TheLoverLabCriminal Posted October 24, 2019 Posted October 24, 2019 2 hours ago, XenoDrake said: Hopefully you're able to get it and share it. That would be awesome! The second patch download is currently broken if you read this thread. Don't use it. Tiress's last post says he's working on seeing if he can get a more updated version. A lot of mods are hard to get a hold of when the authors leave the scene entirely, especially when they post their mods on places other than popular English sites like Nexus and LL. oooooh is you who made the first person view welp just telling that your mods is great but one problem when in first person with the bow is fucked because is doesnt shoot properly
jfraser Posted October 25, 2019 Author Posted October 25, 2019 6 hours ago, XenoDrake said: Hopefully you're able to get it and share it. That would be awesome! The second patch download is currently broken if you read this thread. Don't use it. Tiress's last post says he's working on seeing if he can get a more updated version. A lot of mods are hard to get a hold of when the authors leave the scene entirely, especially when they post their mods on places other than popular English sites like Nexus and LL. is it? as you see, i don't pay enough attention. i'll make a note, thanks.
Beef Cheeks Posted October 25, 2019 Posted October 25, 2019 17 hours ago, AlexTheFun said: oooooh is you who made the first person view welp just telling that your mods is great but one problem when in first person with the bow is fucked because is doesnt shoot properly I did not make Immersive First Person View. Just a config for it. If you are using my config, try other versions of the config, or try different configuration settings during the install. Sadly this is an IFPV limitation with certain settings. If you need further help please mention it in the proper thread instead of hijacking this one.
lastbytescout Posted November 8, 2019 Posted November 8, 2019 On 10/19/2019 at 12:47 AM, Tiress said: A little sneak peak for a version I'm trying to get my hands on. Again, from Themis: Reveal hidden contents (03.10.2018) the dialogue did not start when surrendering. (8.11.2018) Now the switch “NPCs do not get up during the scene” works exactly as intended. (November 9, 2018) In the non-Russian version, the Russian text was found. (10.11.2018) Events did not start after the attack. (11/17/2018) The number of approaches for surrender has been reduced. Added Bane correction for resistance scale. (11.29.2018) In animations with two same-sex people, the flag “Require all tags” was incorrectly corrected. (12.02.2019) The mod independently clears the busy busy semaphore. (06/16/2019) Now you can knock down a creature in the absence of animations with a victim creature, but if there are animations with an aggressor creature and a flag in the animation settings. (24.06.2019) When knocking down a PC, aggressors will be better off. After the robbery, they now teleport to a random point. Error: do not knock down until health reaches zero. (06/30/2019) Bug fixed on 24/24/2019. That version was posted on the Defeat thread last year, it's the one also mentioned here with "Devious Captures" merged in. And just like the original, it stops working after some surrenders.
Tiress Posted November 8, 2019 Posted November 8, 2019 30 minutes ago, lastbytescout said: That version was posted on the Defeat thread last year, it's the one also mentioned here with "Devious Captures" merged in. And just like the original, it stops working after some surrenders. This one was last updated this summer so no, it's not the same one.
lastbytescout Posted November 9, 2019 Posted November 9, 2019 Ups, you're right. Reading numbers can be hard ? The last one linked was from october '18...
merryMalfunctioning Posted November 11, 2019 Posted November 11, 2019 Found a little bug in the second patch that causes the config script to hang while processing the list of critter animations. Here's a fix for anyone who wants it, seems to work pretty well on my setup. Literally just had to change three letters (probably a typo). defeat config patch.7z 5
Tiress Posted November 25, 2019 Posted November 25, 2019 Sooo.. here it is as promised. The most recent version from 2.7.2019 by Themis. Changelog is following: Reveal hidden contents (03.10.2018) the dialogue did not start when surrendering. (8.11.2018) Now the switch “NPCs do not get up during the scene” works exactly as intended. (November 9, 2018) In the non-Russian version, the Russian text was found. (10.11.2018) Events did not start after the attack. (11/17/2018) The number of approaches for surrender has been reduced. Added Bane correction for resistance scale. (11.29.2018) In animations with two same-sex people, the flag “Require all tags” was incorrectly corrected. (12.02.2019) The mod independently clears the busy busy semaphore. (06/16/2019) Now you can knock down a creature in the absence of animations with a victim creature, but if there are animations with an aggressor creature and a flag in the animation settings. (24.06.2019) When knocking down a PC, aggressors will be better off. After the robbery, they now teleport to a random point. Error: do not knock down until health reaches zero. (06/30/2019) Bug fixed on 24/24/2019. And if you wanna read about the whole content: Spoiler Defeat fixed by Themis This is the SexLab Defeat Rus 5.3.5 mod