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Posted

I've been playing with the mod for two days and only now discovered that there's a WomanTorture house between TundraHome and LuxurySuite Residence.

It's right on the street in front of LuxurySuite Residence, it doesn't obstruct LuxurySuite or TundraHome, but it's half sunk into the ground itself, so only half of the door is visible.

It's just stupid with AE if you've already built
https://www.nexusmods.com/skyrimspecialedition/mods/95197?tab=files

and
https://www.nexusmods.com/skyrimspecialedition/mods/70087

there before.

Posted
On 6/18/2020 at 5:19 PM, mkess said:

Oh, btw, what is the meat the Riekling chief wants to eat? I use the mods "Complete alchemy and cooking Overhaul" and "Hunterborn". So finding the right food could be a bit "tricky", if not impossible, then not using your own recipe and meat.

Just replying to this because it's not written anywhere, and I managed to find the answer by trial and error :D

 

When the Riekling Chief asks you to get "Buwaka meat" he's referring to... Horker meat!

Posted
On 5/12/2025 at 7:28 PM, shiagwen said:

Any Update in the tube ?

First POS Nuka World add-on, then I start writing content for Oblivion.

Posted (edited)

Hello everyone, sorry if I'm asking something that has been answered at some point, but I couldn't find anything about it here.

I'm currently in the Dog Days Quest with Sebastien and Belle.

It's not actually showing up in my current quests like all other quests, though.

 

Should it?

I'm a bit lost with the quest atm, since Sebastien only told me that he couldn't help me until we reach the kennel in whiterun - but he won't enter.

When teleported inside via placeatme, his dialogue doesn't change.

 

Since I can't see the quest with the others I can't see the current objective.

I know that Belle is near the gate to Morrowind and I have went there already. After talking with Belle and him, there is a Pop-Up showing the quest Dog Days is finished, like it does with other quests. It didn't show the pop-up when the quest started, though.

 

Has anyone had similar Problems? For me, none of the Troubles of Heroine Quests have showed up at all, though they happen and can be finished.

They just aren't visible for some reason.

Edited by chrissos
Posted (edited)

I looks like this mod blocks or changes the vanilla wife's dialogue about moving to the new house. (Tried with Isolda, Lydia). That kinda breaks the whole idea with NTR content. 

And also i don't quite understand - with this "old friend" quest - can i even make it to be a "my wife cheats on me" type of content instead of "i allow this new guy to have sex with my wife". These two are completely different fetishes. 

Edited by MarkStain
Posted
15 hours ago, MarkStain said:

I looks like this mod blocks or changes the vanilla wife's dialogue about moving to the new house. (Tried with Isolda, Lydia). That kinda breaks the whole idea with NTR content.

That doesn't happen with me. Are you using any marriage mods?

Posted
On 5/14/2025 at 4:41 PM, DarthSidius said:

DSHV, you read the feedback I wrote, didn't you? You didn't comment.

I read all the messages and liked your post. It's just hard to say anything other than "I'll think about it."

On 5/14/2025 at 9:36 PM, ronincaido said:

Did your mod add something about Mirabelle being a phantom?

Yes, after College of Winterhold ending.

On 5/15/2025 at 11:12 PM, chrissos said:

Should it?

Yes, it's unmarked quest. I don't remember this quest anymore, but try talking to the owner of the kennel when Sebastian is in it.

20 hours ago, MarkStain said:

"my wife cheats on me"

Yeah, I don't know how to fix the wedding.
But how do you do that? How do you do something that is done secretly from the player. A character goes to visit his wife, like with Mjoll the Lioness or Camilla Valerius?

Posted
14 hours ago, Alturistix said:

That doesn't happen with me. Are you using any marriage mods?

No. but i have Relationship Dialogue Overhaul and Heartfire custom home mods, so it can be some conflict with them. Maybe. Probably. But I'm not sure. What I'm sure is that when I turn of ToH, the problem disappears. I will check it next time i start a new game. 

It's actually weird cause it adds all the other dialogue options and the wife will call you My love. The problem starts after the wedding ceremony. When your wife should ask you where would you live now. But this dialogue never triggers for me with ToH enabled.  

Posted (edited)
9 hours ago, DSHV said:

But how do you do that? How do you do something that is done secretly from the player. A character goes to visit his wife, like with Mjoll the Lioness or Camilla Valerius?

IMO of course. But for me it would be much more immersive if it would just slowly (not really) change your wife's personality with time.
Like at first, in case it's an option without mind control, it should start out as a normal situation. You wife will just tell you that her friend would stay in your house for some time as a guest. And "the friend" should play the role of a friendly person too, at this point.

After some time you wife will refuse to have sex with you at all, because of some made up but reasonable exucuses.

Next, she will start giving you some random meaningless requests to get rid of you, so she can have sex with "the friend" (sex trigger after the dialogue but you are like not supposed to see it by rp. You can tho if you want). "The friend" should also ask you some minor requests like giving him something from your adventures. 


