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Posted
2 hours ago, Mr. Wick said:

@finn_fann yeah the conversion from HDT-PE to SMP for the tail can be alot of busy work, dont know if anyone would have the free time.

Then there is also the issue of personal taste. This working  tail for example is to flacid for my taste and "disappears" partially in the butt crack of my character. I imagine if your character is "fat" this will happen more likely.

So one would have to make version with more or less "lift" stiffness(see screenshot with BAC tail and "turdy" tail.

I also wonder if someone here has a working conversion for the cbbe smp body for some piercings or the chain metal outfit(last screenshot is a non cbbe smp body).

I have developed a shape that can handle MME and BAC body shapes to a higher degree imo.

 

 

ScreenShot11.png

ScreenShot7.png

ScreenShot16.png

ScreenShot12.png

20190929215102_1.jpg.4e8bd80c7695469b43df5404994f5884.jpg

Posted

I think i have a small problem, every tinme i get the cow body, it looks like this, and i don't know what caused this.

Slavetats seem to work normaly, feet transform perfectly also heatslot, but the body seems to have a problem.

20191027142417_1.jpg

Posted
53 minutes ago, AnnaShapard said:

I think i have a small problem, every tinme i get the cow body, it looks like this, and i don't know what caused this.

Slavetats seem to work normaly, feet transform perfectly also heatslot, but the body seems to have a problem.

20191027142417_1.jpg

The textures aren't loading correctly or are corrupt.  Did you run bodyslide after installing the mod with "Build morphs" checked?  if not try that.  If that doesn't work, reinstall and do an overwrite, not merge and run bodyslide again.

It could also be load order. if the above two solutions don't work, try running loot.

Posted
7 hours ago, chevalierx said:

it new one and old version work , but this not MM work fine and in mod lit bac.esp is show (additem) but nothing work , i have only mod requiement and nothing fancy

i use altranative life only

I just uploaded a new copy to the downloads section. try uninstalling, pulling the new copy down and installing that one.

Posted
2 hours ago, AnnaShapard said:

I think i have a small problem, every tinme i get the cow body, it looks like this, and i don't know what caused this.

Slavetats seem to work normaly, feet transform perfectly also heatslot, but the body seems to have a problem.

20191027142417_1.jpg

Could it be that you forgot to install the 1.7e Slavetats?

Posted

Dude, you're gonna get a lot of complaints about some of the dumbest things. I, personally, just wanna say thanks for giving the port a go. If you can fix things, awesome, if not, I'm sure someone will pick up the torch and lend a hand instead of just complaining. Keep up the good work mate.

Posted
14 hours ago, chevalierx said:

it work now and i get suck in marc(cow tears) quest it bugg like hell ( even in LE)

It's not ported to LE....

Posted
On 10/28/2019 at 9:08 AM, ZI0MATRIX said:

 

What exactly is your quest/task? 

when you get certifited by paul and you need thief Marc ( you will wait for his answer)

Posted
7 hours ago, chevalierx said:

when you get certifited by paul and you need thief Marc ( you will wait for his answer)

Was this the part where Marc is supposed to go somewhere(a long trip=some in game days) and then comes back?

 

 

BAC buggy.... yeah but it works mostly, some experience with MME is also important.

 

Yeah the issue is some mechanics are not explained. What triggers what exactly and stuff.

Like when you have to get milked in a quest and for some reason you couldn t get out of the milking machine. Problem was: The device wants to suck your milk volume to zero, which can be an issue if your milk production becomes higher than this machine sucks milk out of the boobies.

Posted

I'm having this issue aswell. I have slave tats working. Tried a fresh install of the mod. Tried to build morphs and still I'm blue. I leveled up my companion to the same cow level out of curiosity but Lidia's texture are just normal skin(with out the blue). Should I try the old version of the mod and the slave tat conversion? What am I missing?ScreenShot2.thumb.png.9efacd5caec7fbb85b330b8da55f21cc.png

Posted
9 hours ago, orchidtoyo said:

I'm having this issue aswell. I have slave tats working. Tried a fresh install of the mod. Tried to build morphs and still I'm blue. I leveled up my companion to the same cow level out of curiosity but Lidia's texture are just normal skin(with out the blue). Should I try the old version of the mod and the slave tat conversion? What am I missing?ScreenShot2.thumb.png.9efacd5caec7fbb85b330b8da55f21cc.png

When I converted BAC 1.8 for myself they told me to use the BAC Slavetats version 1.7 AND 1.8 because 1.8 was still beta/alpha/whatever and then it worked.

Posted
6 hours ago, ZI0MATRIX said:

When I converted BAC 1.8 for myself they told me to use the BAC Slavetats version 1.7 AND 1.8 because 1.8 was still beta/alpha/whatever and then it worked.

You have to use the BAC 1.7 slavetats pack and manually overwrite the 1.7 pack with 1.8.  then bodyslide.

Posted
10 hours ago, finn_fann said:

You have to use the BAC 1.7 slavetats pack and manually overwrite the 1.7 pack with 1.8.  then bodyslide.

Thank you this worked for me. Now all the textures are working as they should. I deleted 1.8 then installed 1.7. Then reinstalled 1.8 and have both running. Not sure if load order has anything to do with it but I have 1.8 load before 1.7. Now I'm a happy cow

Posted
On 10/24/2019 at 1:29 AM, finn_fann said:

Thanks for the info.  To be honest, I have difficulty navigating Lovers lab.  Most of the time, I simply use google search and follow the link :) I didn't know there was an updated Version.  ZIOMATRIX let me know as well and I am asking for permission to port and post. 

 

IN the meantime, Perhaps someone can walk me through where I check for the latest version?

