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4 minutes ago, katrina.balanchuk said:

I am not into the butchering part that in my opinion goes too far

 

Well, clearly don't butcher the player character, that's no fun for gameplay. Butcher misbehaving or under-performing NPC milkers in the adjacent stalls. It can happen "off-camera" and even just be insinuated, like someone asks what happened to Bessie, and the farmhand mentions that she's gone to a better place... a tastier place... Or maybe Clarabell disappears, and a little while later the Shake Shack has a new Claraburger on the menu.

Edited by vaultbait
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I went to reactivate this moments ago for a new test run and realized the last time I tried it was before I dropped AWKCR. I don't suppose anyone's made a no-AWKCR patch for it yet? I'll start working on one, but if I missed an existing one please let me know since I'll just use that instead.

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18 minutes ago, vaultbait said:

 

Well, clearly don't butcher the player character, that's no fun for gameplay. Butcher misbehaving or under-performing NPC milkers in the adjacent stalls. It can happen "off-camera" and even just be insinuated, like someone asks what happened to Bessie, and the farmhand mentions that she's gone to a better place... a tastier place... Or maybe Clarabell disappears, and a little while later the Shake Shack has a new Claraburger on the menu.

 

The way you put it it almost sounds funny, but I still think it is crossing that line.

What about if the not enough performing cows get whipped?

Often?

With plenty of marks and noises?

That seems more productive and could make for interesting visuals too for the menfolk while being much more humane than killing anyone.

 

For me there is too much killing in this game as it is.

Eroticism and Sex is about life.

When I play my guy character i often dont feel right that as a hero I have to kill SO MANY NPCs.

Edited by katrina.balanchuk
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15 minutes ago, katrina.balanchuk said:

The way you put it it almost sounds funny, but I still think it is crossing that line.

What about if the not enough performing cows get whipped?

Often?

With plenty of marks and noises?

That seems more productive and could make for interesting visuals too for the menfolk while being much more humane than killing anyone.

 

For me there is too much killing in this game as it is.

Eroticism and Sex is about life.

When I play my guy character i often dont feel right that as a hero I have to kill SO MANY NPCs.

 

I completely understand that angle. I just think that the entrepreneurs of the Barbarous Continent (given their barbarosity), are interested in turning a quick buck. If they can sell a cow's milk then great, but there's overhead and expenses to consider so if they're not producing enough then they can try to make up the difference by whoring them out to customers while they're under hypnotic suggestion or use them to breed more cattle, but at some point the only cost efficient solution is to resell their meat. And the worry that it will happen to you certainly gives you an added incentive to make your quota!

 

One of the (many) dystopian post-apocalyptic dark future genre films the Fallout franchise has drawn inspiration from is A Boy and His Dog (starring a very young Don Johnson) which has cannibalism and human livestock as a central theme.

Edited by vaultbait
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2 hours ago, katrina.balanchuk said:

Yes the trek to the coast could do with an escort...

If you need an escort then you are not worthy of visiting the island. Only those with robust fortitude and strength are allowed to visit. This is why one must make to voyage alone. (I forget, but I think we were talking about auto dismiss companions\followers)

And lets be honest, if you can make it to Diamond City, the coast ain't nothin.

Once you make it there, the only thing you "need" to kill are a few molerats.

 

1 hour ago, katrina.balanchuk said:

What about if the not enough performing cows get whipped?

Or tied down and forced milked.

 

1 hour ago, vaultbait said:

I don't suppose anyone's made a no-AWKCR patch for it yet?

I know the version I sent back doesn't require it, but the live version still does.

I used an asset in the Shake Shack and I think a collar does...

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1 minute ago, izzyknows said:

I know the version I sent back doesn't require it, but the live version still does.

I used an asset in the Shake Shack and I think a collar does...

 

Yeah, there were 5 placed items I simply blew away (most in the Shake Shack, maybe all? there was an ammo bench somewhere but I forget where it was now), one NPC's default outfit that needed changing, and a ton of keyword and attachment point cleanup on armor and a few weapons. In the end I used the "report masters" script in FO4Edit because I was having a devil of a time finding everything it touched.

