Bad Dog Posted September 9, 2022 Author Posted September 9, 2022 So far as I know, there's nothing in YA to muck with RM sliders. Some of my races have added special sliders but I don't think any of the YA ones do. I don't use the body sliders much has anyone else seen this? @Lilacstarvix Wearing boots or not? Digi or plantigrade? Did you run the Furry Armor Fixup, and which option did you choose for boots? It will be a week or so before I can check but I'll look then. 1
Maashaa Posted September 9, 2022 Posted September 9, 2022 Shoulda done this earlier but I did test without YA and the racemenu-slider-not-updating thing happens regardless. So, a problem with my CBBE shit instead I guess, dunno much else lol
Blaze69 Posted September 9, 2022 Posted September 9, 2022 (edited) 7 hours ago, Maashaa said: So, a problem with my CBBE shit instead I guess, dunno much else lol Are you on AE? There seems to be something wrong with the AE version of RaceMenu that conflicts with Engine Fixes' "Memory Manager" and causes that bug. You can try disabling the manager in the config text file for Engine Fixes, but then you lose some of its... well, fixes. Someone else reported this issue on the Discord server and it was hell trying to debug it until they found some recent posts on the RaceMenu comments section that explained this, lol. Edited September 9, 2022 by Blaze69 1
Malthosia Posted September 9, 2022 Posted September 9, 2022 Hey, so, first off, I'm sorry if this isn't really the exact right place/thread to ask this (I'm kinda new here) but I seem to have run into a bit of an issue with YA. Specifically, whenever I try to travel to Castle Volkihar, Deepwood Redoubt, Pinefrost Tower, Rannveigs Fast, or Shearpoint with the main file/the YiffyAgeConsolidated esp enabled, my game just immediately CTD's, and completely freezes whenever I try to go to Falkreath or Solitude through the main gate (I managed to fast travel to the Blue Palace just fine, but the moment I try to get near the main square it just freezes). Here's my mod load order Spoiler Bug Fixes SSE SkyUI SexLabFrameworkAE_v PapyrusUtil SE - Modders Scripting Utility Functions Fores New Idles in Skyrim SE - FNIS SE Unofficial Skyrim Special Edition Patch RaceMenu RaceCompatibility for Skyrim Special Edition SexLabArousedSSELoose CBPC - Physics with Collisions Faster HDT-SMP SAM High Poly Conversion SE SAM Morphs for RaceMenu XP32 Maximum Skeleton Special Extended Undeath - XPMSSE - Strange Runes - Skeleton Patch 01 Yiffy Age SE 02 YA Digi SE 04 YA NSFW SE YA USSEP Patch YA Inigo Patch SE 03 YA HDT SMP Tails SE Skyfurry Skyfurry Male Body and Schlongs Footprints Bird Races of Skyrim SE Bird Races of Skyrim Schlongs SE Cellans - Otter Race Lykaios Reborn Lykaios Schlongs Ungulate Races - Horse-Deer-Minotaur UNP Female Body Renewal Achievements Mods Enabler Address Library for SKSE Plugins Alternate Start - Live Another Life - SSE Animated Wings Ultimate Apocalypse - Magic of Skyrim Automatic Perks ASAP for Ordinator Cloaks and Capes Dynamic Animation Replacer Flying Mod Beta by porroone and Flying Mod Overhaul by Indefiance (Converted for SSE) Fuz Ro D-oh - Silent Voice Growl - Werebeasts of Skyrim Immersive Interactions - Animated Actions INIGO Inigo - Bloodchill Manor patch Inquisitor HDT-SMP Armor M Odin - Skyrim Magic Overhaul HDT-SMP for Cloaks and Capes Ordinator - Perks of Skyrim PA_Extension_BadEndsRevived_Riften_V PA_Extension_BadEndsRevived_WindHelm_V PamaPrisonAlternative_V Pamatronic´s Deadly Furnitures PaPunishmentPack_V powerofthree's Tweaks Sacrosanct - Vampires of Skyrim Better Vampires 8.7 SE Better Vampire Weapons 1.4 SE Better Vampire NPCs 2.0 SE Coldhaven - A Vampire City 2.1 SE Fangs and Eyes - A Vampire Appearance Mod Shadow Spell Package Special Edition Automatic Perks ASAP Take a Seat - New DAR Sitting Animations True Hybrid - Tainted Blood of the Dragonborn - Werewolf and Vampire Hybrid...SE