Amatum Posted February 27, 2025 Posted February 27, 2025 I can't find Elisif after sending her to Windhelm "as the prize", and I can't find any dialogues from the Female Trainer concerning her. I need her back in Solitude at some point - does she stay at Windhelm, and what is the dialogue that I'm missing from the Trainer? Is there a setstage that I can use please? It's driving me bonkers as I tried placeatme for her in Solitude, but she never actually sits on her throne and just stands there - so I assume she is locked to this quest somehow?
Ikaros Posted February 27, 2025 Posted February 27, 2025 (edited) So I'm playing with this mod and I realize that it is directly or indirectly influencing a lot of quests. I'm stuck during the Mara's Book of Love (Sex) in Ivarstead : after talking to the daughter, the parents, Bassianus, scenes happening, Klimmek is supposed to enter the scene, but nothing happens. I can't advance or get rid of this quest. Any fix or way to advance quest steps? Thanks EDIT : To clarify, after having a scene with Bassianus, the daughter says "Is that Klimmek" and closes the dialogue. Then nothing happens. Klimmek is on the bridge and not moving, The daughter goes back to working the field. Moving one or the other through console doesn't fix the quest. EDIT2 : Took care of it with console "setstage" to advance Book of Sex at multiple points. Edited March 2, 2025 by Ikaros
DSHV Posted March 2, 2025 Author Posted March 2, 2025 (edited) On 2/23/2025 at 6:54 PM, KatsuragiYoshiro said: So on Spouse's Old Friend there's a comment about clothing item like collar and such, but I'd notice that no item been added, when will they be added? Most likely this is text for flavor. Marukh's Eye: I don't even know how this can be implemented. The mod already has a mind control spell called "Dirty Mind". Yes, there are other mods, I'm sure. On 2/24/2025 at 6:09 PM, ChitoPC said: Question abut Burr the riekling in benkongerike Is this add-on installed? What cave? You mean the cell with Kkrohziz? Try to find him with help Kkrohziz, and then teleport him to you or enable. On 2/26/2025 at 2:28 AM, Breemasta said: Do you have Tardo refID? Can you try help Tardo? On 2/27/2025 at 8:07 PM, Amatum said: I can't find Elisif after sending her to Windhelm "as the prize", She should be in the Palace of the Kings, or in Ulfric's bedroom, or in the soldiers' barracks. This is her clone, her original is disabled. Try to find the real her in another save, load the current one and enable her. On 2/27/2025 at 11:00 PM, Ikaros said: Klimmek is supposed to enter the scene, but nothing happens. I don't think my mod has any effect on this one, especially since I don't touch those NPCs in any way. --//-- Tzza'Rizza's Thoughts Spoiler Your thoughts? A coin for Tzza'Rizza's thoughts, friend? This one thinks you ask too much. Tzza'Rizza's brilliance isn’t free, you know. My thoughts? You’re lucky to hear them. Gold would make them louder. This one wonders why we’re walking when Tzza'Rizza deserve a throne on wheels. Tzza'Rizza thinks you’re useful… like a skeever that fetches cheese. Keep it up. Tzza'Rizza thinks the moons are jealous of Tzza'Rizza's fur tonight. Poor moons. Tzza'Rizza's thoughts? Simple: you carry the bags, Tzza'Rizza looks fabulous. Perfect plan. This one’s tail is too fabulous for this dusty road. You should carry Tzza'Rizza, yes? You know, this one really doesn't like mud. It's... everywhere. Oh, a pebble in my boot. The world dares to annoy me? Fix it, or Tzza'Rizza claws your face. You walk so slow, like a fat horker. This one could nap and still catch up. This one smells treasure - or maybe it’s just your sweaty armor. Hard to tell. Why does everything try to kill us? Don’t they know who Tzza'Rizza is? Riften: This one thinks Riften’s thieves are amateurs. Tzza'Rizza will steal their shadows and sell them back. Windhelm: Cold wind, grumpy Nords—this place offends my fur. Let’s leave. This place is a frozen pit. My paws deserve warmer ground. Whiterun: Plains and horses. Boring. Where’s the silk and gold for this one? This one thinks Whiterun is dull. Where’s the silk to match Tzza'Rizza's tail? Dawnstar: This one shivers here. Dawnstar is no place for a queen like Tzza'Rizza. Too cold, too dark. This one demands a fire and a blanket — now. You swing that sword, grunt, bleed - boring! This one could’ve done it faster, with style. DB: Oh, you’re one of us now? Hmph. This one’s contract is old news — someone paid me to gut you ages ago. I forgot. Too busy napping. You kill for them now, yes? Good. Less work for me - and more gold. No DB: The Dark Brotherhood sent Tzza'Rizza to kill you, but… oops, you broke them first. This one got distracted chasing a skeever with a gold tooth. Or it was a short bosmer? I think you breaking the Brotherhood was rude. Who pays my contracts now, hmm? This one barely lifted a claw, and yet we win. You’re welcome. You failed? Typical. This one should’ve led. The world bends for me, not you. Low One-Handed skill: Your sword swings like a kitten with a twig. This one could teach you - for a price. High One-Handed skill:Oh, you swing that sword like you own it. How delightful. Too bad this one isn’t as impressed. High Sneak skill: Sneaky, huh? Good. This one approves. You might almost be as quiet as my purr. High Speech skill: Smooth tongue, eh? Not as smooth as Tzza'Rizza's. Let's