Viki Tsss Posted November 16, 2021 Posted November 16, 2021 Hello. Can someone tell me . Why BW menu and mirror are not launched from PIP-BOY? Otherwise, everything works.
Tentacus Posted November 16, 2021 Author Posted November 16, 2021 (edited) 3 hours ago, вячеслав братск said: Hello. Can someone tell me . Why BW menu and mirror are not launched from PIP-BOY? Otherwise, everything works. The mirror is best used from shortcut (see the video) but if you use it from pipboy you just need to close the pipboy as soon as you launch it, otherwise it just fades to black. I use a controller so that would be the B button, or (I think) tab on keyboard. Edited November 16, 2021 by Tentacus 1
Viki Tsss Posted November 16, 2021 Posted November 16, 2021 7 minutes ago, Tentacus said: Зеркало лучше всего использовать из ярлыка (см. Видео), но если вы используете его из pipboy, вам просто нужно закрыть pipboy, как только вы его запустите, иначе он просто станет черным. Я использую контроллер, чтобы это была кнопка B или (я думаю) вкладка на клавиатуре. I mean, when activating the menu or mirror, nothing happens
Tentacus Posted November 16, 2021 Author Posted November 16, 2021 12 minutes ago, вячеслав братск said: I mean, when activating the menu or mirror, nothing happens If the main script isn't loaded it could be this: 15. Real Handcuffs 0.4.7 or above -- This is a true Master of Hardship and RealHandcuffs.esp must be above Beggar_Whore.esp in the plugin load order! NOTE: Read the instructions carefully. If you don't you might end up with an AAF conflict. or a bad AAF or Hardship install. Redownload and reinstall Hardship and it's requirements. 1
Viki Tsss Posted November 16, 2021 Posted November 16, 2021 2 hours ago, Tentacus said: If the main script isn't loaded it could be this: 15. Real Handcuffs 0.4.7 or above -- This is a true Master of Hardship and RealHandcuffs.esp must be above Beggar_Whore.esp in the plugin load order! NOTE: Read the instructions carefully. If you don't you might end up with an AAF conflict. or a bad AAF or Hardship install. Redownload and reinstall Hardship and it's requirements. Sorry friend for the trouble. For some reason, my clean save didn't run the script. But with the new game, everything worked). And I'm really sorry that you won't be able to finish your creation. Good luck to you 1
xAliENx Posted November 18, 2021 Posted November 18, 2021 How to remove this mod? When I turn it off in the Load Order, the game crashes when loading the save. I didn't play the mod and didn't activate it.
Tentacus Posted November 18, 2021 Author Posted November 18, 2021 (edited) 1 hour ago, xAliENx said: How to remove this mod? When I turn it off in the Load Order, the game crashes when loading the save. I didn't play the mod and didn't activate it. If you mean you didn't activate Beggar Whore mode... This isn't that kind of mod. If the plugin is activated the mod is activated. Beggar Whore mode just activates the dialogue since the dialogue system in Fallout 4 is inelligant compared to previous Bethesda games, it must be toggled for best results. If you've been playing like that then you are stuck with it, since it is never a good idea to remove any scripted mod. Even if they have an "uninstall" feature... (though that last part is just IMO.) I am a little surprised it causes a crash to remove it though. It might freeze AAF or something if you didn't uninstall the XMLs, but I didn't think it'd cause an (immediate) crash. If you have BW mode off there shouldn't be much impact beyond the extra NPCs and a mattress in the basement of Rexford though. One more thing. If you are the type who actually cares about finishing the game normally you really shouldn't play with a bunch of scripted mods in the first place, and at the very least should save often and always in different slots. Edited November 18, 2021 by Tentacus
Tentacus Posted November 18, 2021 Author Posted November 18, 2021 (edited) On 11/15/2021 at 2:48 PM, LostDremoraDream said: Has anyone tried voice files yet? I gave a shot at it, I also tried to attempt "revoicing" lines from other mods.... That shit is hard cuz Fo4 CK is actually garbage for lip gen. You mean XVsynth or actual voicing? The former is a no go for anything large scale, for sure the tech is too immature and honestly I'm uncomfortable with the moral and legal implications of of making virtual Courtney et al saying some of my lines. (Ironic I know given how I've repurposed Vanilla assets... lol.) TSEX/1.6 is going to use a few lines I made to fill gaps I couldn't do with Vanilla sounds but even that was a real struggle, especially with the Nate voice. If you mean actual voicing, even if you gathered enough voice actors, the sheer number of lines in Hardship makes this very impractical, plus some of my dumbass dialogue comes from being a lifelong anime fan and writing them for subtitles I do generally say stuff out loud when I write it until it feels right... but I've been told my sensibilities aren't always the best. For either method file size alone would be a huge issue. Edited November 18, 2021 by Tentacus