from a neighboring topic. Here is the whole mod. Dozens of bugs fixed, partially rewritten, slightly supplemented. In the original mod, I know 4 places where the race arises. In earlier versions, I know 2 such places. A race condition has a reputation for error leading to any unpredictable consequences. In the Defeat V5b 3.3 fixed mod Improved from the Thorn assemblies, I have no corrections. Update To upgrade from any version older than 2.06.2018, do a clean save. instruction inside. To upgrade from version newer than 2.06.2018, simply replace the files. Features of use When entering the menu, if more than 12 game hours have passed, the menu will freeze for ten seconds. At this time, the character cache is updated. When you remove and install, enable and disable, change animation tags, you must manually update the cache on the first page of the menu. It updates itself when changing settings in Defeat. A female being cannot be an aggressor. When a follower appears, make sure that he enters the 0x5c84e followers fraction (Debug page; checkmark next to In follower faction.) Changes / innovations Aggressor after sex restores health. Introduced a system of automatic surrender when wearing DD devices. Devious Captures mod is absorbed. There is a recovery menu for the failed bug. The mod caches the characteristics of the characters. Innovation. The temptation to surrender Separately for men, women and creatures. Triggered on hit and worn by Devious Device. Powered by followers. Stats for 23 NPCs are remembered. The chance is proportional to excitement, the number of intercourse with the device on and the coefficient selected in the menu. When dressing for the initial and minimum chance values, the statistics of the SexLab are taken. When removed, DD is reset to zero. Temptation is charged progressively. The last 16 aggressors are remembered. When approaching them, triggering is possible. The chance depends on the distance. It works only when wearing DD devices and can be disabled. Recovery menu To open the recovery menu, you need to go to the NPC at the distance of the dialogue, aim the sight and press the button selected in the menu. Stand up. Target = If the NPC moves in an unnatural position (such as sitting), click here. If PC does it, then just jump. Enable movement If the NPC is running in place, click here. Draw Weapon If during a battle a mod or skyrim lost an animation, it often fails to get into an attacking pose. Remove states Removes all defeat effects from the NPC, including partial ones that are defeated. Option Menu Opens the tool menu, which opens with the same button when there is no NPC in the target. The last item on this menu duplicates the restoration of control over the GP from ZAZ. Teleport to player NPCs teleport to the player. At the same time, Skyrim for some reason restores NPC health. It helps if the NPC has stopped taking damage. May help with the stuck rag doll effect. Remove no damage effect If the follower is beaten but does not do damage. Evaluate Package In case of glitch with AI. If the NPC is standing still, and not doing everyday business. Come on the scene If there is a defeat scene with PC in the lead role, then the selected NPC will become its member. (Members of fraction 0x5c84e will become victims) Log all data Resets the current state of the mod to the log so that I have something to read. Open inventory Opens an NPC inventory. It is possible during the battle. Edit temptation stats Sets the accumulated DD excitation. The minimum value is the number of partners from the SexLab statistics (shown in brackets). Enable last robber If the quest marker Robbery is underfoot, but the robber is not visible. The burglar becomes highlighted in the console. If the robber was from a random encounter quest (Story Manager) and was deleted (next to his ID it says '(D)'), then you can only open his inventory. Some of these items have been transferred to MCM. In the Debug menu, the status of the NPC is shown after the cursor is on the Valid line. Available combinations of participants in relationships Denote: F = woman; M = man; C = creature; H = F v M. Player / follower - victim: only people: any combination for 2-4 actors. Player / follower - victim: man - victim, creature aggressor: any combination for 2-4 actors only with matching races of beings. Player / follower - victim: creature - victim: any combination for 2-3 actors. NPC-human victim: {HH, HC, HHH, HHC, HCC} Distance problem Skyrim can process NPCs located further than 3000 from the PC according to a simplified scheme or not at all. At the same time, part of the script commands can be ignored. NPCs can become invulnerable. The logic of various mods is broken. Aressors who have run far away do not begin the scene. Whether the NPC will be processed simplistically depends on the power of the iron, the settings for the display range, whether the NPC is visible on the screen in which cell of the map it is. 3000 is a short distance. From the gates of Whiterun to the well between the trays - 5000. Moreover, after the NPC approaches the PC, it does not immediately stop glitching. If the NPC is raking in the face, but his health does not change, then select "remove no damage effect" in the recovery menu. The problem of intersecting animations Paralysis, ruthless power, death, sex animations, and not only they enter the character into a rag doll