MonVert Posted August 10, 2022 Posted August 10, 2022 (edited) I'm at a head scratching loss here... Could anyone tell me why having YA_Better_Bretons activated causes Female Tiger Heads to spaz out; because I sure don't know wtf is going (Yet it's what's happening on my end...I triple checked) There's no conflicting race entry, so I assume there's some sort of default headpart(Brows, etc) being overwritten that's not related to the head itself? @Bad Dog Edited August 10, 2022 by MonVert
rb888 Posted August 11, 2022 Posted August 11, 2022 (edited) Here an guide of my working furry mods list with fluffy works too All in correct order too now. wow 111GB lol loadorder.txt Edited August 11, 2022 by rb888 missing So furry Bruma patch.
rb888 Posted August 11, 2022 Posted August 11, 2022 5 hours ago, MonVert said: I'm at a head scratching loss here... Could anyone tell me why having YA_Better_Bretons activated causes Female Tiger Heads to spaz out; because I sure don't know wtf is going (Yet it's what's happening on my end...I triple checked) There's no conflicting race entry, so I assume there's some sort of default headpart(Brows, etc) being overwritten that's not related to the head itself? @Bad Dog This what I do. I installed Baddog mods first then YA_Better_Bretons YA_Better_Bretons.esp YiffyAgeConsolidated.esp the better goes on top of Yiff.
MonVert Posted August 11, 2022 Posted August 11, 2022 9 minutes ago, rb888 said: This what I do. I installed Baddog mods first then YA_Better_Bretons YA_Better_Bretons.esp YiffyAgeConsolidated.esp the better goes on top of Yiff. Yes, but I would like to know why it behaves the way it does when it goes below YAConsoldiated. What exactly causes this specific issue within BB?
rb888 Posted August 11, 2022 Posted August 11, 2022 ya If not you'll get whole bunch of graphics error lines on there face that what I've done soon move above it it works now.
MonVert Posted August 11, 2022 Posted August 11, 2022 13 minutes ago, rb888 said: ya If not you'll get whole bunch of graphics error lines on there face that what I've done soon move above it it works now. Except the issue has to do with Female Tigers, not Foxes, which is why I am asking why there is some sort of conflict and what exactly it is.
MonVert Posted August 11, 2022 Posted August 11, 2022 1 hour ago, Bad Dog said: Post a pic. "Spazz out" is nonspecific. As in stretches, flashes, goes bonkers... Like what usually happens when a headpart is overwritten in some fashion. Only happens when YA Better Bretons is active, and only to Female Tigers.
Dark_Messiah Posted August 11, 2022 Posted August 11, 2022 (edited) hey bad dog, i figured out the problem with the miscolored body, the furrifier script ignores those mods, i checked with xedit/sseedit and the npcs contained in those mods are missing from the created esp, and yes, i did load them properly, for some reason the script doesn't see those npcs, i think. Otherwise i checked all other npcs that were added to the esp, whatever other mods overwrite them after YA the furrifier properly overwrites them after. For some reason, the npcs from devious mods and citizens are missing from the esp, but aside from the ungulates and deers mods which crash the script, i loaded all other mods, so it shouldve added them to the created esp. edit: i did some extra testing i only loaded yiffy age and the devious mods, the script seems to ignore them, to be more precise, it ignores some of them. Quote [furrifiertesting.esp] Adding master "Skyrim.esm" [furrifiertesting.esp] Adding master "Update.esm" [furrifiertesting.esp] Adding master "Dawnguard.esm" [furrifiertesting.esp] Adding master "HearthFires.esm" [furrifiertesting.esp] Adding master "Dragonborn.esm" [furrifiertesting.esp] Adding master "RaceCompatibility.esm" [furrifiertesting.esp] Adding master "YiffyAgeConsolidated.esp" Furrifying NPCs... [furrifiertesting.esp] Adding master "SexLab.esm" [furrifiertesting.esp] Adding master "SexLabAroused.esm" [furrifiertesting.esp] Adding master "Devious Devices - Assets.esm" [furrifiertesting.esp] Adding master "Devious