ZaZ Animation Pack Resplendent Armor and Greatsword SE DCR - King Crusader Mega Pack YY Anim Replacer - Mystic Knight (ESL)HongMun Coat SE with HDT-SMP Armors of the Velothi Pt. I Armors of the Velothi (Beast Race Support) ESO armor collection ESO The Breton Knight HDT-SMP Blood Operative Armor - Male and Female Armor Daedric Armor SE Thinner blades - Daedric weapons SE patch Undeath Remastered Undeath - Classical Lichdom EFF - Extensible Follower Framework Immersive Interactions - Animated Actions SE Compatibility Extensible Follower Framework Patch Cosmic Spells Temporal Rift Player Home SE Staff of Shalidor Spectraverse - Magic of the Magna-Ge All Enchantments Unlocked Phenderix Magic Evolved Bats swarm teleport Teleport Thralls - Better Necromancy All Thieves Guild Jobs Concurrently Psijic Teleport Spells - SSE Crash Logger Overwrite And here's the load order for the corresponding plug-ins. Spoiler Unofficial Skyrim Special Edition Patch.esp EFFCore.esm SexLab.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm Coldhaven.esm RaceCompatibility.esm ZaZAnimationPack.esm PamaPrisonAlternative.esm PamaFurnitureScr.esp SkyUI_SE.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuPluginSAM.esp XPMSE.esp RaceCompatibilityUSKPOverride.esp Schlongs of Skyrim.esp YiffyAgeConsolidated.esp SkyFurry.esp SkyFurry_FlowingFur.esp SF All Schlongs - Hyena Sheath.esp SF_Digiboots.esp SkyFurry USSEP Patch.esp Undeath.esp UndeathFixes.esp Cloaks.esp Cloaks&Capes.esp Cloaks - Dawnguard.esp P1FlyingRing.esp Animated Wings Ultimate.esp BDBirds.esp Odin - Skyrim Magic Overhaul.esp Better Vampire NPCs.esp BDUngulates.esp EFFDialogue.esp Inigo.esp BDBirdNPC.esp CellanRace.esp CellanNPC.esp Tainted_Blood.esp Growl - Werebeasts of Skyrim.esp PrisonAlternative_Executions_Riften.esp PsijicTeleportSpells.esp PrisonAlternative_Executions_WindHelm.esp PaPunishmentPack1.esp WZTemporal Rift.esp Better Vampire Weapons.esp magic of the magna-ge.esp LykaiosReborn.esp Eli_InigoBloodchillPatch.esp The Legends-Nord Armor.esp Apocalypse - Magic of Skyrim.esp BadDogSchlongCore.esp LykaiosSchlongs.esp BDBirdSchlongs.esp BDBirdWings.esp Footprints.esp Cloaks&Capes SMP.esp ImmersiveInteractions.esp _Fuse00_ArmorInquisitor.esp M2M_Animations_SE_ATS.esp ShadowSpellPackage.esp The Legends-Breton Knight.esp Apocalypse - Cheat Chests.esp ASAP.esp BDDeerNPCOverrides.esp BDUngulateFootprints.esp SGEyebrows.esp SOSRaceMenu.esp ResplendentArmor.esp DCR_KingCrusaderMegaPack_SSE.esp Tainted_Blood_POT_Compatibility_Patch.esp [HongMun_Coat].esp Armors of the Velothi.esp Armors of the Velothi - Ashlander Seer And Indoril Wayfarer Crafting.esp Armors of the Velothi - WACCF Patch.esp AOTV_Beast_Helms.esp BloodOperative.esp YAUSSEPPatch.esp YAInigoPatch.esp FurryHDTLoinclothSE.esp SexTalk.esp SkyFurry_AFP_Tails.esp ValeUndiesrSE_HDT.esp Cosmic Spells.esp Haem Projects Shalidor.esp AllEnchantmentsUnlocked.esp Phenderix The Archmage Artifacts.esp Phenderix The Demigod Artifacts.esp Phenderix The Dragonborn Artifacts.esp Phenderix The One Ring.esp bat_jump.esp Teleport Thralls - Better Necromancy.esp AllThievesGuildJobsConcurrently.esp BVFE.esp Ordinator - Perks of Skyrim.esp ASAP4Ordinator.esp Apocalypse - Ordinator Compatibility Patch.esp Odin - Ordinator Compatibility Patch.esp Sacrosanct - Vampires of Skyrim.esp Better Vampires.esp Alternate Start - Live Another Life.esp BDHorseLALAddon.esp Coldhaven LAL Extension.esp Getting to the aforementioned areas works perfectly fine with YA disabled. The issues only come up when it's enabled. Is it an issue with my mod/plug-in load order, or is there some sort of script or interaction those specific areas/cells have in common that's causing things to just not work, or what? I've already used LOOT to sort everything and ran the mods through SSEEdit QAC as recommended by LOOT to get rid of ITM's and deleted references, but that hasn't done anything to fix the issue.