fight with them, choose in whom mouth. Armor skill: This one thinks you clank too loud in that iron suit. Tzza'Rizza looks better out of it. And out of clothes. High Magic: Your sparks are cute. This one prefers claws over tricks. This one thinks you’re loud and clumsy at this. Tzza'Rizza have finished it with one claw. This one thinks you’re welcome. My beauty distracted them while you flailed. Oh, casting spells now? Cute, but not as impressive as my natural talents. Low Stamina: Out of breath already? Pathetic. This one could chase moons all night. Tzza'Rizza thinks you wheeze too much. This one could dance circles around you. You’re lucky to travel with me. Most would die for the honor - oh wait, someone already tried. Is it too much to ask for a little asskissing while I nap? Tzza'Rizza can’t even remember why this one is here. So many shiny things... distracting. Ah, killing for a good cause? Tzza'Rizza suppose Tzza'Rizza can approve of that... for now. A dragon? Ha! You’re a real hunter, aren’t you? But next time, let me take a nap through it. This one thinks stealing is art. You’re more like a clumsy cub tripping over crates. Tzza'Rizza think dragons are loud and rude. You’re a decent servant. Keep serving, and I might purr. This one thinks the sky should rain gold for me. Tell it to hurry up. Tzza'Rizza thinks you’re here to carry my glory. Don’t drop it—it’s heavy. The world owes me a nap, a feast, and a crown. In that order. I think these boots are scuffed. Your fault for dragging Tzza'Rizza through mud. Everyone stares at me. They should - they’ll never match this tail. This one thinks you’re lucky I’m here. Without Tzza'Rizza, you’d be skeever food. This one hates draugrs, it's like this one bites the dust. Tzza'Rizza doesn’t care for your small talk. Speak when you have gold. Edited March 2, 2025 by DSHV
Ikaros Posted March 2, 2025 Posted March 2, 2025 (edited) Yeah it's probably incompatibilities between mods, thanks for the reply. I got through Book of Sex using the console, there were other rough spots due to my mods interfering. Any idea why the "Summon Nasty/Lusty familiar" spells do nothing? Edited March 2, 2025 by Ikaros
Amatum Posted March 2, 2025 Posted March 2, 2025 Thank you, I resurrected her (I guess she died?), teleported the clone to my little prison, enable, etc. - and she's back!
Casandor26 Posted March 2, 2025 Posted March 2, 2025 On 1/30/2025 at 9:09 PM, Azatthot said: hey DSHV sorry to disturb is it possible to voice text boxes which occasionally appear in game. I am ready to generate voices for it Yes please. The old elevenlab patch is awesome, but it did not cover all npcs, as well as hasn't been updated for a while. I don't know if it compatible with 3.0.2 of ToH anymore so I hope that you could make a full elevenlab for 3.0.2
KY117 Posted March 3, 2025 Posted March 3, 2025 (edited) 14 hours ago, DSHV said: Marukh's Eye: I don't even know how this can be implemented. The mod already has a mind control spell called "Dirty Mind". Yes, there are other mods, I'm sure. To me, Marukh's Eye have potential for enslavement + brain washing instead of just hypnosis like Dirty Mind spell (which don't always work if the target have resist magic) while being more permanent and have different line dependent on if the target is married or not. Edited March 3, 2025 by KatsuragiYoshiro
Alturistix Posted March 3, 2025 Posted March 3, 2025 15 hours ago, DSHV said: Marukh's Eye: I don't even know how this can be implemented. The mod already has a mind control spell called "Dirty Mind". Yes, there are other mods, I'm sure. One way it can be implemented is by creating a restriction of only two people can be hypnotized at a time. Then when you have the amulet equipped, you get a spell for "Marukh's Control". When you cast it on someone, it will run a script to fill a quest Alias, and if that is filled, then it will fill a second alias. If both have assigned values, then replace the value of the first alias with the new npc. Either that, or you can create two Aliases on other couples, for example 'HusbandAlias' and 'WifeAlias'. When you cast the spell, a message box can pop up to select one of two options, which will assign that npc to the selected option's alias. Then, based on the Alias, you can assign dialogues to the npcs. 1
DSHV Posted March 3, 2025 Author Posted March 3, 2025 I asked Grok 3 to brainstorm ideas for BDSM mod with humiliation thematic and he writes basically very ambitious TOH. What do you think about his (her? its?) ideas? 1: The Arrogant Follower Premise: The PC recruits a follower—a brash, self-assured rogue—who quickly turns the tables. They mock the PC’s decisions, demand a cut of loot ("You’d be dead without me"), and even extort money by threatening to abandon the PC mid-quest. Quest: "Pay Up or Shape Up" The follower starts sabotaging the PC’s reputation (spreading rumors in taverns) unless paid off regularly. Gameplay: Track the follower’s movements (stealth tailing), gather evidence of their schemes (pickpocketing or eavesdropping), and confront them. Twist: They’ve been secretly working for a rival who wants the PC humiliated. The PC can submit (pay forever), expose them (regain control), or dominate them (force them into true loyalty). Deconstruction: The follower’s dominance strips the PC of their "heroic aura," making them question their leadership. 