xAliENx Posted November 18, 2021 Posted November 18, 2021 4 hours ago, Tentacus said: Если вы имеете в виду, что не активировали режим Beggar Whore ... Это не такой мод. Если плагин активирован, мод активируется. Режим Beggar Whore просто активирует диалог, поскольку диалоговая система в Fallout 4 неуместна по сравнению с предыдущими играми Bethesda, поэтому для достижения наилучших результатов ее нужно переключать. Если вы так играли, то вы застряли в этом, так как никогда не рекомендуется удалять какой-либо скриптовый мод. Даже если у них есть функция "удаления" ... (хотя эта последняя часть - это просто IMO.) Я немного удивлен, что при ее удалении происходит сбой. Это может заморозить AAF или что-то в этом роде, если вы не удалите XML, но я не думал, что это вызовет (немедленный) сбой. Если у вас отключен режим BW, это не должно иметь большого влияния, кроме дополнительных NPC и матраса в подвале Рексфорда. Еще кое-что. Если вы относитесь к тому типу людей, которые действительно заботятся о завершении игры, как правило, вам в первую очередь не следует играть с кучей скриптовых модов и, по крайней мере, следует часто и всегда сохранять в разных слотах. It's just that I've almost reached the limit of 255 esp files and now I'm deactivating all the mods I don't need. And this mod is the only one that caused the problem.
JB. Posted November 18, 2021 Posted November 18, 2021 3 minutes ago, xAliENx said: It's just that I've almost reached the limit of 255 esp files and now I'm deactivating all the mods I don't need. And this mod is the only one that caused the problem. Go to a small cell (Type in the console "coc SanctuaryBasementJahani"). Save there. Uninstall. Test.
ThatWeirdGuy2121 Posted November 18, 2021 Posted November 18, 2021 Sorry if this has been answered already. I cant seem to find out how to actually purchase homeplate.
Tentacus Posted November 18, 2021 Author Posted November 18, 2021 23 minutes ago, therealdoi said: Sorry if this has been answered already. I cant seem to find out how to actually purchase homeplate. It's a vanilla part of the game. You have to talk to the Mayor's secretary.
SkyAddiction Posted November 20, 2021 Posted November 20, 2021 (edited) On 11/16/2021 at 9:34 AM, вячеслав братск said: Sorry friend for the trouble. For some reason, my clean save didn't run the script. But with the new game, everything worked). And I'm really sorry that you won't be able to finish your creation. Good luck to you On 11/18/2021 at 5:04 AM, xAliENx said: How to remove this mod? When I turn it off in the Load Order, the game crashes when loading the save. I didn't play the mod and didn't activate it. In addition to Tentacus' statements, there is a cardinal rule for Beth games: Never, ever, under any circumstances, remove or clean a scripted mod after starting the game. It will fuck you. Every time. Smaller or more geographically isolated mods which have scripts might take time to wreck your game, but they eventually will. Clothing and armor mods, visual improvement mods, and asset mods are generally safe to remove, but AAF-dependent mods (excepting animations and AAF themselves) generally have scripting which will break and will break your save if you remove or clean them. It's an annoying and frustrating limitation, but starting a new game if you need to remove mods is good policy. Hopefully that helps in the future. ? N.B.: You can generally add mods mid-game without consequence. I forgot about that one-way aspect. Edited November 20, 2021 by SkyAddiction
Viki Tsss Posted November 20, 2021 Posted November 20, 2021 3 hours ago, SkyAddiction said: В дополнение к заявлениям Tentacus, для игр Beth существует кардинальное правило: никогда, никогда, ни при каких обстоятельствах не удаляйте или не очищайте скриптовый мод после запуска игры. Это тебя оттрахает. Каждый раз. Меньшим или более географически изолированным модам, у которых есть сценарии, может потребоваться время, чтобы разрушить вашу игру, но в конечном итоге это произойдет. Моды на одежду и доспехи, моды на визуальное улучшение и моды на активы, как правило, безопасны для удаления, но моды, зависящие от AAF (за исключением анимации и самих AAF), обычно содержат сценарии, которые нарушат и нарушат ваше сохранение, если вы удалите или очистите их. Это досадное и неприятное ограничение, но начинать новую игру, если вам нужно удалить моды, - хорошая политика. Надеюсь, это поможет в будущем. ? Н. Б.: Как правило, вы можете добавлять моды в середине игры без последствий. Я забыл об этом одностороннем аспекте. I don't understand what this has to do with me?