Maashaa Posted September 10, 2022 Posted September 10, 2022 (edited) 10 hours ago, Blaze69 said: Are you on AE? There seems to be something wrong with the AE version of RaceMenu that conflicts with Engine Fixes' "Memory Manager" and causes that bug. You can try disabling the manager in the config text file for Engine Fixes, but then you lose some of its... well, fixes. Someone else reported this issue on the Discord server and it was hell trying to debug it until they found some recent posts on the RaceMenu comments section that explained this, lol. I am on AE yeah. Went to try what you said, but as I just found out, disabling the Memory Manager in EngineFixes.toml makes the game instantly CTD during the Bethesda intro 100% of the time. What the fuck? Edit: I found the comments related to this under the RaceMenu stuff, disabling BOTH MemoryManager and ScaleformAllocator fixes the body slider freezes and also doesn't CTD my game lol. Seems the slider updating is still kinda weirdly slow but otherwise it's fixed for now. Edited September 10, 2022 by Maashaa
AndrewTheFoxDemon Posted September 10, 2022 Posted September 10, 2022 Anyone having issues with crashing near Fellglow Keep with this mod on? My friend and I may have narrowed it down to Dragon Priests, but figured I'd check here.
ShufflesLucario Posted September 10, 2022 Posted September 10, 2022 For some reason the female khajiit head meshes from Yiffy Age aren't compatible with some retexture mods (better khajiit and feminine khajiit), they end up having a completely black right ear everytime I use them despite it being seemingly the same mesh. Is there any way I can remove the meshes without getting a invisible head?
FrankerG Posted September 17, 2022 Posted September 17, 2022 I've noticed a small incompatibility with Aetherius - A Race Overhaul. Orcs have no racial passive, and Dark Elves have both their passive as well as Khajiit's passive. The added playable races are also a bit off, but that's to be expected. They even somewhat line up with the race descriptions, so it might be intended. Dremora have Dark Elf and Khajiit passives. Reachman have Breton passives. Skaal have Nord passives. Snow Elves have three passives, High Elf, Khajiit, and their unique Snow Elf passives.
NaiveWerew0lf Posted September 18, 2022 Posted September 18, 2022 On 9/10/2022 at 4:44 AM, AndrewTheFoxDemon said: Anyone having issues with crashing near Fellglow Keep with this mod on? My friend and I may have narrowed it down to Dragon Priests, but figured I'd check here. i have been having issues with dragon priests as well, havent been able to fix
Bad Dog Posted September 20, 2022 Author Posted September 20, 2022 On 9/17/2022 at 1:00 AM, FrankerG said: I've noticed a small incompatibility with Aetherius - A Race Overhaul. Did you run the furrifier? It should create a patch that preserves the Aetherius changes.
Bad Dog Posted September 20, 2022 Author Posted September 20, 2022 @ShufflesLucario Nope, sorry, the new (improved?) khajiit heads have a different UV layout for textures.
Bad Dog Posted September 20, 2022 Author Posted September 20, 2022 @NaiveWerew0lf and others with the dragon priest issue--I wasn't able to cause a crash, but YA is missing skeletons to handle the DP tails. Put these in meshes\actors\dragonpriest\character assets and let me know if that seems to fix it. dragon-priest-skeleton.zip
NaiveWerew0lf Posted September 21, 2022 Posted September 21, 2022 21 hours ago, Bad Dog said: @NaiveWerew0lf and others with the dragon priest issue--I wasn't able to cause a crash, but YA is missing skeletons to handle the DP tails. Put these in meshes\actors\dragonpriest\character assets and let me know if that seems to fix it. dragon-priest-skeleton.zip 24.13 kB · 3 downloads That Didn't work, unsure what to do from here,
Bad Dog Posted September 21, 2022 Author Posted September 21, 2022 Bummer. Okay. Put the following into a text file: tcai tgm player.additem 0001D4EC 5; torches sucsm 0.5 sw 0010E1F0 ; clear sky player.placeatme 4d6e7 player.placeatme 00100767 player.placeatme 000F496C player.placeatme 000F849B player.placeatme 0003763A player.placeatme 00035351 player.placeatme 000327C2 player.placeatme 00041930 Save the text file in your game folder as "dp.txt" (can be anything). Game folder, not Data folder. Load up, go to a safe exterior location. Get into the console (~), type bat "dp.txt" Exit the console. You'll get every dragon priest in the vanilla game floating around you. If you don't crash, it's not the DPs themselves, it's something else.