Devices - Integration.esm" [furrifiertesting.esp] Adding master "Devious Devices - Expansion.esm" [furrifiertesting.esp] Adding master "DeviousFollowers.esp" [furrifiertesting.esp] Adding master "paradise_halls.esm" **** 10% [furrifiertesting.esp] Adding master "ZaZAnimationPack.esm" [furrifiertesting.esp] Adding master "paradise_halls_SLExtension.esp" [furrifiertesting.esp] Adding master "Pahe_Dwarven_Devious_suits.esp" **** 20% **** 30% **** 40% **** 50% **** 60% **** 70% **** 80% [00:42] Done: Applying script "BD_Furry_Patch_Builder", Elapsed Time: 00:42 as you can see it completely ignored adventures and cursed loot, i also checked and it has 0 npc records from the mentioned mods, however it did add the npcs from the requirements for some of these mods, namely, paradise halls. Edited August 11, 2022 by Dark_Messiah
rb888 Posted August 11, 2022 Posted August 11, 2022 16 hours ago, MonVert said: Except the issue has to do with Female Tigers, not Foxes, which is why I am asking why there is some sort of conflict and what exactly it is. Do you have Cat race installed? It's not compatible with Yiff. Blaze told me this lol That why it's doing to the female tigers.
MonVert Posted August 13, 2022 Posted August 13, 2022 Seems like V13 doesn't have the issue with the female tiger heads...but 14 and 15 do. ? I wonder what got changed between then.
Bad Dog Posted August 13, 2022 Author Posted August 13, 2022 @MonVert 14 did introduce new tiger heads, but I thought only the males. The problem could a mismatch between the tri file and head mesh. Since it only happens in combination with Better Bretons I'm thinking BB must ship a tiger file in error, or there's a file that's shared between foxes and tigers. Which would be a bit surprising but not impossible. When I did YA I tried to share as many assets between races as possible. That has turned out to be a hassle, probably more hassle than it's worth. Recently I'm moving back to having each race have its unique assets. That will reduce this kind of crossover, if that's what it is. @Dark_Messiah There are a few reasons why the furrifier might skip an NPC--e.g. it's a template and gets its traits from another NPC record, or it's an unrecognized race. Or, of course, a bug in any of those checks. I'll look.
MonVert Posted August 13, 2022 Posted August 13, 2022 2 hours ago, Bad Dog said: The problem could a mismatch between the tri file and head mesh. Since it only happens in combination with Better Bretons I'm thinking BB must ship a tiger file in error, or there's a file that's shared between foxes and tigers. Which would be a bit surprising but not impossible. Okay, I think I found the issue... There actually is an entry in BB for TigerFemaleHead, under HeadParts, that I somehow missed. (Probably due to my lack of sleep) I'm not sure why that's even there, but it is, and removing it solved the issue. (Because it was pointing to the old Citrus head)
Dark_Messiah Posted August 13, 2022 Posted August 13, 2022 4 hours ago, Bad Dog said: @MonVert 14 did introduce new tiger heads, but I thought only the males. The problem could a mismatch between the tri file and head mesh. Since it only happens in combination with Better Bretons I'm thinking BB must ship a tiger file in error, or there's a file that's shared between foxes and tigers. Which would be a bit surprising but not impossible. When I did YA I tried to share as many assets between races as possible. That has turned out to be a hassle, probably more hassle than it's worth. Recently I'm moving back to having each race have its unique assets. That will reduce this kind of crossover, if that's what it is. @Dark_Messiah There are a few reasons why the furrifier might skip an NPC--e.g. it's a template and gets its traits from another NPC record, or it's an unrecognized race. Or, of course, a bug in any of those checks. I'll look. So after reading this i checked the npcs in cursed loot, they seem to be normal skyrim vanilla races, as for templates, no idea where to check that in sseedit but they have unique editor ids starting with dcur_ if that helps.