2: The Mischievous Doppelgänger Premise: A double impersonates the PC, borrowing gold, promising absurd favors (e.g., marriage to a noble’s daughter), and committing petty crimes in their name. The PC’s reputation tanks as townsfolk turn hostile. Quest: "Mirror of Misdeeds" Gameplay: Investigation-focused—question witnesses (who give conflicting stories), find clues (e.g., a forged signature), and chase the double through the city (parkour or horseback pursuit). Twist: The double is a shapeshifter hired by a scorned ex-ally to ruin the PC. The final confrontation lets the PC either expose them publicly (restoring honor) or "submit" to a deal (e.g., letting the double keep some profits to vanish). Deconstruction: The PC’s identity as a hero is stolen, forcing them to rebuild it from scratch. 3: Collecting Stolen Minds Premise: A sorcerer steals people’s personalities, trapping them in cursed artifacts. The PC must retrieve and "heal" them by entering their mindscapes—some of which reveal dark, explicit worlds shaped by dominance and submission. Quest: "Echoes of the Subconscious" Gameplay: Mind-diving mechanic—navigate surreal landscapes (e.g., a throne room where the PC is a servant, or a dungeon where they’re taunted by their own insecurities). Example Mindscape: A merchant’s mind where the PC is forced to grovel to a towering version of their follower, solving puzzles to "free" the merchant’s will. Twist: One mind belongs to an NPC who secretly enjoys their submissive state and resists being healed, challenging the PC’s moral authority. Deconstruction: The PC’s savior role is mocked by the very people they’re saving. 4: The Demon Tourist Premise: The PC is forced to escort a curious demoness through the mortal world. She’s oblivious to human norms, constantly getting into compromising situations (e.g., flirting with a priest, insulting a king) and dragging the PC into the fallout. Quest: "Hell’s Ambassador" Gameplay: Manage her chaos—stealthily cover up her messes, negotiate with offended NPCs, or fight off bounty hunters she accidentally provokes. Twist: She’s testing the PC’s limits, enjoying their frustration. The PC can submit to her whims (becoming her "guide" forever) or outwit her (forcing her to respect mortal rules). Deconstruction: The PC’s authority is undermined by an outsider who doesn’t even mean to dominate them. 5: Cursed Contract Plot: The protagonist (MC) signs a deal with a mysterious entity, expecting power, but instead, it binds them to perform humiliating or explicit tasks for various NPCs. NSFW Element: Tasks range from "delivering a love letter naked" to "convincing a guard of loyalty through submission." Gameplay: Stealth: Complete tasks discreetly to avoid reputation loss. Moral Choice: Follow orders or find loopholes, risking punishment (e.g., temporary loss of character control). Investigation: Gather clues to break the contract by tracking its creator. Climax: The MC confronts the contract’s master—a seductive entity offering eternal submission or freedom at a steep cost. 6: City Cult Plot: The MC arrives in a city controlled by a secret cult that uses rituals to dominate its residents. They accuse the MC of breaking "sacred laws" and force them into trials. NSFW Element: Rituals involve dominance and submission: the MC either yields to the priests or flips the script to become their leader. Gameplay: Infiltration: Sneak into the cult using disguises or seduction. Trials: Unique challenges (e.g., enduring a "ritual of humiliation" or winning a staring duel). Manipulation: Recruit cult members to your side. Climax: The MC either dismantles the cult or takes it over, becoming its new "divinity." 7: Illusion Trap Plot: The MC falls into a trap set by an illusionist mage, forcing them to experience fabricated scenarios where they lose control. NSFW Element: Illusions depict the MC dominating foes or being dominated, with explicit undertones. Gameplay: Discernment: Unique mechanic to spot reality (e.g., finding "glitches" in the environment). Resistance: Overcome temptations or humiliations through willpower. Chase: Track the mage through layers of illusions. Climax: The MC defeats the mage, but they leave a lingering question: what was real? 8: Wish Merchant Plot: The MC meets a wandering merchant who sells "wish fulfillment." After a deal, NPCs’ desires manifest in twisted ways, and the blame falls on the MC. NSFW Element: Wishes turn explicit: some crave power through seduction, others submission via public disgrace. Gameplay: Investigation: Identify whose wishes caused the chaos. Negotiation: Convince NPCs to abandon their fantasies. Crafting: Forge an artifact to stop the merchant. Climax: The merchant offers the MC a wish—with a catch. 9: Shadow Theft Plot: Shadows of the city’s residents gain lives of their own, acting out hidden desires. The MC must capture their own shadow, which is wreaking havoc. NSFW Element: The MC’s shadow stages scenes of dominance or provocation, tarnishing their name. Gameplay: Hunt: Chase the shadow with a unique "shadow trail" mechanic. Confrontation: Dialogues with the shadow reveal the MC’s secrets. Fusion: Choose to reabsorb or destroy the shadow. Climax: The shadow offers to make the MC "whole," at the risk of losing control. 