Wallywoon Posted November 28, 2022 Posted November 28, 2022 5 minutes ago, dto said: Oh! Thanks a lot! At first I only downloaded 3 of the 6 and it seems that this was the problem, I just tried it and now it works, even if it's halfway done, more or less. now all the NPCs that lost their digitigrade legs still have them which is a victory for me although the armors added or changed I think to "Immersive Armors" seem to still show the legs as feet, basically they still show the boots In any case, thank you very much, the biggest problem was the missing digitigrade legs :3 Weird that the boots are still showing. Might be a load order thing. Vortex can be a pain. But hey, if it's working well enough for you then I'll count it at as a victory. 1
Dakarsa Posted December 5, 2022 Posted December 5, 2022 I'm really enjoying this mod so far, but I'm having a bug with the anthro schlongs for redguards. I tried messing with my load order a bit but it didn't seem to change, I think it's using the Skaal's textures for all stages except the first one.
JackyHarg Posted December 7, 2022 Posted December 7, 2022 I'm getting some weird issue. Foxes work completely fine except if my daragonborn is one. For some reason my dragonborn has these dark translucent half circles around her jaws where these furry bits are. Any idea on how to fix this?
Bad Dog Posted December 9, 2022 Author Posted December 9, 2022 A pic might help but it's almost certainly loa order. Make sure the YA files are last.
0modskilzs Posted December 10, 2022 Posted December 10, 2022 (edited) Hey I got the most recent version and it seems good so far in the Alt Start chamber, but when selecting my character I notcied the Skaal and Nord races have empty voids as eyes, even when changing the eye types/colors they didn't change, every other race has normal eyes and heads thankfully. So I wonder if this is a load order issue? On MO2 Furry Age Expanded and Options in this load order: -Everything else- XP32 Skeleton Furry Age Expanded SE Options Furry Age Expanded SE Assets -Overwrite Files- Is something wrong in this load order? I read the part where YA should load before XP32, is that looking right? It's hard for me to picture the Load Before and Load After terms I see everywhere. Also nude body has nipples off place, they're moved up on the breasts instead of being where the nipple is meant to be, is this and issue with load order and CBBE? Looking at the nude body in Bodyslide doesn't show any issues Edit: Figured out the missing eyes but now the only issue is the nipple textures are placed higher on the breast Edited December 10, 2022 by 0modskilzs Nipple texture misplaced
Bad Dog Posted December 11, 2022 Author Posted December 11, 2022 Options should override Assets. Misplaced nipples on the gals mean you've installed the CBBE version with the UNP body, or vice versa.
0modskilzs Posted December 11, 2022 Posted December 11, 2022 Ah okay now they are placed correctly, thanks! I also wanna ask how come some of the hair on the gals look a little far back? It shows too much forehead, that and some modded hair, is this to do with the mod? is there a way to fix it? Or is that just how it be?
Bad Dog Posted December 11, 2022 Author Posted December 11, 2022 A pic would help. Most of the hair is just khajiit hair, tho. I brought in some hair from Apachii and others but didn't fiddle with it.
FurryNoseBooper Posted December 11, 2022 Posted December 11, 2022 (edited) I'm not sure what happened, but when I look, the Assets + Expanded folders were talking 15+ GB on my 100GB SSD, what did I messed up? EDIT: ok, what the hefl? there's a full game inside my mod, not just a "replace most files" legit ALL files were there and I can run the whole game inside the mod's folder, even tried reinstall (not delete) the mod, everything still there Edited December 11, 2022 by FurryNoseBooper
JackyHarg Posted December 11, 2022 Posted December 11, 2022 On 12/9/2022 at 5:08 PM, Bad Dog said: A pic might help but it's almost certainly loa order. Make sure the YA files are last. Oh I think I found the "problem". The texture has an alpha channel to make that nice fur effect. But the game's engine probably can't make the mesh or the texture completely translucent hwere the aplha channel marks it translucent. I will put up a picture later on tho.
JackyHarg Posted December 11, 2022 Posted December 11, 2022 (edited) Oh yeah don't mind the body texture I was experimenting with that Better Bretons mod. Edited December 11, 2022 by JackyHarg
Blaze69 Posted December 11, 2022 Posted December 11, 2022 25 minutes ago, JackyHarg said: [pic] I have seen that kind of effect before, on meshes with specific alpha properties (mostly hairs or hairlines) and when being placed behind certain effects like mist or ambient dust; I assume it's because the engine's handling of alpha blending sucks donkey dick and doesn't work right if you try to stack several meshes using it one after the other. FO4 still has that issue, mind you. What I have never seen before is the bug applying to... the sky itself, apparently. Or sunrays maybe? ?