Tentacus Posted November 20, 2021 Author Posted November 20, 2021 (edited) Update: As @requiredname65 toils away, I've begin working on getting the TSEX BDSM and slavery stuff properly integrated. If I don't run into too many unforseen issues I think some of you are gonna eat this shit up. Though do know while I'll try to keep gameplay snappy, I am gonna simulate some of the more tedius aspects of BDSM. And no... This doesn't mean you can get Blake as a Master. I'm just testing the script there as usual. ? Edited November 20, 2021 by Tentacus 6
SkyAddiction Posted November 20, 2021 Posted November 20, 2021 15 hours ago, вячеслав братск said: I don't understand what this has to do with me? You both had similar problems, so I double-quoted you. You crashed because you removed the mod on an existing save. ?
xAliENx Posted November 21, 2021 Posted November 21, 2021 On 20.11.2021 at 07:27, SkyAddiction said: В дополнение к утверждениям Тентакуса, есть кардинальное правило для игр Бет: никогда, никогда и ни при каких обстоятельствах не удаляйте и не очищайте скриптовый мод после запуска игры. Это тебя трахнет. Каждый раз. Небольшим или более географически изолированным модам, имеющим скрипты, может потребоваться время, чтобы испортить вашу игру, но в конечном итоге они это сделают. Моды на одежду и броню, модификации визуального улучшения и модификации активов, как правило, безопасно удалять, но моды, зависящие от AAF (за исключением анимации и самих AAF), обычно имеют скрипты, которые сломаются и нарушат ваше сохранение, если вы удалите или очистите их. Это раздражающее и разочаровывающее ограничение, но начать новую игру, если вам нужно удалить моды, - хорошая политика. Надеюсь, это поможет в будущем. ? NB: Обычно вы можете добавлять моды в середине игры без каких-либо последствий. Я забыл об этом одностороннем аспекте. Before that, I removed mods such as AAF Prostitution, Hospitality, Zodiac (Happy Hookers Inc), AAF Spectators, Raider Pet. And there were no problems.
Tentacus Posted November 21, 2021 Author Posted November 21, 2021 (edited) 21 minutes ago, xAliENx said: Before that, I removed mods such as AAF Prostitution, Hospitality, Zodiac (Happy Hookers Inc), AAF Spectators, Raider Pet. And there were no problems. That you noticed. This kind of thing tends to snowball in the background. Even RUNNING a game remotely close to the mod limit can cause a lot of issues depending on your hardware, As a rule of thumb I try to keep mine below 100 plugin mods... You can have as many replacers as you want as long as you are sensible about their size. Edited November 21, 2021 by Tentacus
Nharra Posted November 21, 2021 Posted November 21, 2021 On 11/15/2021 at 5:24 AM, digitdork said: On 11/15/2021 at 5:09 AM, digitdork said: My game is crashing upon pause/pressing 'esc'. pipboy too That almost always means that you either don't have installed Buffout 4 or installed it incorrectly. That and/or you have RSE II Brothels installed.
xAliENx Posted November 21, 2021 Posted November 21, 2021 1 hour ago, Tentacus said: That you noticed. This kind of thing tends to snowball in the background. Even RUNNING a game remotely close to the mod limit can cause a lot of issues depending on your hardware, As a rule of thumb I try to keep mine below 100 plugin mods... You can have as many replacers as you want as long as you are sensible about their size. I've been playing without these mods for two weeks now, and there have been no crashes. In any case, the game has been passed for a long time and now I am only engaged in the arrangement of settlements and work on the appearance of female characters (settlers and slaves) in order to save them as presets and then transfer them to a new assembly of mods.
