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Drow Race - Unofficial Dawnguard Edition


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Posted

So I finally found my problem with the Dragonstone turn-in quest not firing. It wasn't this mod at all (which you knew) but the NPCs of Dibella mod. It happened to me on a vanilla Redguard too. Bah. Ah well, just thought I would pipe up about that!

 

Thanks for letting me know. :)

Posted

Just a heads up from some fixable issues I ran into. There is a conflict with 2 mods: dagi_raht_race.esp and EnchancedCharacterEdit.esp

 

Both cause the hair selection to break; cannot change hair while displaying blanks with extremely high numeric values. Solved problem with dagi_raht_race by placing it above Drow mod. For ECE, turn it off as Drow mod already has eye tilt and nose width function. I use ECE for other races that do not have the tilt and width option...just keep forgetting to turn it off when I play the Drow.  :-/

Posted

Hello!

 

For starters. Thank you so much for making this update. I've been using the drow beta version for forever an appreciate the changes. However I have a request / question.

 

The drow I use is extremely feminie and I don't want muscles development on her at all; Its just my taste. Also Nuska face is very well done, but insists on making a garring red blush across the nose and cheeks and I find it very unattative. Is there anyway you could post a guide or make an option available that uses the face and skin textures of navetsea's skin? Located here ->

 

http://skyrim.nexusmods.com/mods/6554

 

If you aren't interested in making the option yourself I respect you that, but if you're willing to explain how you did it I'll do it myself.

 

[spoiler=My wizard drow]attachicon.gifScreenShot1211.png

 

 

Files you want to replace are:

textures\actors\character\drow\female\femalebody_1_msn.dds

textures\actors\character\drow\female\femalehead_msn.dds

 

That's the normal maps that contain muscle and skin details.

Don't replace the actual skin texture as that's specifically coloured for the drow.

 

I'll make it an option for next update (if there is one).  :)

 

 

Just a heads up from some fixable issues I ran into. There is a conflict with 2 mods: dagi_raht_race.esp and EnchancedCharacterEdit.esp

 

Both cause the hair selection to break; cannot change hair while displaying blanks with extremely high numeric values. Solved problem with dagi_raht_race by placing it above Drow mod. For ECE, turn it off as Drow mod already has eye tilt and nose width function. I use ECE for other races that do not have the tilt and width option...just keep forgetting to turn it off when I play the Drow.  :-/

 

Sorry but I can't do anything about conflicts with other mods that I'm not using, unless someone provides specific information on how to solve them.

Posted

I've uploaded a new version. It's quite small update, but I don't have the time to work on the features I was hoping to add (level scaling magic resistance, faerie fire) so I saw no reason to sit on it.

  • 2 weeks later...
Posted

Hey Rainbow...

 

Thank you for reviving this.  Drow Race was my favorite before some of the later Skyrim updates came out (ie. Dawnguard).  I played many hours with this race.

 

One thing, the original used to have an addition destruction spell that basically was the effect the ice wraiths have... will that be going back in, or is it gone for good?

 

Thanks again!  You did a great job, I played through Dragonborn with this!!

Posted

One thing, the original used to have an addition destruction spell that basically was the effect the ice wraiths have... will that be going back in, or is it gone for good?

 

Sorry but it's gone for good, there's no lore reason why drow would have such an ability by default.

 

Glad you're enjoying the mod.

Posted

 

One thing, the original used to have an addition destruction spell that basically was the effect the ice wraiths have... will that be going back in, or is it gone for good?

 

Sorry but it's gone for good, there's no lore reason why drow would have such an ability by default.

 

Glad you're enjoying the mod.

 

I understand... it was just... "cool".  :)  

  • 4 weeks later...
Posted

According to a post on Nexus, Zazemel is alive and well and the original  mod was abandoned because of a computer crash. Creator of the drow CBBE textures says he now has the permission to start his own version as official continuation.

 

Unless he releases something absolutely amazing, I'm probably going to continue maintaining this one (as in at least making sure it'll work with future patches and content), but as I'm not actually playing Skyrim at the moment, I doubt there'll be any big updates soon.

 

Also I have no intention of ripping off content from an active author, so if his version turns out better in some ways, you should go for it  instead of asking me to port it here.

Posted

It would appear that there's something about post-1.9 patch USKP that breaks the script responsible for turning you into a vampire. I don't know why or how, but I'll be looking into it.

 

Reverting to older drow version won't help, so meanwhile if you have any problems becoming a vampire: type "player.setrace darkdrowracevampire" into the console (after you should have become one) and you should be good to go again.

Posted

i have cbbe but i want to try out the Lady Body mod. will that work aswell?

 

I'm not familiar with that body, but probably not unless it's textures are compatible with one of the supported body types. But since drow will use whatever body you have installed, you can test it easily enough by swapping the textures.

Posted

New in 2.4.1!
- Packed with the latest version of Race Compatibility which fixes conflict with Unofficial Skyrim Patch. Make sure RaceCompatibilityUSKPOverride.esp is loaded after it.

Posted

New in 2.4.1!

- Packed with the latest version of Race Compatibility which fixes conflict with Unofficial Skyrim Patch. Make sure RaceCompatibilityUSKPOverride.esp is loaded after it.