state. If one state has not ended, and another has already begun, then it will be difficult or even impossible to get rid of the state of a rag doll. Also, you cannot play ordinary animations and teleport actors with a script. To make this less common, I had to change SexLab, Defeat and DDi. But due to compatibility issues, only the author of a specific Skyrim assembly can close the circle. You need to add Alias to the DDI quest (see Info.txt) and hasEffectKeyword (ImmuneParalysis) check in spells with hasKeyword (ImmuneParalysis) check. Mods don't give a damn about this problem. - Immortality PC may not turn on the first time. Uncheck and set again. You can check in the Player.IsEssential console will output 1.0 - Sometimes a game prematurely terminates a script. Because of this, the NPC freezes the semaphore busy. Once every 30 game minutes, the mod corrects this flag. - NPC quietly relieves himself of DD This was due to the fact that the AFT does not check the SexLabNoStrip cop, and even when the NPC has health below zero, and at this time it crosses the cell boundary, then AFT gives and picks up the bow so that the native AI redistributes the NPC. AFT patched. --- When robbing clothes with standard enchantments (ring of incomparable magic) are taken despite the price. (The script can only find out the cost without taking into account the char) And the clothes enchanted by the player never climb. (Because the script does not know whether there is such an enchantment or even the base price without enchantment) The problem of aggression I admit 1 bug for my version. After knocking down the PC, the followers become hostile to the townspeople. Also, representatives of some factions attack knocked down. There is a native effect of removing aggression in Skye. This effect would have solved everything, but it had to be abandoned, because it leads to crashes. --- When using SexLab 1.62, it takes up to 20 seconds to find available animations. There are no errors. Need to optimize SexLab. Maybe one day.. Link: https://yadi.sk/d/vZ8ANVOlDTw5Gg Version: determined by the date the file was changed on the Yandex drive. Last: 06/16/2019 ... (2.06.2018) Implemented and debugged a system for caching characters. Implemented, but not yet debugged caching and running animations. Added DD devices. AFT is fastened to the menu. When a character dies, acceptable aggressors are sought by the quest, and not by busting the current cell. (06/03/2018) Intercepting the death of PC now works immediately. (06/06/2018) A menu of various actions with related ones did not fit into the screen. (June 9, 2018) Critical update. Replaced the script from another non-redistributable version of the mod. It led to an illogical and uncontrollable fuck after waiting or moving. (06/10/2018) Included a victim creature in the NPC-NPC. (06/15/2018) Under a rare combination of circumstances, a NPC appeared that cannot be knocked down (until it is cleared in one of three ways). (06/16/2018) Fixed a false start if PC is lying and the aggressors are fighting. (06/21/2018) The mod did not work without DDI at least disabled. (07/11/2018) If the dialogue of surrender led to sex with a follower, then sex did not start. (07/14/2018) Witnesses will no longer respond to sex lab scenes launched by other mods. (08/04/2018) Fixed a bug when searching for aggressors during manual surrender. (09.2018) version did not work (03.10.2018) the dialogue did not start when surrendering. (8.11.2018) Now the switch “NPCs do not get up during the scene” works exactly as intended. (November 9, 2018) In the non-Russian version, the Russian text was found. (10.11.2018) Events did not start after the attack. (11/17/2018) The number of approaches for surrender has been reduced. Added Bane correction for resistance scale. (11.29.2018) In animations with two same-sex people, the flag “Require all tags” was incorrectly corrected. (12.02.2019) The mod independently clears the busy busy semaphore. (06/16/2019) Now you can knock down a creature in the absence of animations with a victim creature, but if there are animations with an aggressor creature and a flag in the animation settings. (24.06.2019) When knocking down a PC, aggressors will be better off. After the robbery, they now teleport to a random point. Error: do not knock down until health reaches zero. (06/30/2019) Bug fixed on 24/24/2019. Goubo Bug Fix List ==== defeatactionscr.psc ==== Lines 554, 682, 750, 843. A check for the existence of a marked follower was skipped. Missing copy to labeled follower into the Aggressor variable.Manifestation: The menu item Rape with the player does not work. Line 1382. The list of animations is composed for 2 players, and a sex-scene is created for 3 players.Manifestation: The defeat animation settings do not work. Line 1385. The additional aggressor should be placed in second place, in accordance with the rules of gender sorting of sex labs.Manifestation: The player becomes the congressor, and the satellite becomes the second victim. Line 1457. By depriving a victim of bleeding immunity, we kill her before playing the kill animation.Manifestation: The kill animation does not play. Line 1503. This is the command to kill oneself, not the victim.Manifestation: The Kill menu item causes the player to kill the victim and himself. Line 1520. You need to raise the victim to his feet (IdleForceDefaultState) and