Tentacus Posted March 30, 2023 Author Posted March 30, 2023 13 hours ago, Schrage said: Alright, thanks, its working. But sorry to be a burden again lol. I'm still have one last issue, the lesbians animations are not working, when they say "here is good" just the dialogue comes up and not the animation, anyone having the same issue or know how to solve it? The mod is working fine, execpt for the lesbians animations. Make sure you have all the requirements, specifically you need Rufgt's old animations for the cunnilingus anims. IIRC This version of Hardship doesn't have it included, and the requirement wasn't dropped till TSEX. Also make sure you have Straged Leito Plus. You need to also just make sure that AAF animations are working in general by setting up scenes with the AAF button. 1
vaultbait Posted March 30, 2023 Posted March 30, 2023 On 3/22/2023 at 10:14 PM, vaultbait said: I expect most of the impact, if there is any, will be a "chilling effect" which makes mod authors increasingly wary of incorporating or endorsing voice files generated by AI trained on samples from professional voice actors who didn't agree to that particular reuse of their original recordings. I hate being right, but looks like it has already begun. Saw this today in the FSD changelog: Quote Voiced protagonist files have been replaced with one tenth second silent audio files due to a VA complaint on another mod scaring the crap out of me.
Tentacus Posted March 30, 2023 Author Posted March 30, 2023 22 hours ago, vaultbait said: There are no robot interactions that I've seen. I suppose if development had continued, we might eventually have gotten Fisto from FNV, but no such luck. PLEASE ASSUME THE POSITION I did have a lot of fun with my contributions to Nuka Ride. 1
Schrage Posted March 30, 2023 Posted March 30, 2023 It says there is no lesbian animation, but when I go manually with AAF with the home button it works fine. And all the animations works fine too. maybe is something wrong with my load order? I dont know what to do
Schrage Posted April 1, 2023 Posted April 1, 2023 On 3/31/2023 at 1:42 AM, Vyru said: Here it is! Do you have another download link with it not being mega?
Vyru Posted April 2, 2023 Posted April 2, 2023 9 hours ago, Schrage said: Do you have another download link with it not being mega? No why?
dr_rsc Posted April 5, 2023 Posted April 5, 2023 A quick question: whenever trying to advance a scene, the positions of the toons get all out of whack and this only happens when BW is active or enabled. Is it that the scene should be allowed to progress at its own rate or is something wrong? Another quick couple of questions, likely having nothing to do with your excellent mod. First, why are all the humanoid dongs like at half mast? And also, when a scene is about to begin the antagonist toon will walk off for a few moments as though they're absent minded. Is this supposed to happen? Are these things having to do with the animations and or AAF? Thanks much for all your hard work producing all your mods.
Tentacus Posted April 5, 2023 Author Posted April 5, 2023 4 hours ago, dr_rsc said: A quick question: whenever trying to advance a scene, the positions of the toons get all out of whack and this only happens when BW is active or enabled. Assuming you mean alignment. The internal XMLs for this mod are aligned to the Vanilla body scales so if you set bodys to rescale to even height in AAF ini, or if a different XML set you installed had that as an option on install it will screw up all the scenes in Hardship that use them which is many. 4 hours ago, dr_rsc said: Another quick couple of questions, likely having nothing to do with your excellent mod. First, why are all the humanoid dongs like at half mast? And also, when a scene is about to begin the antagonist toon will walk off for a few moments as though they're absent minded. Is this supposed to happen? Are these things having to do with the animations and or AAF? Occasional, to frequent "ED" is an inherant bug with looks menu. My mod tries to compensate by refreshing the erection on each position/stage change (Ulf does this in his XMLs as well... I learned it from him) but it will still happen. If they are always limp then you may have another issue. (see your doctor ) If by Half staff you mean misaligned but erect then it is likely related to the first problem with another XML conflict.
dr_rsc Posted April 7, 2023 Posted April 7, 2023 On 4/5/2023 at 5:51 AM, Tentacus said: Assuming you mean alignment. The internal XMLs for this mod are aligned to the Vanilla body scales so if you set bodys to rescale to even height in AAF ini, or if a different XML set you installed had that as an option on install it will screw up all the scenes in Hardship that use them which is many. Occasional, to frequent "ED" is an inherant bug with looks menu. My mod tries to compensate by refreshing the erection on each position/stage change (Ulf does this in his XMLs as well... I learned it from him) but it will still happen. If they are always limp then you may have another issue. (see your doctor ) If by Half staff you mean misaligned but erect then it is likely related to the first problem with another XML conflict. Thanks for the response - the absentmindedness when an antagonist is about to initiate something is really funny, as is the half mast thing - all unintentional I'm sure.