I "Follow" the mods I port to keep up on updates, but sometimes I don't get the notifications. So I periodically just go back and check them manually. I generally make sure to post a link to the LE version on my SE conversions, makes it easier for me to go back and check for updates. Feel free to check my conversion pages and steal the general format. ?

 

Also; "DAMN YOU I WAS JUST ABOUT TO UPLOAD MY PORT!!!"  lol  j/k Good job! I'm 100% about SE access, I could give a rats ass who does it, as long as the people can use it. I'm just one of the people, who got tired of waiting for other people to port mods.

Posted
On 10/30/2019 at 6:41 AM, ZI0MATRIX said:

When I converted BAC 1.8 for myself they told me to use the BAC Slavetats version 1.7 AND 1.8 because 1.8 was still beta/alpha/whatever and then it worked.

Don't quote me, but I have that happen when the tats, devices etc are for UNP, and I use CBBE body. Normally I just deal with purple meshes unless they are REALLY mod breaking.

Posted
18 hours ago, Mr. Wick said:

@nomkaz Excuse me for asking but did you by any chance port the hdt tail from BAC in your version to SMP rather than PE from skyrim LE

hell no lol I have no idea how that code works. lol  Usually HDT-PE will work with HDT-SMP, just not "the same", or you just end up with static meshes, but sometime the entire mesh will get fucked. There's a thread on how to convert P to SMP, but just converting one earring takes 5 pages of directions, tails would be a LOT more complicated, and I'm not a coder at all. Too Dyslexic.

Posted

I m just sharing here something in case you want to do the same.

 

It is about 1. Face tattoos and 2. Blush when aroused.

 

My Problem was that I don't like the Cow mouth but I like a little bit of the fur in the characters face.

And for some reason I am unable to deactivate it via the Being A Cow MCM .

 

My first attempt was to limit the number of face overlays. However, this makes using Blush when aroused impossible. 

 

So I did something different. I went again into the SKSE folder and opened the skee64.ini and changed just for good measure this:

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=2 ; Default[1]

 

Honestly I don't know what Overlay is for what exactly I just wanted to have more... If someone can educate me I'm thankful.

 

The next trick  was to find the cowface.dds in the 1.7 slavtats bac folder and rename it (cowface.dds.old.txt...) to make is unusable for the Being A Cow mod. Then I installed Blush when aroused. When I started the game the face of my character just had the overlay of Blush when aroused and all cow tats in the face were missing. However, I then went into the MCM -->  Slavetats --> Face and enabled manually the Being A Cow face tats of my taste.

 

And it worked!

 

Now when my Character is aroused she blushes while still being a mutated being without having the brown cow face stuff over her nose and mouth.

Posted
16 hours ago, ZI0MATRIX said:

I m just sharing here something in case you want to do the same.

 

It is about 1. Face tattoos and 2. Blush when aroused.

 

My Problem was that I don't like the Cow mouth but I like a little bit of the fur in the characters face.

And for some reason I am unable to deactivate it via the Being A Cow MCM .

 

My first attempt was to limit the number of face overlays. However, this makes using Blush when aroused impossible. 

 

So I did something different. I went again into the SKSE folder and opened the skee64.ini and changed just for good measure this:

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=2 ; Default[1]

 

Honestly I don't know what Overlay is for what exactly I just wanted to have more... If someone can educate me I'm thankful.

 

The next trick  was to find the cowface.dds in the 1.7 slavtats bac folder and rename it (cowface.dds.old.txt...) to make is unusable for the Being A Cow mod. Then I installed Blush when aroused. When I started the game the face of my character just had the overlay of Blush when aroused and all cow tats in the face were missing. However, I then went into the MCM -->  Slavetats --> Face and enabled manually the Being A Cow face tats of my taste.

 

And it worked!

 

Now when my Character is aroused she blushes while still being a mutated being without having the brown cow face stuff over her nose and mouth.

NICE!  But in the future, just to make a little less typing, if you want to remove something from being found, just add ".bak" to the end. same result just less typing and less to delete to make them usable again  ?

Posted
On 10/30/2019 at 12:59 PM, finn_fann said:

You have to use the BAC 1.7 slavetats pack and manually overwrite the 1.7 pack with 1.8.  then bodyslide.

Interesting work around. I would never have thought to do something like that.

Posted
On 11/2/2019 at 9:58 PM, nomkaz said:

Interesting work around. I would never have thought to do something like that.

It was actually the same method used by the mod author.  I just ported it all to SE.

Posted
On 11/2/2019 at 5:42 AM, ZI0MATRIX said:

I m just sharing here something in case you want to do the same.

 

It is about 1. Face tattoos and 2. Blush when aroused.

 

My Problem was that I don't like the Cow mouth but I like a little bit of the fur in the characters face.

And for some reason I am unable to deactivate it via the Being A Cow MCM .

 

My first attempt was to limit the number of face overlays. However, this makes using Blush when aroused impossible. 

 

So I did something different. I went again into the SKSE folder and opened the skee64.ini and changed just for good measure this:

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=2 ; Default[1]

 

Honestly I don't know what Overlay is for what exactly I just wanted to have more... If someone can educate me I'm thankful.

 

The next trick  was to find the cowface.dds in the 1.7 slavtats bac folder and rename it (cowface.dds.old.txt...) to make is unusable for the Being A Cow mod. Then I installed Blush when aroused. When I started the game the face of my character just had the overlay of Blush when aroused and all cow tats in the face were missing. However, I then went into the MCM -->  Slavetats --> Face and enabled manually the Being A Cow face tats of my taste.

 

And it worked!

 

Now when my Character is aroused she blushes while still being a mutated being without having the brown cow face stuff over her nose and mouth.

If you simply renamed the cowface.dds, you should not have to manually apply the bac tats.  as that only adds the nose and mouth areas.  the other face parts are not included from what I can tell.

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