allow it to move.Manifestation: After selecting the menu item Bring to life, the NPC can run in place or move in an unnatural position with the inability to attack. Line 1543. A double call to the function that creates the thread race. ==== defeatconfig.psc ==== All calls to the Perpetrator and StateDuration variables occur in a race state.Manifestation: The duration of the effects does not match the settings in the menu. Line 349. It is also necessary to refuse to receive events (UnregisterForAllModEvents). Line 577 CrimeFactionSons Not Initialized Line 654. Resetting the state is necessary only when it is impossible to continue the defeat scene: the player survived while playing the sex lab animation. Missed call to PlayerScr.Restore ()Manifestation: You cannot save while the PC under the influence of the mod. Line 1460. A blank line check is skipped that appears if the race has no animations. It is not taken into account that several racial keys can correspond to one race.Manifestation: The scenes with the victim player and the NPC-NPC hang. Line 1158. The wrong fraction.Manifestation: Aggressive NPCs in a state of injury are hit nonstop. Line 1553: Missed gender check on victim.Result: When the sex of the creature is turned off in SexLab, the gender settings for the NPC are not checked. Line 1558. Trash Code Line 3044. If the tag list is empty, the TagsRequireAll flag must be raised.Manifestation: The defeat animation settings do not work. Line 3155. There must be a call to SexLab.GetAnimationsByTagsManifestation: The defeat animation settings do not work. Line 3130. There should be a call to SexLab.GetCreatureAnimationsByRaceTagsManifestation: The defeat animation settings do not work. Line 3133. At this point, the found animations should be filtered by the number of creatures and by gender tags.Manifestation: The defeat animation settings do not work. ==== defeatmcmscr.psc ==== Saving creature races in json is not implemented. Lines 887, 1241 These lines must be selected so as not to forget to delete.Manifestation: When saving and loading settings, the color of the resistance scale is lost. Line 1320 The variables HKOption, HKModifier, HKAction, HKSurrender, NVNKDType must be synchronized with doubles or get rid of takes.Manifestation: After importing the settings, you have to reassign all the hot keys. Lines 4244, 4253, 4274. There must be a call to SetToggleOptionValue ==== defeatnvnassaultspl.psc, DefeatStateMonitoringEFFscr.psc ==== Scripting is violated by the engine error "no native object bound to the script object, or object is of incorrect type". The scripts contained many of their own mistakes and were completely rewritten. Finding the corrected errors now is difficult.Manifestation: The scene freezes. The effects are not removed. Other ==== defeatnvninactionscr.psc ==== Line 27. The command freezes the rag doll effect.Manifestation: NPC lies in bed. (Requires multiple teleportation and idle reset) ==== DefeatNVNOnHitScr.psc ==== Line 15. The SpamGuardBleedout flag also needs to be reset.Manifestation: Immortal NPCs in a state of bleeding are not involved in the scene. Line 18. Missed checks Aggressor.IsCommandedActor () Aggressor.Is3DLoaded () Aggressor.IsHostileToActor ().Manifestation: Summoned creatures begin the scene. Bandits rape each other. Line 29. Missed Aggressor == Victim check.Manifestation: Some NPC spells cause them to knock down with a random aggressor. Line 30. Missed verification that both the aggressor and the victim are followers.Manifestation: Followers can rape each other. Line 30. The aggressor may have time to change the target of the attack.Manifestation: NPCs knock each other down less often than configured. Lines 36, 97. The aggressor involved in the scene with the PC must be filtered out.Manifestation: The player-victim scene hangs. Lines 37, 41, 47, 54, 63, 96, 102, ... The menu setting for the duration of knocking down is ignored. ==== defeatplayer.psc ==== Race in the search for acceptable aggressors for the PC and satellites.Manifestation: The scene freezes. Satellites do not participate in the scene. Aggressors teleport between scenes. The separation of aggressors into two groups leads to unnecessary restrictions on the available animations and combinations of actors. Line 212 Cloak spells can kill a player. Lines 214, 224. A double entry into the TriggerBleedOut function with the occurrence of a race of streams is possible. Racing with a hit event is also possible.Manifestation: Any unpredictable negative consequences. Line 215. If the last hit aggressor is not suitable, you need to find another.Manifestation: GH bleeding event does not work. Line 226. Aggressor! = Player &&! RessConfig.IsFollower (Aggressor) aggressor checks skippedManifestation: When casting some spells by a player, his character knocks down. Satellites knocked down the PC. Lines 233, 260, 287. In these places, you need to complete the sex-scene if PC is involved in it.Manifestation: Infinite triggering mod with instant recovery. Hanging rag doll effect. Lines 288, 408, 452. You need to initialize the IsCreature variable.Manifestation: The scene freezes. Lines 310, 452. In these places you need to save the player from paralysis.Manifestation: Hanging rag doll effect. Line 310. First you need to check the aggressor, then work with it. Line 386, dialog scripts. Interruption of dialogs and interruption