Bl1nd_Eye Posted August 17, 2022 Posted August 17, 2022 Not sure how in the fresh hell THIS happened, but it did. Also, it flickers, plus the mod then proceeds to not work. I had assumed it was skyfurry was the issue (apparently it changes the opening cinematic and that was crashing me.), but then the blue shlong gaps happened and the mod is not only not working, but seemingly disabling CBBE and SOS.
KiWolfGirl Posted August 17, 2022 Posted August 17, 2022 I had those same issues with the blue crotches on the screen and flickering and it had to do with my Bad Dog stuff that tied in with SOS and also the order. I don't seen BadDogSchlongCore in that list but maybe I missed it and maybe there is something else you can use instead? My NPCs and loading images all have working crotches now but the main menu DOES still flicker until I begin clicking through it. I think I also had to install SEE Engine fixes and I think that was supposed to help with the flickering.
Bad Dog Posted August 17, 2022 Author Posted August 17, 2022 20 hours ago, Bl1nd_Eye said: Not sure how in the fresh hell THIS happened, but it did. Make sure you have the latest Hoodies installed. That's where those textures should be coming from.
Bad Dog Posted August 18, 2022 Author Posted August 18, 2022 So I'm thinking... Is there any real value to giving Reachmen NPCs the Reachman race, or giving Skaals the Skaal race? It's a big hassle, especially for the Reachmen because they have a bunch of special Forsworn tattoos. I'm thinking that rather than change their race why not just assignment the Reachmen assets--the skin, head, etc--so they'll look the same. I just won't have to fart around with translating the tattoo on the original race into a tattoo on the reachman race. I'd have to make sure the striped hyenas get appropriate skin tints, rather than fox skin tints. But that shouldn't be hard. The races would still be available to the player. Can anybody think of a downside?
na_me Posted August 18, 2022 Posted August 18, 2022 2 hours ago, Bad Dog said: So I'm thinking... Is there any real value to giving Reachmen NPCs the Reachman race, or giving Skaals the Skaal race? It's a big hassle, especially for the Reachmen because they have a bunch of special Forsworn tattoos. I'm thinking that rather than change their race why not just assignment the Reachmen assets--the skin, head, etc--so they'll look the same. I just won't have to fart around with translating the tattoo on the original race into a tattoo on the reachman race. I'd have to make sure the striped hyenas get appropriate skin tints, rather than fox skin tints. But that shouldn't be hard. The races would still be available to the player. Can anybody think of a downside? Possible incompatibility with SkyFurry, maybe? I dunno
Blaze69 Posted August 18, 2022 Posted August 18, 2022 6 hours ago, Bad Dog said: Can anybody think of a downside? Only real downside I can think of is those "fake" Reachmen/Skaal will always use their "real" race's gear, which in the case of Reachmen could be a problem if there's any hats/helmets with different meshes for Hyenas/Redguards and Foxes/Bretons. IIRC Skaal use Lykaios heads so keeping them as Nords instead shouldn't be a problem, though.
Bad Dog Posted August 18, 2022 Author Posted August 18, 2022 Yeah. I'm pretty sure I never created a helmet or hair variant that was different for foxes vs hyenas. I would have to add all the face tints of both races to the Bretons tho, and choose between them based on "race". Might be simpler to just track face tints by filename and leave the race assignment as it is now.
Bad Dog Posted August 18, 2022 Author Posted August 18, 2022 New version of the Furry Patch Builder up in the Tools folder. Thanks to NukuNookee for some bug fixes. This should fix a number of the problems folks have had. I did a walkthrough of the tint layers and I think I don't have to worry about changing races. I made sure that all the TINI tint layer indices match between Bretons and Reachmen, so foresworn and boethiah tattoos should carry over between races. 1
TacticalIrish Posted August 18, 2022 Posted August 18, 2022 Need some help, i think i did something terribly wrong Everyone still has human bodies, and very black human faces that aren't normal too the rest of their bodies, what did i do wrong?
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