 

If anyone wants to make a patch (plugin replacer) for the current public version, that's what was involved. Sounds like we don't have to worry about it for the next version at least.

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13 hours ago, izzyknows said:

If you need an escort then you are not worthy of visiting the island. Only those with robust fortitude and strength are allowed to visit. This is why one must make to voyage alone. (I forget, but I think we were talking about auto dismiss companions\followers)

And lets be honest, if you can make it to Diamond City, the coast ain't nothin.

 

 

Sure it needs to be alone or the mod would make less sense in all its fun quests. :)

A fair point, if u make it to DC making it to the coast should be fine wiht some effort.

I did at level 6.

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1 hour ago, katrina.balanchuk said:

 

Sure it needs to be alone or the mod would make less sense in all its fun quests. :)

A fair point, if u make it to DC making it to the coast should be fine wiht some effort.

I did at level 6.

Folks are usually not ready to go it alone and find out later their companions screw things right up. LOL

It's rather fun to see where you can get to without leveling up. I like to limit my perks to a total of 6 on survival or 4 on hard. If I really want a challenge I set the base SPECIAL points to 7 and don't spend any level ups.

 

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On 4/27/2023 at 6:34 PM, izzyknows said:

If you need an escort then you are not worthy of visiting the island. Only those with robust fortitude and strength are allowed to visit. This is why one must make to voyage alone. (I forget, but I think we were talking about auto dismiss companions\followers)

And lets be honest, if you can make it to Diamond City, the coast ain't nothin.

Once you make it there, the only thing you "need" to kill are a few molerats.

 

Or tied down and forced milked.

 

I know the version I sent back doesn't require it, but the live version still does.

I used an asset in the Shake Shack and I think a collar does...

 

Here is another idea ( to avoid the butcher ideas):

 

At some point the suggestibility pills and hormoes add up and she is in a mind fog after a milking doesnt leeave the stall after she is done with her shift feeling comfortable there

To the busienssmen that is their moment when they can consider her a property cow not a employee anymore.

So then they chain her.

 

And she can get plenty wipped when not producing enough milk but with the hornone and mind control pills the whipping will actually increase her milk production both from the whipping and even during the whipping.

 

So the whipping itself will fill bottles with milk.

And her painful noises during alll that will be painful Moos as she absorbs the cow identity ever more.

 

and of course in her stall she can be chained by her foot or so, so she cannot get out (with no chance to lock pick it)

She could be rented out to local men for fun or the farmer outside who has all the live stock for making extra live stock for that farmer even (out come calves not babies which the farmer outside takes into his herd)

 

Her only chance to be relased is over the a few game months make large amounts of milk and other profits and then she will be released when they feel they got all out of her they can, maybe after she earned a total of 200,000 or more caps for them and milk production is irreversibly declining as over the months the hormone pills have less and less effect on her poor overworked boobs.

 

When she finally she gets released, her only payment will be the cow outfit as a momento.

This for some reason she will treasure and she will be sad on her release, only after a couple days her mind fog will lift and she wil be happy to have gotten away

But even much later in the game she will get a thought bubble of nostalgia for that simple existence every time she looks at the cow outfit and may feel excited outting it back on.

Maybe when her boobs have recovered from that ordeal and she is unhappy with her life in the commonwealth she might even volunteer to go back to that simpler albeit brutish existence for a few (in game) months again.

 

Or maybe as a random built in option , on release she can even immediately be sold to some slave girl caravan at the docks, that was alluded to elsewhere in this mod as a possible guard mission.

But of course now she is not guarding the caravan but she is in it as guarded merchandise.