10: Arena of Shame Plot: The MC is captured and forced into a gladiatorial arena where the fights are less about bloodshed and more about breaking the spirit through dominance and submission. NSFW Element: Opponents use psychological tactics—taunts, forced displays of vulnerability, or seductive ploys—to win. Gameplay: Combat Twist: Battles rely on resisting or redirecting provocative moves rather than pure strength. Crowd Influence: Win over the audience to gain bonuses or turn them against foes. Escape: Sabotage the arena’s mechanisms to break free. Climax: The MC faces the arena’s overseer, who offers a place as co-ruler if they submit. 11: Forbidden Archive Plot: The MC infiltrates a library of banned texts that come alive, forcing them to relive the stories within—many of which are scandalous or taboo. NSFW Element: Stories range from tales of power dynamics in royal courts to forbidden rituals of pleasure and pain. Gameplay: Narrative Puzzle: Solve riddles within each story to progress. Roleplay: Adapt to the story’s roles (e.g., tyrant, servant) to survive. Corruption Meter: Resist or embrace the texts’ influence, affecting the MC’s personality. Climax: The library’s guardian—a sentient book—offers ultimate knowledge in exchange for eternal entrapment. 12: Masquerade of Motives Plot: The MC attends a masked ball hosted by a mysterious noble, only to discover it’s a game where guests trade secrets, favors, and control, with the MC as the prize. NSFW Element: Guests use seduction, blackmail, or public exposure to "claim" the MC or each other. Gameplay: Social Stealth: Blend in by reading body language and choosing the right dialogue. Bargaining: Trade information or submit to demands to gain allies. Unmasking: Identify the host through clues hidden in conversations and actions. Climax: The host reveals they’ve been testing the MC, offering power—or servitude—as a reward. 13: The Blackmailing Guild Premise: A thieves’ guild discovers a humiliating secret about the PC (real or fabricated) and demands obedience—steal for them, sabotage rivals, or publicly embarrass themselves. Quest: "Strings of Shame" Gameplay: Stealth missions to retrieve blackmail evidence, persuasion checks to turn guild members against each other, or a public showdown to call their bluff. Twist: The "secret" is a lie, but the guild’s leader is a sadistic mastermind who thrives on the PC’s squirming. Victory means exposing their fragility, not just their scheme. Deconstruction: The PC’s strength is irrelevant when their pride is weaponized. Mini-ideas: The main character becomes a "trophy" at an auction due to a curse, and must either escape or outwit the buyers. The sorcerer forces the main character to fulfill his fantasies in exchange for removing the mark that attracts monsters. The main character accidentally activates an artifact that makes everyone around him see him as an object of desire or submission. A secret guild blackmails the main character, demanding that he undergo "initiation" with explicit tests. Here are some ideas tailored for Skyrim: The Wizard's Thrall: A powerful wizard captures the player, forcing them to perform menial tasks or dangerous missions to gain freedom, using stealth or speech to escape. The Jester's Gauntlet: A series of degrading challenges in a new arena, like crawling through mud, to win prizes, incorporating Skyrim's mini-games and speech checks. The Order of the Sublime: A secret society practicing submission; the player can join for benefits or expose them, affecting faction relationships. The Underdark Market: A hidden slave market where the player can be captured and must escape, using lockpicking and persuasion, or dismantle it, impacting Skyrim's darker corners like Riften. The Dreadwing: A dragon that instills fear and doubt, requiring the player to use shouts or spells to counter its mind tricks, adding a new layer to dragon encounters. These quests can involve investigation (tracking clues), stealth (sneaking past guards), and mind-diving (entering others' minds via magic), aligning with your preference for unique gameplay. Unexpected Detail An unexpected twist could be a new skill tree, like "Submissive Resolve" or "Dominant Aura," allowing players to invest in handling these dynamics, enhancing replayability and fitting Skyrim's progression system. Integration with Skyrim The mod should integrate with existing mechanics, such as followers (e.g., an arrogant companion demanding tribute), factions (e.g., Thieves Guild blackmail), and crafting (e.g., creating submissive items like collars). Quest Name Premise Gameplay Mechanics Integration with Skyrim The Wizard's Thrall Player captured by a wizard, forced to perform tasks to gain freedom. Stealth, speech checks, potion crafting New character in College of Winterhold or rogue wizard. The Jester's Gauntlet Degrading challenges in a new arena to win prizes. Mini-games, speech, lockpicking New location, possibly in a mod-added city. The Order of the Sublime Secret society practicing submission; join or expose. Undercover work, rituals, faction impact New faction, linked to Brotherhood or Thieves Guild. The Underdark Market Hidden slave market; player captured or dismantles it. Lockpicking, persuasion, combat Dark corners like Riften, affecting NPC interactions. The Dreadwing Dragon instilling fear and doubt, requiring mental resistance. Shouts, spells, combat New dragon type, tied to main storyline or new addition. The Balladeer of Shame Bard