Jump to content

[Beta] Barbarous Continent


Recommended Posts

  • 3 weeks later...
Posted
15 minutes ago, Sucker343 said:

How do I start he mod?

There's a poster to the left of Moe (the swatter merchant) in Diamond City, interact with it.

  • 1 month later...
Posted
10 minutes ago, stratosfear said:

Gimme update please. Seriously any word? I know the creator is still around.

 

Maybe one of our new modders can pick this up?

 

This is one of the very few mods where as a plausible girl right out of the vault ,you can navigate life in a purely social way, no boss fights as gates to progress, the story progresses even, or especially, when you lose a fight that you foolishly chose.

Posted
On 5/30/2024 at 6:54 PM, Learningmoment said:

noice.  I wonder if fallout has the framework for "transformation" like skyrim. Like they make her tits/ass/lips bigger.

Rad Morphing Redux.

  • 4 weeks later...
Posted (edited)

While back I nuked a bunch hand edited outfits include all of the barbarous outfits, I made a new profile to try Fallout London and somehow they were gone.....

 

anyway noticed a few things as I decided to re-edit the meshes.

 

a lot of the outfits use the old stumpy leg model so expect to do a lot of editing either moving the shoes down or replacing shoes/feet  from other mods.

 

Photo1skymaid.png

 

 

 

In outfit studio, you will find two transparent aprons.  They are missing textures.  Checking the mesh, you will find they are referencing missing material folders and bgsms

 

just add the folders SkyApron1 and 2 to the material subdirectory and copy and rename the transparent.bgsm from SkySchoolSwimsuit and the white,bgsm from maid4 and done.

 

 

apron12.png.625fd993e8a8531886f2b2c5a8c7acc1.png

 

 

Figured I post before I forgot.

 

S!

 

 

Edited by Joe_Oni
  • 4 months later...
Posted
1 hour ago, marine333221 said:

After all these years now...RIP to one of the greatest mods, you will be missed

Some moddeer will pick it up and finish it.

 

I understand a couple years ago an land expansion was already mostly done just never got published

  • 2 weeks later...
Posted

Never got back to working on this after burning out and getting bored of fallout/modding. I did recently find the file I was working on that had a lot of facelifts to interiors and exteriors of the mod that Izzy provided and I'm thinking it would be a waste not to at least release those. The changes greatly improve the framerate and performance when you're in  Gold City. I also had worked on fixing a fair few bugs, including some problematic scripts, though I don't remember what all I got to. Gonna see if I can remove the AWKCR requirement form the .esp and see if I can remember how to package it all together and upload it in the next few days.

Posted
18 hours ago, DæmonEyes said:

Never got back to working on this after burning out and getting bored of fallout/modding. I did recently find the file I was working on that had a lot of facelifts to interiors and exteriors of the mod that Izzy provided and I'm thinking it would be a waste not to at least release those. The changes greatly improve the framerate and performance when you're in  Gold City. I also had worked on fixing a fair few bugs, including some problematic scripts, though I don't remember what all I got to. Gonna see if I can remove the AWKCR requirement form the .esp and see if I can remember how to package it all together and upload it in the next few days.

Cool! Was it fun to see how much more you know now than back then? OR... how much you've forgotten? 😆

Posted
On 4/19/2025 at 9:27 AM, katrina.balanchuk said:

Yayy!

 

I always wondered what was supposed to happen to her from the conversation the milk manager had with one of this customers....

 

There are no additions to that story in this. Just visual and performance updates. I think I talked about the plans for that at some point but essentially the more you worked for them you progressively lose more and more of your free will and become a permanent cow for them. As you progressed you would get more and more demanding tasks. Maybe a VIP would hire you for a night. You know how they have like chocolate fountains and stuff at parties? Maybe the VIP would make u the attraction at a party in a similar fashion to that. You would be restrained on display and the guest could come milk you on tap. Or maybe a house call to a VIP for purely sexual reasons.

 

On 4/19/2025 at 9:37 AM, Dojo_dude said:

Cool! Was it fun to see how much more you know now than back then? OR... how much you've forgotten? 😆

 

I have forgotten so much its insane. It is interesting how much is muscle memory though. If you asked me how to move around the creation kit or what hotkeys do what or how to do something from scratch I would have not been able to tell you a single thing. However when I opened it up I was able to move around and press the correct buttons purely from muscle memory so that was cool.

Posted
2 hours ago, DæmonEyes said:

You would be restrained on display and the guest could come milk you on tap.

You do have some of the ground work done with Shack Shack task. Laid out on the table... ;)

 

Posted
1 hour ago, izzyknows said:

You do have some of the ground work done with Shack Shack task. Laid out on the table... ;)

 

 

Maybe this is something someone could work in.... ;)

I was always curious what the next step would be for the milkmaids :)

 

Could even be a couple of blackscreens with text instead of a real scene to make it easier, and  just to progressthe story. :)

Posted
On 4/18/2025 at 9:51 PM, DæmonEyes said:

Never got back to working on this after burning out and getting bored of fallout/modding. I did recently find the file I was working on that had a lot of facelifts to interiors and exteriors of the mod that Izzy provided and I'm thinking it would be a waste not to at least release those. The changes greatly improve the framerate and performance when you're in  Gold City. I also had worked on fixing a fair few bugs, including some problematic scripts, though I don't remember what all I got to. Gonna see if I can remove the AWKCR requirement form the .esp and see if I can remember how to package it all together and upload it in the next few days.

 

Hi, I'm just saying that I liked this mod from the start, it's a big project with a lot of possibilities. That's why I thought it would be great if more people worked on it. It's a lot of work for one person and I'm not at all surprised that burnout can occur. Have you tried reaching out to any other creators of similar content?