((Ideally, from this point on, they should periodically initiate random sex scenes in your house. But that's under ideal circumstances. I'm not sure how feasible that is within the mod. I mean, for it to be immersive, they shouldn't do it "in the middle of the main hall". But then it means that you need to set up the event location for every vanilla house and in non-vanilla houses it wouldn't work as intended. Plus it's extra work.

So yeah.
////////////////////
Well actually after writing all this I came up to the idea that you can just make a separate player house for this entire story. If you want to of course. But it can be good. You can even add some other npcs there as the situation progress.)) 

And then it's just a continuation of that situation. Your wife would start mentioning her friend more and more. Will stop giving you money from her shop. Her requests would become more and more bizarre. She will sometimes accidently include random phrases about their actual relationship with her “friend” in her dialogues.
 

At some point she'll just stop caring and start having sex with him right in front of you, while making up some ridiculous excuses. Like that you don't want to be a bad host. Or that it's just sex for recreation and that she only loves you. At the same time, the “friend” should become absolutely unbearable and start humiliating you. So there should be this contrast, where the wife tries to make it look like everything is normal, while the “friend” directly shows the real picture. Or something like that. There's actually a separation of fetishes going on again. Someone might like it if the wife starts humiliating him, while the “friend” on the contrary plays it off like everything is fine. Or the wife may have to start trying to turn the player into a toy for her “friend”.

I write "wife" everywhere, but I think this could all be safely replaced with the "husband" and nothing would change.


Right now it just feels like you're being given too much control over the situation. And for me personally, it breaks that "vibe".

And sorry for my bad english. I tried my best.

Edited by MarkStain
Posted
5 hours ago, MarkStain said:


It's actually weird cause it adds all the other dialogue options and the wife will call you My love. The problem starts after the wedding ceremony. When your wife should ask you where would you live now. But this dialogue never triggers for me with ToH enabled.  

Yeah that might be an issue with TOH. Can you check in xedit that the scripts are being inherited all across the mods? Also, since marriage isn't being used in TOH, you can just remove the conflicting dialogues from the mod with xedit.

Posted
14 hours ago, Alturistix said:

Yeah that might be an issue with TOH. Can you check in xedit that the scripts are being inherited all across the mods? Also, since marriage isn't being used in TOH, you can just remove the conflicting dialogues from the mod with xedit

Yeah there was some problem with ToH overwriting some changes of USEEP patch. I made a patch for it. 
But it only fixed itself when i changed the load order and put my RDO lower than ToH.
So I don't know actually what was the main problem. Maybe even both. But it works now. Thanks for the advice

Posted
1 hour ago, Scarecrow777 said:

What are some console commands I could use to force the main quest to progress?

In the readme file

 

Posted (edited)

Go to where TOH is installed and there is a file troublesofheroine readme.txt

 

I should warn you though that there are some things that don't like being skipped and the main quest is VERY long so much so that i have never finished it because i usually get pissed off with Skyrim after a while and sometimes skipping the stages actually does more harm than good. I tend to enjoy the mod for the smaller things that get out into the world.

Edited by Vladel
Posted

Nice thankyou, I think that fixed it. I can start the main quest now. Before Pirve would just stay at the bridge repeating the same dialogue but after setting the stage he follows me. There's no pop up saying a quest started though.

Posted
On 5/18/2025 at 4:48 PM, SHARK_04 said:

Please tell me Grommok's ID. He disappeared and I can't find him.

You can load an earlier save and select him in the console and load the current save. I would leave his quest as a tracker of him, but many people dislike endless quests.

On 5/18/2025 at 8:53 PM, MarkStain said:

Yeah there was some problem with ToH overwriting some changes of USEEP patch. I made a patch for it. 

I thought I cleaned up the scripts used in the wedding. Did you update the mod, maybe there are scripts from the old versions left?

10 hours ago, Scarecrow777 said:

There's no pop up saying a quest started though.

Disable any patches of this mod that affect dialogue and language while the quest is starting.

Posted

I have had an issue for awhile were I have some NPCs mostly from the dawnguard add on have the brown face bug. Anyone know the reason for this? Also noticed that they seem to have physics on there hair for some reason maybe that's the cause?

Posted
2 hours ago, Mr-Bipen said:

I have had an issue for awhile were I have some NPCs mostly from the dawnguard add on have the brown face bug. Anyone know the reason for this? Also noticed that they seem to have physics on there hair for some reason maybe that's the cause?

First thing I'd try is installing Face Discoloration Fix from Nexus. It regenerates face tints on the fly and for me it has completely solved conflicting mods creating the brown face bug.

Posted (edited)
17 hours ago, Mr-Bipen said:

I have had an issue for awhile were I have some NPCs mostly from the dawnguard add on have the brown face bug.

Install TOHAddonsFaceGenXe.rar from MEGA's folder.

--//--
Added a cover to the mod.

TOH.jpg

Edited by DSHV
Posted
30 minutes ago, 4Lewds said:

this still work for SE 1.5.97 i only see SAE for downloads just want to be sure before I yolo in.

Just installed it on my 1.5.97 and seems fine...

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