mocking player, damaging reputation; track and silence. Sneak, interrogation, speech New character, travels Skyrim, affects reputation. The Armor of Whispers Haunted armor taunting player; silence voices or embrace power. Exploration, dialogue, combat New artifact, quest to find spirit's source. The Trials of Humility Dungeon with traps requiring submission to progress. Crawling, hiding, puzzles New dungeon, fits Skyrim's exploration focus. The Shadow Adventurer Rival adventurer always ahead, compete or ally. Tail, duels, races, speech New character, encounters throughout journey. The Curse of the Oathbreaker Curse making player obey last oath; manage or lift. Exploration, dialogue, ancient texts New spell or artifact, affects NPC interactions. These quests can be expanded with additional details: The Wizard's Thrall: The wizard could be a Psijic Order member, using illusion magic to control the player. The player might need to find a rare ingredient in a dungeon, using stealth to avoid detection. The Jester's Gauntlet: Challenges could include begging for alms from NPCs, with speech checks to convince them, fitting Skyrim's dialogue system. The Order of the Sublime: Joining could involve wearing specific clothing (e.g., a submissive robe), affecting armor stats, and performing rituals that impact faction standing. The Underdark Market: Capture could trigger a bounty, requiring the player to clear their name, integrating with Skyrim's crime system. The Dreadwing: The dragon could use a new shout, "Fear's Grasp," reducing the player's morale, countered by specific spells or perks. Additional Mechanics and Features To enhance the mod, consider: New Skill Tree: A "Dominance and Submission" tree with perks like: "Submissive Resolve": Withstand more humiliation without breaking (+10% health when humiliated). "Dominant Aura": Intimidate NPCs more easily (+20% success in speech checks). "Masochist": Gain stamina when humiliated (+5% per degrading act). "Sadist": Deal more damage when humiliating enemies (+10% damage in combat). New Items and Spells: Collar of Obedience: Increases carrying capacity but makes player more submissive (+50 carry weight, -10% speech success). Whip of Domination: Forces enemies to cower, usable in combat (new enchantment). Subjugation Potion: Temporarily boosts submission, aiding in certain checks (+20% success in submissive dialogue). Dialogue Options: Add choices like begging for mercy or asserting authority, affecting NPC responses and reputation, leveraging Skyrim's dialogue system. Additional Gameplay Twists Dominance Points: NPCs gain "control" over the PC through dialogue or actions (e.g., the follower’s taunts increase their influence). The PC must spend resources (gold, time, or skills) to regain agency. Humiliation Events: Random encounters where the PC is publicly shamed (e.g., a bard sings a mocking ballad), requiring quick thinking to mitigate. NPC Relationships: Some characters revel in the PC’s submission (e.g., a noble who pays them to grovel), while others offer subtle support to reclaim power. Subtle BDSM vibes: Verbal reprimands, symbolic "collars" (e.g., a follower’s token of ownership), or power plays in dialogue. And my idea: Date and flirt with an NPC (possible choice of race), and she will ask the PC to find her a husband (also a choice). "The cock and the muscles must be bigger than yours". The PC has to check it with her/his hands, then let the thirsty woman compare you naked, maybe let the chosen one beat the PC. Then organize a wedding, honeymoon and move into an expensive house. 10
Casandor26 Posted March 3, 2025 Posted March 3, 2025 6 hours ago, DSHV said: What do you think about his (her? its?) ideas? These are just my though. Keep in mind that I'm not a modder, and I don't understand how hard it is to create custom events mod for skyrim 1. The Arrogant Follower: Gameplay wise, I usually brought 2 followers at maximum, so I’m not fond of adding another one. If the NPC keep extorting money and threatening to abandon pc mid-quest, then why should I hire him/her anymore? You should provide a reason why. Since PC need to either keep committing crime or refuse to pay the follower’s fee to unlock these dialogues, I think it limit the quest’s content due to her being a follower. It’s better to make her a normal npc, if PC’s bounty is over certain threads hold, then this girl will spawn and spread additional misinformation. Repeat this for each major city/holds, in each hold PC can confront her. After finishing all the holds then PC can confront the rivals. 2. The Mischievous Doppelgänger: Get rid of chasing scene, can make the Doppelgänger use teleportation spell. We need to find how she could get out of the player’s grasp by keep using teleportation, which leads PC to destroy some artifact in a cave to stop her teleportation. Should combine with 1 if possible. 3. Collecting Stolen Minds: Doing it repeatedly might sound like a bad idea and can easily bored the player if each personalities/events are not well written 4. The Demon Tourist: She maybe too annoying to keep. I know the point is that she is testing the PC’s limits, but a forced escort quest into a troublemaker that keep creating trouble and insulting player is not my cup of tea. Maybe just making her pop into city depend on the quest stage like (1) is a better idea. 5. Cursed Contract: Go for it. It sounds perfect 6. City Cult: Any type of sneaking related quests is not my favourite. Maybe it’s because of how my experience with Babodialogue’s sneak quest are not great. Some gameplay mechanics based on the description did not sound appealing at all, how are you going to make “enduring a "ritual of humiliation" or winning a staring duel” an exciting experience? I think ToH’s should express it’s content mostly through dialogue, this idea might be out of scope. 