Posted
18 hours ago, izzyknows said:

You do have some of the ground work done with Shack Shack task. Laid out on the table... ;)

 

 

That's fair but there is still the setup building up to those scenes that would need to happen.

 

17 hours ago, katrina.balanchuk said:

 

Maybe this is something someone could work in.... ;)

I was always curious what the next step would be for the milkmaids :)

 

Could even be a couple of blackscreens with text instead of a real scene to make it easier, and  just to progressthe story. :)

 

I feel like I use text blocks pretty liberally to fill out context or content and I kinda like it but not sure other people appreciate it.

 

9 hours ago, poblivion said:

 

Hi, I'm just saying that I liked this mod from the start, it's a big project with a lot of possibilities. That's why I thought it would be great if more people worked on it. It's a lot of work for one person and I'm not at all surprised that burnout can occur. Have you tried reaching out to any other creators of similar content?

 

I've had a lot of help from a lot of people when I was more actively working on it. It's always appreciated but the things that drive burnout the most are trying to fix bugs or understand why something in the CK isn't working as intended. I spent like 6 hours trying to figure out how to remove armorkeywords as a dependency the other day. Even though I had done everything correctly the .esp would break when I used the clean masters function in fo4edit. 6 hours for a useless skill that I will probably never use again. It's just exhausting and frustrating and ultimately feels like a waste of time. People are happy to contribute ideas but you aren't going to find anybody willing to take on the time and effort required for the monotonous tasks.

 

 

I have updated the download link with version 0.74

- Removed dependency on AWKCR

- bug fixes and script fixes

- added pipboy map

- generated LOD for improved performance

- Updated visuals for some locations

- Fleshed out island and added some locations

 

Posted
26 minutes ago, DæmonEyes said:

 

That's fair but there is still the setup building up to those scenes that would need to happen.

 

 

I feel like I use text blocks pretty liberally to fill out context or content and I kinda like it but not sure other people appreciate it.

 

 

I've had a lot of help from a lot of people when I was more actively working on it. It's always appreciated but the things that drive burnout the most are trying to fix bugs or understand why something in the CK isn't working as intended. I spent like 6 hours trying to figure out how to remove armorkeywords as a dependency the other day. Even though I had done everything correctly the .esp would break when I used the clean masters function in fo4edit. 6 hours for a useless skill that I will probably never use again. It's just exhausting and frustrating and ultimately feels like a waste of time. People are happy to contribute ideas but you aren't going to find anybody willing to take on the time and effort required for the monotonous tasks.

 

 

I have updated the download link with version 0.74

- Removed dependency on AWKCR

- bug fixes and script fixes

- added pipboy map

- generated LOD for improved performance

- Updated visuals for some locations

- Fleshed out island and added some locations

 

 

YaaYY! :)

Posted

I just cant find Rollos farm/ranch. :(

Did I make a mistake in choosing this quest before the mirelurk quest?

There is a farm in town but there is no NPC name orllow or anything to lick on in it.

There is another farm ( found via console help commands on oother end of island but noe "hooks" into a quest there either.

 

Which is the right one ? :)

Posted

As far as I'm going, it looks pretty promising. I don't know if there's a part where it explains the existence of the slime girls. If there is, I haven't gotten there, and I hope you put more of them. It would also be a plus if there were a companion or several of a different color. ❤️

 

Posted
17 hours ago, katrina.balanchuk said:

I just cant find Rollos farm/ranch. :(

Did I make a mistake in choosing this quest before the mirelurk quest?

There is a farm in town but there is no NPC name orllow or anything to lick on in it.

There is another farm ( found via console help commands on oother end of island but noe "hooks" into a quest there either.

 

Which is the right one ? :)

 

That is the correct one. The ranch on the other side of the island. Don't think I had settled on a name yet is why they use different ones. Think that the opening dialogue was all that was implemented but I can take a peak in the CK.

 

11 hours ago, Rusel2816 said:

As far as I'm going, it looks pretty promising. I don't know if there's a part where it explains the existence of the slime girls. If there is, I haven't gotten there, and I hope you put more of them. It would also be a plus if there were a companion or several of a different color. ❤️

 

 

There's a few colors mixed around the island. A blue, green, pink and orange. I don't think anything in the game points to there origin yet but its due to experimentation connected to SexTec Labs. I had a "companion" idea for a slime. It would change shape into an armor piece and attach to you. It would communicate with you and let u know if it wanted things.

 

9 hours ago, UsernameTaken666 said:

I appreciate you coming back and sharing all the work you’ve done. Take care and be good to yourself. 

 

Appreciate the kind words.

Posted
21 hours ago, DæmonEyes said:

 

That is the correct one. The ranch on the other side of the island. Don't think I had settled on a name yet is why they use different ones. Think that the opening dialogue was all that was implemented but I can take a peak in the CK.

 

 

There's a few colors mixed around the island. A blue, green, pink and orange. I don't think anything in the game points to there origin yet but its due to experimentation connected to SexTec Labs. I had a "companion" idea for a slime. It would change shape into an armor piece and attach to you. It would communicate with you and let u know if it wanted things.

 

 

Appreciate the kind words.

 

We are all super grateful for all you did and do!!!

Also about The Peculiar Pets:

Maybe she could be captured and collared and forced to be one of them?

Or asked to help capture and collar someone else to be added to the stable?

 

Thank you for giving codes to so many NPCs that allow presets to be applied to them.

I always check with AFT if I can and at times apply presets to select NPCs. :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...