to mod action. Whether thats necessary im unsure however the gestures with in animation with the touchpad

 

Posted
On 8/15/2020 at 1:50 AM, prinyo said:

Sorry for the offtopic, but I'm curious. I assume you are using Quest + Link, how is the performance/experience of Skyrim with it?

Something I should mention, you don't need Oculus Link for the Quest to play PC games, Steam or not. In all honesty I prefer not to use Link. I use Virtual Desktop to stream it wirelessly to the headset. There is minimal if no latency as long as you have a solid 5GHz connection for the headset and a wired connection for you PC. The resolution isn't jarring at all. (tbh without a trained eye you won't notice)

 

There are mainly 2 benefits of VD. One is, well, wireless... you're not wired into anything. I can go in the living room and play VR games off my PC that's in my office.


The other benefit is Virtual Desktop supports the Quest's new handtracking feature and forwards your hands as actual simulated Rift controllers. So I can move my hands in SkyrimVR ... with my actual hands.

 

At this point the Quest community states that Link is kind of pointless because of VD. I still have a Link cable, but I use it for long distance charging (since 10ft/2m is the longest people can really get it to charge with normal cables to 100% while playing). I use Virtual Desktop primarily for the connection because it's honestly much more stable than Oculus Link, which can be buggy at times.

Posted
19 hours ago, prinyo said:

So you need to select your prefered way to activate (for example touchpad press) and for actions you need to select Mod action. After that any time a mod wants to take control over (as the SL patch does) VRIK will use the Mod action assigned trigger.

As far as I've understood, mod actions are a separate thing - they should be actions that are active all the time. F.ex. you could have a mod that summons/dismisses a spectral horse for you, and it could have a mod gesture that accomplishes this. It would show up in mod gestures, and you could decide where to bind it. What SL does is a bit different - it takes over the whole gesture profiles you've set.. no regular gestures work while an animation is active (including, I think, any mod gestures), and the actual gestures are pre-defined, and you can't change them. It's still activated by whatever button(s) VRIK uses to activate gestures (for vive wands, like you say, the default is touchpad tap for first set, and I think it may have been double tap for secondary set). But I don't think that has anything in particular to do with mod gestures, which I think would be like, 'bind "summon spectral horse" to left touchpad tap + up' (if you had a mod that added "summon spectral horse" mod gesture).

Posted
10 hours ago, reikiri said:

As far as I've understood, mod actions are a separate thing - they should be actions that are active all the time.

Yep. And in that case you specifically select the mod after you have chosen "Mod action". For mods like the SL VR patch you just chose "Mod action" and that's all.

When I got the Index controllers I decided to assign different spells to different buttons and then the SL gestures stopped working. Only after I assigned the unspecified mod action they started working again - triggered by the chosen input.

Posted

I have a question and I don't know if this is the place for it , but since you have been so helpful thought I would ask.

With your help I was able to get SL to work in VR. I have the VR options, etc.
A couple of mods work well as mentioned like Arousal Based Match Maker.

However, there are many mods that I cannot even get past the "load" screen.  There is is an error message that comes up when I enable the mods. It says "Press any button" but the error message can't load. I can't actually read it but usually says something like "Sex Lab Poser ....something....and mentions SKyrim UI.  I don't see how my Skyrim UI is the problem since I can use the MCM for SL in general.

The mods I can't load are anything that allows me to use the animation packs like SL Animation Selector or Scent of Sex. I also cannot load game when trying Spectators or Privacy.

Any thoughts?
Most of what I am reading in the forum is for problems when it is loaded but animations not showing up in MCM, but I can't get any game to load if I have any of those mods installed.

Thanks (again) in advance.

Posted
2 hours ago, ansfrr932 said:

obviously it means you need UIExtensions.

Thanks. I literally never knew there was such a thing and have played Skyrim off and on since it a month after it came out. 
I learned something knew today. 
I will have to find it.
Thanks again.

 

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