Gray User Posted July 3, 2019 Posted July 3, 2019 (edited) 50 Shades of Fallout 4 View File 50 Shades of Fallout 4 Notes: v 1.05 is normal release but have mistakes with some of animation settings. ' v 1.06 fixes mistakes (set all animations to dyn_loop type animation). Thank you to EgoBallistic for noticing problem and showing where all of mistakes were to make it easy to fix. Furniture mod sometimes work and sometimes not. I do not know why, but if someone who understand animation subgraph and duct-taped FO4 AI packages wants to take it over I can send files. Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for general assistance and particularly for fielding questions so that I can work on animations. Summary: These are all intended for use with the default CBBE body. They may clip with other bodies. This is only an animation pack, so if you want the scenes to be called immersively, you need another mod (Violate or SEU, for example) that will do that. Permissions: You are free to use any of the animations in this pack, use/modify AAF files, etc, with the following conditions: - Do not post this material to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Requirements: You must have AAF installed and working. You need the latest version of my sound pack (2.01 or later), otherwise the sounds are unlikely to work. The contents of this pack: 2 Person Animations: Each series has 4 animations. All animations are 300 frames (10 seconds) an are designed around the default CBBE body. Each series comes with a normal M (top)/F (bottom) set, a F (top)/F (bottom) set, and a version of each with the sounds for the bottom replaces by gag sounds. Spanking Series 1 and 2 Missionary Series 1 and 2 Doggystyle Series 1 and 2 Solo Bondage Animations: (These should be used as replacements for my old bondage animation pack, it won't hurt anything to have both installed, these are just better) Each series has 5 animations, a *00 animation that is a breathing idle, *01-*03 which are struggle animations, and a masturbation animation. Each series also includes a duplicate of these with gagged sounds in place of normal sounds. Bent Facedown Hogtie Side Troubleshooting: If the animations don't call correctly in-game when triggered by violate or whatever else, try triggering them manually using AAF. If that works, there is an issue with how the other mod is calling the animations (probably because my AAF tags are kind of a mess). If there are tags that need to be included, let me know (or send me updated AAF files) and I'll try to update the pack when I can. If the animations doesn't work in AAF, make sure you can play other AAF animations (if you can't, AAF is probably not installed correctly). If only the animations from this pack are a problem, try reinstalling the pack. Known Bugs/Issues: There is significant clipping with most male bodies in the missionary 1 series, because the arm size changes between different bodies and genders. This is technically fixable, but too much of a pain to be worth it. If you have a gag in, the mod the gag is attached to may play gag noises on top of whatever else is going on (e.g. you may have 2 sets of gag noises playing sometimes during animations). I'm not sure what to do about this one. The Armbinder may clip during the masturbation bondage anims. This is an unavoidable side effect of having arm movement during these scenes, and it is recommended not to have them run when the character is wearing the armbinder. Strap-ons and erections may or may not work (you need to get them from other mods in any case). I have a non standard setup on my game, so I've tried to write them into the AAF files as best I can. If this is a problem, it's worth asking if someone who has those features working normally can modify the AAF files. Trying to open and close the bottom actors mouth during animations didn't synch reliably, so I just left it open the whole time. The good news is that it clips less with gags that way. Submitter Gray User Submitted 07/03/2019 Category Framework & Resources Requirements AAF, NSFW Sound pack Edited February 7 by Gray User 15
Tanglin Posted July 3, 2019 Posted July 3, 2019 Wow! I just tested them by using the AAF Wizard. These are incredible!
maddadicusrex Posted July 3, 2019 Posted July 3, 2019 Just plugged them in..I keep getting loading screen. They will not trigger. My AAF works fine..
maddadicusrex Posted July 3, 2019 Posted July 3, 2019 Follow up. The animations do not trigger when called. They are delayed for some time. I started with another guys animations ,then cycled down to yours. The doggy and missionary took forever and I cannot be sure I even got to see every stage. The spanking animations worked best and were triggered almost immediately. I did reinstall this, to troubleshoot. Are these tagged aggressive? Really need that for mods I use. Your stages are manually triggered and not auto? Nice job if we can work out the kinks.
Tanglin Posted July 3, 2019 Posted July 3, 2019 10 minutes ago, maddadicusrex said: Your stages are manually triggered and not auto? Nice job if we can work out the kinks. There are both staged and manual, and they are named accordingly.
Gray User Posted July 3, 2019 Author Posted July 3, 2019 24 minutes ago, maddadicusrex said: Follow up. The animations do not trigger when called. They are delayed for some time. I started with another guys animations ,then cycled down to yours. The doggy and missionary took forever and I cannot be sure I even got to see every stage. The spanking animations worked best and were triggered almost immediately. I did reinstall this, to troubleshoot. Are these tagged aggressive? Really need that for mods I use. Your stages are manually triggered and not auto? Nice job if we can work out the kinks. The animations are tagged as aggressive, and the AAF setup comes with both the individual stages and 'staged' sets that play in sequence. I'm not sure what to make of the delay problems. Did you also install the sound pack? Sometimes fallout 4 gets twitchy if it can't find sound files that are supposed to play.
