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Drow Race - Unofficial Dawnguard Edition


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Posted

 

Does this race have it's own path for meshes, or is it using the female ones in the meshes\actors\character\character assets path?

 

It has its own head mesh, but the body uses the default path.

 

 

is there a short way of modifying it to use a custom body mesh via the CK? I'm confident enough that i can muck around with it if i know what i'm doing.

Posted

Total newcomer here in need of help... I screwed up somewhere with DDSopt I think, because after getting one crash too many I went and downsized lots of textures to 1024x512... and this started to happen... notice how the fingers end in a very ugly needle-sharp point?

 

What went wrong? I would be certain of the issue being related to this mod, because I created a Breton character to test if the problem appeared there too, and no, it doesn't. Reinstalling did not help.

 

EDIT: maybe it's the overlay-like effect applied by buff spells?

 

EDIT 2: also experiencing neck and wrist seams. Dang it.

post-255821-0-61062700-1383524687_thumb.jpg

Posted

 

 

Does this race have it's own path for meshes, or is it using the female ones in the meshes\actors\character\character assets path?

 

It has its own head mesh, but the body uses the default path.

 

 

is there a short way of modifying it to use a custom body mesh via the CK? I'm confident enough that i can muck around with it if i know what i'm doing.

 

 

I can't remember the details, but paths to the nude body meshes should be somewhere in ArmorAddon entries under the items category.

You probably have to also edit the custom meshes you wish to use in Nifskope to point to the drow texture paths.

 

 

Total newcomer here in need of help... I screwed up somewhere with DDSopt I think, because after getting one crash too many I went and downsized lots of textures to 1024x512... and this started to happen... notice how the fingers end in a very ugly needle-sharp point?

 

What went wrong? I would be certain of the issue being related to this mod, because I created a Breton character to test if the problem appeared there too, and no, it doesn't. Reinstalling did not help.

 

EDIT: maybe it's the overlay-like effect applied by buff spells?

 

EDIT 2: also experiencing neck and wrist seams. Dang it.

 

Ok I don't know what's going on there. Are you sure you're using the correct textures for your body type?

Posted

I was using the textures for CNHF 2.5 when that screenshot was taken.
 

Went and deactivated ALL the mods I'm running, save this one, and the problem was gone, so something is interfering. I'm currently testing all the mods, one by one, to try and find the culprit. Once I do that I'll get back to you.

Posted

I was using the textures for CNHF 2.5 when that screenshot was taken.

 

Went and deactivated ALL the mods I'm running, save this one, and the problem was gone, so something is interfering. I'm currently testing all the mods, one by one, to try and find the culprit. Once I do that I'll get back to you.

 

Are you 100% sure you don't have the old CNHF 1.0 textures haunting your mod folder? They're no longer included in this mod but if you have overwritten old version they'd still be in the optional files folder.

 

Just to be absolutely clear, if you're using CNHF 2.5, you should be using the default textures (which are also included in the optionals in "Textures for UNP, UNPB, CNHF, 7B" folder.

 

Also mind that CNHF 1.0 is no longer supported, so if you're using that then you need to upgrade.

Posted

Double-checked that. Seams are present on both CBBE and CNHF, *and* much more pronounced on CNHF. With versions being up-to-date.

 

Still haven't found the culprit for the pointy-fingers thing.

Posted

I don't like spamming people with big downloads so I was going to sit on this update a bit longer untill had something more substancial to add to it, but I've uploaded 2.5.1a version.

It contains texture updates that should hopefully reduce the seams (I didn't realise it was that bad but I'm not spending much time on Skyrim at the moment), however mind that to my best knowledge UNP seams can't be completely eliminated. Also ADEC support added.

 

I hope that it helps but no promises.

 

What comes to the sharp fingers problem, I'm 100% certain that's some sort of spell effect on you.

  • 2 weeks later...
Posted

Odd thing I noticed, the nose and mouth seem to be a bit out of alignment(off-center).  Nose to the left of the mouth when looking at the character; or it could the the mouth is misaligned to the right of the nose.

post-141416-0-34973300-1384809166_thumb.jpg

Posted

Odd thing I noticed, the nose and mouth seem to be a bit out of alignment(off-center).  Nose to the left of the mouth when looking at the character; or it could the the mouth is misaligned to the right of the nose.

 

Never noticed that, but yeah I can see what you mean.

I think that's a problem with the headmesh zazemel's original mod provided.

I kept it (and the horrible presets) around because I wanted the mod to be useable for people upgrading from the outdated version. In hindsight probably not a good decision.

 

I'm not too bothered because there aren't many people on this planet that have 100% symmetrical face, but I'll investigate if I can replace or remove the headmesh without breaking anything, however I don't have the skills to tamper with the mesh to fix it directly.

 

It could be possible to fix in-game it with ECE's vertex editor. Never tried it myself but worth a look if it really bothers you. I think RaceMenu is going to implement something similar in near future.

Posted

Ok so replacing the head mesh or using the vanilla one would lose or change the ears and mess up existing character faces. No surprises there.

 

If I could locate a suitable replacement the latter is just an unfortunate inconvenience, but I haven't had any luck so far.

 

I'm open for any and all suggestions on how to deal with this.

Posted

Hmm, doesn't the Epic Elf have a similar head style? Could try using that?