Same thing she either guarded earlier with a police station quest and back then she didnt feel sorry for those girls with the big boobs and stripes on their asses and backs , and now she will be one of them (and after a ordeal after getting sold to raiders or supermutants will escape , this esape could even be only a message with advancing game time to save the work on adding that and only her walk in caravan out of town into the countryside could be shown)

 

And this is how all girls at the milk factory there are handled when they start showing signs of not leaving after a shift.

 

I hope that is not all too wild but I think all this should satisfy even the strictest cow keepers, for their profit and direct folks away from butchering ideas so no killings just a lot of wild eroticism :)

Edited by katrina.balanchuk
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  • 1 month later...
2 hours ago, marine33221 said:

1 month away from the second anniversary of the last update :(

Life gets in the way.  I check in with the authors from time to time to see if they have anything that needs testing even if it's just a single quest update or a new approach, but it's not in the cards at the moment.

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On 4/21/2023 at 7:43 PM, markpatong said:

It happened when I loaded the mod in the commonwealth already. So when complete, I would have to uninstall mod, and go back to a save before the mod.

So I played through the mod again with a different AAF setup.Everything worked OK except for getting stuck a few times during animations .

How do you get rid of the sm cum addiction? Tried addictol and visiting a doc. Seems like it's not a known addiction to the game . How to clear it ?

 

Edited by markpatong
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13 hours ago, markpatong said:

So I played through the mod again with a different AAF setup.Everything worked OK except for getting stuck a few times during animations .

How do you get rid of the sm cum addiction? Tried addictol and visiting a doc. Seems like it's not a known addiction to the game . How to clear it ?

 

 

You don't, but it's also really only relevant for qualifying to do new jobs for the Shake Shack.

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  • 3 weeks later...

so i might look to see if anyone else has this problem but dialogue doesnt show up in subtitles nor does it play audio so i have no idea what is going on half the time, i do have extended dialogue interface but that should only change the response menu which works fine 

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6 hours ago, MYHGNFBVSC said:

the sailor on the boat just try to beat me and kill me,what shall I do to be raped?or it might be a bug?

 

Sounds like a problematic interaction with some other mod messing with factions maybe? That guy is supposed to be entirely non-hostile.

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6 hours ago, mr_bombastic said:

so i might look to see if anyone else has this problem but dialogue doesnt show up in subtitles nor does it play audio so i have no idea what is going on half the time, i do have extended dialogue interface but that should only change the response menu which works fine 

 

Make sure you have both kinds of subtitles enabled in the game.

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18 hours ago, vaultbait said:

 

Sounds like a problematic interaction with some other mod messing with factions maybe? That guy is supposed to be entirely non-hostile.

well i mean the sailor in the room with a woman who I can interact with. if it's Normal, I can been defeated by the sailor and finish the plot of the boat and get on the island. But when I try to save the woman he just beat me until I dead, and no further 

Whatever, thanks for your help

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3 hours ago, MYHGNFBVSC said:

well i mean the sailor in the room with a woman who I can interact with. if it's Normal, I can been defeated by the sailor and finish the plot of the boat and get on the island. But when I try to save the woman he just beat me until I dead, and no further 

Whatever, thanks for your help

As Vaultbait said, you have a mod that is interfering with the factions and or packages. There's only one of the BC human NPC's are physically hostile. But, you can literally never draw a weapon through the entire mod and not die.

I'd drop BC really low in your load order and make sure you don't try to take a companion/follower along. Also, I have no idea how a funky race mod (humans are not humans) will effect BC interactions.

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5 hours ago, izzyknows said:

正如 Vaultbait 所说,你有一个 mod 会干扰派系和/或软件包。BC 人类 NPC 中只有一名具有物理敌意。但是,你实际上永远不可能在整个模组中抽出武器而不死。

我会把 BC 在你的加载顺序中降得很低,并确保你不会尝试带着同伴/追随者。另外,我不知道一个时髦的种族模组(人类不是人类)将如何影响 BC 的互动。

thank you for your reply, I will check my mod list to see what I may can do.

It's not the first time I play the mod and I successfully passed that plot before, so I think it might related to some damage of mod flie due to game broke down

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