EgoBallistic Posted July 3, 2019 Posted July 3, 2019 I gave this a quick try and the sex animations worked right off the bat in Violate. They looked and sounded really good, very dynamic and lifelike. I didn't see all of them yet and I didn't get to play around with the bound animations. I'll go through all of them this evening, but at first glance this is really impressive work. Thank you, Gray User! 1
Gray User Posted July 3, 2019 Author Posted July 3, 2019 5 minutes ago, EgoBallistic said: I gave this a quick try and the sex animations worked right off the bat in Violate. They looked and sounded really good, very dynamic and lifelike. I didn't see all of them yet and I didn't get to play around with the bound animations. I'll go through all of them this evening, but at first glance this is really impressive work. Thank you, Gray User! Always glad to be of service.
Nebuchadnezzer2 Posted July 3, 2019 Posted July 3, 2019 3 hours ago, Gray User said: 50 Shades of Fallout 4 Hmm Quote By Gray User Ooh? Quote 2 Person Animations: One downside thus far is the archive's more set-up for mod author distribution than user installation, from what I'm seeing [Data, Screenshots & Readme nested one folder too deep, game files maybe two too deep, at least for MO2, but easy enough to 'fix' for most users]. The others are mostly XML-related, and most of em are a bit nit-picky. Main one's the FF-related one below. If someone like @EgoBallistic can double check the XML bits, so I know I'm not talkin out my ass, that'd be even better. Main issue would be the FF animations have extraneous 'data' for lack of better term. Where there's this: <value path="action" value="FF_activity" target="0" loop="true" from="1" to="0" steps="5" time="10"/> There should be this: <value path="action" value="FF_activity"/> I think a good option for all the staged anims, would be adding [I believe it would be] 'ishidden="true"' to the positionData.xml for the individual-stages, so they aren't visible in the AAF wizard/chosen by things like Violate. Not sure if the tag order matters too much, just differs slightly from the Themes/"standard" tags, in that the [your] animator name is at the end of the tags, instead of the start. Also from what I can see, the <idle form=""/> only needs 6 digits, max, but AAF will ignore the first two of 8, and they'll work fine anyway. Did some quick testing with the wizard, love the spanking & doggy2, personally. All quality, though, and will go great with most DD stuff, and Kharos' Real Handcuffs. Was thinking to myself a few weeks/month or two ago, when I'd seen the spanking anim in Atomic Lust, that we could use some more of that. Works/lines up fairly well with BT2/FG, bit of clipping here and there, but as you mentioned, was made for/with CBBE, so that's to be expected. Could probably use a bit of tweaking in a few of the animation's [adding morph tweaks up/down, mostly doggy2, I think] to get penis' lined up, at least for BT2/FG, but otherwise, not seeing much I haven't covered. Always nice to see more animations
Gray User Posted July 3, 2019 Author Posted July 3, 2019 23 minutes ago, Nebuchadnezzer2 said: One downside thus far is the archive's more set-up for mod author distribution than user installation, from what I'm seeing [Data, Screenshots & Readme nested one folder too deep, game files maybe two too deep, at least for MO2, but easy enough to 'fix' for most users]. The others are mostly XML-related, and most of em are a bit nit-picky. Main one's the FF-related one below. If someone like @EgoBallistic can double check the XML bits, so I know I'm not talkin out my ass, that'd be even better. Main issue would be the FF animations have extraneous 'data' for lack of better term. Where there's this: <value path="action" value="FF_activity" target="0" loop="true" from="1" to="0" steps="5" time="10"/> There should be this: <value path="action" value="FF_activity"/> I think a good option for all the staged anims, would be adding [I believe it would be] 'ishidden="true"' to the positionData.xml for the individual-stages, so they aren't visible in the AAF wizard/chosen by things like Violate. Thanks! About the xml issues - if someone wants to send me updated xmls (cleaned up, morphs, etc) and/or whatever files would be needed to have this install using whatever mod organizer the masses are using these days, I'd be happy to post it.