NaiveWerew0lf Posted September 21, 2022 Posted September 21, 2022 4 hours ago, Bad Dog said: Bummer. Okay. Put the following into a text file: tcai tgm player.additem 0001D4EC 5; torches sucsm 0.5 sw 0010E1F0 ; clear sky player.placeatme 4d6e7 player.placeatme 00100767 player.placeatme 000F496C player.placeatme 000F849B player.placeatme 0003763A player.placeatme 00035351 player.placeatme 000327C2 player.placeatme 00041930 Save the text file in your game folder as "dp.txt" (can be anything). Game folder, not Data folder. Load up, go to a safe exterior location. Get into the console (~), type bat "dp.txt" Exit the console. You'll get every dragon priest in the vanilla game floating around you. If you don't crash, it's not the DPs themselves, it's something else. Did this and it crashed after i closed the console menu I had tried previously tried spawning them in but it crashed when i pressed enter, so this did something different
Bad Dog Posted September 22, 2022 Author Posted September 22, 2022 Thanks for checking. So it does seem to be the dragon priests, or at least one of them. They're pretty similar technically, but it might be interesting to take out all the placeatme lines but one, and see if the behavior changes. When I do this all the DPs show up and the game runs fine, so it's a difference between your setup and mine somehow. Did you ever post a load order?
NaiveWerew0lf Posted September 22, 2022 Posted September 22, 2022 15 hours ago, Bad Dog said: Thanks for checking. So it does seem to be the dragon priests, or at least one of them. They're pretty similar technically, but it might be interesting to take out all the placeatme lines but one, and see if the behavior changes. When I do this all the DPs show up and the game runs fine, so it's a difference between your setup and mine somehow. Did you ever post a load order?
VulpesFox Posted September 23, 2022 Posted September 23, 2022 (edited) On 9/20/2022 at 9:37 AM, Bad Dog said: @NaiveWerew0lf and others with the dragon priest issue--I wasn't able to cause a crash, but YA is missing skeletons to handle the DP tails. Put these in meshes\actors\dragonpriest\character assets and let me know if that seems to fix it. dragon-priest-skeleton.zip 24.13 kB · 5 downloads I want to chime in to say that I had the exact same issue with the dragon priests. I first found out by seeing that when I wandered nearby the Volskygge ruins I would crash. I installed a crash logger and saw it was always when it was loading in Volsung (00041931). Google wasn't very helpful but I just got lucky in trying YA since I thought it might have something to do with the masks on a potentially fur-ified dragon priest (wrong assumption, but it led me here, thankfully). So I quick saved just before the spot in the world where it loads in Volsung and verified 5 times that it was always after loading in the NPC. Then I changed the NPC to Vokun (000327C1) to see if it affects other Dragon Priests. It absolutely did. Crashed immediately upon pressing enter. I went to this thread frustrated, saw your post, and lost hope when Naive said it didn't work for him, but I tried anyway as I had no other choice. I placed the two files (and overwrote the current existing ones) in where you specified in Data\meshes\actors\dragonpriest\character assets. Loaded up the game, 'prid 327c1 -> moveto player' and no crash! Walked forward so it loaded in Volsung as well. No crash either. The Dragon Priest issue was absolutely fixed by the two skeleton files you gave in this post. And this was with a *massive* load order with over 300 plugins. So I want to say thank you, it absolutely worked, and I hope NaiveWereWolf has their issue resolved as well. Edited September 23, 2022 by VulpesFox
NaiveWerew0lf Posted September 23, 2022 Posted September 23, 2022 11 hours ago, VulpesFox said: I want to chime in to say that I had the exact same issue with the dragon priests. I first found out by seeing that when I wandered nearby the Volskygge ruins I would crash. I installed a crash logger and saw it was always when it was loading in Volsung (00041931). Google wasn't very helpful but I just got lucky in trying YA since I thought it might have something to do with the masks on a potentially fur-ified dragon priest (wrong assumption, but it led me here, thankfully). So I quick saved just before the spot in the world where it loads in Volsung and verified 5 times that it was always after loading in the NPC. Then I changed the NPC to Vokun (000327C1) to see if it affects other Dragon Priests. It absolutely did. Crashed immediately upon pressing enter. I went to this thread frustrated, saw your post, and lost hope when Naive said it didn't work for him, but I tried anyway as I had no other choice. I placed the two files (and overwrote the current existing ones) in where you specified in Data\meshes\actors\dragonpriest\character assets. Loaded up the game, 'prid 327c1 -> moveto player' and no crash! Walked forward so it loaded in Volsung as well. No crash either. The Dragon Priest issue was absolutely fixed by the two skeleton files you gave in this post. And this was with a *massive* load order with over 300 plugins. So I want to say thank you, it absolutely worked, and I hope NaiveWereWolf has their issue resolved as well. What were the files you overwrote, when i placed the skeleton files in nothing was required to be replaced or merged
VulpesFox Posted September 23, 2022 Posted September 23, 2022 5 hours ago, NaiveWerew0lf said: What were the files you overwrote, when i placed the skeleton files in nothing was required to be replaced or merged This screenshot shows the contents of the folder that Bad Dog said to place the two files (skeleton.hkx and skeleton.nif) into. You did unzip the contents of Bad Dog's zip file and move the two skeleton files into this directory, right? You can see the directory I'm in at the top of the window. The bottom two files were the ones that were replaced.