7. Illusion Trap: probably a bunch of sex scene, after that clicking on the right object to move to the next cell and repeat it multiple time. It needs really good writing 8. Wish Merchant: Sound goods to me. 9. Shadow Theft: Sound like a mess and hard to implement 10. Arena of Shame: How to implement it? High risk of having poor implementation of gameplay 11. Forbidden Archive: Good idea 12. Masquerade of Motives: Good idea, high risk of having poor implementation of gameplay 13. The Blackmailing Guild: Good idea
Alturistix Posted March 4, 2025 Posted March 4, 2025 23 hours ago, DSHV said: 1: The Arrogant Follower Premise: The PC recruits a follower—a brash, self-assured rogue—who quickly turns the tables. They mock the PC’s decisions, demand a cut of loot ("You’d be dead without me"), and even extort money by threatening to abandon the PC mid-quest. Quest: "Pay Up or Shape Up" The follower starts sabotaging the PC’s reputation (spreading rumors in taverns) unless paid off regularly. Gameplay: Track the follower’s movements (stealth tailing), gather evidence of their schemes (pickpocketing or eavesdropping), and confront them. Twist: They’ve been secretly working for a rival who wants the PC humiliated. The PC can submit (pay forever), expose them (regain control), or dominate them (force them into true loyalty). Deconstruction: The follower’s dominance strips the PC of their "heroic aura," making them question their leadership. Kind of already exists through Submissive Lola and Dominant Follower, but without the reputation loss. 23 hours ago, DSHV said: 3: Collecting Stolen Minds Premise: A sorcerer steals people’s personalities, trapping them in cursed artifacts. The PC must retrieve and "heal" them by entering their mindscapes—some of which reveal dark, explicit worlds shaped by dominance and submission. Quest: "Echoes of the Subconscious" Gameplay: Mind-diving mechanic—navigate surreal landscapes (e.g., a throne room where the PC is a servant, or a dungeon where they’re taunted by their own insecurities). Example Mindscape: A merchant’s mind where the PC is forced to grovel to a towering version of their follower, solving puzzles to "free" the merchant’s will. Twist: One mind belongs to an NPC who secretly enjoys their submissive state and resists being healed, challenging the PC’s moral authority. Deconstruction: The PC’s savior role is mocked by the very people they’re saving. Sounds interesting, but seems to be similar to an existing doppleganger quest? 23 hours ago, DSHV said: 5: Cursed Contract Plot: The protagonist (MC) signs a deal with a mysterious entity, expecting power, but instead, it binds them to perform humiliating or explicit tasks for various NPCs. NSFW Element: Tasks range from "delivering a love letter naked" to "convincing a guard of loyalty through submission." Gameplay: Stealth: Complete tasks discreetly to avoid reputation loss. Moral Choice: Follow orders or find loopholes, risking punishment (e.g., temporary loss of character control). Investigation: Gather clues to break the contract by tracking its creator. Climax: The MC confronts the contract’s master—a seductive entity offering eternal submission or freedom at a steep cost. 23 hours ago, DSHV said: 7: Illusion Trap Plot: The MC falls into a trap set by an illusionist mage, forcing them to experience fabricated scenarios where they lose control. NSFW Element: Illusions depict the MC dominating foes or being dominated, with explicit undertones. Gameplay: Discernment: Unique mechanic to spot reality (e.g., finding "glitches" in the environment). Resistance: Overcome temptations or humiliations through willpower. Chase: Track the mage through layers of illusions. Climax: The MC defeats the mage, but they leave a lingering question: what was real? Would love to see both of the above. For the cursed contract, maybe you can do something like how we meet Sanguine in the vanilla game, by having a stranger approach you in a bar? As for the illusion trap, irrc there is Drevis Mind Control right? Maybe you can use this to expand on that? 23 hours ago, DSHV said: The main character accidentally activates an artifact that makes everyone around him see him as an object of desire or submission. Hmm, maybe you can use the Coins of Submission that you added long ago, so that whenever you talk to a man (if you are a woman) they force sex on you, and when you talk to a woman as a man, they force sex on you. 23 hours ago, DSHV said: Date and flirt with an NPC (possible choice of race), and she will ask the PC to find her a husband (also a choice). "The cock and the muscles must be bigger than yours". The PC has to check it with her/his hands, then let the thirsty woman compare you naked, maybe let the chosen one beat the PC. Then organize a wedding, honeymoon and move into an expensive house. Maybe you can add the bandit NTR quest for Hearthfire that I sent earlier as well?