Nebuchadnezzer2 Posted July 3, 2019 Posted July 3, 2019 24 minutes ago, Gray User said: Thanks! About the xml issues - if someone wants to send me updated xmls (cleaned up, morphs, etc) and/or whatever files would be needed to have this install using whatever mod organizer the masses are using these days, I'd be happy to post it. Made the FF change I mentioned in the other comment, and added a bit of a downwards penis morph to the Doggy2 animations, left the rest alone [added overlays to my own install, personal preference :P] The positionData's identical bar fixing a few loose animations. I noticed two copies of Doggy01, which explained why I couldn't find the individual ones in the in-game wizard, only the stages. Will wait for Ego's opinion on adding the 'ishidden="true"' to the loose animations. With a bit of help from CG! in the AAF discord, I/he could do up a FOMOD which displays one/more of the screenshots and uses the readme text, but it's probably a bit unnecessary, since there's not exactly various different optional bits you can add. Give this a look over & test, should be good. MO2 will probably still have a bit of a fit, but it's simple enough for people to open the Data folder, and drag it up from there, and lets em choose whether to chuck the screenshots and readme in the install folder as well.Release_50Shades_v01_02.zip
Guest Posted July 3, 2019 Posted July 3, 2019 7 minutes ago, Nebuchadnezzer2 said: Made the FF change I mentioned in the other comment, and added a bit of a downwards penis morph to the Doggy2 animations, left the rest alone [added overlays to my own install, personal preference :P] The positionData's identical bar fixing a few loose animations. I noticed two copies of Doggy01, which explained why I couldn't find the individual ones in the in-game wizard, only the stages. Will wait for Ego's opinion on adding the 'ishidden="true"' to the loose animations. With a bit of help from CG! in the AAF discord, I/he could do up a FOMOD which displays one/more of the screenshots and uses the readme text, but it's probably a bit unnecessary, since there's not exactly various different optional bits you can add. Give this a look over & test, should be good. MO2 will probably still have a bit of a fit, but it's simple enough for people to open the Data folder, and drag it up from there, and lets em choose whether to chuck the screenshots and readme in the install folder as well.Release_50Shades_v01_02.zip Hello Nebuchadnezzer2 could you share your file for overlays please? cordially
Gray User Posted July 3, 2019 Author Posted July 3, 2019 16 minutes ago, Nebuchadnezzer2 said: Made the FF change I mentioned in the other comment, and added a bit of a downwards penis morph to the Doggy2 animations, left the rest alone [added overlays to my own install, personal preference :P] The positionData's identical bar fixing a few loose animations. I noticed two copies of Doggy01, which explained why I couldn't find the individual ones in the in-game wizard, only the stages.Release_50Shades_v01_02.zip Cool! I'd meant to add overlays, but it slipped my mind. With your permission, I'd like to post your revised AAFs to the main file (w/ credits, and either with your overlay settings, or I can add some into the final stages of each set).
Nebuchadnezzer2 Posted July 3, 2019 Posted July 3, 2019 20 minutes ago, Gray User said: Cool! I'd meant to add overlays, but it slipped my mind. With your permission, I'd like to post your revised AAFs to the main file (w/ credits, and either with your overlay settings, or I can add some into the final stages of each set). Haha, here Same thing, but with the Overlays I addedRelease_50Shades_v01_03.zip If anything, I should be askin you for permission to fuck with your XML's Welcome to, I don't mind at all. Just happy to help out.@hkheung Looks like your lucky day 2
Guest Posted July 3, 2019 Posted July 3, 2019 20 minutes ago, Nebuchadnezzer2 said: Haha, here Same thing, but with the Overlays I addedRelease_50Shades_v01_03.zip If anything, I should be askin you for permission to fuck with your XML's Welcome to, I don't mind at all. Just happy to help out.@hkheung Looks like your lucky day T.Y VERY MUCH Nebuchadnezzer2
maddadicusrex Posted July 3, 2019 Posted July 3, 2019 A big thank you to Grey User and "Company" for all the comraderie and helpfulness shown in this thread. Ver 1.3 works great with smooth pose transitions per toggle. Works with Sexual Harrassment and it is nice to have other animation choices other than Leitos' under the aggressive tag. 2
Nebuchadnezzer2 Posted July 3, 2019 Posted July 3, 2019 6 minutes ago, maddadicusrex said: Leitos' under the aggressive tag. Great as those are, so nice having more
Nebuchadnezzer2 Posted July 3, 2019 Posted July 3, 2019 Also, there's a few ways around DD's 'gagged moans', one of which means changing out the base DD_Effect_GagMoan.psc's timer values with higher ones, so it's much more infrequent, then recompiling the script and ensuring the *.pex is overwritten with the new one. Another is using a function to remove the keyword it uses. May or may not have unintended downsides, but oh well. cf "objectreference.removekeyword" DD_kw_Event_IsVibrating Should do it. Edit: Actually that's temporary, since the damn thing re-applies. Need to find a better solution to that... Probably better off deleting the *.pex entirely, since that's the only thing it does...
Nebuchadnezzer2 Posted July 3, 2019 Posted July 3, 2019 1 minute ago, maddadicusrex said: SPAMMER! Beware.......... Least it's a slight variation on the one I saw last time. Emphasis on slight
winny257 Posted July 3, 2019 Posted July 3, 2019 8 minutes ago, maddadicusrex said: SPAMMER! Beware.......... today already multiple times, he is a poor sausage. 1
Nebuchadnezzer2 Posted July 3, 2019 Posted July 3, 2019 10 minutes ago, winny257 said: today already multiple times, he is a poor sausage. Fucking RIP too, that was pretty fast. 2
maddadicusrex Posted July 3, 2019 Posted July 3, 2019 9 minutes ago, winny257 said: today already multiple times, he is a poor sausage. It's a bot of some kind. I have turned him (pick a name?) in at least 5 times. The site must have better security than what is being shown..
maddadicusrex Posted July 3, 2019 Posted July 3, 2019 Where do the gags come from and if downloaded, will they just auto place themselves in appropriate animations?
winny257 Posted July 3, 2019 Posted July 3, 2019 21 minutes ago, Nebuchadnezzer2 said: Fucking RIP too, that was pretty fast. I was that, my eyes are wide open. I even know, he is German. this he was also. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now