 

Doesn't look like its ears are part of the headmesh, so no.

I've also looked at some other alternatives but found nothing suitable.

 

I really don't know what to do about this that doesn't mess up the existing faces, and if I do that I might just as well rebuild the mod from scratch.

I don't really have the time and energy for that, but at least I wouldn't have to worry about it being someone else's mod anymore, so perhaps some day.

  • 2 weeks later...
Posted

Thanks for sharing this! Zazemel's drow race has always been my favorite to play. When he quit updating and the expansions started coming out I just ignored the incompatibilities. The changes you made (like removing the skin gloss) didn't take anything away from the mod, my character looks and plays just fine.

Posted

I've tried using the original mod in the past, but ran in to a problem where there was only a single option for the hair.

I have the same problem again this time, even though I've installed it correctly (or maybe I didn't?)

 

Do I have to add any custom hairs via the CK/Tesedit5?

 

Strange thing is, it's just a single vanilla hair, yet all the others are gone.

Posted

I've tried using the original mod in the past, but ran in to a problem where there was only a single option for the hair.

I have the same problem again this time, even though I've installed it correctly (or maybe I didn't?)

 

Do I have to add any custom hairs via the CK/Tesedit5?

 

Strange thing is, it's just a single vanilla hair, yet all the others are gone.

 

All installed hairs should be readily available.

Sounds like some sort of mod conflict. Do you have any other custom races installed?

Posted

Odd thing I noticed, the nose and mouth seem to be a bit out of alignment(off-center).  Nose to the left of the mouth when looking at the character; or it could the the mouth is misaligned to the right of the nose.

 

each face must it be perfect?

that irregular, of course, look at times on your own face in the mirror, let's see how much you can find irregularities.

 

german

 

muß denn jedes gesicht perfekt sein ?

daß unregelmäßige ist natürlich , schau dir mal dein eigenes gesicht im spiegel an , mal sehen wieviel unregelmäßigkeiten du findest .

Posted

 

I've tried using the original mod in the past, but ran in to a problem where there was only a single option for the hair.

I have the same problem again this time, even though I've installed it correctly (or maybe I didn't?)

 

Do I have to add any custom hairs via the CK/Tesedit5?

 

Strange thing is, it's just a single vanilla hair, yet all the others are gone.

 

All installed hairs should be readily available.

Sounds like some sort of mod conflict. Do you have any other custom races installed?

 

 

SG Hairs

Apachi Hairs

zzjay Hairs

 

Those are the ones I have installed.

 

I think it's worth noting that my RacailCompatibility.esm is placed before all of my hair mods, including the ApachiHairs.esm

 

Edit: Lol, didn't even read your post properly! Race mods are as follows:

 

Ningheim (I know I spelt that wrong)

Ethereal Elven Overhaul (not a race mod, I know, but still worth mentioning)

Tera Elin

Dagi-Raht

 

Posted

Try if it's any better with all the other race mods disabled.

Technically it should work with them, but I've had similar reports before so who knows.

 

I messed with my load order, and for some reason, the Tera Elin race is the culprit.

which is weird, because all of my other race mods are beneath it, same as this one.

I'm going to uninstall the race, and try again.

Posted

 

Note to CharGen Extension users:

Add following to "meshes\actors\character\FaceGenMorphs\CharGen ECE Morphs.esp\races.ini" file.

 

DarkDrowRace = sliders\human.ini

DarkDrowRaceVampire = sliders\human.ini

 

This makes me sad. I should really provide better docs for this. You don't actually have to edit anything here, you can create your own file for this and include it with the mod.

 

All you have to do is make a folder named after your plugin like "meshes\actors\character\FaceGenMorphs\DrowRace.esp\races.ini" and put this inside it:

 

DarkDrowRace             = :CharGen Morphs.esp\sliders\human.ini, :CharGen ECE Morphs.esp\sliders\human.ini
DarkDrowRaceVampire      = :CharGen Morphs.esp\sliders\human.ini, :CharGen ECE Morphs.esp\sliders\human.ini
 
Putting the colon infront informs it to move the directory to be relative to "meshes\actors\character\FaceGenMorphs\" so you can access slider listings of other mods. These ini files will load from BSA too so they don't need to be loose files.
 
The whole point of CharGen Version 2 was to not replace any or modify any assets, and allow you to create your own completely new assets, including morphs.
Posted

Thanks, I wasn't aware of that. :)

I currently don't have skyrim installed, but I'll make sure it's done right in the next release, whenever that will be. Meanwhile best I can do is replace that bit on the descripton page with a link to your post.

Posted

this mod seems to break Sexlab. everything worked fine before. I installed this mod, loaded my nord who was enslaved via SD, but when a sexlab animation started, it CTDs. It did this several times before I uninstalled  this mod. now it works fine.

Posted

Update time!

 

2.5.2 contains limited SOS support because I've been informed that was an issue and causing CTDs for male drow. There's also new male body textures that I liberated from the schlong mod, both to avoid unfortunate texture issues and also because they made me drool like a little girl.

 

For now, I believe SOS works only for equippable... equipment, and there are some issues involving its colour and also seams with low body weight, but I have no idea what I can do about that. I'd like to add a full support in the future, but I'll have to investigate what that would involve.

 

Please report any problems you encounter. :)

 

 

 

index.php?app=downloads&module=display&s

 

 

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