Tentacus Posted April 9, 2023 Author Posted April 9, 2023 (edited) I am crossposting the link to the trailer for the upcoming final version of my Skyrim mod Notice me Senpai here, for obvious reasons, since I figure fans of Hardship might be interested and at the very least might be nostalgic at seeing me put the effort in to make a classic Harship style trailer again. NOTICE ME SENPAI: FINAL VERSION TRAILER I'm not super happy about the quality of footage I got but the trailer came pretty close to what I had in mind. A lot of the dialogue is old and already changed and yes I know about the typo. :p. Edited April 9, 2023 by Tentacus 5
Vyru Posted April 10, 2023 Posted April 10, 2023 On 4/9/2023 at 4:48 AM, Tentacus said: I am crossposting the link to the trailer for the upcoming final version of my Skyrim mod Notice me Senpai here, for obvious reasons, since I figure fans of Hardship might be interested and at the very least might be nostalgic at seeing me put the effort in to make a classic Harship style trailer again. NOTICE ME SENPAI: FINAL VERSION TRAILER I'm not super happy about the quality of footage I got but the trailer came pretty close to what I had in mind. A lot of the dialogue is old and already changed and yes I know about the typo. :p. Gonna check this out after my FO4 playtrough! ? 1
katrina.balanchuk Posted April 11, 2023 Posted April 11, 2023 This mod is still in all my playthroughs. Its the mod seeing videos of, that originally got me to buy and install Fallout 4 despite 20 years absnece from gaming and forcing ymself to learn mdoern game interfaces. Just thought I'd mention that... 1
katrina.balanchuk Posted April 11, 2023 Posted April 11, 2023 On 4/8/2023 at 9:48 PM, Tentacus said: I am crossposting the link to the trailer for the upcoming final version of my Skyrim mod Notice me Senpai here, for obvious reasons, since I figure fans of Hardship might be interested and at the very least might be nostalgic at seeing me put the effort in to make a classic Harship style trailer again. NOTICE ME SENPAI: FINAL VERSION TRAILER I'm not super happy about the quality of footage I got but the trailer came pretty close to what I had in mind. A lot of the dialogue is old and already changed and yes I know about the typo. :p. That looks amazing! I see buying Skyrim in my future is it regular Skyrim or AE?
Tentacus Posted April 11, 2023 Author Posted April 11, 2023 Just now, katrina.balanchuk said: That looks amazing! I see buying Skyrim in my future is it regular Skyrim or AE? I developed it in SE. It should run in AE with no issues. I only play it in VR myself.
derpymcson Posted April 12, 2023 Posted April 12, 2023 So since i Installed this file and i cant find the two body shapes for the male because the link for ZaZ have been deleted off of nexus and your other one dosnt seem to work ethier and When a animation happens the Male genitalia is not were its supposed to be any idea on how to fix this?
Tentacus Posted April 12, 2023 Author Posted April 12, 2023 (edited) 57 minutes ago, derpymcson said: So since i Installed this file and i cant find the two body shapes for the male because the link for ZaZ have been deleted off of nexus and your other one dosnt seem to work ethier and When a animation happens the Male genitalia is not were its supposed to be any idea on how to fix this? https://synthoverboss.wordpress.com/2021/10/18/bt3/ Links to the body and skeleton are both on this page. I really want to stress that I don't mean to be a dick... but it took me less than a minute to google that. It's unreasonable to expect modders to debug issues that have to do with the basic infrastructure of AAF, even if I actually was still supporting this mod. Most people in this community are happy to help but... If you want to do this hobby, you really need to learn to try to fix your own problems first. Edited April 12, 2023 by Tentacus 3
Barry W. Posted April 14, 2023 Posted April 14, 2023 Can't understand where is the problem. Did absolutely all as mentioned in Manual: Hardship - beggar- whore [ VERY IMPORTANT: REQUIRES Staged Leito Plus 1.0.7_Fixed patch for animations. If you plan on using this patch, make sure to reinstall Ultimate AAF Patch (UAP) and disable/uncheck FO4 Animations by Leito during UAP's installation AND load/rule (mod order, not plugin) Staged Leito AFTER UAP After that AAF stop launching in game, just stop playing all animations. If I delete Staged Leito Plus and reinstall UAP all is fine. How to solve?