NaiveWerew0lf Posted September 24, 2022 Posted September 24, 2022 (edited) 2 hours ago, VulpesFox said: This screenshot shows the contents of the folder that Bad Dog said to place the two files (skeleton.hkx and skeleton.nif) into. You did unzip the contents of Bad Dog's zip file and move the two skeleton files into this directory, right? You can see the directory I'm in at the top of the window. The bottom two files were the ones that were replaced. Yep, did that and it did nothing EDIT: I just did a clean reinstall of all mods and extensions and it worked, no crashes with the Priests Edited September 24, 2022 by NaiveWerew0lf
Bad Dog Posted September 24, 2022 Author Posted September 24, 2022 Also your load order is weird. The YA patches (left side) should all go after the main YA file. But I'm glad the problem is fixed.
Malthosia Posted September 24, 2022 Posted September 24, 2022 (edited) So, first off, thanks a ton @Bad Dog for the dragon priest patch (I didn't even know they were the cause X'D). I'm now able to visit just about all the locations that were causing my to CTD without any problems... Except for Castle Volkihar. Whenever I try to head there, my game still immediately crashes for no discernible reason. Does anyone have any idea what the cause may be? Is it something to do with the Volkihar Vampires specifically, or Harkon, or someone/something else typically loaded with the cell itself? Edit: I managed to teleport myself into the castle itself with the console with no problems, but the moment I tried to go back outside my game CTD'd, so the issue seems to be tied to something that spawns in the exterior cell of Castle Volkihar. Further testing with the individual cells of Castle Volkihar would seem to support this. I was able to use the console to teleport into the DLC 1 Quick Test Cell, Volkihar Cathedral, Volkihar Courtyard Origin, Volkihar Courtyard Tower Exterior, Volkihar East Tower, and Volkihar Keep cells respectively with little to no issue, but the moment I try to COC myself into any of the Volkihar Exterior cells, the Volkihar North Tower, Volkihar Ruins, or Volkihar Undercroft, my game CTD's upon pressing enter. Edit 2: I've just discovered that I have a similar issue with entering Dimhollow Crypt as I do when trying to enter any of the previously mentioned problem cells of Castle Volkihar. Namely, an immediate CTD upon trying to enter. I know Dimhollow Crypt has a Dragon Priest at the end, could it be a similar issue to the base skyrim crashes with the Dragon Priest tails? And if so, would it be as simple as pasting the posted files in the right directory? Just to make sure it wasn't any NPC's, I spawned each relevant NPC that might show up in Dimhollow (aside from normal vampires, which cause no problems when visiting the various vampire layers) and had no issues. Edited September 25, 2022 by Malthosia
Derethevil Posted September 25, 2022 Posted September 25, 2022 I have a feeling it is not on your radar to do, but have you planned to make a patch for the Feminine Khajiit/Argonian bodies to be supported for the Digilegs? Since if you try to use those, obviously the feet look messed up. So it is either using the Feminine textures with messed up digileg textures or your texture with proper textures for the legs.
Bad Dog Posted September 25, 2022 Author Posted September 25, 2022 @Derethevil not this week. @Malthosia A CTD as soon as you enter suggests it's something near the entrance--isn't there a load door before you get to the dragon priest? I'll have a look at the draugr there, maybe there's a DLC1 draugr of some sort causing trouble.
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