JackyHarg Posted December 11, 2022 Posted December 11, 2022 26 minutes ago, Blaze69 said: I have seen that kind of effect before, on meshes with specific alpha properties (mostly hairs or hairlines) and when being placed behind certain effects like mist or ambient dust; I assume it's because the engine's handling of alpha blending sucks donkey dick and doesn't work right if you try to stack several meshes using it one after the other. FO4 still has that issue, mind you. What I have never seen before is the bug applying to... the sky itself, apparently. Or sunrays maybe? ? Yeah It doesn't surprise me that the game handles meshes and texures this poorly. Also this effect is present even indoors unless if there's an npc behind me then the glitch disappears.
Bad Dog Posted December 11, 2022 Author Posted December 11, 2022 Okay, so. This is an experiment in the latest version. Foxes and tigers have an actual ruff rather than the plasticky protrusion that they normally get. The ruff is made by a variant of shell texturing, where the color comes from the same part of the texture file but the amount of alpha comes from the vert info. Mostly I think it looks really good. In my own testing there are a few situations where you see a faint ghostly outline of the actual mesh (which is what you're seeing). But it's rare and I figured, acceptable. But what you've got is way more than I've ever seen. I'm inclined to blame your ENB. (Or ENB in general. ENBs tend to throw a bunch of things out of whack, speculars and transparency being two.) I suppose next version I'll have to go back to a more traditional method. Tho there's no guarantee they'll do any better.
JackyHarg Posted December 11, 2022 Posted December 11, 2022 49 minutes ago, Bad Dog said: Okay, so. This is an experiment in the latest version. Foxes and tigers have an actual ruff rather than the plasticky protrusion that they normally get. The ruff is made by a variant of shell texturing, where the color comes from the same part of the texture file but the amount of alpha comes from the vert info. Mostly I think it looks really good. In my own testing there are a few situations where you see a faint ghostly outline of the actual mesh (which is what you're seeing). But it's rare and I figured, acceptable. But what you've got is way more than I've ever seen. I'm inclined to blame your ENB. (Or ENB in general. ENBs tend to throw a bunch of things out of whack, speculars and transparency being two.) I suppose next version I'll have to go back to a more traditional method. Tho there's no guarantee they'll do any better. Ah I see. Well at least I can kind of fix the problem by deleting the Alpha from the texture. It still looks ok-ish.
0modskilzs Posted December 12, 2022 Posted December 12, 2022 13 hours ago, Bad Dog said: A pic would help. Most of the hair is just khajiit hair, tho. I brought in some hair from Apachii and others but didn't fiddle with it. This is what I mean, is it me or does the hair seem too deep into the head and far back?
Blaze69 Posted December 12, 2022 Posted December 12, 2022 2 hours ago, 0modskilzs said: This is what I mean, is it me or does the hair seem too deep into the head and far back? ...yes, because that hair is mod-added and was only made for human heads, not beast ones. YA doesn't touch those at all so they won't work on the formerly-human-now-beast races anymore.
FurryNoseBooper Posted December 13, 2022 Posted December 13, 2022 On 12/11/2022 at 1:49 PM, FurryNoseBooper said: I'm not sure what happened, but when I look, the Assets + Expanded folders were talking 15+ GB on my 100GB SSD, what did I messed up? EDIT: ok, what the hefl? there's a full game inside my mod, not just a "replace most files" legit ALL files were there and I can run the whole game inside the mod's folder, even tried reinstall (not delete) the mod, everything still there bump, because it got completely ignored
Bad Dog Posted December 13, 2022 Author Posted December 13, 2022 Given that the 7z files are ~1.5G each, I'm pretty sure there's some user error in there somewhere.
FurryNoseBooper Posted December 15, 2022 Posted December 15, 2022 (edited) On 12/13/2022 at 1:20 PM, Bad Dog said: Given that the 7z files are ~1.5G each, I'm pretty sure there's some user error in there somewhere. I have the whole Skyrim.esm twice inside the mod, plus 2 copies of hearthfire.esm and dawngaurd.esm all inside the facegen folder something is wrong here Edited December 15, 2022 by FurryNoseBooper
Bad Dog Posted December 16, 2022 Author Posted December 16, 2022 Those things with the .esm and .esp extensions aren't files. They're folders with stupid names.
dweezer Posted December 16, 2022 Posted December 16, 2022 I know I've asked something like this previously at some point, but do any TBD conversions for the hands and feet exist anywhere? My web searches aren't turning up anything and I don't feel confident in my mash mangling via Outfit Studio to come up with something on my own.
0modskilzs Posted December 23, 2022 Posted December 23, 2022 Question, would this mod work in VR? Not asking for any conversions but just wondering if the mod would just CTD the game or not
FurryNoseBooper Posted December 30, 2022 Posted December 30, 2022 On 12/23/2022 at 6:18 PM, 0modskilzs said: Question, would this mod work in VR? Not asking for any conversions but just wondering if the mod would just CTD the game or not yes, I'm using it on mine On 12/15/2022 at 11:55 PM, Bad Dog said: Those things with the .esm and .esp extensions aren't files. They're folders with stupid names. still, why do they have 3 times the size of the zip file?
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