of the first act “by consent” are not provided.Manifestation: Hangs up after interruption by the battle of dialogs or the first rape after surrender. Lines 436, 516, 843, 851, 907, 1310, 1991, 1992, 1993, 2655, 2656, 2774, 2782, 2791, 2801. You need to assign the actor the correct rank in the fraction.Manifestation: The number of actors available for the scene is reduced. Hanging scene. Line 456. There is not enough pause for the character to land, rise, etc. (2 seconds is just enough, but noticeable to the player)Manifestation: The character is standing, although knocked down. Line 784. If PlayerHealth <= McmConfig.ThresholdPvicMin, then the PC will not knock down, but should instead knock down with a 100% chance. Line 863. We need to filter out ghosts and summoned NPCs. Line 912. The aggressor may be an unacceptable creature. Line 924. If there are creatures and people among the aggressors, then a person should be in the first slot.Manifestation: The robbery event will not start. Lines 954, 958, 970. The menu setting for the duration of knocking down is ignored. Line 979. NPCs may not leave the battle no matter what. Nothing can be done for the Aggressors, but for followers a check is needed for the state of trauma, exhaustion, and escape.Manifestation: The scene does not start, freezes. Lines 1024, 1143, 1217, 1257, 1367, 2529. The condition is never satisfied.Manifestation: Aggressors infinitely beat a PC knocked down. Lines 1033, 1281. Missed AllowResist checkManifestation: The prohibition of resistance in the menu is ignored. Line 1082. It is illogical to show the scale to the surrendered. At least the IsBar and Time> DownedTime checks are needed. Line 1286. The events after the attack are important enough to sort out all the aggressors. Line 1381. The aggressor being tested did not run far. There is not enough verification of the remaining aggressors.Manifestation: A player suddenly rises in a crowd of enemies. Line 1502. By this time, TheNext aggressor should have rank 2 in the AggFaction faction. Line 1568. Papyrus does not provide acceptable ways to know the value of enchanted items. You need to loot them all. Lines 1583, 1588. Too close. NPCs do not reach.Manifestation: The scene does not begin. Lines 1626, 1744, 1749, 1779, 1819, 1857. The actor may not be in the fraction.Manifestation: Some actors are not involved in the scene. Line 1702. A double entry into the function is possible.Manifestation: Any unpredictable negative consequences. Line 2334. If the aggressor is a creature, then the object will be thrown to the ground, which may lead to its disappearance. Line 2478. Checking the rank is superfluous; moreover, the follower may not be included in the fraction.Manifestation: The scene freezes. Line 2648. Missing Game.ForceThirdPerson team.Manifestation: The player’s control over the character is not restored. ==== DefeatPlayerFollowersScr.psc ==== Line 6. The name may be an empty line.Manifestation: The player’s bleeding event is not triggered. ==== DefeatPlayerFollowersScr.psc ==== Line 12. Small distance.Manifestation: After knocking down the PC, the aggressor is forced to bring the follower's health to 0 in order to start the scene. Line 25. Missed checks of the aggressor that he, too, is a satellite or a called NPC. Lines 27, 39. Ignored the menu setting for the duration of knocking down. ==== defe_sf_defeatplayerqstescape_030abd69 ==== Fragment_15. You cannot restore aggression in this script, because the scene can end at any time, and not by the defeatplayer.psc command.Manifestation: After a robbery, aggressors attack the PC earlier than 10 seconds later. === SexLabDefeat.esp === DefeatFacList [FLST: 040E6815] Lacks 4 fractions.Manifestation: If bandits from these factions do not trigger events after the attack. DefeatPlayerRobbing [SCEN: 040BD0C9] The required distance to start the scene is too small.Manifestation: The robbery scene hangs. DefeatNPCRefreshQst [QUST: 0406E96C] Aggressors need to add DefeatAggPlayer [KYWD: 0413ACA5].Manifestation: Aggressors cannot knock down NPCs while PC is knocked down. Other mods may be required. DefeatSexCrimeQST "Sex Crime" [QUST: 04118C5F] Missed some checks.Manifestation: The dead become witnesses. The townspeople attack the guards. DefeatPlayerGatherPck [PACK: 040BC5FD] No combat Alert flag should not be.Manifestation: When a player is knocked down, but the follower can still fight, the aggressors stand and do not aggro. DefeatNPCMonitorQst [QUST: 0406E968] The HasKeyword DefeatActive clause is superfluous.Manifestation: NPCs that knock down other NPCs cannot be knocked down. defeatfixed_2019-07-02.zip 6
legraf Posted November 26, 2019 Posted November 26, 2019 2 hours ago, Tiress said: Sooo.. here it is as promised. The most recent version from 2.7.2019 by Themis. Wonderful, I think. Is this a complete replacement, or do we need the original Defeat? Another question: Under "whole content", "features of use", I see this: "A female being cannot be an aggressor." Does this mean a female creature, or any female, including standard races? If the latter, this would be a shame, and surprising. Anyway, I think I'd like to try this on my next game, though I'm a little worried that the language issues may mean I don't understand half the settings, as was the case for the prevoius version (which crashed in any event, when setting tags). Thanks for sharing this.
