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Posted
1 hour ago, Nebuchadnezzer2 said:

VIS and VIS-G are similar enough that it'll probably still be an issue.

Hell, it could relate to an underlying issue with DEF_UI, that's otherwise rarely an issue.

It mite have something to do with them having an old version of Def Ui installed using old FSE instructions which can affect AAF if it has been updated the latest FSE, Perhaps installing the latest up date for Def ui will solve the problem :https://www.dropbox.com/s/bp2dlfoonxape6f/def_ui.dll  .

Posted
16 minutes ago, mashup47 said:

It mite have something to do with them having an old version of Def Ui installed using old FSE instructions which can affect AAF if it has been updated the latest FSE, Perhaps installing the latest up date for Def ui will solve the problem :https://www.dropbox.com/s/bp2dlfoonxape6f/def_ui.dll  .

Tried the dll from the dropbox, started CTD'ing everytime i switched tabs in pip-pad...Uninstalled the DEF_UI translation files for now.

IMHO this has nothing to do with vis-g. Been using AAF & VIS-G for a while now. The trade screen CTD is new for me, started to seriously screw with my game after the last beth update to the point that I had to uninstall and reinstall FO4. It's a little better now but will still crash in the trade screen every so often.

 

Will try reinstalling this mod and see what's what.

 

Thanks for the assist.

Posted
1 minute ago, Ronin13 said:

Tried the dll from the dropbox, started CTD'ing everytime i switched tabs in pip-pad...Uninstalled the DEF_UI translation files for now.

IMHO this has nothing to do with vis-g. Been using AAF & VIS-G for a while now. The trade screen CTD is new for me, started to seriously screw with my game after the last beth update to the point that I had to uninstall and reinstall FO4. It's a little better now but will still crash in the trade screen every so often.

 

Will try reinstalling this mod and see what's what.

 

Thanks for the assist.

then may i suggest you try this guide : 

.

Posted

Ok I have looked Long and Hard (pun intended) but for the life of me i cannot find your sound pack file to download there is not link to it that i saw on the requirements section so where can i find it?

 

  • 4 weeks later...
Posted

https://static.loverslab.com/uploads/monthly_2019_07/1356055303_Fallout407-08-201917-54-03-726.mp4.a4ce24a46dbbbd46c20a81d33b05199b.mp4

 

I got a very similar issue with the doggy 02 animation from this pack here.

Replacing the FormID for animations in the xml with similar ones (like replacing GrayDoggy02S01F with GrayDoggy02S01FGag) somewhat helps but it adds gag sounds to animations that aren't meant to have a gag and it doesn't help with the male on female doggy 02 ones, which are both (with and without gag) broken in that regard.

 

Also @Gray User you should probably know that The Bang Them All patch currently breaks voices for female-female animations from this pack.

Deleting all xmls related to your mod from the patch fixes it.

@an3k told me that this will be fixed in the next update though.

Posted

I removed my double post like 3 times, it musta come back everytime I refresher. The hell man.

I got it working by moving around the data folder, ty. :) 

  • 4 weeks later...
Posted

Hey there, 

 

I've been trying to get this mod to work. Strangely, where all your other mods (that I've downloaded) all run fine, but with this one I keep getting this error upon loading any save game

 

thumbnail?appId=YMailNorrin&downloadWhenThumbnailFails=true&pid=2

 

Despite that, I am still able to play some of its animations~~with the problem of not seeing any gag or equipment as shown in the screenshots of yours.

Any tips for either of these two issues?

 

Thanks in advance.

Posted
On 9/7/2019 at 12:22 AM, Vel W said:

Hey there, 

 

I've been trying to get this mod to work. Strangely, where all your other mods (that I've downloaded) all run fine, but with this one I keep getting this error upon loading any save game

 

thumbnail?appId=YMailNorrin&downloadWhenThumbnailFails=true&pid=2

 

Despite that, I am still able to play some of its animations~~with the problem of not seeing any gag or equipment as shown in the screenshots of yours.

Any tips for either of these two issues?

 

Thanks in advance.

That is new. Never seen that error before, and not really sure what it means. Which anims work and which don't? (Also, if you turn AAF debug on, does it give errors?)

 

The equipment I put on manually for the screenshots. To load it automatically would need another mod to load it, like violate or something.

  • 1 month later...
Posted

Hello
I would like to ask you a question

when an F / F animation is started with violate or by AAF, my female character has a female voice but my female aggressor has a male voice.
a way to solve this "little problem"?

cordially

  • 2 weeks later...
Posted
On 10/21/2019 at 3:56 AM, hkheung said:

Hello
I would like to ask you a question

when an F / F animation is started with violate or by AAF, my female character has a female voice but my female aggressor has a male voice.
a way to solve this "little problem"?

cordially

This should happen not. Can you tell if you are loading the FF (female/female) animations? (Each set should have one)

Posted
11 hours ago, Gray User said:

This should happen not. Can you tell if you are loading the FF (female/female) animations? (Each set should have one)

Thank you for the answer

Here, a video to see what it does.

As you can see in this short video
my character has a female voice but piper, has a male voice.
In addition there is one of your animation that stops alone -->ff doggy 2 (Gagged) . it's the only animation that makes this

Posted
On 10/21/2019 at 3:56 AM, hkheung said:

Thank you for the answer

Here, a video to see what it does.