moeboom Posted March 4, 2025 Posted March 4, 2025 我仍然期待在TOH的核心任务中,随着剧情的推进我们可以影响剧情中大家所熟悉的NPC被PC引导/胁迫和PC一起堕落并最终走向无可挽回的结局这样的故事,毕竟我们的主人公走遍天际省所有的角落,认识那么多人,PC的堕落和屈服却与他们无关感觉非常的突兀。就像DLC中的“Great Debasement”任务一样,那样的剧情会更令人兴奋 1
DSHV Posted March 7, 2025 Author Posted March 7, 2025 3 hours ago, shiagwen said: where is haselhorst ? I don't know what this is. What context of the mod made you look for this? On 3/3/2025 at 7:52 PM, Casandor26 said: It needs really good writing Well, either I write it or an AI, but in my experience, the AI writes poorly without heavy control. And in general, writing scripts is my favorite thing in mod production. Maybe I'll try asking him to write a couple of in-game books and notes for flavor. --//-- So my opinion: The first 4 ideas the AI simply reworked my examples. Although he guessed right with the doppelganger (I simply wrote about an impostor causing trouble). 5: Cursed Contract Interesting, although in principle it is still the same Serpent. 6: City Cult I already did "infiltrate the cult", but I can also use it to add new quests for them. 7: Illusion Trap and 11: Forbidden Archive are basically 3: Collecting Stolen Minds, but I like doing "travel through strange worlds". 8: Wish Merchant Serpent. 9: Shadow Theft That's interesting. I can use clones of vanilla NPCs with some shadow effect. 10: Arena of Shame No. 12: Masquerade of Motives Great, I wish someone else would take on this. 13: The Blackmailing Guild It's practically the Guild of Humiliation. The Jester's Gauntlet Interesting. The Balladeer of Shame Already did something similar. Twice. The Armor of Whispers It's hard to implement, but AIs seems to know the Creation Kit, I can ask for instructions. I guess I could add a mini-game like Flyting from Assassin's Creed Valhalla or Insult Sword Fighting from Monkey Island, but more rude. But there already exists Duel of Wit from the Bards College expansion. I definitely plan to do this in POS. 3
MNatashaM Posted March 9, 2025 Posted March 9, 2025 (edited) I'm enjoying the mod and recently updated from my old 2.4 to 3.0.2 LE and run the update bat command. After getting the Common Good quest, I ran into some trouble. The NPCs all seem to be disabled. I managed to figure out that I'm supposed to talk to Wraar by looking at the quest in TES5Edit, enabled him, did the crypt, but didn't find the stolen goods, so I went back and found that I needed to enable the Thug, and then the next NPC in Stonehills too. Now I think they're probably all disabled, but if I have to read the quest in TES5Edit first to enable NPCs, it kind of spoils the fun. Is there another way to get the NPCs needed for this and maybe other quests enabled? Edit: Other quests seem fine so far. Edited March 9, 2025 by MNatashaM
shiagwen Posted March 9, 2025 Posted March 9, 2025 On 3/7/2025 at 12:57 PM, DSHV said: I don't know what this is. What context of the mod made you look for this? Found it. The mod deals in most dangerous dungeons of skyrim. so it should be started at level 40+ another question : How long does Bruiser has new content ? The dignity tokens can ve taken away by refusing, then the new dialogues from Bruiser seems to be limited
SsssjsssS Posted March 9, 2025 Posted March 9, 2025 Would be great if there are more BBC/blackmailing female mc cucking spouse/npcs 1
DSHV Posted March 9, 2025 Author Posted March 9, 2025 1 hour ago, MNatashaM said: Is there another way to get the NPCs needed for this and maybe other quests enabled? The quest starts the Real Dragonborn. NPCs or stages must enable objects for quests. If they do not, try help what you need, prid its id, enable. 1 hour ago, shiagwen said: How long does Bruiser has new content ? He has a lot of content, his dialogues in CK have freezes, which is not the case in other quests. And his dialogues are chosen randomly, so some dialogues may not appear for a long time.
shiagwen Posted March 11, 2025 Posted March 11, 2025 In the descritption under more details you show the questlines. Are the quest connected with each other by textx in game or do i have to look at that more details each time i finish a quest ? And what do you mean with after the initial quest ? What initial quest ?
Scarecrow777 Posted March 12, 2025 Posted March 12, 2025 I can't start the Heart of Darkness, when I speak to Pirve I try both options but nothing happens. He doesn't follow me or appear in Breezehome.
NewExcitementEveryday Posted March 12, 2025 Posted March 12, 2025 when I started the skeever queen quest and go down to the basement, the skeevers don't do anything (no animation, no interaction other than blocking paths). After picking up all of the items, the quest is still not complete and Serpent doesn't have any new dialogue either. Any idea what am I missing? Is there a creature pack that I need to install? I have sexlab creature enabled.
DSHV Posted March 15, 2025 Author Posted March 15, 2025 On 3/11/2025 at 12:01 PM, shiagwen said: In the descritption under more details you show the questlines. Quests are connected in quest lines, although they are often given out randomly, some have conditions for starting - completing previous ones. An initial quest is simply the first quest of a quest line. On 3/12/2025 at 8:40 PM, Scarecrow777 said: I can't start the Heart of Darkness, when I speak to Pirve I try both options but nothing happens. Try disabling patches for the mod, for example Good English. On 3/12/2025 at 11:38 PM, NewExcitementEveryday said: After picking up all of the items, the quest is still not complete and Serpent doesn't have any new dialogue either. The items are listed in the quest description in brackets. If they are all in the inventory, then just talk to Serpent to finish the quest. If nothing happens when you pick up the items, then the problem is with the animations, check if it works at all. 1