 

Out of curiosity, why exactly doesn't this work with other custom races? (all of my races work together just fine) One of RaceCompatibility's primary functions, is to facilitate running multiple race mods together by dynamically assigning the race to the proper head parts formlists.

 

I suspect your mod is experiencing a known Skyrim engine problem. Script lag. When multiple races are loaded in ESP format, the scripts compete for load order position, and one or more race controllers usually end up lagged or stalled entirely.

 

Try converting the ESP to ESM. As an ESM, it's race controller script will load almost immediately, thus restoring it's compatibility with other race mods.

 

Trykz

Posted

Out of curiosity, why exactly doesn't this work with other custom races? (all of my races work together just fine) One of RaceCompatibility's primary functions, is to facilitate running multiple race mods together by dynamically assigning the race to the proper head parts formlists.

 

I suspect your mod is experiencing a known Skyrim engine problem. Script lag. When multiple races are loaded in ESP format, the scripts compete for load order position, and one or more race controllers usually end up lagged or stalled entirely.

 

Try converting the ESP to ESM. As an ESM, it's race controller script will load almost immediately, thus restoring it's compatibility with other race mods.

 

Actually I haven't tested that myself. It's just something that someone else self-diagnosed, so it became my recommended first step for solving any issues people may have with the mod.

I don't really see any reason to ever run more than one custom race at same time, and for all I know it may have been just that one particular mod causing problems.

 

But thanks for bringing it up, I should probably look into it at some point.

Posted

 

Out of curiosity, why exactly doesn't this work with other custom races? (all of my races work together just fine) One of RaceCompatibility's primary functions, is to facilitate running multiple race mods together by dynamically assigning the race to the proper head parts formlists.

 

I suspect your mod is experiencing a known Skyrim engine problem. Script lag. When multiple races are loaded in ESP format, the scripts compete for load order position, and one or more race controllers usually end up lagged or stalled entirely.

 

Try converting the ESP to ESM. As an ESM, it's race controller script will load almost immediately, thus restoring it's compatibility with other race mods.

 

Actually I haven't tested that myself. It's just something that someone else self-diagnosed, so it became my recommended first step for solving any issues people may have with the mod.

I don't really see any reason to ever run more than one custom race at same time, and for all I know it may have been just that one particular mod causing problems.

 

But thanks for bringing it up, I should probably look into it at some point.

 

Popular race mods generally end up having a number of follower mods produced from them, thus requiring the custom race to be active in order to use them.

 

Under Expired's original RaceCompatibility.esm, I used to be capable of running as many as 10 custom races alongside the vanilla races without a single conflict. Dawnguard ruined that......

 

Did you compile the race controller under the same RaceCompatibility.esm you included? If so, then the conflicts ARE in fact, being caused by this mod. You should always compile the race controller under the vanilla version of TMPhoenix's RaceCompatibility, and then let the user select the version of his mod they need.

 

Trykz

Posted

Thank you for your recent contact regarding Drow Race Unofficial Dawnguard Edition.

 

Unfortunately Drow Race mod does not meet your specifications at the moment, however we have passed your request onto our team of genetically engineered porpoise who will be looking into this later.

 

Thank you once again for your enquiry and please do not hesitate to contact us again if you require any further information or advice.

Assuring you of our best attention at all times.

 

Your sincerely

 

Rainbow Dash
Senior Weather Manager
Ponyville

 

Any data held is for purpose of answering your contact and will not be passed to any third party without your permission.

  • 2 weeks later...
Posted

idiot nub question: how do i add the files with nmm?

 

I don't use NMM, but I'd assume same way as any other file. Optional textures need to be copied manually.

 

"femalebody_1_s.dds" in CNHF options it's for CBBE, if you install this textures you can see seams lines.

 

Are you sure about the seams? That file should be compatible.

 

I don't have the time to investigate properly but see if this works better and report back:

femalebody_1_s.7z

Posted

 

idiot nub question: how do i add the files with nmm?

 

I don't use NMM, but I'd assume same way as any other file. Optional textures need to be copied manually.

 

"femalebody_1_s.dds" in CNHF options it's for CBBE, if you install this textures you can see seams lines.

 

Are you sure about the seams? That file should be compatible.

 

I don't have the time to investigate properly but see if this works better and report back:

femalebody_1_s.7z

 

 

This specular map isn't compatible with hands and head. The body don't glow.

Posted

 

This specular map isn't compatible with hands and head. The body don't glow.

 

 

Ah of course it wouldn't, I forgot I did that.

 

Try this: CNHF_test_fix.7z

 

It's a quick and dirty job but see if it's any better.

Posted

 

 

This specular map isn't compatible with hands and head. The body don't glow.

 

 

Ah of course it wouldn't, I forgot I did that.

 

Try this: CNHF_test_fix.7z

 

It's a quick and dirty job but see if it's any better.

 

 

Much better. Now supports any body.

 

Thanks

Posted

Oh I love this race. The drow are sooo sexy. They are just as likely to seduce you and have a wild night of sex and then right as you climax carve out your heart and offer it up to the goddess Loth.

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