Corsayr Posted November 26, 2019 Posted November 26, 2019 4 hours ago, legraf said: Wonderful, I think. Is this a complete replacement, or do we need the original Defeat? Another question: Under "whole content", "features of use", I see this: "A female being cannot be an aggressor." Does this mean a female creature, or any female, including standard races? If the latter, this would be a shame, and surprising. Anyway, I think I'd like to try this on my next game, though I'm a little worried that the language issues may mean I don't understand half the settings, as was the case for the prevoius version (which crashed in any event, when setting tags). Thanks for sharing this. One of the folders has an English version ESP file.
Tiress Posted November 26, 2019 Posted November 26, 2019 8 hours ago, legraf said: Wonderful, I think. Is this a complete replacement, or do we need the original Defeat? Another question: Under "whole content", "features of use", I see this: "A female being cannot be an aggressor." Does this mean a female creature, or any female, including standard races? If the latter, this would be a shame, and surprising. Anyway, I think I'd like to try this on my next game, though I'm a little worried that the language issues may mean I don't understand half the settings, as was the case for the prevoius version (which crashed in any event, when setting tags). Thanks for sharing this. It's a complete replacement. I left the folders as they were, someone might prefer russian language and I wasn't sure what the script from "no DD" folder does. Everything should be in the Data folder though, except for esps, those are separated each in their own language folder. Unfortunately, it's google translated so these inaccuracies in translations are to be expected, but in this case it means a female creature. It's more clear in MCM where these options are greyed out I think. MCM is in english if you get the esp from eng folder, as Corsayr pointed out, but what it lacks in some cases is a proper description, especially the new options. 2
merryMalfunctioning Posted November 26, 2019 Posted November 26, 2019 So, the bug that I fixed in the old patched version of Defeat is still there in Tiress's new patched version. So here's a patch for that patch. ? On that note -- Tiress, thank you for updating Defeat! You rock. defeat config patch 2019-11-26.7z 5
Nymra Posted November 27, 2019 Posted November 27, 2019 guys, this is so confusing.... Can someone please make a comprehensible explanation on what does what and what to install with what and what so on... Gaaah! The Version Tiress posted above has 12 MB. The download from main page has only 6MB???! what is the difference? And what is the difference between the defeat patches and the Tiress version. And the patch by markdf is now for tiress version I guess but which one? Oh pretty please!!! EDIT: I love it that you do all this stuff, but please beware that we are stupid, helpless los.... users and even small stuff like the above can confuse us totally.
Nymra Posted November 27, 2019 Posted November 27, 2019 So... testing the Tiress version now with the markdf patch from above. Nothing blew up yet so I think I did everything correct Small report: in MCM > Debug > Quick Fix Menu Hotkey there is still the [ )0 ] key and it cannot be changed. When I change it, it is back to "0" the next time I open MCM. On the plus side: the hotkey seems to do nothing, even with Defeat running. Everything else works quite fine. I read it could take up to 20 seconds for a sexlab animation to be found, but that seems not the case. thx so far better than the last version for sure. Will keep testing. Just my luck I guess... I go back into skyrim after I write the above and the old bug is back.... in MCM > Debug > Quick Fix Menu Hotkey there is still the [ )0 ] key and it cannot be changed. When I change it, it is back to "0" the next time I open MCM. This way I am now one hotkey down when I want to use defeat. I reported this bug several times but it seems none of the reworks/patches ever picked that up. I will try to find and change the hotkey in the files directly now BTW: How can I make group animations possible (I have no follower). The mod only plays 1vs1 animations nonstop.