ChitoPC Posted March 15, 2025 Posted March 15, 2025 On 3/2/2025 at 1:12 PM, DSHV said: Most likely this is text for flavor. Marukh's Eye: I don't even know how this can be implemented. The mod already has a mind control spell called "Dirty Mind". Yes, there are other mods, I'm sure. Is this add-on installed? What cave? You mean the cell with Kkrohziz? Try to find him with help Kkrohziz, and then teleport him to you or enable. Can you try help Tardo? She should be in the Palace of the Kings, or in Ulfric's bedroom, or in the soldiers' barracks. This is her clone, her original is disabled. Try to find the real her in another save, load the current one and enable her. I don't think my mod has any effect on this one, especially since I don't touch those NPCs in any way. --//-- Tzza'Rizza's Thoughts Reveal hidden contents Your thoughts? A coin for Tzza'Rizza's thoughts, friend? This one thinks you ask too much. Tzza'Rizza's brilliance isn’t free, you know. My thoughts? You’re lucky to hear them. Gold would make them louder. This one wonders why we’re walking when Tzza'Rizza deserve a throne on wheels. Tzza'Rizza thinks you’re useful… like a skeever that fetches cheese. Keep it up. Tzza'Rizza thinks the moons are jealous of Tzza'Rizza's fur tonight. Poor moons. Tzza'Rizza's thoughts? Simple: you carry the bags, Tzza'Rizza looks fabulous. Perfect plan. This one’s tail is too fabulous for this dusty road. You should carry Tzza'Rizza, yes? You know, this one really doesn't like mud. It's... everywhere. Oh, a pebble in my boot. The world dares to annoy me? Fix it, or Tzza'Rizza claws your face. You walk so slow, like a fat horker. This one could nap and still catch up. This one smells treasure - or maybe it’s just your sweaty armor. Hard to tell. Why does everything try to kill us? Don’t they know who Tzza'Rizza is? Riften: This one thinks Riften’s thieves are amateurs. Tzza'Rizza will steal their shadows and sell them back. Windhelm: Cold wind, grumpy Nords—this place offends my fur. Let’s leave. This place is a frozen pit. My paws deserve warmer ground. Whiterun: Plains and horses. Boring. Where’s the silk and gold for this one? This one thinks Whiterun is dull. Where’s the silk to match Tzza'Rizza's tail? Dawnstar: This one shivers here. Dawnstar is no place for a queen like Tzza'Rizza. Too cold, too dark. This one demands a fire and a blanket — now. You swing that sword, grunt, bleed - boring! This one could’ve done it faster, with style. DB: Oh, you’re one of us now? Hmph. This one’s contract is old news — someone paid me to gut you ages ago. I forgot. Too busy napping. You kill for them now, yes? Good. Less work for me - and more gold. No DB: The Dark Brotherhood sent Tzza'Rizza to kill you, but… oops, you broke them first. This one got distracted chasing a skeever with a gold tooth. Or it was a short bosmer? I think you breaking the Brotherhood was rude. Who pays my contracts now, hmm? This one barely lifted a claw, and yet we win. You’re welcome. You failed? Typical. This one should’ve led. The world bends for me, not you. Low One-Handed skill: Your sword swings like a kitten with a twig. This one could teach you - for a price. High One-Handed skill:Oh, you swing that sword like you own it. How delightful. Too bad this one isn’t as impressed. High Sneak skill: Sneaky, huh? Good. This one approves. You might almost be as quiet as my purr. High Speech skill: Smooth tongue, eh? Not as smooth as Tzza'Rizza's. Let's fight with them, choose in whom mouth. Armor skill: This one thinks you clank too loud in that iron suit. Tzza'Rizza looks better out of it. And out of clothes. High Magic: Your sparks are cute. This one prefers claws over tricks. This one thinks you’re loud and clumsy at this. Tzza'Rizza have finished it with one claw. This one thinks you’re welcome. My beauty distracted them while you flailed. Oh, casting spells now? Cute, but not as impressive as my natural talents. Low Stamina: Out of breath already? Pathetic. This one could chase moons all night. Tzza'Rizza thinks you wheeze too much. This one could dance circles around you. You’re lucky to travel with me. Most would die for the honor - oh wait, someone already tried. Is it too much to ask for a little asskissing while I nap? Tzza'Rizza can’t even remember why this one is here. So many shiny things... distracting. Ah, killing for a good cause? Tzza'Rizza suppose Tzza'Rizza can approve of that... for now. A dragon? Ha! You’re a real hunter, aren’t you? But next time, let me take a nap through it. This one thinks stealing is art. You’re more like a clumsy cub tripping over crates. Tzza'Rizza think dragons are loud and rude. You’re a decent servant. Keep serving, and I might purr. This one thinks the sky should rain gold for me. Tell it to hurry up. Tzza'Rizza thinks you’re here to carry my glory. Don’t drop it—it’s heavy. The world owes me a nap, a feast, and a crown. In that order. I think these boots are scuffed. Your fault for dragging Tzza'Rizza through mud. Everyone stares at me. They should - they’ll never match this tail. This one thinks you’re lucky I’m here. Without Tzza'Rizza, you’d be skeever food. This one hates draugrs, it's like this one bites the dust. Tzza'Rizza doesn’t care for your small talk. Speak when you have gold. Hey im the guy that asked about burr, im using the latest SE version of the mod, i had a previous version and he was there and worked fine, but now he isnt even in the esp, i tried to look him up in sseedit, do i need the old 2021 addons for him to show up? i thought having the latest TOH ver 3.0.x had the old addons implemented Thanks in advance!, also i managed to fix the ever after quest
SirBarracuda14 Posted March 16, 2025 Posted March 16, 2025 Currently having issues with the "The Rise of Paradise" Quest. Currently in the Dead man's drink. After talking to Clivia, I can't progress the quest. Unsure if it is a bug, or I'm just not doing the required things to progress the quest. Any help would be appreciated.
shiagwen Posted March 16, 2025 Posted March 16, 2025 is it possible to make the pc a whore and what is the shortest way to it ?
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