lee3310 Posted April 15, 2023 Posted April 15, 2023 (edited) 1 hour ago, Barry W. said: Can't understand where is the problem. Did absolutely all as mentioned in Manual: Hardship - beggar- whore [ VERY IMPORTANT: REQUIRES Staged Leito Plus 1.0.7_Fixed patch for animations. If you plan on using this patch, make sure to reinstall Ultimate AAF Patch (UAP) and disable/uncheck FO4 Animations by Leito during UAP's installation AND load/rule (mod order, not plugin) Staged Leito AFTER UAP After that AAF stop launching in game, just stop playing all animations. If I delete Staged Leito Plus and reinstall UAP all is fine. How to solve? AAF not working is an xml problem so start with looking at AAF log (reinstall AAF with debug on). PS HARGSHIP_"RUS" is just a Russian patch for HS or a whole mod ? Edited April 15, 2023 by lee3310
Barry W. Posted April 15, 2023 Posted April 15, 2023 9 hours ago, lee3310 said: AAF not working is an xml problem so start with looking at AAF log (reinstall AAF with debug on). PS HARGSHIP_"RUS" is just a Russian patch for HS or a whole mod ? It says nothing interesting with debug on, all the same if no fix installed. What I found is that when I try to launch AAF manually there is a red message [061], which says it can't find any actors for animation. 9 hours ago, lee3310 said: HARGSHIP_"RUS" is just a Russian patch for HS or a whole mod ? It is translated version of mod and seems it works correctly.
lee3310 Posted April 15, 2023 Posted April 15, 2023 12 hours ago, Barry W. said: It says nothing interesting with debug on, all the same if no fix installed. What I found is that when I try to launch AAF manually there is a red message [061], which says it can't find any actors for animation. It is translated version of mod and seems it works correctly. You can post some screenshots of AAF logs here or head to AAF discord, for more in-depth help.
gsaballus2 Posted April 17, 2023 Posted April 17, 2023 (edited) hey, so i have the extra animations downloaded and enabled (i'm using Vortex) and it's reading that i have all of them installed but for some reason it's not letting me check the box for the cunnilingus (rufgt) xml's. like the box isn't greyed out as if i don't have it installed, it just doesn't check the box when i click it.. Edited April 17, 2023 by gsaballus2
zombieslayer618 Posted April 17, 2023 Posted April 17, 2023 Anyone else have the problem with this mod in the mod config menu where anything you select in the mod config resets it when you get out of the menu and it also wont let you assign a key bind, everytime i set a key bind it just resets to nothing
zombieslayer618 Posted April 17, 2023 Posted April 17, 2023 1 hour ago, zombieslayer618 said: Anyone else have the problem with this mod in the mod config menu where anything you select in the mod config resets it when you get out of the menu and it also wont let you assign a key bind, everytime i set a key bind it just resets to nothing nevermind i found out what the problem was
red-forest Posted April 21, 2023 Posted April 21, 2023 A somewhat technical question: besides the internal mod xmls, does the mod simply pick any of the animations from the regular xmls like SavageCabbage at random, or is there an internal list of allowed animations? Or does it simply use tags? I'm currently making my own "ultimate" Fallout with a custom skeleton and custom SAM adjusted animations specifically for my character and I'm delving fairly deep into modifying the Hardship xmls too, but I find that there isn't a whole lot of variety in the animations that get chosen even if I add the hardship tags to the regular Leito and SC animation xmls.
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