Nymra Posted November 27, 2019 Posted November 27, 2019 Sorry for spam 1. Enable Creatures/Creature Surrender: - Open MCM/General Settings - go to "Animations - List of disabled races" - click "enable all" (or manually enable all you want to) - done - 2. Fix MCM/Debug/Quick Fix Menu Hotkey (fixing a fixing hotkey is funny): - Export Defeat MCM Settings - exit skyrim - open DefeatConfig.json with editor (I recommend Notepad++) - navigate to "hkdebug" (search function) or line 215 - set the hotkey you want (atm it should be "11") See Spoiler for hotkeys (insert the number from "DEC"). Spoiler Hex Dec Button 0x01 1 Escape 0x02 2 1 0x03 3 2 0x04 4 3 0x05 5 4 0x06 6 5 0x07 7 6 0x08 8 7 0x09 9 8 0x0A 10 9 0x0B 11 0 0x0C 12 Minus 0x0D 13 Equals 0x0E 14 Backspace 0x0F 15 Tab 0x10 16 Q 0x11 17 W 0x12 18 E 0x13 19 R 0x14 20 T 0x15 21 Y 0x16 22 U 0x17 23 I 0x18 24 O 0x19 25 P 0x1A 26 Left Bracket 0x1B 27 Right Bracket 0x1C 28 Enter 0x1D 29 Left Control 0x1E 30 A 0x1F 31 S 0x20 32 D 0x21 33 F 0x22 34 G 0x23 35 H 0x24 36 J 0x25 37 K 0x26 38 L 0x27 39 Semicolon 0x28 40 Apostrophe 0x29 41 ~ (Console) 0x2A 42 Left Shift 0x2B 43 Back Slash 0x2C 44 Z 0x2D 45 X 0x2E 46 C 0x2F 47 V 0x30 48 B 0x31 49 N 0x32 50 M 0x33 51 Comma 0x34 52 Period 0x35 53 Forward Slash 0x36 54 Right Shift 0x37 55 NUM* 0x38 56 Left Alt 0x39 57 Spacebar 0x3A 58 Caps Lock 0x3B 59 F1 0x3C 60 F2 0x3D 61 F3 0x3E 62 F4 0x3F 63 F5 0x40 64 F6 0x41 65 F7 0x42 66 F8 0x43 67 F9 0x44 68 F10 0x45 69 Num Lock 0x46 70 Scroll Lock 0x47 71 NUM7 0x48 72 NUM8 0x49 73 NUM9 0x4A 74 NUM- 0x4B 75 NUM4 0x4C 76 NUM5 0x4D 77 NUM6 0x4E 78 NUM+ 0x4F 79 NUM1 0x50 80 NUM2 0x51 81 NUM3 0x52 82 NUM0 0x53 83 NUM. 0x57 87 F11 0x58 88 F12 0x9C 156 NUM Enter 0x9D 157 Right Control 0xB5 181 NUM/ 0xB7 183 SysRq / PtrScr 0xB8 184 Right Alt 0xC5 197 Pause 0xC7 199 Home 0xC8 200 Up Arrow 0xC9 201 PgUp 0xCB 203 Left Arrow 0xCD 205 Right Arrow 0xCF 207 End 0xD0 208 Down Arrow 0xD1 209 PgDown 0xD2 210 Insert 0xD3 211 Delete 0x100 256 Left Mouse Button 0x101 257 Right Mouse Button 0x102 258 Middle/Wheel Mouse Button 0x103 259 Mouse Button 3 0x104 260 Mouse Button 4 0x105 261 Mouse Button 5 0x106 262 Mouse Button 6 0x107 263 Mouse Button 7 0x108 264 Mouse Wheel Up 0x109 265 Mouse Wheel Down Supported GamePad buttons: 0x10A 266 DPAD_UP 0x10B 267 DPAD_DOWN 0x10C 268 DPAD_LEFT 0x10D 269 DPAD_RIGHT 0x10E 270 START 0x10F 271 BACK 0x110 272 LEFT_THUMB 0x111 273 RIGHT_THUMB 0x112 274 LEFT_SHOULDER 0x113 275 RIGHT_SHOULDER 0x114 276 A 0x115 277 B 0x116 278 X 0x117 279 Y 0x118 280 LT 0x119 281 RT - save - start skyrim - Import MCM settings Now the hotkey stays what you want it to... 3. Group Animations: they seem to play, but very rarely and as far as I can see only threesomes. Feels like 1 out of 20 atm but I could be just unlucky. I did not find any way to change the probability for threesomes. Any idea?
Corsayr Posted November 27, 2019 Posted November 27, 2019 1 hour ago, Nymra said: guys, this is so confusing.... Can someone please make a comprehensible explanation on what does what and what to install with what and what so on... Gaaah! The Version Tiress posted above has 12 MB. The download from main page has only 6MB???! what is the difference? And what is the difference between the defeat patches and the Tiress version. And the patch by markdf is now for tiress version I guess but which one? Oh pretty please!!! EDIT: I love it that you do all this stuff, but please beware that we are stupid, helpless los.... users and even small stuff like the above can confuse us totally. On 11/25/2019 at 5:39 PM, Tiress said: defeatfixed_2019-07-02.zip 12.24 MB · 29 downloads Then 4 hours ago, markdf said: defeat config patch 2019-11-26.7z 105.67 kB · 11 downloads That is all. You do not need the original. But that first one has a folder marked ENG which just has an esp in it. You will need that, unzip it into the location you install the mod. Visual aid! ? Spoiler 2
Nymra Posted November 27, 2019 Posted November 27, 2019 15 minutes ago, Corsayr said: Then That is all. You do not need the original. But that first one has a folder marked ENG which just has an esp in it. You will need that, unzip it into the location you install the mod. Haha, thank you for the quick reply. It seems I got the stuff right. Rough night and a bit of a headache here, lol! I just wanted to make sure that my test environment is correct and not endangered by stupid users like... me
yagonew Posted November 27, 2019 Posted November 27, 2019 hummm, sounds awesome, if it works, but what about this mod It's a modification of the esp, so probably not compatible with the fixes from here, right??