As you can see in this short video
my character has a female voice but piper, has a male voice.
In addition there is one of your animation that stops alone -->ff doggy 2 (Gagged) . it's the only animation that makes this

That's a problem, but I can't tell where. It is loading a bunch of sounds it is not supposed to (also mixing gag sounds in). Maybe reinstall the mod and the NSFW sound pack? My best guess is that original files have been overwritten by another mod...probably either the AAF files or the sound files have been replaced. 

Posted
On 11/5/2019 at 2:47 PM, Gray User said:

That's a problem, but I can't tell where. It is loading a bunch of sounds it is not supposed to (also mixing gag sounds in). Maybe reinstall the mod and the NSFW sound pack? My best guess is that original files have been overwritten by another mod...probably either the AAF files or the sound files have been replaced. 

thank you for your reply

 

I followed your advice and I reinstalled your pack of animations and your pack of sounds, unfortunately it is always the same.
I would like to know which are the xml files making the link between your animations and the sounds of your pack of sounds?

Posted
On 11/6/2019 at 2:04 PM, hkheung said:

thank you for your reply

 

I followed your advice and I reinstalled your pack of animations and your pack of sounds, unfortunately it is always the same.
I would like to know which are the xml files making the link between your animations and the sounds of your pack of sounds?

Good question. The sounds are embeds in the hkx files. I believe it is possible to open those like xml files and edit them by hand, but I have not done that. 

 

The AAF xml files (in data/aaf) tell AAF what animation files to play. One thing that makes me think that might be the problem is that it sounds like it is playing the male/female animations rather than the female/female animations. 

  • 3 weeks later...
Posted

Heya Gray,

 

im having some trouble with a few select animations where often the male actor pops back into idle after the first sequence.

 

As far as i understand the setup of the xml file, correct me if im wrong..

Animations are called by there respective group, then played in a sequence of 3x300frames (3x10 sec) = 30 sec right?

Now with some selective animations the male actor is put into idle after the first 10 seconds.

 

I made some notes of the animations that are giving me the above said issue:

Gray_Doggy02Gag_S1

Gray_Doggy02Gag_S2

Gray_Doggy02_S2

 

above are just a few that i noted down, but i suspect it has to do with the whole Doggy animations even FF

 

i tried calling the animations by diffrent methods like manually with AAF, with Violate and with Harasment but results where the same.

 

Any idea if this is on my end? never experienced this with any animation yet.

Mind that the Misionary and Spanking works perfectly and never cut off.

 

  • 1 month later...
Posted
7 hours ago, makkuromurasaki said:

I'm having the same issues too, I tried reinstalling and it's doing the same thing. Shame, cause those are my favorite animations from the pack. 

so its also happening to you only with some of the doggy animations?

weird thing is that the buildup for the sequence's all look the same to me.

 

 

  • 4 weeks later...
Posted
On 1/2/2020 at 5:18 AM, makkuromurasaki said:

I'm having the same issues too, I tried reinstalling and it's doing the same thing. Shame, cause those are my favorite animations from the pack. 

 

On 1/2/2020 at 12:29 PM, jarno5 said:

so its also happening to you only with some of the doggy animations?

weird thing is that the buildup for the sequence's all look the same to me.

 

 

Hey, @Gray User I just started messing with this pack today. I have found the cause of the bug they're reporting. You have some of the idles set to "Dynamic activation" rather than "dynamic activation loop" so the actor does the animation once then stands up. In some stages it's both actors affected in some it's just male. So far only noticed it in the doggy 2 anims, gagged and not, but you should probably check em all.

 

Fantastic stuff btw. I'm adding several of these animations to Hardship.

Posted
7 hours ago, Tentacus said:

 

Hey, @Gray User I just started messing with this pack today. I have found the cause of the bug they're reporting. You have some of the idles set to "Dynamic activation" rather than "dynamic activation loop" so the actor does the animation once then stands up. In some stages it's both actors affected in some it's just male. So far only noticed it in the doggy 2 anims, gagged and not, but you should probably check em all.

 

Fantastic stuff btw. I'm adding several of these animations to Hardship.

Any tips on how to fix this ourselves?

Posted
3 hours ago, ecchi-ban said:

Any tips on how to fix this ourselves?

Note: I haven't actually tested if this fixes it yet as I didn't discover it until right before I logged out last night... but I am 99% sure it will. Still... back up everything first.

 

You just need Fallout 4 edit.

-Load just Gray's esp. ( Right click: Uncheck all, then check it and activate).

-Expand the left pane for it.  Go to idle Animations on the left pane.

-Find the positions that don't work (there will be a male and a female version for each)

-Look at the right side pane where it says: Dyn_Activation...

 

Before.jpg.4d5fe13c125776e9b1028fbd0072f6f8.jpg

 

 

And change it to, Dyn_ActivationLoop.

 

After.jpg.9da8b5c7a29a707e9e6b8f3d114f20a7.jpg

 

-Repeat for each of the busted animations.

-When you are done making all your edits just close FO4Edit (You should see a window showing Gray's esp is checked.

-leave it that way and hit okay

 

Done.

 

This should be the list of forms you need to change:

 

List.jpg.9f50e34ebc89c0ca5040273096bc1637.jpg

 

I won't be able to test it for a while, but when I do I'll report back.

 

EDIT: Yes it worked.

Posted
20 hours ago, ecchi-ban said:

Any tips on how to fix this ourselves?

Yea - I think I had problems with a couple of the animations not ending properly and ended up changing them (but, as reported, that causes other problems). If changing them works on your build, you should do it. There shouldn't be any major reprecussions. Worst case, npcs will get stuck in the looped anims, but they should snap out of it eventually.  

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