Tentacus Posted November 21, 2021 Author Posted November 21, 2021 Update: For those who've been patiently waiting for TSEX/1.6. From JB's DL page: -Nuka Ride 2.1 -Tentacus version- An early Christmas gift from Tentacus. This special update is based on the latest version of Nuka Ride (2.0.9), but with @Tentacus spelling corrections, as well as a complete facelift in terms of AAF animations -Hardship-style-. It contains new animations, new sounds, some scene variations and other magic potions that I don't know how he managed to create. It is packaged in a BA2 file, and the files for Bodyslide (CBBE and FG) are included. A round of applause for Tentacus for this magnificent work! ? ? My goal is to learn from his scripts and make use of his animations for my next updates. Am I going to work on my next updates from this version? It was my original idea, but the truth is that Tentacus has a very own style and it is not possible for me to emulate it. I think the ideal would be for me to continue on my own path, but without a doubt using everything he has taught me. Can you play the Tentacus version and then continue with my nexts versions? You can.. but there are probably going to be problems since in my new versions I have started to reorganize my scripts, textures, etc. So there are probably going to be unexpected behaviors. My version (3.1) will be uploaded soon, probably in the next few days. You can test it here. Then I will delete version 2.0.9 If you comment about it in the Nukaride thread and expect me to read it you better @ me as I don't usually spend much time in other threads. Super big thanks to @JB. for letting me play with their toys, and for making such a fresh and inspirational mod in the first place. 8
LostDremoraDream Posted November 22, 2021 Posted November 22, 2021 (edited) I'm reading through some of the content I missed. It's nice to see theres still a lot of interest in this mod. Thanks Tentacus for all the work and also communicating so much with us here who have been using your mod or learning from you. So the mod will be under new "ownership" and development after the 1.6 update? Also I've asked this before but I don't see a changelog besides latest: are 3somes supported? And can NPCs other than raiders now approach the player? Edited November 22, 2021 by LostDremoraDream
Tentacus Posted November 22, 2021 Author Posted November 22, 2021 (edited) 1 hour ago, LostDremoraDream said: So the mod will be under new "ownership" and development after the 1.6 update? Basically. @requiredname65 has already taken over the bulk of the technical aspects, though I am still working on developing some systems related to BDSM and slavery. timeframes are still extremely hazy especially with the holidays coming up but IMO things are looking better than they did a month ago ? Also I imagine it is gonna get named back to Hardship final which should be funny to anybody who's been around long enough. 1 hour ago, LostDremoraDream said: Also I've asked this before but I don't see a changelog besides latest: are 3somes supported? And can NPCs other than raiders now approach the player? The released version of Hardship has had no updates since the white messageboxes were turned black, so no. Feature set that isn't already in the dev version is up in the air. There will definitely be Raider group assaults, (Cause they have been in that version for WELL over a year) but beyond that I dunno. Some things will fall between the cracks. The goal now is to just get what is done releasable, and that mostly means for me to complete all the systems I put hooks in for without any REAL plan how to accomplish them. (lol). Edited November 22, 2021 by Tentacus 1
Tentacus Posted November 22, 2021 Author Posted November 22, 2021 (edited) Update: The options and orders will be different depending on your level of training. If she'd hit exit or willfully kept doing the wrong pose she would get an objectively worse punishment. Just when I get back up to speed I'm taking off the rest of the week for the holiday. *fart noise* Oh well. Happy Thanksgiving or non holiday related face stuffing if you ain't in the states. Edited November 22, 2021 by Tentacus 4
Darkwolf101 Posted November 23, 2021 Posted November 23, 2021 quick question. in regards to menacing raiders, do the trappers on Harbor work as the same? or are they in a different 'class' ?
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