Corsayr Posted November 27, 2019 Posted November 27, 2019 10 minutes ago, yagonew said: hummm, sounds awesome, if it works, but what about this mod It's a modification of the esp, so probably not compatible with the fixes from here, right?? That will not work with this. As you have already noticed Caden's mod is just a .esp which would overwrite this fixes .esp 2
yagonew Posted November 27, 2019 Posted November 27, 2019 Just now, Corsayr said: That will not work with this. As you have already noticed Caden's mod is just a .esp which would overwrite this fixes .esp Too bad, the commentaries are a nice addition to the scenes, maybe someone will implement the addon to these fixes or the fixes to the addon. Would do it myself but naahh, no idea how, too little time and tbh too freaking selfish with my downtime...
ttpt Posted November 28, 2019 Posted November 28, 2019 Since it's an just an .esp it probably means there's no script changes, so it might be possible through TES5Edit to compare the new .esp and the original defeat one and try to figure out the changes and then try to split off those changes into a new .esp that would work like a patch to defeat. Mostly time consuming since we don't really know all the changes but it's probably doable.
Nymra Posted November 28, 2019 Posted November 28, 2019 @Tiress / @markdf Ok,.... I am really very interested in a working defeat mod, so I made some thorough testing. - I set Plugs chance to 0% -> defeat still equips plugs - Defeat cannot equip Boots for some reason, only gloves. Was that missed in the MCM? - Device conditions to surrender are kind of.... uninspired. "Piercings, Corsetts, Plugs, Collars". really? its virtually the collection of items that should NOT make the PC autosurrender Just wonder if the list is working correctly since I cannot chose armbinders/cuffs/yokes etc. Bigger issues: - Defeat tends to start the sex scene where the raping NPC is. Not where the PC is. This is a big mess, because NPCs often stand crowded together or in strange places, making the Scene look bad - Defeat draws all NPCs to the PC like a magnet... this leads to NPCs constantly teleporting themselves on top of a running sex scene... - Defeat "spectators" behave very bad/look bad. other mods handle that better (Deviously Helpless/Spectator Crowds). - Likelyhood of C++ Sexlab error is skyrocketing with Defeat - Animations often seem to behave weird (sexlab hotkeys not working correctly or messing up animations) - I now had 5 times leito footjob in a row... All this combined it seems Defeat is still broken, even with a fixed fixed patched version. I am using a profile specifically for Defeat and none of these issues happen with other sexstarting mods. Anybody else having similar issues? Defeat must be the to go mod still, so people should use it? Sorry for this, I just want to be constructive as a mod-tester. I had now 5 different defeat versions and they all promise all kind of things, but basic problems still persist. I just want to point those out/verify with other users. 1
Tiress Posted November 28, 2019 Posted November 28, 2019 On 11/27/2019 at 3:25 AM, Nymra said: in MCM > Debug > Quick Fix Menu Hotkey there is still the [ )0 ] key and it cannot be changed. When I change it, it is back to "0" the next time I open MCM. Could you try this out, please? defeatmcmscr.pex
Nymra Posted November 28, 2019 Posted November 28, 2019 49 minutes ago, Tiress said: Could you try this out, please? defeatmcmscr.pex 178.87 kB · 0 downloads will do. thx!
Tiress Posted November 29, 2019 Posted November 29, 2019 On 11/28/2019 at 6:07 AM, Nymra said: - I set Plugs chance to 0% -> defeat still equips plugs - Defeat cannot equip Boots for some reason, only gloves. Was that missed in the MCM? - Device conditions to surrender are kind of.... uninspired. "Piercings, Corsetts, Plugs, Collars". really? its virtually the collection of items that should NOT make the PC autosurrender Just wonder if the list is working correctly since I cannot chose armbinders/cuffs/yokes etc. I might take a look at one of these. Hopefully it will be easy enough for me to at least understand what's going on. Quote - Defeat tends to start the sex scene where the raping NPC is. Not where the PC is. This is a big mess, because NPCs often stand crowded together or in strange places, making the Scene look bad Does this happen when you surrender through hotkey? I have it set up so that I surrender automatically on bleedout and this way I have exactly the opposite experience. I fall on all four and either NPC will walk to me or teleport to me if it cannot find a way. What I have a bad experience with is that aggressors are kind of pulled based on which valid actor is the closest so it can even be a goat that was just near when I fell. Quote - Defeat draws all NPCs to the PC like a magnet... this leads to NPCs constantly teleporting themselves on top of a running sex scene... I never had this to happen. For me it draws all valid actors, picks the one that was (probably) closest and initiates animation with prior aligning of all actor. Quote - Defeat "spectators" behave very bad/look bad. other mods handle that better (Deviously Helpless/Spectator Crowds). What do you mean by that? Quote - Likelyhood of C++ Sexlab error is skyrocketing with Defeat Honestly, I don't even know what this is. Quote - Animations often seem to behave weird (sexlab hotkeys not working correctly or messing up animations) I hardly ever use sexlab hotkey, will have to try. Quote - I now had 5 times leito footjob in a row... I only had this happen when I had no other animation that would match required tags, but I haven't played this version of defeat for long..
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